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mirror of https://github.com/ppy/osu.git synced 2025-02-21 20:12:57 +08:00

Remove mods from workingbeatmap

This commit is contained in:
smoogipoo 2019-04-08 18:32:05 +09:00
parent ca9f172a96
commit c584967eb1
43 changed files with 147 additions and 116 deletions

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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override Player CreatePlayer(Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }); SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return base.CreatePlayer(ruleset); return base.CreatePlayer(ruleset);
} }
} }

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch
{ {
public class CatchRuleset : Ruleset public class CatchRuleset : Ruleset
{ {
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableCatchRuleset(this, beatmap); public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IEnumerable<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap); public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
@ -10,6 +11,7 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable; using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Replays; using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Catch.Scoring; using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -23,8 +25,8 @@ namespace osu.Game.Rulesets.Catch.UI
protected override bool UserScrollSpeedAdjustment => false; protected override bool UserScrollSpeedAdjustment => false;
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap) public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
: base(ruleset, beatmap) : base(ruleset, beatmap, mods)
{ {
Direction.Value = ScrollingDirection.Down; Direction.Value = ScrollingDirection.Down;
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450); TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);

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@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osuTK; using osuTK;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
@ -14,8 +16,8 @@ namespace osu.Game.Rulesets.Mania.Edit
{ {
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo; public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap) public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
: base(ruleset, beatmap) : base(ruleset, beatmap, mods)
{ {
} }

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@ -11,6 +11,7 @@ using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Edit.Blueprints; using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using osuTK; using osuTK;
@ -41,9 +42,9 @@ namespace osu.Game.Rulesets.Mania.Edit
public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns; public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap) protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
{ {
DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap); DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it // This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
dependencies.CacheAs(DrawableRuleset.ScrollingInfo); dependencies.CacheAs(DrawableRuleset.ScrollingInfo);

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Mania
{ {
public class ManiaRuleset : Ruleset public class ManiaRuleset : Ruleset
{ {
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableManiaRuleset(this, beatmap); public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IEnumerable<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score); public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);

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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -39,8 +40,8 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>(); private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap) public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
: base(ruleset, beatmap) : base(ruleset, beatmap, mods)
{ {
// Generate the bar lines // Generate the bar lines
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue; double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;

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@ -6,6 +6,7 @@ using System.Linq;
using System.Text; using System.Text;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
using Decoder = osu.Game.Beatmaps.Formats.Decoder; using Decoder = osu.Game.Beatmaps.Formats.Decoder;
@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Tests
using (var reader = new StreamReader(stream)) using (var reader = new StreamReader(stream))
{ {
var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader); var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo); var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Enumerable.Empty<Mod>());
var objects = converted.HitObjects.ToList(); var objects = converted.HitObjects.ToList();

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osuTK; using osuTK;
@ -10,8 +12,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
public class DrawableOsuEditRuleset : DrawableOsuRuleset public class DrawableOsuEditRuleset : DrawableOsuRuleset
{ {
public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap) public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
: base(ruleset, beatmap) : base(ruleset, beatmap, mods)
{ {
} }

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
@ -23,8 +24,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
} }
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap) protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
=> new DrawableOsuEditRuleset(ruleset, beatmap); => new DrawableOsuEditRuleset(ruleset, beatmap, mods);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[] protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{ {

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu
{ {
public class OsuRuleset : Ruleset public class OsuRuleset : Ruleset
{ {
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableOsuRuleset(this, beatmap); public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IEnumerable<Mod> mods) => new DrawableOsuRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap); public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);

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@ -1,11 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using osu.Game.Replays; using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
@ -22,8 +24,8 @@ namespace osu.Game.Rulesets.Osu.UI
{ {
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config; protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap) public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
: base(ruleset, beatmap) : base(ruleset, beatmap, mods)
{ {
} }

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@ -3,6 +3,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -11,6 +12,7 @@ using osu.Framework.MathUtils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Judgements;
@ -86,7 +88,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = 768, Height = 768,
Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap) } Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap, Enumerable.Empty<Mod>()) }
}); });
} }

