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OverlayContainer changes in-line with framework
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@ -33,15 +33,6 @@ namespace osu.Game.Graphics.Containers
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// receive input outside our bounds so we can trigger a close event on ourselves.
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos);
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos);
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protected override bool OnWheel(InputState state)
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{
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// always allow wheel to pass through to stuff outside our DrawRectangle.
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if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
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return false;
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return BlockPassThroughMouse;
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}
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protected override bool OnClick(InputState state)
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protected override bool OnClick(InputState state)
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{
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{
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if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
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if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
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