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mirror of https://github.com/ppy/osu.git synced 2024-12-15 06:35:05 +08:00

Merge branch 'master' into skin-blueprint-visual-improvements

This commit is contained in:
Dean Herbert 2021-05-13 22:22:42 +09:00
commit c57a2f43fa
108 changed files with 3597 additions and 734 deletions

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
InternalChildren = new Drawable[]
{
explosion = new LegacyRollingCounter(skin, LegacyFont.Combo)
explosion = new LegacyRollingCounter(LegacyFont.Combo)
{
Alpha = 0.65f,
Blending = BlendingParameters.Additive,
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
Origin = Anchor.Centre,
Scale = new Vector2(1.5f),
},
counter = new LegacyRollingCounter(skin, LegacyFont.Combo)
counter = new LegacyRollingCounter(LegacyFont.Combo)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new DrainingHealthProcessor(drainStartTime, 0.2);
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new DrainingHealthProcessor(drainStartTime, 0.5);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);

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@ -6,6 +6,7 @@ using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Mania.UI;
@ -24,6 +25,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
[Resolved(canBeNull: true)]
private ManiaPlayfield playfield { get; set; }
/// <summary>
/// Gets the samples that are played by this object during gameplay.
/// </summary>
public ISampleInfo[] GetGameplaySamples() => Samples.Samples;
protected override float SamplePlaybackPosition
{
get

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@ -27,6 +27,12 @@ namespace osu.Game.Rulesets.Mania.UI
public const float COLUMN_WIDTH = 80;
public const float SPECIAL_COLUMN_WIDTH = 70;
/// <summary>
/// For hitsounds played by this <see cref="Column"/> (i.e. not as a result of hitting a hitobject),
/// a certain number of samples are allowed to be played concurrently so that it feels better when spam-pressing the key.
/// </summary>
private const int max_concurrent_hitsounds = OsuGameBase.SAMPLE_CONCURRENCY;
/// <summary>
/// The index of this column as part of the whole playfield.
/// </summary>
@ -38,6 +44,7 @@ namespace osu.Game.Rulesets.Mania.UI
internal readonly Container TopLevelContainer;
private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
private readonly OrderedHitPolicy hitPolicy;
private readonly Container<SkinnableSound> hitSounds;
public Container UnderlayElements => HitObjectArea.UnderlayElements;
@ -64,6 +71,12 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Both
},
background,
hitSounds = new Container<SkinnableSound>
{
Name = "Column samples pool",
RelativeSizeAxes = Axes.Both,
Children = Enumerable.Range(0, max_concurrent_hitsounds).Select(_ => new SkinnableSound()).ToArray()
},
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
};
@ -120,6 +133,8 @@ namespace osu.Game.Rulesets.Mania.UI
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
}
private int nextHitSoundIndex;
public bool OnPressed(ManiaAction action)
{
if (action != Action.Value)
@ -131,7 +146,15 @@ namespace osu.Game.Rulesets.Mania.UI
HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
HitObjectContainer.Objects.LastOrDefault();
nextObject?.PlaySamples();
if (nextObject is DrawableManiaHitObject maniaObject)
{
var hitSound = hitSounds[nextHitSoundIndex];
hitSound.Samples = maniaObject.GetGameplaySamples();
hitSound.Play();
nextHitSoundIndex = (nextHitSoundIndex + 1) % max_concurrent_hitsounds;
}
return true;
}

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
Child = new SkinProvidingContainer(new DefaultSkin())
Child = new SkinProvidingContainer(new DefaultSkin(null))
{
RelativeSizeAxes = Axes.Both,
Child = drawableHitCircle = new DrawableHitCircle(hitCircle)

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@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Scale = new Vector2(SPRITE_SCALE),
Y = SPINNER_TOP_OFFSET + 115,
},
bonusCounter = new LegacySpriteText(source, LegacyFont.Score)
bonusCounter = new LegacySpriteText(LegacyFont.Score)
{
Alpha = 0f,
Anchor = Anchor.TopCentre,
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Scale = new Vector2(SPRITE_SCALE),
Position = new Vector2(-87, 445 + spm_hide_offset),
},
spmCounter = new LegacySpriteText(source, LegacyFont.Score)
spmCounter = new LegacySpriteText(LegacyFont.Score)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,

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@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
if (!this.HasFont(LegacyFont.HitCircle))
return null;
return new LegacySpriteText(Source, LegacyFont.HitCircle)
return new LegacySpriteText(LegacyFont.HitCircle)
{
// stable applies a blanket 0.8x scale to hitcircle fonts
Scale = new Vector2(0.8f),

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@ -53,9 +53,9 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
Client.RoomSetupAction = room =>
{
room.State = MultiplayerRoomState.Playing;
room.Users.Add(new MultiplayerRoomUser(55)
room.Users.Add(new MultiplayerRoomUser(PLAYER_1_ID)
{
User = new User { Id = 55 },
User = new User { Id = PLAYER_1_ID },
State = MultiplayerUserState.Playing
});
};

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@ -0,0 +1,223 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.OnlinePlay
{
[HeadlessTest]
public class TestSceneCatchUpSyncManager : OsuTestScene
{
private TestManualClock master;
private CatchUpSyncManager syncManager;
private TestSpectatorPlayerClock player1;
private TestSpectatorPlayerClock player2;
[SetUp]
public void Setup()
{
syncManager = new CatchUpSyncManager(master = new TestManualClock());
syncManager.AddPlayerClock(player1 = new TestSpectatorPlayerClock(1));
syncManager.AddPlayerClock(player2 = new TestSpectatorPlayerClock(2));
Schedule(() => Child = syncManager);
}
[Test]
public void TestMasterClockStartsWhenAllPlayerClocksHaveFrames()
{
setWaiting(() => player1, false);
assertMasterState(false);
assertPlayerClockState(() => player1, false);
assertPlayerClockState(() => player2, false);
setWaiting(() => player2, false);
assertMasterState(true);
assertPlayerClockState(() => player1, true);
assertPlayerClockState(() => player2, true);
}
[Test]
public void TestMasterClockDoesNotStartWhenNoneReadyForMaximumDelayTime()
{
AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
assertMasterState(false);
}
[Test]
public void TestMasterClockStartsWhenAnyReadyForMaximumDelayTime()
{
setWaiting(() => player1, false);
AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
assertMasterState(true);
}
[Test]
public void TestPlayerClockDoesNotCatchUpWhenSlightlyOutOfSync()
{
setAllWaiting(false);
setMasterTime(CatchUpSyncManager.SYNC_TARGET + 1);
assertCatchingUp(() => player1, false);
}
[Test]
public void TestPlayerClockStartsCatchingUpWhenTooFarBehind()
{
setAllWaiting(false);
setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 1);
assertCatchingUp(() => player1, true);
assertCatchingUp(() => player2, true);
}
[Test]
public void TestPlayerClockKeepsCatchingUpWhenSlightlyOutOfSync()
{
setAllWaiting(false);
setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 1);
setPlayerClockTime(() => player1, CatchUpSyncManager.SYNC_TARGET + 1);
assertCatchingUp(() => player1, true);
}
[Test]
public void TestPlayerClockStopsCatchingUpWhenInSync()
{
setAllWaiting(false);
setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 2);
setPlayerClockTime(() => player1, CatchUpSyncManager.SYNC_TARGET);
assertCatchingUp(() => player1, false);
assertCatchingUp(() => player2, true);
}
[Test]
public void TestPlayerClockDoesNotStopWhenSlightlyAhead()
{
setAllWaiting(false);
setPlayerClockTime(() => player1, -CatchUpSyncManager.SYNC_TARGET);
assertCatchingUp(() => player1, false);
assertPlayerClockState(() => player1, true);
}
[Test]
public void TestPlayerClockStopsWhenTooFarAheadAndStartsWhenBackInSync()
{
setAllWaiting(false);
setPlayerClockTime(() => player1, -CatchUpSyncManager.SYNC_TARGET - 1);
// This is a silent catchup, where IsCatchingUp = false but IsRunning = false also.
assertCatchingUp(() => player1, false);
assertPlayerClockState(() => player1, false);
setMasterTime(1);
assertCatchingUp(() => player1, false);
assertPlayerClockState(() => player1, true);
}
[Test]
public void TestInSyncPlayerClockDoesNotStartIfWaitingOnFrames()
{
setAllWaiting(false);
assertPlayerClockState(() => player1, true);
setWaiting(() => player1, true);
assertPlayerClockState(() => player1, false);
}
private void setWaiting(Func<TestSpectatorPlayerClock> playerClock, bool waiting)
=> AddStep($"set player clock {playerClock().Id} waiting = {waiting}", () => playerClock().WaitingOnFrames.Value = waiting);
private void setAllWaiting(bool waiting) => AddStep($"set all player clocks waiting = {waiting}", () =>
{
player1.WaitingOnFrames.Value = waiting;
player2.WaitingOnFrames.Value = waiting;
});
private void setMasterTime(double time)
=> AddStep($"set master = {time}", () => master.Seek(time));
/// <summary>
/// clock.Time = master.Time - offsetFromMaster
/// </summary>
private void setPlayerClockTime(Func<TestSpectatorPlayerClock> playerClock, double offsetFromMaster)
=> AddStep($"set player clock {playerClock().Id} = master - {offsetFromMaster}", () => playerClock().Seek(master.CurrentTime - offsetFromMaster));
private void assertMasterState(bool running)
=> AddAssert($"master clock {(running ? "is" : "is not")} running", () => master.IsRunning == running);
private void assertCatchingUp(Func<TestSpectatorPlayerClock> playerClock, bool catchingUp) =>
AddAssert($"player clock {playerClock().Id} {(catchingUp ? "is" : "is not")} catching up", () => playerClock().IsCatchingUp == catchingUp);
private void assertPlayerClockState(Func<TestSpectatorPlayerClock> playerClock, bool running)
=> AddAssert($"player clock {playerClock().Id} {(running ? "is" : "is not")} running", () => playerClock().IsRunning == running);
private class TestSpectatorPlayerClock : TestManualClock, ISpectatorPlayerClock
{
public Bindable<bool> WaitingOnFrames { get; } = new Bindable<bool>(true);
public bool IsCatchingUp { get; set; }
public IFrameBasedClock Source
{
set => throw new NotImplementedException();
}
public readonly int Id;
public TestSpectatorPlayerClock(int id)
{
Id = id;
WaitingOnFrames.BindValueChanged(waiting =>
{
if (waiting.NewValue)
Stop();
else
Start();
});
}
public void ProcessFrame()
{
}
public double ElapsedFrameTime => 0;
public double FramesPerSecond => 0;
public FrameTimeInfo TimeInfo => default;
}
private class TestManualClock : ManualClock, IAdjustableClock
{
public void Start() => IsRunning = true;
public void Stop() => IsRunning = false;
public bool Seek(double position)
{
CurrentTime = position;
return true;
}
public void Reset()
{
}
public void ResetSpeedAdjustments()
{
}
}
}
}

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@ -167,5 +167,21 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("move mouse away", () => InputManager.MoveMouseTo(selectionBox, new Vector2(20)));
AddUntilStep("rotation handle hidden", () => rotationHandle.Alpha == 0);
}
/// <summary>
/// Tests that hovering over two handles instantaneously from one to another does not crash or cause issues to the visibility state.
/// </summary>
[Test]
public void TestHoverOverTwoHandlesInstantaneously()
{
AddStep("hover over top-left scale handle", () =>
InputManager.MoveMouseTo(this.ChildrenOfType<SelectionBoxScaleHandle>().Single(s => s.Anchor == Anchor.TopLeft)));
AddStep("hover over top-right scale handle", () =>
InputManager.MoveMouseTo(this.ChildrenOfType<SelectionBoxScaleHandle>().Single(s => s.Anchor == Anchor.TopRight)));
AddUntilStep("top-left rotation handle hidden", () =>
this.ChildrenOfType<SelectionBoxRotationHandle>().Single(r => r.Anchor == Anchor.TopLeft).Alpha == 0);
AddUntilStep("top-right rotation handle shown", () =>
this.ChildrenOfType<SelectionBoxRotationHandle>().Single(r => r.Anchor == Anchor.TopRight).Alpha == 1);
}
}
}

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@ -2,10 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning;
using osu.Game.Skinning.Editor;
namespace osu.Game.Tests.Visual.Gameplay
@ -14,12 +16,17 @@ namespace osu.Game.Tests.Visual.Gameplay
{
private SkinEditor skinEditor;
[Resolved]
private SkinManager skinManager { get; set; }
protected override bool Autoplay => true;
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("add editor overlay", () =>
AddStep("reload skin editor", () =>
{
skinEditor?.Expire();
Player.ScaleTo(SkinEditorOverlay.VISIBLE_TARGET_SCALE);

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@ -1,13 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
@ -32,12 +30,13 @@ namespace osu.Game.Tests.Visual.Gameplay
SetContents(() =>
{
var ruleset = new OsuRuleset();
var mods = new[] { ruleset.GetAutoplayMod() };
var working = CreateWorkingBeatmap(ruleset.RulesetInfo);
var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo);
var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap);
var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap, mods);
var hudOverlay = new HUDOverlay(drawableRuleset, Array.Empty<Mod>())
var hudOverlay = new HUDOverlay(drawableRuleset, mods)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -1,34 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online;
using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps.IO;
using osu.Game.Tests.Visual.Multiplayer;
using osu.Game.Tests.Visual.Spectator;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSpectator : ScreenTestScene
{
private readonly User streamingUser = new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Test user" };
[Cached(typeof(SpectatorStreamingClient))]
private TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSpectatorStreamingClient();
@ -214,9 +212,9 @@ namespace osu.Game.Tests.Visual.Gameplay
private void waitForPlayer() => AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorStreamingClient.StartPlay(beatmapId ?? importedBeatmapId));
private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorStreamingClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
private void finish(int? beatmapId = null) => AddStep("end play", () => testSpectatorStreamingClient.EndPlay(beatmapId ?? importedBeatmapId));
private void finish(int? beatmapId = null) => AddStep("end play", () => testSpectatorStreamingClient.EndPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
private void checkPaused(bool state) =>
AddUntilStep($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType<DrawableRuleset>().First().IsPaused.Value == state);
@ -225,89 +223,17 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("send frames", () =>
{
testSpectatorStreamingClient.SendFrames(nextFrame, count);
testSpectatorStreamingClient.SendFrames(streamingUser.Id, nextFrame, count);
nextFrame += count;
});
}
private void loadSpectatingScreen()
{
AddStep("load screen", () => LoadScreen(spectatorScreen = new SoloSpectator(testSpectatorStreamingClient.StreamingUser)));
AddStep("load screen", () => LoadScreen(spectatorScreen = new SoloSpectator(streamingUser)));
AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded);
}
public class TestSpectatorStreamingClient : SpectatorStreamingClient
{
public readonly User StreamingUser = new User { Id = 55, Username = "Test user" };
public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
private int beatmapId;
public TestSpectatorStreamingClient()
: base(new DevelopmentEndpointConfiguration())
{
}
public void StartPlay(int beatmapId)
{
this.beatmapId = beatmapId;
sendState(beatmapId);
}
public void EndPlay(int beatmapId)
{
((ISpectatorClient)this).UserFinishedPlaying(StreamingUser.Id, new SpectatorState
{
BeatmapID = beatmapId,
RulesetID = 0,
});
sentState = false;
}
private bool sentState;
public void SendFrames(int index, int count)
{
var frames = new List<LegacyReplayFrame>();
for (int i = index; i < index + count; i++)
{
var buttonState = i == index + count - 1 ? ReplayButtonState.None : ReplayButtonState.Left1;
frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
}
var bundle = new FrameDataBundle(new ScoreInfo(), frames);
((ISpectatorClient)this).UserSentFrames(StreamingUser.Id, bundle);
if (!sentState)
sendState(beatmapId);
}
public override void WatchUser(int userId)
{
if (!PlayingUsers.Contains(userId) && sentState)
{
// usually the server would do this.
sendState(beatmapId);
}
base.WatchUser(userId);
}
private void sendState(int beatmapId)
{
sentState = true;
((ISpectatorClient)this).UserBeganPlaying(StreamingUser.Id, new SpectatorState
{
BeatmapID = beatmapId,
RulesetID = 0,
});
}
}
internal class TestUserLookupCache : UserLookupCache
{
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default) => Task.FromResult(new User