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko
{ {
public class TaikoRuleset : Ruleset public class TaikoRuleset : Ruleset
{ {
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableTaikoRuleset(this, beatmap); public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IEnumerable<Mod> mods) => new DrawableTaikoRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[] public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
@ -16,6 +17,7 @@ using osu.Framework.Input;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using osu.Game.Replays; using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI
@ -26,8 +28,8 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override bool UserScrollSpeedAdjustment => false; protected override bool UserScrollSpeedAdjustment => false;
public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap) public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
: base(ruleset, beatmap) : base(ruleset, beatmap, mods)
{ {
Direction.Value = ScrollingDirection.Left; Direction.Value = ScrollingDirection.Left;
TimeRange.Value = 7000; TimeRange.Value = 7000;

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@ -13,6 +13,7 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Timing; using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
@ -39,7 +40,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(6, working.BeatmapInfo.BeatmapVersion); Assert.AreEqual(6, working.BeatmapInfo.BeatmapVersion);
Assert.AreEqual(6, working.Beatmap.BeatmapInfo.BeatmapVersion); Assert.AreEqual(6, working.Beatmap.BeatmapInfo.BeatmapVersion);
Assert.AreEqual(6, working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapVersion); Assert.AreEqual(6, working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Enumerable.Empty<Mod>()).BeatmapInfo.BeatmapVersion);
} }
} }

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@ -267,7 +267,7 @@ namespace osu.Game.Tests.Visual.Background
AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null); AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddStep("Set default user settings", () => AddStep("Set default user settings", () =>
{ {
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { new OsuModNoFail() }); SelectedMods.Value = SelectedMods.Value.Concat(new[] { new OsuModNoFail() });
songSelect.DimLevel.Value = 0.7f; songSelect.DimLevel.Value = 0.7f;
songSelect.BlurLevel.Value = 0.4f; songSelect.BlurLevel.Value = 0.4f;
}); });

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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
protected override Player CreatePlayer(Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }); SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return new ScoreAccessiblePlayer(); return new ScoreAccessiblePlayer();
} }

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@ -4,6 +4,7 @@
using System.ComponentModel; using System.ComponentModel;
using System.Linq; using System.Linq;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -15,7 +16,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
protected override Player CreatePlayer(Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo); var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Enumerable.Empty<Mod>());
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap)); return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
} }

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@ -175,12 +175,12 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("change ruleset", () => AddStep("change ruleset", () =>
{ {
songSelect.CurrentBeatmap.Mods.ValueChanged += onModChange; SelectedMods.ValueChanged += onModChange;
songSelect.Ruleset.ValueChanged += onRulesetChange; songSelect.Ruleset.ValueChanged += onRulesetChange;
Ruleset.Value = new TaikoRuleset().RulesetInfo; Ruleset.Value = new TaikoRuleset().RulesetInfo;
songSelect.CurrentBeatmap.Mods.ValueChanged -= onModChange; SelectedMods.ValueChanged -= onModChange;
songSelect.Ruleset.ValueChanged -= onRulesetChange; songSelect.Ruleset.ValueChanged -= onRulesetChange;
}); });

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@ -52,7 +52,7 @@ namespace osu.Game.Beatmaps
{ {
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { }; public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IEnumerable<Mod> mods)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }

