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Code quality
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@ -27,9 +27,9 @@ namespace osu.Game.Overlays.Chat.ChannelList
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public Action<Channel>? OnRequestLeave;
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public IEnumerable<Channel> Channels => groupFlow.Children.Where(child => child is ChannelGroup)
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.Cast<ChannelGroup>()
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.SelectMany(channelGroup => channelGroup.ItemFlow)
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.Select(item => item.Channel);
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.Cast<ChannelGroup>()
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.SelectMany(channelGroup => channelGroup.ItemFlow)
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.Select(item => item.Channel);
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public readonly ChannelListing.ChannelListingChannel ChannelListingChannel = new ChannelListing.ChannelListingChannel();
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@ -144,9 +144,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
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private class ChannelGroup : FillFlowContainer
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{
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public FillFlowContainer<ChannelListItem> ItemFlow => flow;
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private readonly FillFlowContainer<ChannelListItem> flow;
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public readonly FillFlowContainer<ChannelListItem> ItemFlow;
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public ChannelGroup(LocalisableString label)
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{
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@ -163,7 +161,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
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Margin = new MarginPadding { Left = 18, Bottom = 5 },
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Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold),
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},
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flow = new FillFlowContainer<ChannelListItem>
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ItemFlow = new FillFlowContainer<ChannelListItem>
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{
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.X,
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