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@ -11,20 +11,17 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Database;
using osu.Game.Online;
using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Visual.Spectator;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerSpectatorLeaderboard : MultiplayerTestScene
public class TestSceneMultiSpectatorLeaderboard : MultiplayerTestScene
{
[Cached(typeof(SpectatorStreamingClient))]
private TestSpectatorStreamingClient streamingClient = new TestSpectatorStreamingClient();
@ -37,11 +34,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
private readonly Dictionary<int, ManualClock> clocks = new Dictionary<int, ManualClock>
{
{ 55, new ManualClock() },
{ 56, new ManualClock() }
{ PLAYER_1_ID, new ManualClock() },
{ PLAYER_2_ID, new ManualClock() }
};
public TestSceneMultiplayerSpectatorLeaderboard()
public TestSceneMultiSpectatorLeaderboard()
{
base.Content.AddRange(new Drawable[]
{
@ -54,7 +51,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUpSteps]
public new void SetUpSteps()
{
MultiplayerSpectatorLeaderboard leaderboard = null;
MultiSpectatorLeaderboard leaderboard = null;
AddStep("reset", () =>
{
@ -78,7 +75,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
var scoreProcessor = new OsuScoreProcessor();
scoreProcessor.ApplyBeatmap(playable);
LoadComponentAsync(leaderboard = new MultiplayerSpectatorLeaderboard(scoreProcessor, clocks.Keys.ToArray()) { Expanded = { Value = true } }, Add);
LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, clocks.Keys.ToArray()) { Expanded = { Value = true } }, Add);
});
AddUntilStep("wait for load", () => leaderboard.IsLoaded);
@ -95,46 +92,46 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("send frames", () =>
{
// For user 55, send frames in sets of 1.
// For user 56, send frames in sets of 10.
// For player 1, send frames in sets of 1.
// For player 2, send frames in sets of 10.
for (int i = 0; i < 100; i++)
{
streamingClient.SendFrames(55, i, 1);
streamingClient.SendFrames(PLAYER_1_ID, i, 1);
if (i % 10 == 0)
streamingClient.SendFrames(56, i, 10);
streamingClient.SendFrames(PLAYER_2_ID, i, 10);
}
});
assertCombo(55, 1);
assertCombo(56, 10);
assertCombo(PLAYER_1_ID, 1);
assertCombo(PLAYER_2_ID, 10);
// Advance to a point where only user 55's frame changes.
// Advance to a point where only user player 1's frame changes.
setTime(500);
assertCombo(55, 5);
assertCombo(56, 10);
assertCombo(PLAYER_1_ID, 5);
assertCombo(PLAYER_2_ID, 10);
// Advance to a point where both user's frame changes.
setTime(1100);
assertCombo(55, 11);
assertCombo(56, 20);
assertCombo(PLAYER_1_ID, 11);
assertCombo(PLAYER_2_ID, 20);
// Advance user 56 only to a point where its frame changes.
setTime(56, 2100);
assertCombo(55, 11);
assertCombo(56, 30);
// Advance user player 2 only to a point where its frame changes.
setTime(PLAYER_2_ID, 2100);
assertCombo(PLAYER_1_ID, 11);
assertCombo(PLAYER_2_ID, 30);
// Advance both users beyond their last frame
setTime(101 * 100);
assertCombo(55, 100);
assertCombo(56, 100);
assertCombo(PLAYER_1_ID, 100);
assertCombo(PLAYER_2_ID, 100);
}
[Test]
public void TestNoFrames()
{
assertCombo(55, 0);
assertCombo(56, 0);
assertCombo(PLAYER_1_ID, 0);
assertCombo(PLAYER_2_ID, 0);
}
private void setTime(double time) => AddStep($"set time {time}", () =>
@ -149,71 +146,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void assertCombo(int userId, int expectedCombo)
=> AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.Id == userId).Combo.Value == expectedCombo);
private class TestSpectatorStreamingClient : SpectatorStreamingClient
{
private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
private readonly Dictionary<int, bool> userSentStateDictionary = new Dictionary<int, bool>();
public TestSpectatorStreamingClient()
: base(new DevelopmentEndpointConfiguration())
{
}
public void StartPlay(int userId, int beatmapId)
{
userBeatmapDictionary[userId] = beatmapId;
userSentStateDictionary[userId] = false;
sendState(userId, beatmapId);
}
public void EndPlay(int userId, int beatmapId)
{
((ISpectatorClient)this).UserFinishedPlaying(userId, new SpectatorState
{
BeatmapID = beatmapId,
RulesetID = 0,
});
userSentStateDictionary[userId] = false;
}
public void SendFrames(int userId, int index, int count)
{
var frames = new List<LegacyReplayFrame>();
for (int i = index; i < index + count; i++)
{
var buttonState = i == index + count - 1 ? ReplayButtonState.None : ReplayButtonState.Left1;
frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
}
var bundle = new FrameDataBundle(new ScoreInfo { Combo = index + count }, frames);
((ISpectatorClient)this).UserSentFrames(userId, bundle);
if (!userSentStateDictionary[userId])
sendState(userId, userBeatmapDictionary[userId]);
}
public override void WatchUser(int userId)
{
if (userSentStateDictionary[userId])
{
// usually the server would do this.
sendState(userId, userBeatmapDictionary[userId]);
}
base.WatchUser(userId);
}
private void sendState(int userId, int beatmapId)
{
((ISpectatorClient)this).UserBeganPlaying(userId, new SpectatorState
{
BeatmapID = beatmapId,
RulesetID = 0,
});
userSentStateDictionary[userId] = true;
}
}
private class TestUserLookupCache : UserLookupCache
{
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)

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@ -0,0 +1,313 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.Spectator;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps.IO;
using osu.Game.Tests.Visual.Spectator;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiSpectatorScreen : MultiplayerTestScene
{
[Cached(typeof(SpectatorStreamingClient))]
private TestSpectatorStreamingClient streamingClient = new TestSpectatorStreamingClient();
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
[Resolved]
private OsuGameBase game { get; set; }
[Resolved]
private BeatmapManager beatmapManager { get; set; }
private MultiSpectatorScreen spectatorScreen;
private readonly List<int> playingUserIds = new List<int>();
private readonly Dictionary<int, int> nextFrame = new Dictionary<int, int>();
private BeatmapSetInfo importedSet;
private BeatmapInfo importedBeatmap;
private int importedBeatmapId;
[BackgroundDependencyLoader]
private void load()
{
importedSet = ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Result;
importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
importedBeatmapId = importedBeatmap.OnlineBeatmapID ?? -1;
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("reset sent frames", () => nextFrame.Clear());
AddStep("add streaming client", () =>
{
Remove(streamingClient);
Add(streamingClient);
});
AddStep("finish previous gameplay", () =>
{
foreach (var id in playingUserIds)
streamingClient.EndPlay(id, importedBeatmapId);
playingUserIds.Clear();
});
}
[Test]
public void TestDelayedStart()
{
AddStep("start players silently", () =>
{
Client.CurrentMatchPlayingUserIds.Add(PLAYER_1_ID);
Client.CurrentMatchPlayingUserIds.Add(PLAYER_2_ID);
playingUserIds.Add(PLAYER_1_ID);
playingUserIds.Add(PLAYER_2_ID);
nextFrame[PLAYER_1_ID] = 0;
nextFrame[PLAYER_2_ID] = 0;
});
loadSpectateScreen(false);
AddWaitStep("wait a bit", 10);
AddStep("load player first_player_id", () => streamingClient.StartPlay(PLAYER_1_ID, importedBeatmapId));
AddUntilStep("one player added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 1);
AddWaitStep("wait a bit", 10);
AddStep("load player second_player_id", () => streamingClient.StartPlay(PLAYER_2_ID, importedBeatmapId));
AddUntilStep("two players added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 2);
}
[Test]
public void TestGeneral()
{
int[] userIds = Enumerable.Range(0, 4).Select(i => PLAYER_1_ID + i).ToArray();
start(userIds);
loadSpectateScreen();
sendFrames(userIds, 1000);
AddWaitStep("wait a bit", 20);
}
[Test]
public void TestPlayersMustStartSimultaneously()
{
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
loadSpectateScreen();
// Send frames for one player only, both should remain paused.
sendFrames(PLAYER_1_ID, 20);
checkPausedInstant(PLAYER_1_ID, true);
checkPausedInstant(PLAYER_2_ID, true);
// Send frames for the other player, both should now start playing.
sendFrames(PLAYER_2_ID, 20);
checkPausedInstant(PLAYER_1_ID, false);
checkPausedInstant(PLAYER_2_ID, false);
}
[Test]
public void TestPlayersDoNotStartSimultaneouslyIfBufferingForMaximumStartDelay()
{
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
loadSpectateScreen();
// Send frames for one player only, both should remain paused.
sendFrames(PLAYER_1_ID, 1000);
checkPausedInstant(PLAYER_1_ID, true);
checkPausedInstant(PLAYER_2_ID, true);
// Wait for the start delay seconds...
AddWaitStep("wait maximum start delay seconds", (int)(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
// Player 1 should start playing by itself, player 2 should remain paused.
checkPausedInstant(PLAYER_1_ID, false);
checkPausedInstant(PLAYER_2_ID, true);
}
[Test]
public void TestPlayersContinueWhileOthersBuffer()
{
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
loadSpectateScreen();
// Send initial frames for both players. A few more for player 1.
sendFrames(PLAYER_1_ID, 20);
sendFrames(PLAYER_2_ID, 10);
checkPausedInstant(PLAYER_1_ID, false);
checkPausedInstant(PLAYER_2_ID, false);
// Eventually player 2 will pause, player 1 must remain running.
checkPaused(PLAYER_2_ID, true);
checkPausedInstant(PLAYER_1_ID, false);
// Eventually both players will run out of frames and should pause.
checkPaused(PLAYER_1_ID, true);
checkPausedInstant(PLAYER_2_ID, true);
// Send more frames for the first player only. Player 1 should start playing with player 2 remaining paused.
sendFrames(PLAYER_1_ID, 20);
checkPausedInstant(PLAYER_2_ID, true);
checkPausedInstant(PLAYER_1_ID, false);
// Send more frames for the second player. Both should be playing
sendFrames(PLAYER_2_ID, 20);
checkPausedInstant(PLAYER_2_ID, false);
checkPausedInstant(PLAYER_1_ID, false);
}
[Test]
public void TestPlayersCatchUpAfterFallingBehind()
{
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
loadSpectateScreen();
// Send initial frames for both players. A few more for player 1.
sendFrames(PLAYER_1_ID, 1000);
sendFrames(PLAYER_2_ID, 10);
checkPausedInstant(PLAYER_1_ID, false);
checkPausedInstant(PLAYER_2_ID, false);
// Eventually player 2 will run out of frames and should pause.
checkPaused(PLAYER_2_ID, true);
AddWaitStep("wait a few more frames", 10);
// Send more frames for player 2. It should unpause.
sendFrames(PLAYER_2_ID, 1000);
checkPausedInstant(PLAYER_2_ID, false);
// Player 2 should catch up to player 1 after unpausing.
waitForCatchup(PLAYER_2_ID);
AddWaitStep("wait a bit", 10);
}
[Test]
public void TestMostInSyncUserIsAudioSource()
{
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
loadSpectateScreen();
assertMuted(PLAYER_1_ID, true);
assertMuted(PLAYER_2_ID, true);
sendFrames(PLAYER_1_ID, 10);
sendFrames(PLAYER_2_ID, 20);
assertMuted(PLAYER_1_ID, false);
assertMuted(PLAYER_2_ID, true);
checkPaused(PLAYER_1_ID, true);
assertMuted(PLAYER_1_ID, true);
assertMuted(PLAYER_2_ID, false);
sendFrames(PLAYER_1_ID, 100);
waitForCatchup(PLAYER_1_ID);
checkPaused(PLAYER_2_ID, true);
assertMuted(PLAYER_1_ID, false);
assertMuted(PLAYER_2_ID, true);
sendFrames(PLAYER_2_ID, 100);
waitForCatchup(PLAYER_2_ID);
assertMuted(PLAYER_1_ID, false);
assertMuted(PLAYER_2_ID, true);
}
private void loadSpectateScreen(bool waitForPlayerLoad = true)
{
AddStep("load screen", () =>
{
Beatmap.Value = beatmapManager.GetWorkingBeatmap(importedBeatmap);
Ruleset.Value = importedBeatmap.Ruleset;
LoadScreen(spectatorScreen = new MultiSpectatorScreen(playingUserIds.ToArray()));
});
AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded && (!waitForPlayerLoad || spectatorScreen.AllPlayersLoaded));
}
private void start(int userId, int? beatmapId = null) => start(new[] { userId }, beatmapId);
private void start(int[] userIds, int? beatmapId = null)
{
AddStep("start play", () =>
{
foreach (int id in userIds)
{
Client.CurrentMatchPlayingUserIds.Add(id);
streamingClient.StartPlay(id, beatmapId ?? importedBeatmapId);
playingUserIds.Add(id);
nextFrame[id] = 0;
}
});
}
private void finish(int userId, int? beatmapId = null)
{
AddStep("end play", () =>
{
streamingClient.EndPlay(userId, beatmapId ?? importedBeatmapId);
playingUserIds.Remove(userId);
nextFrame.Remove(userId);
});
}
private void sendFrames(int userId, int count = 10) => sendFrames(new[] { userId }, count);
private void sendFrames(int[] userIds, int count = 10)
{
AddStep("send frames", () =>
{
foreach (int id in userIds)
{
streamingClient.SendFrames(id, nextFrame[id], count);
nextFrame[id] += count;
}
});
}
private void checkPaused(int userId, bool state)
=> AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
private void checkPausedInstant(int userId, bool state)
=> AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
private void assertMuted(int userId, bool muted)
=> AddAssert($"{userId} {(muted ? "is" : "is not")} muted", () => getInstance(userId).Mute == muted);
private void waitForCatchup(int userId)
=> AddUntilStep($"{userId} not catching up", () => !getInstance(userId).GameplayClock.IsCatchingUp);
private Player getPlayer(int userId) => getInstance(userId).ChildrenOfType<Player>().Single();
private PlayerArea getInstance(int userId) => spectatorScreen.ChildrenOfType<PlayerArea>().Single(p => p.UserId == userId);
internal class TestUserLookupCache : UserLookupCache
{
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
{
return Task.FromResult(new User
{
Id = lookup,
Username = $"User {lookup}"
});
}
}
}
}