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@ -11,7 +11,6 @@ using osu.Framework.IO.File;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Threading; using System.Threading;
using osu.Framework.Bindables;
using osu.Game.IO.Serialization; using osu.Game.IO.Serialization;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -28,16 +27,12 @@ namespace osu.Game.Beatmaps
public readonly BeatmapMetadata Metadata; public readonly BeatmapMetadata Metadata;
public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
protected WorkingBeatmap(BeatmapInfo beatmapInfo) protected WorkingBeatmap(BeatmapInfo beatmapInfo)
{ {
BeatmapInfo = beatmapInfo; BeatmapInfo = beatmapInfo;
BeatmapSetInfo = beatmapInfo.BeatmapSet; BeatmapSetInfo = beatmapInfo.BeatmapSet;
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata(); Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
Mods.ValueChanged += _ => applyRateAdjustments();
beatmap = new RecyclableLazy<IBeatmap>(() => beatmap = new RecyclableLazy<IBeatmap>(() =>
{ {
var b = GetBeatmap() ?? new Beatmap(); var b = GetBeatmap() ?? new Beatmap();
@ -55,7 +50,7 @@ namespace osu.Game.Beatmaps
{ {
// we want to ensure that we always have a track, even if it's a fake one. // we want to ensure that we always have a track, even if it's a fake one.
var t = GetTrack() ?? new VirtualBeatmapTrack(Beatmap); var t = GetTrack() ?? new VirtualBeatmapTrack(Beatmap);
applyRateAdjustments(t); // applyRateAdjustments(t);
return t; return t;
}); });
@ -87,7 +82,7 @@ namespace osu.Game.Beatmaps
/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param> /// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
/// <returns>The converted <see cref="IBeatmap"/>.</returns> /// <returns>The converted <see cref="IBeatmap"/>.</returns>
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception> /// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset) public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IEnumerable<Mod> mods)
{ {
var rulesetInstance = ruleset.CreateInstance(); var rulesetInstance = ruleset.CreateInstance();
@ -98,19 +93,19 @@ namespace osu.Game.Beatmaps
throw new BeatmapInvalidForRulesetException($"{nameof(Beatmaps.Beatmap)} can not be converted for the ruleset (ruleset: {ruleset.InstantiationInfo}, converter: {converter})."); throw new BeatmapInvalidForRulesetException($"{nameof(Beatmaps.Beatmap)} can not be converted for the ruleset (ruleset: {ruleset.InstantiationInfo}, converter: {converter}).");
// Apply conversion mods // Apply conversion mods
foreach (var mod in Mods.Value.OfType<IApplicableToBeatmapConverter>()) foreach (var mod in mods.OfType<IApplicableToBeatmapConverter>())
mod.ApplyToBeatmapConverter(converter); mod.ApplyToBeatmapConverter(converter);
// Convert // Convert
IBeatmap converted = converter.Convert(); IBeatmap converted = converter.Convert();
// Apply difficulty mods // Apply difficulty mods
if (Mods.Value.Any(m => m is IApplicableToDifficulty)) if (mods.Any(m => m is IApplicableToDifficulty))
{ {
converted.BeatmapInfo = converted.BeatmapInfo.Clone(); converted.BeatmapInfo = converted.BeatmapInfo.Clone();
converted.BeatmapInfo.BaseDifficulty = converted.BeatmapInfo.BaseDifficulty.Clone(); converted.BeatmapInfo.BaseDifficulty = converted.BeatmapInfo.BaseDifficulty.Clone();
foreach (var mod in Mods.Value.OfType<IApplicableToDifficulty>()) foreach (var mod in mods.OfType<IApplicableToDifficulty>())
mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty); mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty);
} }
@ -122,7 +117,7 @@ namespace osu.Game.Beatmaps
foreach (var obj in converted.HitObjects) foreach (var obj in converted.HitObjects)
obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty); obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty);
foreach (var mod in Mods.Value.OfType<IApplicableToHitObject>()) foreach (var mod in mods.OfType<IApplicableToHitObject>())
foreach (var obj in converted.HitObjects) foreach (var obj in converted.HitObjects)
mod.ApplyToHitObject(obj); mod.ApplyToHitObject(obj);
@ -188,15 +183,15 @@ namespace osu.Game.Beatmaps
/// </summary> /// </summary>
public void RecycleTrack() => track.Recycle(); public void RecycleTrack() => track.Recycle();
private void applyRateAdjustments(Track t = null) // private void applyRateAdjustments(Track t = null)
{ // {
if (t == null && track.IsResultAvailable) t = Track; // if (t == null && track.IsResultAvailable) t = Track;
if (t == null) return; // if (t == null) return;
//
t.ResetSpeedAdjustments(); // t.ResetSpeedAdjustments();
foreach (var mod in Mods.Value.OfType<IApplicableToClock>()) // foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(t); // mod.ApplyToClock(t);
} // }
public class RecyclableLazy<T> public class RecyclableLazy<T>
{ {

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@ -293,9 +293,8 @@ namespace osu.Game
performFromMainMenu(() => performFromMainMenu(() =>
{ {
ruleset.Value = databasedScoreInfo.Ruleset; ruleset.Value = databasedScoreInfo.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap); Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
Beatmap.Value.Mods.Value = databasedScoreInfo.Mods; selectedMods.Value = databasedScoreInfo.Mods;
menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore))); menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true); }, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);