View File

@ -1,9 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
@ -11,7 +27,158 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
private TestMultiplayer multiplayerScreen;
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
private TestMultiplayerClient client => multiplayerScreen.Client;
private Room room => client.APIRoom;
public TestSceneMultiplayer()
{
loadMultiplayer();
}
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
}
[SetUp]
public void Setup() => Schedule(() =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});
[Test]
public void TestUserSetToIdleWhenBeatmapDeleted()
{
loadMultiplayer();
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddStep("set user ready", () => client.ChangeState(MultiplayerUserState.Ready));
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
}
[Test]
public void TestLocalPlayDoesNotStartWhileSpectatingWithNoBeatmap()
{
loadMultiplayer();
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddStep("join other user (ready, host)", () =>
{
client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
});
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
AddStep("click spectate button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddStep("start match externally", () => client.StartMatch());
AddAssert("play not started", () => multiplayerScreen.IsCurrentScreen());
}
[Test]
public void TestLocalPlayStartsWhileSpectatingWhenBeatmapBecomesAvailable()
{
loadMultiplayer();
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
AddStep("join other user (ready, host)", () =>
{
client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
});
AddStep("click spectate button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddStep("start match externally", () => client.StartMatch());
AddStep("restore beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});
AddUntilStep("play started", () => !multiplayerScreen.IsCurrentScreen());
}
private void createRoom(Func<Room> room)
{
AddStep("open room", () =>
{
multiplayerScreen.OpenNewRoom(room());
});
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddWaitStep("wait for transition", 2);
AddStep("create room", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for join", () => client.Room != null);
}
private void loadMultiplayer()
{
AddStep("show", () =>
{

View File

@ -6,14 +6,12 @@ using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
@ -22,6 +20,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Visual.Online;
using osu.Game.Tests.Visual.Spectator;
namespace osu.Game.Tests.Visual.Multiplayer
{
@ -30,7 +29,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private const int users = 16;
[Cached(typeof(SpectatorStreamingClient))]
private TestMultiplayerStreaming streamingClient = new TestMultiplayerStreaming(users);
private TestMultiplayerStreaming streamingClient = new TestMultiplayerStreaming();
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestSceneCurrentlyPlayingDisplay.TestUserLookupCache();
@ -71,7 +70,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
streamingClient.Start(Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
for (int i = 0; i < users; i++)
streamingClient.StartPlay(i, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
Client.CurrentMatchPlayingUserIds.Clear();
Client.CurrentMatchPlayingUserIds.AddRange(streamingClient.PlayingUsers);
@ -114,30 +114,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("change to standardised", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised));
}
public class TestMultiplayerStreaming : SpectatorStreamingClient
public class TestMultiplayerStreaming : TestSpectatorStreamingClient
{
public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
private readonly int totalUsers;
public TestMultiplayerStreaming(int totalUsers)
: base(new DevelopmentEndpointConfiguration())
{
this.totalUsers = totalUsers;
}
public void Start(int beatmapId)
{
for (int i = 0; i < totalUsers; i++)
{
((ISpectatorClient)this).UserBeganPlaying(i, new SpectatorState
{
BeatmapID = beatmapId,
RulesetID = 0,
});
}
}
private readonly Dictionary<int, FrameHeader> lastHeaders = new Dictionary<int, FrameHeader>();
public void RandomlyUpdateState()

View File

@ -119,8 +119,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join other user (ready)", () =>
{
Client.AddUser(new User { Id = 55 });
Client.ChangeUserState(55, MultiplayerUserState.Ready);
Client.AddUser(new User { Id = PLAYER_1_ID });
Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready);
});
AddStep("click spectate button", () =>

View File

@ -120,9 +120,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
};
});
[Test]
public void TestEnabledWhenRoomOpen()
[TestCase(MultiplayerRoomState.Open)]
[TestCase(MultiplayerRoomState.WaitingForLoad)]
[TestCase(MultiplayerRoomState.Playing)]
public void TestEnabledWhenRoomOpenOrInGameplay(MultiplayerRoomState roomState)
{
AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState));
assertSpectateButtonEnablement(true);
}
@ -137,12 +140,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
}
[TestCase(MultiplayerRoomState.WaitingForLoad)]
[TestCase(MultiplayerRoomState.Playing)]
[TestCase(MultiplayerRoomState.Closed)]
public void TestDisabledDuringGameplayOrClosed(MultiplayerRoomState roomState)
public void TestDisabledWhenClosed(MultiplayerRoomState roomState)
{
AddStep($"change user to {roomState}", () => Client.ChangeRoomState(roomState));
AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState));
assertSpectateButtonEnablement(false);
}
@ -156,8 +157,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestReadyButtonEnabledWhenHostAndUsersReady()
{
AddStep("add user", () => Client.AddUser(new User { Id = 55 }));
AddStep("set user ready", () => Client.ChangeUserState(55, MultiplayerUserState.Ready));
AddStep("add user", () => Client.AddUser(new User { Id = PLAYER_1_ID }));
AddStep("set user ready", () => Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
addClickSpectateButtonStep();
assertReadyButtonEnablement(true);
@ -168,11 +169,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add user and transfer host", () =>
{
Client.AddUser(new User { Id = 55 });
Client.TransferHost(55);
Client.AddUser(new User { Id = PLAYER_1_ID });
Client.TransferHost(PLAYER_1_ID);
});
AddStep("set user ready", () => Client.ChangeUserState(55, MultiplayerUserState.Ready));
AddStep("set user ready", () => Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
addClickSpectateButtonStep();
assertReadyButtonEnablement(false);

View File

@ -12,7 +12,7 @@ using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Online.Spectator;
using osu.Game.Overlays.Dashboard;
using osu.Game.Tests.Visual.Gameplay;
using osu.Game.Tests.Visual.Spectator;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Online
@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Online
public class TestSceneCurrentlyPlayingDisplay : OsuTestScene
{
[Cached(typeof(SpectatorStreamingClient))]
private TestSceneSpectator.TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSceneSpectator.TestSpectatorStreamingClient();
private TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSpectatorStreamingClient();
private CurrentlyPlayingDisplay currentlyPlaying;

View File

@ -324,7 +324,7 @@ namespace osu.Game.Beatmaps
public bool SkinLoaded => skin.IsResultAvailable;
public ISkin Skin => skin.Value;
protected virtual ISkin GetSkin() => new DefaultSkin();
protected virtual ISkin GetSkin() => new DefaultSkin(null);
private readonly RecyclableLazy<ISkin> skin;
public abstract Stream GetStream(string storagePath);

View File

@ -472,7 +472,7 @@ namespace osu.Game.Database
}
/// <summary>
/// Delete new file.
/// Delete an existing file.
/// </summary>
/// <param name="model">The item to operate on.</param>
/// <param name="file">The existing file to be deleted.</param>

View File

@ -3,8 +3,10 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Threading;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Extensions
@ -43,5 +45,23 @@ namespace osu.Game.Extensions
/// <returns>The delta vector in Parent's coordinates.</returns>
public static Vector2 ScreenSpaceDeltaToParentSpace(this Drawable drawable, Vector2 delta) =>
drawable.Parent.ToLocalSpace(drawable.Parent.ToScreenSpace(Vector2.Zero) + delta);
public static SkinnableInfo CreateSkinnableInfo(this Drawable component) => new SkinnableInfo(component);
public static void ApplySkinnableInfo(this Drawable component, SkinnableInfo info)
{
// todo: can probably make this better via deserialisation directly using a common interface.
component.Position = info.Position;
component.Rotation = info.Rotation;
component.Scale = info.Scale;
component.Anchor = info.Anchor;
component.Origin = info.Origin;
if (component is Container container)
{
foreach (var child in info.Children)
container.Add(child.CreateInstance());
}
}
}
}

View File

@ -0,0 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
namespace osu.Game.Extensions
{
internal static class TypeExtensions
{
/// <summary>
/// Returns <paramref name="type"/>'s <see cref="Type.AssemblyQualifiedName"/>
/// with the assembly version, culture and public key token values removed.
/// </summary>
/// <remarks>
/// This method is usually used in extensibility scenarios (i.e. for custom rulesets or skins)
/// when a version-agnostic identifier associated with a C# class - potentially originating from
/// an external assembly - is needed.
/// Leaving only the type and assembly names in such a scenario allows to preserve compatibility
/// across assembly versions.
/// </remarks>
internal static string GetInvariantInstantiationInfo(this Type type)
{
string assemblyQualifiedName = type.AssemblyQualifiedName;
if (assemblyQualifiedName == null)
throw new ArgumentException($"{type}'s assembly-qualified name is null. Ensure that it is a concrete type and not a generic type parameter.", nameof(type));
return string.Join(',', assemblyQualifiedName.Split(',').Take(2));
}
}
}

View File

@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
namespace osu.Game.Graphics.UserInterface
{
public class DangerousTriangleButton : TriangleButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.PinkDark;
Triangles.ColourDark = colours.PinkDarker;
Triangles.ColourLight = colours.Pink;
}
}
}

View File

@ -48,7 +48,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
new KeyBinding(new[] { InputKey.Control, InputKey.D }, GlobalAction.ToggleBeatmapListing),
new KeyBinding(new[] { InputKey.Control, InputKey.N }, GlobalAction.ToggleNotifications),
new KeyBinding(new[] { InputKey.Shift, InputKey.F2 }, GlobalAction.ToggleSkinEditor),
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.S }, GlobalAction.ToggleSkinEditor),
new KeyBinding(InputKey.Escape, GlobalAction.Back),
new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back),

View File

@ -0,0 +1,508 @@
// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using osu.Game.Database;
namespace osu.Game.Migrations
{
[DbContext(typeof(OsuDbContext))]
[Migration("20210511060743_AddSkinInstantiationInfo")]
partial class AddSkinInstantiationInfo
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "2.2.6-servicing-10079");
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<float>("ApproachRate");
b.Property<float>("CircleSize");
b.Property<float>("DrainRate");
b.Property<float>("OverallDifficulty");
b.Property<double>("SliderMultiplier");
b.Property<double>("SliderTickRate");
b.HasKey("ID");
b.ToTable("BeatmapDifficulty");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<double>("AudioLeadIn");
b.Property<double>("BPM");
b.Property<int>("BaseDifficultyID");
b.Property<int>("BeatDivisor");
b.Property<int>("BeatmapSetInfoID");
b.Property<bool>("Countdown");
b.Property<double>("DistanceSpacing");
b.Property<bool>("EpilepsyWarning");
b.Property<int>("GridSize");
b.Property<string>("Hash");
b.Property<bool>("Hidden");
b.Property<double>("Length");
b.Property<bool>("LetterboxInBreaks");
b.Property<string>("MD5Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapID");
b.Property<string>("Path");
b.Property<int>("RulesetID");
b.Property<bool>("SpecialStyle");
b.Property<float>("StackLeniency");
b.Property<double>("StarDifficulty");
b.Property<int>("Status");
b.Property<string>("StoredBookmarks");
b.Property<double>("TimelineZoom");
b.Property<string>("Version");
b.Property<bool>("WidescreenStoryboard");
b.HasKey("ID");
b.HasIndex("BaseDifficultyID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("Hash");
b.HasIndex("MD5Hash");
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("BeatmapInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Artist");
b.Property<string>("ArtistUnicode");
b.Property<string>("AudioFile");
b.Property<string>("AuthorString")
.HasColumnName("Author");
b.Property<string>("BackgroundFile");
b.Property<int>("PreviewTime");
b.Property<string>("Source");
b.Property<string>("Tags");
b.Property<string>("Title");
b.Property<string>("TitleUnicode");
b.HasKey("ID");
b.ToTable("BeatmapMetadata");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("BeatmapSetInfoID");
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.HasKey("ID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("FileInfoID");
b.ToTable("BeatmapSetFileInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<DateTimeOffset>("DateAdded");
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapSetID");
b.Property<bool>("Protected");
b.Property<int>("Status");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapSetID")
.IsUnique();
b.ToTable("BeatmapSetInfo");
});
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Key")
.HasColumnName("Key");
b.Property<int?>("RulesetID");
b.Property<int?>("SkinInfoID");
b.Property<string>("StringValue")
.HasColumnName("Value");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("SkinInfoID");
b.HasIndex("RulesetID", "Variant");
b.ToTable("Settings");
});
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Hash");
b.Property<int>("ReferenceCount");
b.HasKey("ID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("ReferenceCount");
b.ToTable("FileInfo");
});
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntAction")
.HasColumnName("Action");
b.Property<string>("KeysString")
.HasColumnName("Keys");
b.Property<int?>("RulesetID");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("IntAction");
b.HasIndex("RulesetID", "Variant");
b.ToTable("KeyBinding");
});
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
{
b.Property<int?>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("Available");
b.Property<string>("InstantiationInfo");
b.Property<string>("Name");
b.Property<string>("ShortName");
b.HasKey("ID");
b.HasIndex("Available");
b.HasIndex("ShortName")
.IsUnique();
b.ToTable("RulesetInfo");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.Property<int?>("ScoreInfoID");
b.HasKey("ID");
b.HasIndex("FileInfoID");
b.HasIndex("ScoreInfoID");
b.ToTable("ScoreFileInfo");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<double>("Accuracy")
.HasColumnType("DECIMAL(1,4)");
b.Property<int>("BeatmapInfoID");
b.Property<int>("Combo");
b.Property<DateTimeOffset>("Date");
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int>("MaxCombo");
b.Property<string>("ModsJson")
.HasColumnName("Mods");
b.Property<long?>("OnlineScoreID");
b.Property<double?>("PP");
b.Property<int>("Rank");
b.Property<int>("RulesetID");
b.Property<string>("StatisticsJson")
.HasColumnName("Statistics");
b.Property<long>("TotalScore");
b.Property<int?>("UserID")
.HasColumnName("UserID");
b.Property<string>("UserString")
.HasColumnName("User");
b.HasKey("ID");
b.HasIndex("BeatmapInfoID");
b.HasIndex("OnlineScoreID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("ScoreInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.Property<int>("SkinInfoID");
b.HasKey("ID");
b.HasIndex("FileInfoID");
b.HasIndex("SkinInfoID");
b.ToTable("SkinFileInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Creator");
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<string>("InstantiationInfo");
b.Property<string>("Name");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.ToTable("SkinInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
.WithMany()
.HasForeignKey("BaseDifficultyID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
.WithMany("Beatmaps")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("Beatmaps")
.HasForeignKey("MetadataID");
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
.WithMany("Files")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("BeatmapSets")
.HasForeignKey("MetadataID");
});
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
{
b.HasOne("osu.Game.Skinning.SkinInfo")
.WithMany("Settings")
.HasForeignKey("SkinInfoID");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b =>
{
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Scoring.ScoreInfo")
.WithMany("Files")
.HasForeignKey("ScoreInfoID");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapInfo", "Beatmap")
.WithMany("Scores")
.HasForeignKey("BeatmapInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Skinning.SkinInfo")
.WithMany("Files")
.HasForeignKey("SkinInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
#pragma warning restore 612, 618
}
}
}

View File

@ -0,0 +1,22 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace osu.Game.Migrations
{
public partial class AddSkinInstantiationInfo : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<string>(
name: "InstantiationInfo",
table: "SkinInfo",
nullable: true);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "InstantiationInfo",
table: "SkinInfo");
}
}
}

View File

@ -141,8 +141,6 @@ namespace osu.Game.Migrations
b.Property<string>("TitleUnicode");
b.Property<string>("VideoFile");
b.HasKey("ID");
b.ToTable("BeatmapMetadata");
@ -352,7 +350,7 @@ namespace osu.Game.Migrations
b.Property<long>("TotalScore");
b.Property<long?>("UserID")
b.Property<int?>("UserID")
.HasColumnName("UserID");
b.Property<string>("UserString")
@ -402,6 +400,8 @@ namespace osu.Game.Migrations
b.Property<string>("Hash");
b.Property<string>("InstantiationInfo");
b.Property<string>("Name");
b.HasKey("ID");

View File

@ -96,9 +96,6 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
if (newState == MultiplayerUserState.Spectating)
return Task.CompletedTask; // Not supported yet.
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeState), newState);
}

View File

@ -142,7 +142,11 @@ namespace osu.Game.Online.Spectator
if (!playingUsers.Contains(userId))
playingUsers.Add(userId);
playingUserStates[userId] = state;
// UserBeganPlaying() is called by the server regardless of whether the local user is watching the remote user, and is called a further time when the remote user is watched.
// This may be a temporary thing (see: https://github.com/ppy/osu-server-spectator/blob/2273778e02cfdb4a9c6a934f2a46a8459cb5d29c/osu.Server.Spectator/Hubs/SpectatorHub.cs#L28-L29).
// We don't want the user states to update unless the player is being watched, otherwise calling BindUserBeganPlaying() can lead to double invocations.
if (watchingUsers.Contains(userId))
playingUserStates[userId] = state;
}
OnUserBeganPlaying?.Invoke(userId, state);
@ -230,7 +234,7 @@ namespace osu.Game.Online.Spectator
connection.SendAsync(nameof(ISpectatorServer.StartWatchingUser), userId);
}
public void StopWatchingUser(int userId)
public virtual void StopWatchingUser(int userId)
{
lock (userLock)
{

View File

@ -339,22 +339,13 @@ namespace osu.Game.Overlays.KeyBinding
}
}
public class ClearButton : TriangleButton
public class ClearButton : DangerousTriangleButton
{
public ClearButton()
{
Text = "Clear";
Size = new Vector2(80, 20);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Pink;
Triangles.ColourDark = colours.PinkDark;
Triangles.ColourLight = colours.PinkLight;
}
}
public class KeyButton : Container

View File

@ -11,7 +11,6 @@ using osu.Game.Input;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
using osuTK;
using osu.Game.Graphics;
namespace osu.Game.Overlays.KeyBinding
{
@ -55,10 +54,10 @@ namespace osu.Game.Overlays.KeyBinding
}
}
public class ResetButton : TriangleButton
public class ResetButton : DangerousTriangleButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
Text = "Reset all bindings in section";
RelativeSizeAxes = Axes.X;
@ -66,10 +65,6 @@ namespace osu.Game.Overlays.KeyBinding
Height = 20;
Content.CornerRadius = 5;
BackgroundColour = colours.PinkDark;
Triangles.ColourDark = colours.PinkDarker;
Triangles.ColourLight = colours.Pink;
}
}
}

View File

@ -18,7 +18,6 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
/// <summary> An error occurred and a complete check could not be made. </summary>
Error,
// TODO: Negligible issues should be hidden by default.
/// <summary> A possible mistake so minor/unlikely that it can often be safely ignored. </summary>
Negligible,
}

View File

@ -26,6 +26,7 @@ using JetBrains.Annotations;
using osu.Framework.Extensions;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Testing;
using osu.Game.Extensions;
using osu.Game.Rulesets.Filter;
using osu.Game.Screens.Ranking.Statistics;
@ -135,7 +136,7 @@ namespace osu.Game.Rulesets
Name = Description,
ShortName = ShortName,
ID = (this as ILegacyRuleset)?.LegacyID,
InstantiationInfo = GetType().AssemblyQualifiedName,
InstantiationInfo = GetType().GetInvariantInstantiationInfo(),
Available = true,
};
}

View File

@ -3,7 +3,6 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Testing;
@ -18,20 +17,7 @@ namespace osu.Game.Rulesets
public string ShortName { get; set; }
private string instantiationInfo;
public string InstantiationInfo
{
get => instantiationInfo;
set => instantiationInfo = abbreviateInstantiationInfo(value);
}
private string abbreviateInstantiationInfo(string value)
{
// exclude version onwards, matching only on namespace and type.
// this is mainly to allow for new versions of already loaded rulesets to "upgrade" from old.
return string.Join(',', value.Split(',').Take(2));
}
public string InstantiationInfo { get; set; }
[JsonIgnore]
public bool Available { get; set; }

View File

@ -3,9 +3,11 @@
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
@ -24,6 +26,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// Includes selection and manipulation support via a <see cref="Components.SelectionHandler{T}"/>.
/// </summary>
public abstract class BlueprintContainer<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>
where T : class
{
protected DragBox DragBox { get; private set; }
@ -39,6 +42,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
protected readonly BindableList<T> SelectedItems = new BindableList<T>();
protected BlueprintContainer()
{
RelativeSizeAxes = Axes.Both;
@ -47,6 +52,24 @@ namespace osu.Game.Screens.Edit.Compose.Components
[BackgroundDependencyLoader]
private void load()
{
SelectedItems.CollectionChanged += (selectedObjects, args) =>
{
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
foreach (var o in args.NewItems)
SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Select();
break;
case NotifyCollectionChangedAction.Remove:
foreach (var o in args.OldItems)
SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Deselect();
break;
}
};
SelectionHandler = CreateSelectionHandler();
SelectionHandler.DeselectAll = deselectAll;

View File

@ -2,10 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
@ -24,8 +22,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected readonly HitObjectComposer Composer;
private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
protected EditorBlueprintContainer(HitObjectComposer composer)
{
Composer = composer;
@ -34,23 +30,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
[BackgroundDependencyLoader]
private void load()
{
selectedHitObjects.BindTo(Beatmap.SelectedHitObjects);
selectedHitObjects.CollectionChanged += (selectedObjects, args) =>
{
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
foreach (var o in args.NewItems)
SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Select();
break;
case NotifyCollectionChangedAction.Remove:
foreach (var o in args.OldItems)
SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Deselect();
break;
}
};
SelectedItems.BindTo(Beatmap.SelectedHitObjects);
}
protected override void LoadComplete()

View File

@ -84,8 +84,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (activeHandle?.IsHeld == true)
return;
activeHandle = rotationHandles.SingleOrDefault(h => h.IsHeld || h.IsHovered);
activeHandle ??= allDragHandles.SingleOrDefault(h => h.IsHovered);
activeHandle = rotationHandles.FirstOrDefault(h => h.IsHeld || h.IsHovered);
activeHandle ??= allDragHandles.FirstOrDefault(h => h.IsHovered);
if (activeHandle != null)
{

View File

@ -10,7 +10,7 @@ using osu.Game.Overlays;
namespace osu.Game.Screens.Edit
{
public class RoundedContentEditorScreen : EditorScreen
public class EditorRoundedScreen : EditorScreen
{
public const int HORIZONTAL_PADDING = 100;
@ -24,7 +24,7 @@ namespace osu.Game.Screens.Edit
protected override Container<Drawable> Content => roundedContent;
public RoundedContentEditorScreen(EditorScreenMode mode)
public EditorRoundedScreen(EditorScreenMode mode)
: base(mode)
{
ColourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);

View File

@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit
{
public abstract class EditorRoundedScreenSettings : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Background4,
RelativeSizeAxes = Axes.Both,
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = CreateSections()
},
}
};
}
protected abstract IReadOnlyList<Drawable> CreateSections();
}
}

View File

@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit
{
public abstract class EditorRoundedScreenSettingsSection : CompositeDrawable
{
private const int header_height = 50;
protected abstract string HeaderText { get; }
protected FillFlowContainer Flow { get; private set; }
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Masking = true;
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
Height = header_height,
Padding = new MarginPadding { Horizontal = 20 },
Child = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = HeaderText,
Font = new FontUsage(size: 25, weight: "bold")
}
},
new Container
{
Y = header_height,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = Flow = new FillFlowContainer
{
Padding = new MarginPadding { Horizontal = 20 },
Spacing = new Vector2(10),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
}
}
};
}
}
}

View File

@ -7,7 +7,7 @@ using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Edit.Setup
{
public class SetupScreen : RoundedContentEditorScreen
public class SetupScreen : EditorRoundedScreen
{
[Cached]
private SectionsContainer<SetupSection> sections = new SectionsContainer<SetupSection>();

View File

@ -93,7 +93,7 @@ namespace osu.Game.Screens.Edit.Setup
public SetupScreenTabControl()
{
TabContainer.Margin = new MarginPadding { Horizontal = RoundedContentEditorScreen.HORIZONTAL_PADDING };
TabContainer.Margin = new MarginPadding { Horizontal = EditorRoundedScreen.HORIZONTAL_PADDING };
AddInternal(background = new Box
{

View File

@ -33,7 +33,7 @@ namespace osu.Game.Screens.Edit.Setup
Padding = new MarginPadding
{
Vertical = 10,
Horizontal = RoundedContentEditorScreen.HORIZONTAL_PADDING
Horizontal = EditorRoundedScreen.HORIZONTAL_PADDING
};
InternalChild = new FillFlowContainer

View File

@ -2,44 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit.Timing
{
public class ControlPointSettings : CompositeDrawable
public class ControlPointSettings : EditorRoundedScreenSettings
{
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Background4,
RelativeSizeAxes = Axes.Both,
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = createSections()
},
}
};
}
private IReadOnlyList<Drawable> createSections() => new Drawable[]
protected override IReadOnlyList<Drawable> CreateSections() => new Drawable[]
{
new GroupSection(),
new TimingSection(),

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@ -15,7 +15,7 @@ using osuTK;
namespace osu.Game.Screens.Edit.Timing
{
public class TimingScreen : RoundedContentEditorScreen
public class TimingScreen : EditorRoundedScreen
{
[Cached]
private Bindable<ControlPointGroup> selectedGroup = new Bindable<ControlPointGroup>();

View File

@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Settings;
namespace osu.Game.Screens.Edit.Verify
{
internal class InterpretationSection : EditorRoundedScreenSettingsSection
{
protected override string HeaderText => "Interpretation";
[BackgroundDependencyLoader]
private void load(VerifyScreen verify)
{
Flow.Add(new SettingsEnumDropdown<DifficultyRating>
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TooltipText = "Affects checks that depend on difficulty level",
Current = verify.InterpretedDifficulty.GetBoundCopy()
});
}
}
}

View File

@ -0,0 +1,111 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
using osuTK;
namespace osu.Game.Screens.Edit.Verify
{
[Cached]
public class IssueList : CompositeDrawable
{
private IssueTable table;
[Resolved]
private EditorClock clock { get; set; }
[Resolved]
private IBindable<WorkingBeatmap> workingBeatmap { get; set; }
[Resolved]
private EditorBeatmap beatmap { get; set; }
[Resolved]
private VerifyScreen verify { get; set; }
private IBeatmapVerifier rulesetVerifier;
private BeatmapVerifier generalVerifier;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours)
{
generalVerifier = new BeatmapVerifier();
rulesetVerifier = beatmap.BeatmapInfo.Ruleset?.CreateInstance()?.CreateBeatmapVerifier();
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Background2,
RelativeSizeAxes = Axes.Both,
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = table = new IssueTable(),
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding(20),
Children = new Drawable[]
{
new TriangleButton
{
Text = "Refresh",
Action = refresh,
Size = new Vector2(120, 40),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
}
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
verify.InterpretedDifficulty.BindValueChanged(_ => refresh());
verify.HiddenIssueTypes.BindCollectionChanged((_, __) => refresh());
refresh();
}
private void refresh()
{
var issues = generalVerifier.Run(beatmap, workingBeatmap.Value);
if (rulesetVerifier != null)
issues = issues.Concat(rulesetVerifier.Run(beatmap, workingBeatmap.Value));
issues = filter(issues);
table.Issues = issues
.OrderBy(issue => issue.Template.Type)
.ThenBy(issue => issue.Check.Metadata.Category);
}
private IEnumerable<Issue> filter(IEnumerable<Issue> issues)
{
return issues.Where(issue => !verify.HiddenIssueTypes.Contains(issue.Template.Type));
}
}
}

View File

@ -2,45 +2,16 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Edit.Verify
{
public class IssueSettings : CompositeDrawable
public class IssueSettings : EditorRoundedScreenSettings
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Gray3,
RelativeSizeAxes = Axes.Both,
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = createSections()
},
}
};
}
private IReadOnlyList<Drawable> createSections() => new Drawable[]
protected override IReadOnlyList<Drawable> CreateSections() => new Drawable[]
{
new InterpretationSection(),
new VisibilitySection()
};
}
}

View File

@ -18,7 +18,9 @@ namespace osu.Game.Screens.Edit.Verify
public class IssueTable : EditorTable
{
[Resolved]
private Bindable<Issue> selectedIssue { get; set; }
private VerifyScreen verify { get; set; }
private Bindable<Issue> selectedIssue;
[Resolved]
private EditorClock clock { get; set; }
@ -71,6 +73,7 @@ namespace osu.Game.Screens.Edit.Verify
{
base.LoadComplete();
selectedIssue = verify.SelectedIssue.GetBoundCopy();
selectedIssue.BindValueChanged(issue =>
{
foreach (var b in BackgroundFlow) b.Selected = b.Item == issue.NewValue;

View File

@ -1,26 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
using osuTK;
namespace osu.Game.Screens.Edit.Verify
{
public class VerifyScreen : RoundedContentEditorScreen
[Cached]
public class VerifyScreen : EditorRoundedScreen
{
[Cached]
private Bindable<Issue> selectedIssue = new Bindable<Issue>();
public readonly Bindable<Issue> SelectedIssue = new Bindable<Issue>();
public readonly Bindable<DifficultyRating> InterpretedDifficulty = new Bindable<DifficultyRating>();
public readonly BindableList<IssueType> HiddenIssueTypes = new BindableList<IssueType> { IssueType.Negligible };
public IssueList IssueList { get; private set; }
public VerifyScreen()
: base(EditorScreenMode.Verify)
@ -30,6 +29,10 @@ namespace osu.Game.Screens.Edit.Verify
[BackgroundDependencyLoader]
private void load()
{
InterpretedDifficulty.Default = EditorBeatmap.BeatmapInfo.DifficultyRating;
InterpretedDifficulty.SetDefault();
IssueList = new IssueList();
Child = new Container
{
RelativeSizeAxes = Axes.Both,
@ -45,92 +48,12 @@ namespace osu.Game.Screens.Edit.Verify
{
new Drawable[]
{
new IssueList(),
IssueList,
new IssueSettings(),
},
}
}
};
}
public class IssueList : CompositeDrawable
{
private IssueTable table;
[Resolved]
private EditorClock clock { get; set; }
[Resolved]
private IBindable<WorkingBeatmap> workingBeatmap { get; set; }
[Resolved]
private EditorBeatmap beatmap { get; set; }
[Resolved]
private Bindable<Issue> selectedIssue { get; set; }
private IBeatmapVerifier rulesetVerifier;
private BeatmapVerifier generalVerifier;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours)
{
generalVerifier = new BeatmapVerifier();
rulesetVerifier = beatmap.BeatmapInfo.Ruleset?.CreateInstance()?.CreateBeatmapVerifier();
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Background2,
RelativeSizeAxes = Axes.Both,
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = table = new IssueTable(),
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding(20),
Children = new Drawable[]
{
new TriangleButton
{
Text = "Refresh",
Action = refresh,
Size = new Vector2(120, 40),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
}
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
refresh();
}
private void refresh()
{
var issues = generalVerifier.Run(beatmap, workingBeatmap.Value);
if (rulesetVerifier != null)
issues = issues.Concat(rulesetVerifier.Run(beatmap, workingBeatmap.Value));
table.Issues = issues
.OrderBy(issue => issue.Template.Type)
.ThenBy(issue => issue.Check.Metadata.Category);
}
}
}
}