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@ -39,8 +39,7 @@ namespace osu.Game.Rulesets.Difficulty
{ {
mods = mods.Select(m => m.CreateCopy()).ToArray(); mods = mods.Select(m => m.CreateCopy()).ToArray();
beatmap.Mods.Value = mods; IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
var clock = new StopwatchClock(); var clock = new StopwatchClock();
mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock)); mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock));

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@ -26,8 +26,7 @@ namespace osu.Game.Rulesets.Difficulty
Ruleset = ruleset; Ruleset = ruleset;
Score = score; Score = score;
beatmap.Mods.Value = score.Mods; Beatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, score.Mods);
Beatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
Attributes = ruleset.CreateDifficultyCalculator(beatmap).Calculate(score.Mods); Attributes = ruleset.CreateDifficultyCalculator(beatmap).Calculate(score.Mods);

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@ -14,6 +14,7 @@ using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -185,8 +186,8 @@ namespace osu.Game.Rulesets.Edit
} }
internal override DrawableEditRuleset CreateDrawableRuleset() internal override DrawableEditRuleset CreateDrawableRuleset()
=> new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value)); => new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value, Enumerable.Empty<Mod>()));
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap); protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods);
} }
} }

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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets
/// <param name="beatmap">The beatmap to create the hit renderer for.</param> /// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception> /// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
/// <returns></returns> /// <returns></returns>
public abstract DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap); public abstract DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IEnumerable<Mod> mods);
/// <summary> /// <summary>
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>. /// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.

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@ -11,7 +11,6 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Linq; using System.Linq;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
@ -82,7 +81,9 @@ namespace osu.Game.Rulesets.UI
/// <summary> /// <summary>
/// The mods which are to be applied. /// The mods which are to be applied.
/// </summary> /// </summary>
private readonly IEnumerable<Mod> mods; [Cached]
[Cached(typeof(IBindable<IEnumerable<Mod>>))]
private readonly Bindable<IEnumerable<Mod>> mods = new Bindable<IEnumerable<Mod>>();
private FrameStabilityContainer frameStabilityContainer; private FrameStabilityContainer frameStabilityContainer;
@ -93,16 +94,18 @@ namespace osu.Game.Rulesets.UI
/// </summary> /// </summary>
/// <param name="ruleset">The ruleset being represented.</param> /// <param name="ruleset">The ruleset being represented.</param>
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param> /// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap) protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap, IEnumerable<Mod> mods)
: base(ruleset) : base(ruleset)
{ {
Debug.Assert(workingBeatmap != null, "DrawableRuleset initialized with a null beatmap."); if (workingBeatmap == null)
throw new ArgumentException("Beatmap cannot be null.", nameof(workingBeatmap));
this.mods.Value = mods;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo); Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
mods = workingBeatmap.Mods.Value;
applyBeatmapMods(mods); applyBeatmapMods(mods);
KeyBindingInputManager = CreateInputManager(); KeyBindingInputManager = CreateInputManager();
@ -157,7 +160,7 @@ namespace osu.Game.Rulesets.UI
.WithChild(ResumeOverlay))); .WithChild(ResumeOverlay)));
} }
applyRulesetMods(mods, config); applyRulesetMods(mods.Value, config);
loadObjects(); loadObjects();
} }
@ -172,7 +175,7 @@ namespace osu.Game.Rulesets.UI
Playfield.PostProcess(); Playfield.PostProcess();
foreach (var mod in mods.OfType<IApplicableToDrawableHitObjects>()) foreach (var mod in mods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects); mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects);
} }

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@ -57,13 +57,15 @@ namespace osu.Game.Rulesets.UI
hitObjectContainerLazy = new Lazy<HitObjectContainer>(CreateHitObjectContainer); hitObjectContainerLazy = new Lazy<HitObjectContainer>(CreateHitObjectContainer);
} }
private WorkingBeatmap beatmap; [Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; }
[Resolved]
private IBindable<IEnumerable<Mod>> selectedMods { get; set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap) private void load()
{ {
this.beatmap = beatmap.Value;
Cursor = CreateCursor(); Cursor = CreateCursor();
if (Cursor != null) if (Cursor != null)
AddInternal(Cursor); AddInternal(Cursor);
@ -123,7 +125,7 @@ namespace osu.Game.Rulesets.UI
base.Update(); base.Update();
if (beatmap != null) if (beatmap != null)
foreach (var mod in beatmap.Mods.Value) foreach (var mod in selectedMods.Value)
if (mod is IUpdatableByPlayfield updatable) if (mod is IUpdatableByPlayfield updatable)
updatable.Update(this); updatable.Update(this);
} }