View File

@ -0,0 +1,54 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Screens.Edit.Verify
{
internal class VisibilitySection : EditorRoundedScreenSettingsSection
{
private readonly IssueType[] configurableIssueTypes =
{
IssueType.Warning,
IssueType.Error,
IssueType.Negligible
};
private BindableList<IssueType> hiddenIssueTypes;
protected override string HeaderText => "Visibility";
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours, VerifyScreen verify)
{
hiddenIssueTypes = verify.HiddenIssueTypes.GetBoundCopy();
foreach (IssueType issueType in configurableIssueTypes)
{
var checkbox = new SettingsCheckbox
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
LabelText = issueType.ToString(),
Current = { Default = !hiddenIssueTypes.Contains(issueType) }
};
checkbox.Current.SetDefault();
checkbox.Current.BindValueChanged(state =>
{
if (!state.NewValue)
hiddenIssueTypes.Add(issueType);
else
hiddenIssueTypes.Remove(issueType);
});
Flow.Add(checkbox);
}
}
}
}

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@ -17,7 +17,6 @@ using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.OnlinePlay.Match
{
@ -148,12 +147,18 @@ namespace osu.Game.Screens.OnlinePlay.Match
return base.OnExiting(next);
}
protected void StartPlay(Func<Player> player)
protected void StartPlay()
{
sampleStart?.Play();
ParentScreen?.Push(new PlayerLoader(player));
ParentScreen?.Push(CreateGameplayScreen());
}
/// <summary>
/// Creates the gameplay screen to be entered.
/// </summary>
/// <returns>The screen to enter.</returns>
protected abstract Screen CreateGameplayScreen();
private void selectedItemChanged()
{
updateWorkingBeatmap();

View File

@ -81,7 +81,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
break;
}
button.Enabled.Value = Client.Room?.State == MultiplayerRoomState.Open && !operationInProgress.Value;
button.Enabled.Value = Client.Room?.State != MultiplayerRoomState.Closed && !operationInProgress.Value;
}
private class ButtonWithTrianglesExposed : TriangleButton

View File

@ -21,7 +21,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
base.OnResuming(last);
if (client.Room != null)
if (client.Room != null && client.LocalUser?.State != MultiplayerUserState.Spectating)
client.ChangeState(MultiplayerUserState.Idle);
}

View File

@ -14,6 +14,7 @@ using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Online;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
@ -25,6 +26,7 @@ using osu.Game.Screens.OnlinePlay.Match;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osu.Game.Screens.Play.HUD;
using osu.Game.Users;
using osuTK;
@ -353,10 +355,17 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
client.ChangeBeatmapAvailability(availability.NewValue);
// while this flow is handled server-side, this covers the edge case of the local user being in a ready state and then deleting the current beatmap.
if (availability.NewValue != Online.Rooms.BeatmapAvailability.LocallyAvailable()
&& client.LocalUser?.State == MultiplayerUserState.Ready)
client.ChangeState(MultiplayerUserState.Idle);
if (availability.NewValue.State != DownloadState.LocallyAvailable)
{
// while this flow is handled server-side, this covers the edge case of the local user being in a ready state and then deleting the current beatmap.
if (client.LocalUser?.State == MultiplayerUserState.Ready)
client.ChangeState(MultiplayerUserState.Idle);
}
else
{
if (client.LocalUser?.State == MultiplayerUserState.Spectating && (client.Room?.State == MultiplayerRoomState.WaitingForLoad || client.Room?.State == MultiplayerRoomState.Playing))
onLoadRequested();
}
}
private void onReadyClick()
@ -407,22 +416,46 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
private void onRoomUpdated()
{
// user mods may have changed.
Scheduler.AddOnce(UpdateMods);
}
private void onLoadRequested()
{
Debug.Assert(client.Room != null);
if (BeatmapAvailability.Value.State != DownloadState.LocallyAvailable)
return;
int[] userIds = client.CurrentMatchPlayingUserIds.ToArray();
// In the case of spectating, IMultiplayerClient.LoadRequested can be fired while the game is still spectating a previous session.
// For now, we want to game to switch to the new game so need to request exiting from the play screen.
if (!ParentScreen.IsCurrentScreen())
{
ParentScreen.MakeCurrent();
StartPlay(() => new MultiplayerPlayer(SelectedItem.Value, userIds));
Schedule(onLoadRequested);
return;
}
StartPlay();
readyClickOperation?.Dispose();
readyClickOperation = null;
}
protected override Screen CreateGameplayScreen()
{
Debug.Assert(client.LocalUser != null);
int[] userIds = client.CurrentMatchPlayingUserIds.ToArray();
switch (client.LocalUser.State)
{
case MultiplayerUserState.Spectating:
return new MultiSpectatorScreen(userIds);
default:
return new MultiplayerPlayer(SelectedItem.Value, userIds);
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);

View File

@ -0,0 +1,84 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using osu.Framework.Bindables;
using osu.Framework.Timing;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
/// <summary>
/// A <see cref="ISpectatorPlayerClock"/> which catches up using rate adjustment.
/// </summary>
public class CatchUpSpectatorPlayerClock : ISpectatorPlayerClock
{
/// <summary>
/// The catch up rate.
/// </summary>
public const double CATCHUP_RATE = 2;
/// <summary>
/// The source clock.
/// </summary>
public IFrameBasedClock? Source { get; set; }
public double CurrentTime { get; private set; }
public bool IsRunning { get; private set; }
public void Reset() => CurrentTime = 0;
public void Start() => IsRunning = true;
public void Stop() => IsRunning = false;
public bool Seek(double position) => true;
public void ResetSpeedAdjustments()
{
}
public double Rate => IsCatchingUp ? CATCHUP_RATE : 1;
double IAdjustableClock.Rate
{
get => Rate;
set => throw new NotSupportedException();
}
double IClock.Rate => Rate;
public void ProcessFrame()
{
ElapsedFrameTime = 0;
FramesPerSecond = 0;
if (Source == null)
return;
Source.ProcessFrame();
if (IsRunning)
{
double elapsedSource = Source.ElapsedFrameTime;
double elapsed = elapsedSource * Rate;
CurrentTime += elapsed;
ElapsedFrameTime = elapsed;
FramesPerSecond = Source.FramesPerSecond;
}
}
public double ElapsedFrameTime { get; private set; }
public double FramesPerSecond { get; private set; }
public FrameTimeInfo TimeInfo => new FrameTimeInfo { Elapsed = ElapsedFrameTime, Current = CurrentTime };
public Bindable<bool> WaitingOnFrames { get; } = new Bindable<bool>(true);
public bool IsCatchingUp { get; set; }
}
}

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@ -0,0 +1,153 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Timing;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
/// <summary>
/// A <see cref="ISyncManager"/> which synchronises de-synced player clocks through catchup.
/// </summary>
public class CatchUpSyncManager : Component, ISyncManager
{
/// <summary>
/// The offset from the master clock to which player clocks should remain within to be considered in-sync.
/// </summary>
public const double SYNC_TARGET = 16;
/// <summary>
/// The offset from the master clock at which player clocks begin resynchronising.
/// </summary>
public const double MAX_SYNC_OFFSET = 50;
/// <summary>
/// The maximum delay to start gameplay, if any (but not all) player clocks are ready.
/// </summary>
public const double MAXIMUM_START_DELAY = 15000;
/// <summary>
/// The master clock which is used to control the timing of all player clocks clocks.
/// </summary>
public IAdjustableClock MasterClock { get; }
/// <summary>
/// The player clocks.
/// </summary>
private readonly List<ISpectatorPlayerClock> playerClocks = new List<ISpectatorPlayerClock>();
private bool hasStarted;
private double? firstStartAttemptTime;
public CatchUpSyncManager(IAdjustableClock master)
{
MasterClock = master;
}
public void AddPlayerClock(ISpectatorPlayerClock clock) => playerClocks.Add(clock);
public void RemovePlayerClock(ISpectatorPlayerClock clock) => playerClocks.Remove(clock);
protected override void Update()
{
base.Update();
if (!attemptStart())
{
// Ensure all player clocks are stopped until the start succeeds.
foreach (var clock in playerClocks)
clock.Stop();
return;
}
updateCatchup();
updateMasterClock();
}
/// <summary>
/// Attempts to start playback. Waits for all player clocks to have available frames for up to <see cref="MAXIMUM_START_DELAY"/> milliseconds.
/// </summary>
/// <returns>Whether playback was started and syncing should occur.</returns>
private bool attemptStart()
{
if (hasStarted)
return true;
if (playerClocks.Count == 0)
return false;
int readyCount = playerClocks.Count(s => !s.WaitingOnFrames.Value);
if (readyCount == playerClocks.Count)
return hasStarted = true;
if (readyCount > 0)
{
firstStartAttemptTime ??= Time.Current;
if (Time.Current - firstStartAttemptTime > MAXIMUM_START_DELAY)
return hasStarted = true;
}
return false;
}
/// <summary>
/// Updates the catchup states of all player clocks clocks.
/// </summary>
private void updateCatchup()
{
for (int i = 0; i < playerClocks.Count; i++)
{
var clock = playerClocks[i];
// How far this player's clock is out of sync, compared to the master clock.
// A negative value means the player is running fast (ahead); a positive value means the player is running behind (catching up).
double timeDelta = MasterClock.CurrentTime - clock.CurrentTime;
// Check that the player clock isn't too far ahead.
// This is a quiet case in which the catchup is done by the master clock, so IsCatchingUp is not set on the player clock.
if (timeDelta < -SYNC_TARGET)
{
clock.Stop();
continue;
}
// Make sure the player clock is running if it can.
if (!clock.WaitingOnFrames.Value)
clock.Start();
if (clock.IsCatchingUp)
{
// Stop the player clock from catching up if it's within the sync target.
if (timeDelta <= SYNC_TARGET)
clock.IsCatchingUp = false;
}
else
{
// Make the player clock start catching up if it's exceeded the maximum allowable sync offset.
if (timeDelta > MAX_SYNC_OFFSET)
clock.IsCatchingUp = true;
}
}
}
/// <summary>
/// Updates the master clock's running state.
/// </summary>
private void updateMasterClock()
{
bool anyInSync = playerClocks.Any(s => !s.IsCatchingUp);
if (MasterClock.IsRunning != anyInSync)
{
if (anyInSync)
MasterClock.Start();
else
MasterClock.Stop();
}
}
}
}

View File

@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Timing;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
/// <summary>
/// A clock which is used by <see cref="MultiSpectatorPlayer"/>s and managed by an <see cref="ISyncManager"/>.
/// </summary>
public interface ISpectatorPlayerClock : IFrameBasedClock, IAdjustableClock
{
/// <summary>
/// Whether this clock is waiting on frames to continue playback.
/// </summary>
Bindable<bool> WaitingOnFrames { get; }
/// <summary>
/// Whether this clock is resynchronising to the master clock.
/// </summary>
bool IsCatchingUp { get; set; }
/// <summary>
/// The source clock
/// </summary>
IFrameBasedClock Source { set; }
}
}

View File

@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Timing;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
/// <summary>
/// Manages the synchronisation between one or more <see cref="ISpectatorPlayerClock"/>s in relation to a master clock.
/// </summary>
public interface ISyncManager
{
/// <summary>
/// The master clock which player clocks should synchronise to.
/// </summary>
IAdjustableClock MasterClock { get; }
/// <summary>
/// Adds an <see cref="ISpectatorPlayerClock"/> to manage.
/// </summary>
/// <param name="clock">The <see cref="ISpectatorPlayerClock"/> to add.</param>
void AddPlayerClock(ISpectatorPlayerClock clock);
/// <summary>
/// Removes an <see cref="ISpectatorPlayerClock"/>, stopping it from being managed by this <see cref="ISyncManager"/>.
/// </summary>
/// <param name="clock">The <see cref="ISpectatorPlayerClock"/> to remove.</param>
void RemovePlayerClock(ISpectatorPlayerClock clock);
}
}

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@ -9,9 +9,9 @@ using osu.Game.Screens.Play.HUD;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
public class MultiplayerSpectatorLeaderboard : MultiplayerGameplayLeaderboard
public class MultiSpectatorLeaderboard : MultiplayerGameplayLeaderboard
{
public MultiplayerSpectatorLeaderboard(ScoreProcessor scoreProcessor, int[] userIds)
public MultiSpectatorLeaderboard([NotNull] ScoreProcessor scoreProcessor, int[] userIds)
: base(scoreProcessor, userIds)
{
}

View File

@ -0,0 +1,73 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
/// <summary>
/// A single spectated player within a <see cref="MultiSpectatorScreen"/>.
/// </summary>
public class MultiSpectatorPlayer : SpectatorPlayer
{
private readonly Bindable<bool> waitingOnFrames = new Bindable<bool>(true);
private readonly Score score;
private readonly ISpectatorPlayerClock spectatorPlayerClock;
/// <summary>
/// Creates a new <see cref="MultiSpectatorPlayer"/>.
/// </summary>
/// <param name="score">The score containing the player's replay.</param>
/// <param name="spectatorPlayerClock">The clock controlling the gameplay running state.</param>
public MultiSpectatorPlayer([NotNull] Score score, [NotNull] ISpectatorPlayerClock spectatorPlayerClock)
: base(score)
{
this.score = score;
this.spectatorPlayerClock = spectatorPlayerClock;
}
[BackgroundDependencyLoader]
private void load()
{
spectatorPlayerClock.WaitingOnFrames.BindTo(waitingOnFrames);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
// This is required because the frame stable clock is set to WaitingOnFrames = false for one frame.
waitingOnFrames.Value = DrawableRuleset.FrameStableClock.WaitingOnFrames.Value || score.Replay.Frames.Count == 0;
}
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
=> new SpectatorGameplayClockContainer(spectatorPlayerClock);
private class SpectatorGameplayClockContainer : GameplayClockContainer
{
public SpectatorGameplayClockContainer([NotNull] IClock sourceClock)
: base(sourceClock)
{
}
protected override void Update()
{
// The player clock's running state is controlled externally, but the local pausing state needs to be updated to stop gameplay.
if (SourceClock.IsRunning)
Start();
else
Stop();
base.Update();
}
protected override GameplayClock CreateGameplayClock(IFrameBasedClock source) => new GameplayClock(source);
}
}
}