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@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.Timing;
@ -80,8 +81,8 @@ namespace osu.Game.Rulesets.UI.Scrolling
[Cached(Type = typeof(IScrollingInfo))] [Cached(Type = typeof(IScrollingInfo))]
private readonly LocalScrollingInfo scrollingInfo; private readonly LocalScrollingInfo scrollingInfo;
protected DrawableScrollingRuleset(Ruleset ruleset, WorkingBeatmap beatmap) protected DrawableScrollingRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
: base(ruleset, beatmap) : base(ruleset, beatmap, mods)
{ {
scrollingInfo = new LocalScrollingInfo(); scrollingInfo = new LocalScrollingInfo();
scrollingInfo.Direction.BindTo(Direction); scrollingInfo.Direction.BindTo(Direction);

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@ -222,8 +222,6 @@ namespace osu.Game.Screens.Multi.Match
private void onStart() private void onStart()
{ {
Beatmap.Value.Mods.Value = SelectedMods.Value.ToArray();
switch (type.Value) switch (type.Value)
{ {
default: default:

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore.Internal; using Microsoft.EntityFrameworkCore.Internal;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
@ -14,6 +15,7 @@ using osu.Game.Input.Bindings;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Screens namespace osu.Game.Screens
{ {
@ -63,12 +65,15 @@ namespace osu.Game.Screens
public Bindable<RulesetInfo> Ruleset { get; set; } public Bindable<RulesetInfo> Ruleset { get; set; }
public Bindable<IEnumerable<Mod>> SelectedMods { get; set; }
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{ {
var screenDependencies = new OsuScreenDependencies(DisallowExternalBeatmapRulesetChanges, parent); var screenDependencies = new OsuScreenDependencies(DisallowExternalBeatmapRulesetChanges, parent);
Beatmap = screenDependencies.Beatmap; Beatmap = screenDependencies.Beatmap;
Ruleset = screenDependencies.Ruleset; Ruleset = screenDependencies.Ruleset;
SelectedMods = screenDependencies.SelectedMods;
return base.CreateChildDependencies(screenDependencies); return base.CreateChildDependencies(screenDependencies);
} }

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@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Screens namespace osu.Game.Screens
{ {
@ -14,6 +16,8 @@ namespace osu.Game.Screens
public Bindable<RulesetInfo> Ruleset { get; } public Bindable<RulesetInfo> Ruleset { get; }
public Bindable<IEnumerable<Mod>> SelectedMods { get; }
public OsuScreenDependencies(bool requireLease, IReadOnlyDependencyContainer parent) public OsuScreenDependencies(bool requireLease, IReadOnlyDependencyContainer parent)
: base(parent) : base(parent)
{ {
@ -21,20 +25,21 @@ namespace osu.Game.Screens
{ {
Beatmap = parent.Get<LeasedBindable<WorkingBeatmap>>()?.GetBoundCopy(); Beatmap = parent.Get<LeasedBindable<WorkingBeatmap>>()?.GetBoundCopy();
if (Beatmap == null) if (Beatmap == null)
{
Cache(Beatmap = parent.Get<Bindable<WorkingBeatmap>>().BeginLease(false)); Cache(Beatmap = parent.Get<Bindable<WorkingBeatmap>>().BeginLease(false));
}
Ruleset = parent.Get<LeasedBindable<RulesetInfo>>()?.GetBoundCopy(); Ruleset = parent.Get<LeasedBindable<RulesetInfo>>()?.GetBoundCopy();
if (Ruleset == null) if (Ruleset == null)
{
Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true)); Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true));
}
SelectedMods = parent.Get<LeasedBindable<IEnumerable<Mod>>>()?.GetBoundCopy();
if (SelectedMods == null)
Cache(SelectedMods = parent.Get<Bindable<IEnumerable<Mod>>>().BeginLease(true));
} }
else else
{ {
Beatmap = (parent.Get<LeasedBindable<WorkingBeatmap>>() ?? parent.Get<Bindable<WorkingBeatmap>>()).GetBoundCopy(); Beatmap = (parent.Get<LeasedBindable<WorkingBeatmap>>() ?? parent.Get<Bindable<WorkingBeatmap>>()).GetBoundCopy();
Ruleset = (parent.Get<LeasedBindable<RulesetInfo>>() ?? parent.Get<Bindable<RulesetInfo>>()).GetBoundCopy(); Ruleset = (parent.Get<LeasedBindable<RulesetInfo>>() ?? parent.Get<Bindable<RulesetInfo>>()).GetBoundCopy();
SelectedMods = (parent.Get<LeasedBindable<IEnumerable<Mod>>>() ?? parent.Get<Bindable<IEnumerable<Mod>>>()).GetBoundCopy();
} }
} }
} }