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@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Game.Scoring;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
/// <summary>
/// Used to load a single <see cref="MultiSpectatorPlayer"/> in a <see cref="MultiSpectatorScreen"/>.
/// </summary>
public class MultiSpectatorPlayerLoader : SpectatorPlayerLoader
{
public MultiSpectatorPlayerLoader([NotNull] Score score, [NotNull] Func<MultiSpectatorPlayer> createPlayer)
: base(score, createPlayer)
{
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
}
protected override void LogoExiting(OsuLogo logo)
{
}
}
}

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@ -0,0 +1,156 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Spectator;
using osu.Game.Screens.Play;
using osu.Game.Screens.Spectate;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
/// <summary>
/// A <see cref="SpectatorScreen"/> that spectates multiple users in a match.
/// </summary>
public class MultiSpectatorScreen : SpectatorScreen
{
// Isolates beatmap/ruleset to this screen.
public override bool DisallowExternalBeatmapRulesetChanges => true;
/// <summary>
/// Whether all spectating players have finished loading.
/// </summary>
public bool AllPlayersLoaded => instances.All(p => p?.PlayerLoaded == true);
[Resolved]
private SpectatorStreamingClient spectatorClient { get; set; }
[Resolved]
private StatefulMultiplayerClient multiplayerClient { get; set; }
private readonly PlayerArea[] instances;
private MasterGameplayClockContainer masterClockContainer;
private ISyncManager syncManager;
private PlayerGrid grid;
private MultiSpectatorLeaderboard leaderboard;
private PlayerArea currentAudioSource;
/// <summary>
/// Creates a new <see cref="MultiSpectatorScreen"/>.
/// </summary>
/// <param name="userIds">The players to spectate.</param>
public MultiSpectatorScreen(int[] userIds)
: base(userIds.Take(PlayerGrid.MAX_PLAYERS).ToArray())
{
instances = new PlayerArea[UserIds.Count];
}
[BackgroundDependencyLoader]
private void load()
{
Container leaderboardContainer;
masterClockContainer = new MasterGameplayClockContainer(Beatmap.Value, 0);
InternalChildren = new[]
{
(Drawable)(syncManager = new CatchUpSyncManager(masterClockContainer)),
masterClockContainer.WithChild(new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize)
},
Content = new[]
{
new Drawable[]
{
leaderboardContainer = new Container
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X
},
grid = new PlayerGrid { RelativeSizeAxes = Axes.Both }
}
}
})
};
for (int i = 0; i < UserIds.Count; i++)
{
grid.Add(instances[i] = new PlayerArea(UserIds[i], masterClockContainer.GameplayClock));
syncManager.AddPlayerClock(instances[i].GameplayClock);
}
// Todo: This is not quite correct - it should be per-user to adjust for other mod combinations.
var playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
var scoreProcessor = Ruleset.Value.CreateInstance().CreateScoreProcessor();
scoreProcessor.ApplyBeatmap(playableBeatmap);
LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, UserIds.ToArray())
{
Expanded = { Value = true },
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
}, leaderboardContainer.Add);
}
protected override void LoadComplete()
{
base.LoadComplete();
masterClockContainer.Stop();
masterClockContainer.Reset();
}
protected override void Update()
{
base.Update();
if (!isCandidateAudioSource(currentAudioSource?.GameplayClock))
{
currentAudioSource = instances.Where(i => isCandidateAudioSource(i.GameplayClock))
.OrderBy(i => Math.Abs(i.GameplayClock.CurrentTime - syncManager.MasterClock.CurrentTime))
.FirstOrDefault();
foreach (var instance in instances)
instance.Mute = instance != currentAudioSource;
}
}
private bool isCandidateAudioSource([CanBeNull] ISpectatorPlayerClock clock)
=> clock?.IsRunning == true && !clock.IsCatchingUp && !clock.WaitingOnFrames.Value;
protected override void OnUserStateChanged(int userId, SpectatorState spectatorState)
{
}
protected override void StartGameplay(int userId, GameplayState gameplayState)
{
var instance = instances.Single(i => i.UserId == userId);
instance.LoadScore(gameplayState.Score);
syncManager.AddPlayerClock(instance.GameplayClock);
leaderboard.AddClock(instance.UserId, instance.GameplayClock);
}
protected override void EndGameplay(int userId)
{
RemoveUser(userId);
leaderboard.RemoveClock(userId);
}
public override bool OnBackButton()
{
// On a manual exit, set the player state back to idle.
multiplayerClient.ChangeState(MultiplayerUserState.Idle);
return base.OnBackButton();
}
}
}

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@ -0,0 +1,144 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
/// <summary>
/// Provides an area for and manages the hierarchy of a spectated player within a <see cref="MultiSpectatorScreen"/>.
/// </summary>
public class PlayerArea : CompositeDrawable
{
/// <summary>
/// Whether a <see cref="Player"/> is loaded in the area.
/// </summary>
public bool PlayerLoaded => stack?.CurrentScreen is Player;
/// <summary>
/// The user id this <see cref="PlayerArea"/> corresponds to.
/// </summary>
public readonly int UserId;
/// <summary>
/// The <see cref="ISpectatorPlayerClock"/> used to control the gameplay running state of a loaded <see cref="Player"/>.
/// </summary>
[NotNull]
public readonly ISpectatorPlayerClock GameplayClock = new CatchUpSpectatorPlayerClock();
/// <summary>
/// The currently-loaded score.
/// </summary>
[CanBeNull]
public Score Score { get; private set; }
[Resolved]
private BeatmapManager beatmapManager { get; set; }
private readonly BindableDouble volumeAdjustment = new BindableDouble();
private readonly Container gameplayContent;
private readonly LoadingLayer loadingLayer;
private OsuScreenStack stack;
public PlayerArea(int userId, IFrameBasedClock masterClock)
{
UserId = userId;
RelativeSizeAxes = Axes.Both;
Masking = true;
AudioContainer audioContainer;
InternalChildren = new Drawable[]
{
audioContainer = new AudioContainer
{
RelativeSizeAxes = Axes.Both,
Child = gameplayContent = new DrawSizePreservingFillContainer { RelativeSizeAxes = Axes.Both },
},
loadingLayer = new LoadingLayer(true) { State = { Value = Visibility.Visible } }
};
audioContainer.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment);
GameplayClock.Source = masterClock;
}
public void LoadScore([NotNull] Score score)
{
if (Score != null)
throw new InvalidOperationException($"Cannot load a new score on a {nameof(PlayerArea)} that has an existing score.");
Score = score;
gameplayContent.Child = new PlayerIsolationContainer(beatmapManager.GetWorkingBeatmap(Score.ScoreInfo.Beatmap), Score.ScoreInfo.Ruleset, Score.ScoreInfo.Mods)
{
RelativeSizeAxes = Axes.Both,
Child = stack = new OsuScreenStack()
};
stack.Push(new MultiSpectatorPlayerLoader(Score, () => new MultiSpectatorPlayer(Score, GameplayClock)));
loadingLayer.Hide();
}
private bool mute = true;
public bool Mute
{
get => mute;
set
{
mute = value;
volumeAdjustment.Value = value ? 0 : 1;
}
}
// Player interferes with global input, so disable input for now.
public override bool PropagatePositionalInputSubTree => false;
public override bool PropagateNonPositionalInputSubTree => false;
/// <summary>
/// Isolates each player instance from the game-wide ruleset/beatmap/mods (to allow for different players having different settings).
/// </summary>
private class PlayerIsolationContainer : Container
{
[Cached]
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
[Cached]
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
[Cached]
private readonly Bindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>();
public PlayerIsolationContainer(WorkingBeatmap beatmap, RulesetInfo ruleset, IReadOnlyList<Mod> mods)
{
this.beatmap.Value = beatmap;
this.ruleset.Value = ruleset;
this.mods.Value = mods;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(ruleset.BeginLease(false));
dependencies.CacheAs(beatmap.BeginLease(false));
dependencies.CacheAs(mods.BeginLease(false));
return dependencies;
}
}
}
}

View File

@ -15,6 +15,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
/// </summary>
public partial class PlayerGrid : CompositeDrawable
{
/// <summary>
/// A temporary limitation on the number of players, because only layouts up to 16 players are supported for a single screen.
/// Todo: Can be removed in the future with scrolling support + performance improvements.
/// </summary>
public const int MAX_PLAYERS = 16;
private const float player_spacing = 5;
/// <summary>
@ -58,11 +64,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
/// Adds a new cell with content to this grid.
/// </summary>
/// <param name="content">The content the cell should contain.</param>
/// <exception cref="InvalidOperationException">If more than 16 cells are added.</exception>
/// <exception cref="InvalidOperationException">If more than <see cref="MAX_PLAYERS"/> cells are added.</exception>
public void Add(Drawable content)
{
if (cellContainer.Count == 16)
throw new InvalidOperationException("Only 16 cells are supported.");
if (cellContainer.Count == MAX_PLAYERS)
throw new InvalidOperationException($"Only {MAX_PLAYERS} cells are supported.");
int index = cellContainer.Count;

View File

@ -218,10 +218,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
},
new Drawable[]
{
new Footer
{
OnStart = onStart,
}
new Footer { OnStart = StartPlay }
}
},
RowDimensions = new[]
@ -274,9 +271,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
}, true);
}
private void onStart() => StartPlay(() => new PlaylistsPlayer(SelectedItem.Value)
protected override Screen CreateGameplayScreen() => new PlaylistsPlayer(SelectedItem.Value)
{
Exited = () => leaderboard.RefreshScores()
});
};
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -12,7 +13,7 @@ namespace osu.Game.Screens.Play
/// <summary>
/// Encapsulates gameplay timing logic and provides a <see cref="GameplayClock"/> via DI for gameplay components to use.
/// </summary>
public abstract class GameplayClockContainer : Container
public abstract class GameplayClockContainer : Container, IAdjustableClock
{
/// <summary>
/// The final clock which is exposed to gameplay components.
@ -157,5 +158,33 @@ namespace osu.Game.Screens.Play
/// <param name="source">The <see cref="IFrameBasedClock"/> providing the source time.</param>
/// <returns>The final <see cref="GameplayClock"/>.</returns>
protected abstract GameplayClock CreateGameplayClock(IFrameBasedClock source);
#region IAdjustableClock
bool IAdjustableClock.Seek(double position)
{
Seek(position);
return true;
}
void IAdjustableClock.Reset() => Reset();
public void ResetSpeedAdjustments()
{
}
double IAdjustableClock.Rate
{
get => GameplayClock.Rate;
set => throw new NotSupportedException();
}
double IClock.Rate => GameplayClock.Rate;
public double CurrentTime => GameplayClock.CurrentTime;
public bool IsRunning => GameplayClock.IsRunning;
#endregion
}
}

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@ -2,23 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public class DefaultAccuracyCounter : GameplayAccuracyCounter, ISkinnableComponent
public class DefaultAccuracyCounter : GameplayAccuracyCounter, ISkinnableDrawable
{
private readonly Vector2 offset = new Vector2(-20, 5);
public DefaultAccuracyCounter()
{
Origin = Anchor.TopRight;
Anchor = Anchor.TopRight;
}
[Resolved(canBeNull: true)]
private HUDOverlay hud { get; set; }
@ -27,17 +17,5 @@ namespace osu.Game.Screens.Play.HUD
{
Colour = colours.BlueLighter;
}
protected override void Update()
{
base.Update();
if (hud?.ScoreCounter.Drawable is DefaultScoreCounter score)
{
// for now align with the score counter. eventually this will be user customisable.
Anchor = Anchor.TopLeft;
Position = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.TopLeft) + offset;
}
}
}
}

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@ -9,14 +9,11 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public class DefaultComboCounter : RollingCounter<int>, ISkinnableComponent
public class DefaultComboCounter : RollingCounter<int>, ISkinnableDrawable
{
private readonly Vector2 offset = new Vector2(20, 5);
[Resolved(canBeNull: true)]
private HUDOverlay hud { get; set; }
@ -32,17 +29,6 @@ namespace osu.Game.Screens.Play.HUD
Current.BindTo(scoreProcessor.Combo);
}
protected override void Update()
{
base.Update();
if (hud?.ScoreCounter.Drawable is DefaultScoreCounter score)
{
// for now align with the score counter. eventually this will be user customisable.
Position = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.TopRight) + offset;
}
}
protected override string FormatCount(int count)
{
return $@"{count}x";

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@ -17,7 +17,7 @@ using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD
{
public class DefaultHealthDisplay : HealthDisplay, IHasAccentColour, ISkinnableComponent
public class DefaultHealthDisplay : HealthDisplay, IHasAccentColour, ISkinnableDrawable
{
/// <summary>
/// The base opacity of the glow.

View File

@ -8,7 +8,7 @@ using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD
{
public class DefaultScoreCounter : GameplayScoreCounter, ISkinnableComponent
public class DefaultScoreCounter : GameplayScoreCounter, ISkinnableDrawable
{
public DefaultScoreCounter()
: base(6)
@ -24,12 +24,6 @@ namespace osu.Game.Screens.Play.HUD
private void load(OsuColour colours)
{
Colour = colours.BlueLighter;
// todo: check if default once health display is skinnable
hud?.ShowHealthbar.BindValueChanged(healthBar =>
{
this.MoveToY(healthBar.NewValue ? 30 : 0, HUDOverlay.FADE_DURATION, HUDOverlay.FADE_EASING);
}, true);
}
}
}

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@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
@ -16,6 +17,8 @@ namespace osu.Game.Screens.Play.HUD
/// </summary>
public abstract class HealthDisplay : CompositeDrawable
{
private readonly Bindable<bool> showHealthbar = new Bindable<bool>(true);
[Resolved]
protected HealthProcessor HealthProcessor { get; private set; }
@ -29,12 +32,21 @@ namespace osu.Game.Screens.Play.HUD
{
}
[BackgroundDependencyLoader]
private void load()
{
Current.BindTo(HealthProcessor.Health);
[Resolved(canBeNull: true)]
private HUDOverlay hudOverlay { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindTo(HealthProcessor.Health);
HealthProcessor.NewJudgement += onNewJudgement;
if (hudOverlay != null)
showHealthbar.BindTo(hudOverlay.ShowHealthbar);
// this probably shouldn't be operating on `this.`
showHealthbar.BindValueChanged(healthBar => this.FadeTo(healthBar.NewValue ? 1 : 0, HUDOverlay.FADE_DURATION, HUDOverlay.FADE_EASING), true);
}
private void onNewJudgement(JudgementResult judgement)

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@ -13,13 +13,12 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{
public class BarHitErrorMeter : HitErrorMeter, ISkinnableComponent
public class BarHitErrorMeter : HitErrorMeter
{
private readonly Anchor alignment;