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework; using osu.Framework;
@ -22,7 +23,7 @@ namespace osu.Game.Screens.Play
/// </summary> /// </summary>
public class GameplayClockContainer : Container public class GameplayClockContainer : Container
{ {
private readonly WorkingBeatmap beatmap; private readonly IEnumerable<Mod> mods;
/// <summary> /// <summary>
/// The original source (usually a <see cref="WorkingBeatmap"/>'s track). /// The original source (usually a <see cref="WorkingBeatmap"/>'s track).
@ -54,9 +55,9 @@ namespace osu.Game.Screens.Play
private readonly FramedOffsetClock offsetClock; private readonly FramedOffsetClock offsetClock;
public GameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime) public GameplayClockContainer(WorkingBeatmap beatmap, IEnumerable<Mod> mods, double gameplayStartTime)
{ {
this.beatmap = beatmap; this.mods = mods;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -154,7 +155,7 @@ namespace osu.Game.Screens.Play
else else
sourceClock.Rate = UserPlaybackRate.Value; sourceClock.Rate = UserPlaybackRate.Value;
foreach (var mod in beatmap.Mods.Value.OfType<IApplicableToClock>()) foreach (var mod in mods.OfType<IApplicableToClock>())
mod.ApplyToClock(sourceClock); mod.ApplyToClock(sourceClock);
} }
} }

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@ -2,16 +2,17 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
@ -42,7 +43,7 @@ namespace osu.Game.Screens.Play
public Action<double> RequestSeek; public Action<double> RequestSeek;
public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, WorkingBeatmap working) public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, IEnumerable<Mod> mods)
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -96,7 +97,7 @@ namespace osu.Game.Screens.Play
Progress.AllowSeeking = drawableRuleset.HasReplayLoaded.Value; Progress.AllowSeeking = drawableRuleset.HasReplayLoaded.Value;
Progress.RequestSeek = time => RequestSeek(time); Progress.RequestSeek = time => RequestSeek(time);
ModDisplay.Current.BindTo(working.Mods); ModDisplay.Current.Value = mods;
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]

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@ -102,7 +102,7 @@ namespace osu.Game.Screens.Play
if (!ScoreProcessor.Mode.Disabled) if (!ScoreProcessor.Mode.Disabled)
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode); config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
InternalChild = GameplayClockContainer = new GameplayClockContainer(working, DrawableRuleset.GameplayStartTime); InternalChild = GameplayClockContainer = new GameplayClockContainer(working, SelectedMods.Value, DrawableRuleset.GameplayStartTime);
GameplayClockContainer.Children = new[] GameplayClockContainer.Children = new[]
{ {
@ -123,7 +123,7 @@ namespace osu.Game.Screens.Play
}, },
// display the cursor above some HUD elements. // display the cursor above some HUD elements.
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(), DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, working) HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, SelectedMods.Value)
{ {
HoldToQuit = { Action = performUserRequestedExit }, HoldToQuit = { Action = performUserRequestedExit },
PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } }, PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } },
@ -170,7 +170,7 @@ namespace osu.Game.Screens.Play
ScoreProcessor.AllJudged += onCompletion; ScoreProcessor.AllJudged += onCompletion;
ScoreProcessor.Failed += onFail; ScoreProcessor.Failed += onFail;
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>()) foreach (var mod in SelectedMods.Value.OfType<IApplicableToScoreProcessor>())
mod.ApplyToScoreProcessor(ScoreProcessor); mod.ApplyToScoreProcessor(ScoreProcessor);
} }
@ -192,7 +192,7 @@ namespace osu.Game.Screens.Play
try try
{ {
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working); DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working, SelectedMods.Value);
} }
catch (BeatmapInvalidForRulesetException) catch (BeatmapInvalidForRulesetException)
{ {
@ -200,7 +200,7 @@ namespace osu.Game.Screens.Play
// let's try again forcing the beatmap's ruleset. // let's try again forcing the beatmap's ruleset.
ruleset = beatmap.BeatmapInfo.Ruleset; ruleset = beatmap.BeatmapInfo.Ruleset;
rulesetInstance = ruleset.CreateInstance(); rulesetInstance = ruleset.CreateInstance();
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value); DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value, SelectedMods.Value);
} }
if (!DrawableRuleset.Objects.Any()) if (!DrawableRuleset.Objects.Any())
@ -271,7 +271,7 @@ namespace osu.Game.Screens.Play
{ {
Beatmap = Beatmap.Value.BeatmapInfo, Beatmap = Beatmap.Value.BeatmapInfo,
Ruleset = ruleset, Ruleset = ruleset,
Mods = Beatmap.Value.Mods.Value.ToArray(), Mods = SelectedMods.Value.ToArray(),
User = api.LocalUser.Value, User = api.LocalUser.Value,
}; };
@ -325,7 +325,7 @@ namespace osu.Game.Screens.Play
private bool onFail() private bool onFail()
{ {
if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail)) if (SelectedMods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
return false; return false;
GameplayClockContainer.Stop(); GameplayClockContainer.Stop();