View File

@ -15,7 +15,7 @@ namespace osu.Game.Screens.Play.HUD
/// <summary>
/// Uses the 'x' symbol and has a pop-out effect while rolling over.
/// </summary>
public class LegacyComboCounter : CompositeDrawable, ISkinnableComponent
public class LegacyComboCounter : CompositeDrawable, ISkinnableDrawable
{
public Bindable<int> Current { get; } = new BindableInt { MinValue = 0, };
@ -84,13 +84,13 @@ namespace osu.Game.Screens.Play.HUD
{
InternalChildren = new[]
{
popOutCount = new LegacySpriteText(skin, LegacyFont.Combo)
popOutCount = new LegacySpriteText(LegacyFont.Combo)
{
Alpha = 0,
Margin = new MarginPadding(0.05f),
Blending = BlendingParameters.Additive,
},
displayedCountSpriteText = new LegacySpriteText(skin, LegacyFont.Combo)
displayedCountSpriteText = new LegacySpriteText(LegacyFont.Combo)
{
Alpha = 0,
},

View File

@ -0,0 +1,74 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Extensions;
using osu.Game.IO.Serialization;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// Serialised information governing custom changes to an <see cref="ISkinnableDrawable"/>.
/// </summary>
[Serializable]
public class SkinnableInfo : IJsonSerializable
{
public Type Type { get; set; }
public Vector2 Position { get; set; }
public float Rotation { get; set; }
public Vector2 Scale { get; set; }
public Anchor Anchor { get; set; }
public Anchor Origin { get; set; }
public List<SkinnableInfo> Children { get; } = new List<SkinnableInfo>();
[JsonConstructor]
public SkinnableInfo()
{
}
/// <summary>
/// Construct a new instance populating all attributes from the provided drawable.
/// </summary>
/// <param name="component">The drawable which attributes should be sourced from.</param>
public SkinnableInfo(Drawable component)
{
Type = component.GetType();
Position = component.Position;
Rotation = component.Rotation;
Scale = component.Scale;
Anchor = component.Anchor;
Origin = component.Origin;
if (component is Container<Drawable> container)
{
foreach (var child in container.OfType<ISkinnableDrawable>().OfType<Drawable>())
Children.Add(child.CreateSkinnableInfo());
}
}
/// <summary>
/// Construct an instance of the drawable with all attributes applied.
/// </summary>
/// <returns>The new instance.</returns>
public Drawable CreateInstance()
{
Drawable d = (Drawable)Activator.CreateInstance(Type);
d.ApplySkinnableInfo(this);
return d;
}
}
}

View File

@ -3,8 +3,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -22,7 +24,7 @@ using osuTK;
namespace osu.Game.Screens.Play
{
[Cached]
public class HUDOverlay : Container, IKeyBindingHandler<GlobalAction>, IDefaultSkinnableTarget
public class HUDOverlay : Container, IKeyBindingHandler<GlobalAction>
{
public const float FADE_DURATION = 300;
@ -34,9 +36,6 @@ namespace osu.Game.Screens.Play
public float TopScoringElementsHeight { get; private set; }
public readonly KeyCounterDisplay KeyCounter;
public readonly SkinnableScoreCounter ScoreCounter;
public readonly SkinnableAccuracyCounter AccuracyCounter;
public readonly SkinnableHealthDisplay HealthDisplay;
public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay;
public readonly HoldForMenuButton HoldToQuit;
@ -69,6 +68,8 @@ namespace osu.Game.Screens.Play
private bool holdingForHUD;
private readonly SkinnableTargetContainer mainComponents;
private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter, topRightElements };
public HUDOverlay(DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
@ -96,11 +97,19 @@ namespace osu.Game.Screens.Play
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
HealthDisplay = CreateHealthDisplay(),
AccuracyCounter = CreateAccuracyCounter(),
ScoreCounter = CreateScoreCounter(),
CreateComboCounter(),
CreateHitErrorDisplayOverlay(),
mainComponents = new SkinnableTargetContainer(SkinnableTarget.MainHUDComponents)
{
RelativeSizeAxes = Axes.Both,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
// still need to be migrated; a bit more involved.
new HitErrorDisplay(this.drawableRuleset?.FirstAvailableHitWindows),
}
},
}
},
},
@ -185,7 +194,6 @@ namespace osu.Game.Screens.Play
{
base.LoadComplete();
ShowHealthbar.BindValueChanged(healthBar => HealthDisplay.FadeTo(healthBar.NewValue ? 1 : 0, FADE_DURATION, FADE_EASING), true);
ShowHud.BindValueChanged(visible => hideTargets.ForEach(d => d.FadeTo(visible.NewValue ? 1 : 0, FADE_DURATION, FADE_EASING)));
IsBreakTime.BindValueChanged(_ => updateVisibility());
@ -198,11 +206,25 @@ namespace osu.Game.Screens.Play
{
base.Update();
// HACK: for now align with the accuracy counter.
// this is done for the sake of hacky legacy skins which extend the health bar to take up the full screen area.
// it only works with the default skin due to padding offsetting it *just enough* to coexist.
topRightElements.Y = TopScoringElementsHeight = ToLocalSpace(AccuracyCounter.Drawable.ScreenSpaceDrawQuad.BottomRight).Y;
Vector2 lowestScreenSpace = Vector2.Zero;
// LINQ cast can be removed when IDrawable interface includes Anchor / RelativeSizeAxes.
foreach (var element in mainComponents.Components.Cast<Drawable>())
{
// for now align top-right components with the bottom-edge of the lowest top-anchored hud element.
if (!element.Anchor.HasFlagFast(Anchor.TopRight) && !element.RelativeSizeAxes.HasFlagFast(Axes.X))
continue;
// health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area.
if (element is LegacyHealthDisplay)
continue;
var bottomRight = element.ScreenSpaceDrawQuad.BottomRight;
if (bottomRight.Y > lowestScreenSpace.Y)
lowestScreenSpace = bottomRight;
}
topRightElements.Y = TopScoringElementsHeight = ToLocalSpace(lowestScreenSpace).Y;
bottomRightElements.Y = -Progress.Height;
}
@ -263,48 +285,38 @@ namespace osu.Game.Screens.Play
Progress.BindDrawableRuleset(drawableRuleset);
}
protected SkinnableAccuracyCounter CreateAccuracyCounter() => new SkinnableAccuracyCounter();
protected SkinnableScoreCounter CreateScoreCounter() => new SkinnableScoreCounter();
protected SkinnableComboCounter CreateComboCounter() => new SkinnableComboCounter();
protected SkinnableHealthDisplay CreateHealthDisplay() => new SkinnableHealthDisplay();
protected virtual FailingLayer CreateFailingLayer() => new FailingLayer
protected FailingLayer CreateFailingLayer() => new FailingLayer
{
ShowHealth = { BindTarget = ShowHealthbar }
};
protected virtual KeyCounterDisplay CreateKeyCounter() => new KeyCounterDisplay
protected KeyCounterDisplay CreateKeyCounter() => new KeyCounterDisplay
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
};
protected virtual SongProgress CreateProgress() => new SongProgress
protected SongProgress CreateProgress() => new SongProgress
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
};
protected virtual HoldForMenuButton CreateHoldForMenuButton() => new HoldForMenuButton
protected HoldForMenuButton CreateHoldForMenuButton() => new HoldForMenuButton
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
};
protected virtual ModDisplay CreateModsContainer() => new ModDisplay
protected ModDisplay CreateModsContainer() => new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
};
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(drawableRuleset?.FirstAvailableHitWindows);
protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
protected PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
public bool OnPressed(GlobalAction action)
{

View File

@ -14,7 +14,6 @@ using osu.Framework.Timing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play
{
@ -181,12 +180,12 @@ namespace osu.Game.Screens.Play
info.TransformTo(nameof(info.Margin), new MarginPadding { Bottom = finalMargin }, transition_duration, Easing.In);
}
public class SongProgressDisplay : Container, ISkinnableComponent
public class SongProgressDisplay : Container
{
public SongProgressDisplay()
{
// TODO: move actual implementation into this.
// exists for skin customisation purposes.
// exists for skin customisation purposes (interface should be added to this container).
Masking = true;
RelativeSizeAxes = Axes.Both;

View File

@ -12,7 +12,12 @@ namespace osu.Game.Screens.Play
public readonly ScoreInfo Score;
public SpectatorPlayerLoader(Score score)
: base(() => new SpectatorPlayer(score))
: this(score, () => new SpectatorPlayer(score))
{
}
public SpectatorPlayerLoader(Score score, Func<Player> createPlayer)
: base(createPlayer)
{
if (score.Replay == null)
throw new ArgumentException($"{nameof(score)} must have a non-null {nameof(score.Replay)}.", nameof(score));

View File

@ -87,9 +87,9 @@ namespace osu.Game.Screens
private static Color4 getColourFor(object type)
{
int hash = type.GetHashCode();
byte r = (byte)Math.Clamp(((hash & 0xFF0000) >> 16) * 0.8f, 20, 255);
byte g = (byte)Math.Clamp(((hash & 0x00FF00) >> 8) * 0.8f, 20, 255);
byte b = (byte)Math.Clamp((hash & 0x0000FF) * 0.8f, 20, 255);
byte r = (byte)Math.Clamp(((hash & 0xFF0000) >> 16) * 2, 128, 255);
byte g = (byte)Math.Clamp(((hash & 0x00FF00) >> 8) * 2, 128, 255);
byte b = (byte)Math.Clamp((hash & 0x0000FF) * 2, 128, 255);
return new Color4(r, g, b, 255);
}
@ -109,10 +109,10 @@ namespace osu.Game.Screens
private readonly Container boxContainer;
public UnderConstructionMessage(string name)
public UnderConstructionMessage(string name, string description = "is not yet ready for use!")
{
RelativeSizeAxes = Axes.Both;
Size = new Vector2(0.3f);
AutoSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@ -124,7 +124,7 @@ namespace osu.Game.Screens
{
CornerRadius = 20,
Masking = true,
RelativeSizeAxes = Axes.Both,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
@ -133,15 +133,15 @@ namespace osu.Game.Screens
{
RelativeSizeAxes = Axes.Both,
Colour = colour,
Alpha = 0.2f,
Blending = BlendingParameters.Additive,
Colour = colour.Darken(0.8f),
Alpha = 0.8f,
},
TextContainer = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Padding = new MarginPadding(20),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
@ -157,14 +157,14 @@ namespace osu.Game.Screens
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = name,
Colour = colour.Lighten(0.8f),
Colour = colour,
Font = OsuFont.GetFont(size: 36),
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "is not yet ready for use!",
Text = description,
Font = OsuFont.GetFont(size: 20),
},
new OsuSpriteText

View File

@ -26,7 +26,9 @@ namespace osu.Game.Screens.Spectate
/// </summary>
public abstract class SpectatorScreen : OsuScreen
{
private readonly int[] userIds;
protected IReadOnlyList<int> UserIds => userIds;
private readonly List<int> userIds = new List<int>();
[Resolved]
private BeatmapManager beatmaps { get; set; }
@ -54,7 +56,7 @@ namespace osu.Game.Screens.Spectate
/// <param name="userIds">The users to spectate.</param>
protected SpectatorScreen(params int[] userIds)
{
this.userIds = userIds;
this.userIds.AddRange(userIds);
}
protected override void LoadComplete()
@ -80,20 +82,18 @@ namespace osu.Game.Screens.Spectate
private Task populateAllUsers()
{
var userLookupTasks = new Task[userIds.Length];
var userLookupTasks = new List<Task>();
for (int i = 0; i < userIds.Length; i++)
foreach (var u in userIds)
{
var userId = userIds[i];
userLookupTasks[i] = userLookupCache.GetUserAsync(userId).ContinueWith(task =>
userLookupTasks.Add(userLookupCache.GetUserAsync(u).ContinueWith(task =>
{
if (!task.IsCompletedSuccessfully)
return;
lock (stateLock)
userMap[userId] = task.Result;
});
userMap[u] = task.Result;
}));
}
return Task.WhenAll(userLookupTasks);
@ -239,6 +239,23 @@ namespace osu.Game.Screens.Spectate
/// <param name="userId">The user to end gameplay for.</param>
protected abstract void EndGameplay(int userId);
/// <summary>
/// Stops spectating a user.
/// </summary>
/// <param name="userId">The user to stop spectating.</param>
protected void RemoveUser(int userId)
{
lock (stateLock)
{
userFinishedPlaying(userId, null);
userIds.Remove(userId);
userMap.Remove(userId);
spectatorClient.StopWatchingUser(userId);
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);

View File

@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.IO.Stores;
using osu.Game.Extensions;
using osu.Game.IO;
using osuTK.Graphics;
@ -10,7 +12,13 @@ namespace osu.Game.Skinning
public class DefaultLegacySkin : LegacySkin
{
public DefaultLegacySkin(IResourceStore<byte[]> storage, IStorageResourceProvider resources)
: base(Info, storage, resources, string.Empty)
: this(Info, storage, resources)
{
}
[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
public DefaultLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, IStorageResourceProvider resources)
: base(skin, storage, resources, string.Empty)
{
Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
Configuration.AddComboColours(
@ -27,7 +35,8 @@ namespace osu.Game.Skinning
{
ID = SkinInfo.CLASSIC_SKIN, // this is temporary until database storage is decided upon.
Name = "osu!classic",
Creator = "team osu!"
Creator = "team osu!",
InstantiationInfo = typeof(DefaultLegacySkin).GetInvariantInstantiationInfo()
};
}
}

View File

@ -2,30 +2,102 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Extensions;
using osu.Game.IO;
using osu.Game.Screens.Play.HUD;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Skinning
{
public class DefaultSkin : Skin
{
public DefaultSkin()
: base(SkinInfo.Default)
public DefaultSkin(IStorageResourceProvider resources)
: this(SkinInfo.Default, resources)
{
}
[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
public DefaultSkin(SkinInfo skin, IStorageResourceProvider resources)
: base(skin, resources)
{
Configuration = new DefaultSkinConfiguration();
}
public override Drawable GetDrawableComponent(ISkinComponent component) => null;
public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
public override ISample GetSample(ISampleInfo sampleInfo) => null;
public override Drawable GetDrawableComponent(ISkinComponent component)
{
if (base.GetDrawableComponent(component) is Drawable c)
return c;
switch (component)
{
case SkinnableTargetComponent target:
switch (target.Target)
{
case SkinnableTarget.MainHUDComponents:
var skinnableTargetWrapper = new SkinnableTargetComponentsContainer(container =>
{
var score = container.OfType<DefaultScoreCounter>().FirstOrDefault();
var accuracy = container.OfType<DefaultAccuracyCounter>().FirstOrDefault();
var combo = container.OfType<DefaultComboCounter>().FirstOrDefault();
if (score != null)
{
score.Anchor = Anchor.TopCentre;
score.Origin = Anchor.TopCentre;
// elements default to beneath the health bar
const float vertical_offset = 30;
const float horizontal_padding = 20;
score.Position = new Vector2(0, vertical_offset);
if (accuracy != null)
{
accuracy.Position = new Vector2(-accuracy.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).X / 2 - horizontal_padding, vertical_offset + 5);
accuracy.Origin = Anchor.TopRight;
accuracy.Anchor = Anchor.TopCentre;
}
if (combo != null)
{
combo.Position = new Vector2(accuracy.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).X / 2 + horizontal_padding, vertical_offset + 5);
combo.Anchor = Anchor.TopCentre;
}
}
})
{
Children = new Drawable[]
{
new DefaultComboCounter(),
new DefaultScoreCounter(),
new DefaultAccuracyCounter(),
new DefaultHealthDisplay(),
}
};
return skinnableTargetWrapper;
}
break;
}
return null;
}
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)