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -16,6 +17,7 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Screens.Play.PlayerSettings;
@ -66,7 +68,7 @@ namespace osu.Game.Screens.Play
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
info = new BeatmapMetadataDisplay(Beatmap.Value) info = new BeatmapMetadataDisplay(Beatmap.Value, SelectedMods.Value)
{ {
Alpha = 0, Alpha = 0,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@ -299,6 +301,7 @@ namespace osu.Game.Screens.Play
} }
private readonly WorkingBeatmap beatmap; private readonly WorkingBeatmap beatmap;
private readonly IEnumerable<Mod> mods;
private LoadingAnimation loading; private LoadingAnimation loading;
private Sprite backgroundSprite; private Sprite backgroundSprite;
private ModDisplay modDisplay; private ModDisplay modDisplay;
@ -320,9 +323,10 @@ namespace osu.Game.Screens.Play
} }
} }
public BeatmapMetadataDisplay(WorkingBeatmap beatmap) public BeatmapMetadataDisplay(WorkingBeatmap beatmap, IEnumerable<Mod> mods)
{ {
this.beatmap = beatmap; this.beatmap = beatmap;
this.mods = mods;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -403,7 +407,7 @@ namespace osu.Game.Screens.Play
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 20 }, Margin = new MarginPadding { Top = 20 },
Current = beatmap.Mods Current = { Value = mods }
} }
}, },
} }

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@ -25,6 +25,7 @@ using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
@ -309,12 +310,12 @@ namespace osu.Game.Screens.Select
try try
{ {
// Try to get the beatmap with the user's ruleset // Try to get the beatmap with the user's ruleset
playableBeatmap = beatmap.GetPlayableBeatmap(ruleset); playableBeatmap = beatmap.GetPlayableBeatmap(ruleset, Enumerable.Empty<Mod>());
} }
catch (BeatmapInvalidForRulesetException) catch (BeatmapInvalidForRulesetException)
{ {
// Can't be converted to the user's ruleset, so use the beatmap's own ruleset // Can't be converted to the user's ruleset, so use the beatmap's own ruleset
playableBeatmap = beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset); playableBeatmap = beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset, Enumerable.Empty<Mod>());
} }
labels.AddRange(playableBeatmap.GetStatistics().Select(s => new InfoLabel(s))); labels.AddRange(playableBeatmap.GetStatistics().Select(s => new InfoLabel(s)));

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using Humanizer; using Humanizer;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -26,9 +25,6 @@ namespace osu.Game.Screens.Select
[Resolved(typeof(Room))] [Resolved(typeof(Room))]
protected Bindable<PlaylistItem> CurrentItem { get; private set; } protected Bindable<PlaylistItem> CurrentItem { get; private set; }
[Resolved]
private Bindable<IEnumerable<Mod>> selectedMods { get; set; }
[Resolved] [Resolved]
private BeatmapManager beatmaps { get; set; } private BeatmapManager beatmaps { get; set; }
@ -65,7 +61,7 @@ namespace osu.Game.Screens.Select
{ {
Ruleset.Value = CurrentItem.Value.Ruleset; Ruleset.Value = CurrentItem.Value.Ruleset;
Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap); Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap);
Beatmap.Value.Mods.Value = selectedMods.Value = CurrentItem.Value.RequiredMods ?? Enumerable.Empty<Mod>(); SelectedMods.Value = CurrentItem.Value.RequiredMods ?? Enumerable.Empty<Mod>();
} }
Beatmap.Disabled = true; Beatmap.Disabled = true;

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@ -394,7 +394,7 @@ namespace osu.Game.Screens.Select
{ {
Logger.Log($"ruleset changed from \"{decoupledRuleset.Value}\" to \"{ruleset}\""); Logger.Log($"ruleset changed from \"{decoupledRuleset.Value}\" to \"{ruleset}\"");
Beatmap.Value.Mods.Value = Enumerable.Empty<Mod>(); SelectedMods.Value = Enumerable.Empty<Mod>();
decoupledRuleset.Value = ruleset; decoupledRuleset.Value = ruleset;
// force a filter before attempting to change the beatmap. // force a filter before attempting to change the beatmap.
@ -530,7 +530,7 @@ namespace osu.Game.Screens.Select
Beatmap.Value.Track.Looping = false; Beatmap.Value.Track.Looping = false;
SelectedMods.UnbindAll(); SelectedMods.UnbindAll();
Beatmap.Value.Mods.Value = new Mod[] { }; base.SelectedMods.Value = Enumerable.Empty<Mod>();
return false; return false;
} }
@ -557,8 +557,6 @@ namespace osu.Game.Screens.Select
/// <param name="beatmap">The working beatmap.</param> /// <param name="beatmap">The working beatmap.</param>
protected virtual void UpdateBeatmap(WorkingBeatmap beatmap) protected virtual void UpdateBeatmap(WorkingBeatmap beatmap)
{ {
beatmap.Mods.BindTo(SelectedMods);
Logger.Log($"working beatmap updated to {beatmap}"); Logger.Log($"working beatmap updated to {beatmap}");
if (Background is BackgroundScreenBeatmap backgroundModeBeatmap) if (Background is BackgroundScreenBeatmap backgroundModeBeatmap)

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@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual
var working = CreateWorkingBeatmap(beatmap, Clock); var working = CreateWorkingBeatmap(beatmap, Clock);
Beatmap.Value = working; Beatmap.Value = working;
Beatmap.Value.Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) }; SelectedMods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
Player?.Exit(); Player?.Exit();
Player = null; Player = null;

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
@ -10,16 +11,26 @@ using osu.Framework.Platform;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
public abstract class OsuTestCase : TestCase public abstract class OsuTestCase : TestCase
{ {
[Cached(typeof(Bindable<WorkingBeatmap>))]
[Cached(typeof(IBindable<WorkingBeatmap>))]
private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap()); private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap());
protected BindableBeatmap Beatmap => beatmap; protected BindableBeatmap Beatmap => beatmap;
[Cached]
[Cached(typeof(IBindable<RulesetInfo>))]
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>(); protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
[Cached]
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
protected DependencyContainer Dependencies { get; private set; } protected DependencyContainer Dependencies { get; private set; }
private readonly Lazy<Storage> localStorage; private readonly Lazy<Storage> localStorage;
@ -32,12 +43,6 @@ namespace osu.Game.Tests.Visual
// This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures // This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures
beatmap.Default = new DummyWorkingBeatmap(Dependencies.Get<OsuGameBase>()); beatmap.Default = new DummyWorkingBeatmap(Dependencies.Get<OsuGameBase>());
Dependencies.CacheAs<Bindable<WorkingBeatmap>>(beatmap);
Dependencies.CacheAs<IBindable<WorkingBeatmap>>(beatmap);
Dependencies.CacheAs(Ruleset);
Dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
return Dependencies; return Dependencies;
} }

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@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual
Beatmap.Value = new TestWorkingBeatmap(beatmap, Clock); Beatmap.Value = new TestWorkingBeatmap(beatmap, Clock);
if (!AllowFail) if (!AllowFail)
Beatmap.Value.Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) }; SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
Player = CreatePlayer(ruleset); Player = CreatePlayer(ruleset);
LoadScreen(Player); LoadScreen(Player);