View File

@ -15,7 +15,7 @@ using osuTK.Graphics;
namespace osu.Game.Skinning.Editor
{
public class SkinBlueprint : SelectionBlueprint<ISkinnableComponent>
public class SkinBlueprint : SelectionBlueprint<ISkinnableDrawable>
{
private Container box;
@ -33,7 +33,7 @@ namespace osu.Game.Skinning.Editor
[Resolved]
private OsuColour colours { get; set; }
public SkinBlueprint(ISkinnableComponent component)
public SkinBlueprint(ISkinnableDrawable component)
: base(component)
{
}

View File

@ -1,42 +1,97 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Skinning.Editor
{
public class SkinBlueprintContainer : BlueprintContainer<ISkinnableComponent>
public class SkinBlueprintContainer : BlueprintContainer<ISkinnableDrawable>
{
private readonly Drawable target;
private readonly List<BindableList<ISkinnableDrawable>> targetComponents = new List<BindableList<ISkinnableDrawable>>();
public SkinBlueprintContainer(Drawable target)
{
this.target = target;
}
[BackgroundDependencyLoader(true)]
private void load(SkinEditor editor)
{
SelectedItems.BindTo(editor.SelectedComponents);
}
protected override void LoadComplete()
{
base.LoadComplete();
checkForComponents();
// track each target container on the current screen.
var targetContainers = target.ChildrenOfType<ISkinnableTarget>().ToArray();
if (targetContainers.Length == 0)
{
var targetScreen = target.ChildrenOfType<Screen>().LastOrDefault()?.GetType().Name ?? "this screen";
AddInternal(new ScreenWhiteBox.UnderConstructionMessage(targetScreen, "doesn't support skin customisation just yet."));
return;
}
foreach (var targetContainer in targetContainers)
{
var bindableList = new BindableList<ISkinnableDrawable> { BindTarget = targetContainer.Components };
bindableList.BindCollectionChanged(componentsChanged, true);
targetComponents.Add(bindableList);
}
}
private void checkForComponents()
private void componentsChanged(object sender, NotifyCollectionChangedEventArgs e)
{
foreach (var c in target.ChildrenOfType<ISkinnableComponent>().ToArray()) AddBlueprintFor(c);
switch (e.Action)
{
case NotifyCollectionChangedAction.Add:
foreach (var item in e.NewItems.Cast<ISkinnableDrawable>())
AddBlueprintFor(item);
break;
// We'd hope to eventually be running this in a more sensible way, but this handles situations where new drawables become present (ie. during ongoing gameplay)
// or when drawables in the target are loaded asynchronously and may not be immediately available when this BlueprintContainer is loaded.
Scheduler.AddDelayed(checkForComponents, 1000);
case NotifyCollectionChangedAction.Remove:
case NotifyCollectionChangedAction.Reset:
foreach (var item in e.OldItems.Cast<ISkinnableDrawable>())
RemoveBlueprintFor(item);
break;
case NotifyCollectionChangedAction.Replace:
foreach (var item in e.OldItems.Cast<ISkinnableDrawable>())
RemoveBlueprintFor(item);
foreach (var item in e.NewItems.Cast<ISkinnableDrawable>())
AddBlueprintFor(item);
break;
}
}
protected override SelectionHandler<ISkinnableComponent> CreateSelectionHandler() => new SkinSelectionHandler();
protected override void AddBlueprintFor(ISkinnableDrawable item)
{
if (!item.IsEditable)
return;
protected override SelectionBlueprint<ISkinnableComponent> CreateBlueprintFor(ISkinnableComponent component)
base.AddBlueprintFor(item);
}
protected override SelectionHandler<ISkinnableDrawable> CreateSelectionHandler() => new SkinSelectionHandler();
protected override SelectionBlueprint<ISkinnableDrawable> CreateBlueprintFor(ISkinnableDrawable component)
=> new SkinBlueprint(component);
}
}

View File

@ -56,7 +56,7 @@ namespace osu.Game.Skinning.Editor
Spacing = new Vector2(20)
};
var skinnableTypes = typeof(OsuGame).Assembly.GetTypes().Where(t => typeof(ISkinnableComponent).IsAssignableFrom(t)).ToArray();
var skinnableTypes = typeof(OsuGame).Assembly.GetTypes().Where(t => typeof(ISkinnableDrawable).IsAssignableFrom(t)).ToArray();
foreach (var type in skinnableTypes)
{
@ -78,6 +78,9 @@ namespace osu.Game.Skinning.Editor
Debug.Assert(instance != null);
if (!((ISkinnableDrawable)instance).IsEditable)
return null;
return new ToolboxComponentButton(instance);
}
catch

View File

@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
@ -11,28 +12,41 @@ using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Skinning.Editor
{
[Cached(typeof(SkinEditor))]
public class SkinEditor : FocusedOverlayContainer
{
public const double TRANSITION_DURATION = 500;
private readonly Drawable target;
private OsuTextFlowContainer headerText;
public readonly BindableList<ISkinnableDrawable> SelectedComponents = new BindableList<ISkinnableDrawable>();
protected override bool StartHidden => true;
public SkinEditor(Drawable target)
private readonly Drawable targetScreen;
private OsuTextFlowContainer headerText;
private Bindable<Skin> currentSkin;
[Resolved]
private SkinManager skins { get; set; }
[Resolved]
private OsuColour colours { get; set; }
public SkinEditor(Drawable targetScreen)
{
this.target = target;
this.targetScreen = targetScreen;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
InternalChild = new OsuContextMenuContainer
{
@ -47,37 +61,157 @@ namespace osu.Game.Skinning.Editor
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X
},
new SkinBlueprintContainer(target),
new SkinComponentToolbox(600)
new GridContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RequestPlacement = placeComponent
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension()
},
Content = new[]
{
new Drawable[]
{
new SkinComponentToolbox(600)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RequestPlacement = placeComponent
},
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new SkinBlueprintContainer(targetScreen),
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Spacing = new Vector2(5),
Padding = new MarginPadding
{
Top = 10,
Left = 10,
},
Margin = new MarginPadding
{
Right = 10,
Bottom = 10,
},
Children = new Drawable[]
{
new TriangleButton
{
Text = "Save Changes",
Width = 140,
Action = save,
},
new DangerousTriangleButton
{
Text = "Revert to default",
Width = 140,
Action = revert,
},
}
},
}
},
}
}
}
}
};
headerText.AddParagraph("Skin editor (preview)", cp => cp.Font = OsuFont.Default.With(size: 24));
headerText.AddParagraph("This is a preview of what is to come. Changes are lost on changing screens.", cp =>
{
cp.Font = OsuFont.Default.With(size: 12);
cp.Colour = colours.Yellow;
});
}
private void placeComponent(Type type)
{
var instance = (Drawable)Activator.CreateInstance(type);
var targetContainer = target.ChildrenOfType<IDefaultSkinnableTarget>().FirstOrDefault();
targetContainer?.Add(instance);
}
protected override void LoadComplete()
{
base.LoadComplete();
Show();
// as long as the skin editor is loaded, let's make sure we can modify the current skin.
currentSkin = skins.CurrentSkin.GetBoundCopy();
// schedule ensures this only happens when the skin editor is visible.
// also avoid some weird endless recursion / bindable feedback loop (something to do with tracking skins across three different bindable types).
// probably something which will be factored out in a future database refactor so not too concerning for now.
currentSkin.BindValueChanged(skin => Scheduler.AddOnce(skinChanged), true);
}
private void skinChanged()
{
headerText.Clear();
headerText.AddParagraph("Skin editor", cp => cp.Font = OsuFont.Default.With(size: 24));
headerText.NewParagraph();
headerText.AddText("Currently editing ", cp =>
{
cp.Font = OsuFont.Default.With(size: 12);
cp.Colour = colours.Yellow;
});
headerText.AddText($"{currentSkin.Value.SkinInfo}", cp =>
{
cp.Font = OsuFont.Default.With(size: 12, weight: FontWeight.Bold);
cp.Colour = colours.Yellow;
});
skins.EnsureMutableSkin();
}
private void placeComponent(Type type)
{
var targetContainer = getTarget(SkinnableTarget.MainHUDComponents);
if (targetContainer == null)
return;
if (!(Activator.CreateInstance(type) is ISkinnableDrawable component))
throw new InvalidOperationException($"Attempted to instantiate a component for placement which was not an {typeof(ISkinnableDrawable)}.");
var drawableComponent = (Drawable)component;
// give newly added components a sane starting location.
drawableComponent.Origin = Anchor.TopCentre;
drawableComponent.Anchor = Anchor.TopCentre;
drawableComponent.Y = targetContainer.DrawSize.Y / 2;
targetContainer.Add(component);
SelectedComponents.Clear();
SelectedComponents.Add(component);
}
private ISkinnableTarget getTarget(SkinnableTarget target)
{
return targetScreen.ChildrenOfType<ISkinnableTarget>().FirstOrDefault(c => c.Target == target);
}
private void revert()
{
SkinnableTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableTargetContainer>().ToArray();
foreach (var t in targetContainers)
{
currentSkin.Value.ResetDrawableTarget(t);
// add back default components
getTarget(t.Target).Reload();
}
}
private void save()
{
SkinnableTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableTargetContainer>().ToArray();
foreach (var t in targetContainers)
currentSkin.Value.UpdateDrawableTarget(t);
skins.Save(skins.CurrentSkin.Value);
}
protected override bool OnHover(HoverEvent e) => true;

View File

@ -71,7 +71,7 @@ namespace osu.Game.Skinning.Editor
target.RelativePositionAxes = Axes.Both;
target.ScaleTo(VISIBLE_TARGET_SCALE, SkinEditor.TRANSITION_DURATION, Easing.OutQuint);
target.MoveToX(0.1f, SkinEditor.TRANSITION_DURATION, Easing.OutQuint);
target.MoveToX(0.095f, SkinEditor.TRANSITION_DURATION, Easing.OutQuint);
}
else
{

View File

@ -14,7 +14,7 @@ using osuTK;
namespace osu.Game.Skinning.Editor
{
public class SkinSelectionHandler : SelectionHandler<ISkinnableComponent>
public class SkinSelectionHandler : SelectionHandler<ISkinnableDrawable>
{
public override bool HandleRotation(float angle)
{
@ -36,7 +36,7 @@ namespace osu.Game.Skinning.Editor
return true;
}
public override bool HandleMovement(MoveSelectionEvent<ISkinnableComponent> moveEvent)
public override bool HandleMovement(MoveSelectionEvent<ISkinnableDrawable> moveEvent)
{
foreach (var c in SelectedBlueprints)
{
@ -57,7 +57,7 @@ namespace osu.Game.Skinning.Editor
SelectionBox.CanReverse = false;
}
protected override void DeleteItems(IEnumerable<ISkinnableComponent> items)
protected override void DeleteItems(IEnumerable<ISkinnableDrawable> items)
{
foreach (var i in items)
{
@ -66,17 +66,22 @@ namespace osu.Game.Skinning.Editor
}
}
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<ISkinnableComponent>> selection)
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<ISkinnableDrawable>> selection)
{
yield return new OsuMenuItem("Anchor")
{
Items = createAnchorItems().ToArray()
Items = createAnchorItems(d => d.Anchor, applyAnchor).ToArray()
};
yield return new OsuMenuItem("Origin")
{
Items = createAnchorItems(d => d.Origin, applyOrigin).ToArray()
};
foreach (var item in base.GetContextMenuItemsForSelection(selection))
yield return item;
IEnumerable<AnchorMenuItem> createAnchorItems()
IEnumerable<AnchorMenuItem> createAnchorItems(Func<Drawable, Anchor> checkFunction, Action<Anchor> applyFunction)
{
var displayableAnchors = new[]
{
@ -93,14 +98,20 @@ namespace osu.Game.Skinning.Editor
return displayableAnchors.Select(a =>
{
return new AnchorMenuItem(a, selection, _ => applyAnchor(a))
return new AnchorMenuItem(a, selection, _ => applyFunction(a))
{
State = { Value = GetStateFromSelection(selection, c => ((Drawable)c.Item).Anchor == a) }
State = { Value = GetStateFromSelection(selection, c => checkFunction((Drawable)c.Item) == a) }
};
});
}
}
private void applyOrigin(Anchor anchor)
{
foreach (var item in SelectedItems)
((Drawable)item).Origin = anchor;
}
private void applyAnchor(Anchor anchor)
{
foreach (var item in SelectedItems)
@ -120,7 +131,7 @@ namespace osu.Game.Skinning.Editor
public class AnchorMenuItem : TernaryStateMenuItem
{
public AnchorMenuItem(Anchor anchor, IEnumerable<SelectionBlueprint<ISkinnableComponent>> selection, Action<TernaryState> action)
public AnchorMenuItem(Anchor anchor, IEnumerable<SelectionBlueprint<ISkinnableDrawable>> selection, Action<TernaryState> action)
: base(anchor.ToString(), getNextState, MenuItemType.Standard, action)
{
}

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@ -8,7 +8,11 @@ namespace osu.Game.Skinning
/// <summary>
/// Denotes a drawable which, as a drawable, can be adjusted via skinning specifications.
/// </summary>
public interface ISkinnableComponent : IDrawable
public interface ISkinnableDrawable : IDrawable
{
/// <summary>
/// Whether this component should be editable by an end user.
/// </summary>
bool IsEditable => true;
}
}

View File

@ -1,15 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Extensions;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Skinning
{
/// <summary>
/// Denotes a container which can house <see cref="ISkinnableComponent"/>s.
/// Denotes a container which can house <see cref="ISkinnableDrawable"/>s.
/// </summary>
public interface ISkinnableTarget : IContainerCollection<Drawable>
public interface ISkinnableTarget : IDrawable
{
/// <summary>
/// The definition of this target.
/// </summary>
SkinnableTarget Target { get; }
/// <summary>
/// A bindable list of components which are being tracked by this skinnable target.
/// </summary>
IBindableList<ISkinnableDrawable> Components { get; }
/// <summary>
/// Serialise all children as <see cref="SkinnableInfo"/>.
/// </summary>
/// <returns>The serialised content.</returns>
IEnumerable<SkinnableInfo> CreateSkinnableInfo() => Components.Select(d => ((Drawable)d).CreateSkinnableInfo());
/// <summary>
/// Reload this target from the current skin.
/// </summary>
void Reload();
/// <summary>
/// Add the provided item to this target.
/// </summary>
void Add(ISkinnableDrawable drawable);
}
}

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@ -10,39 +10,24 @@ using osuTK;
namespace osu.Game.Skinning
{
public class LegacyAccuracyCounter : GameplayAccuracyCounter, ISkinnableComponent
public class LegacyAccuracyCounter : GameplayAccuracyCounter, ISkinnableDrawable
{
private readonly ISkin skin;
public LegacyAccuracyCounter(ISkin skin)
public LegacyAccuracyCounter()
{
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
Scale = new Vector2(0.6f);
Margin = new MarginPadding(10);
this.skin = skin;
}
[Resolved(canBeNull: true)]
private HUDOverlay hud { get; set; }
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(skin, LegacyFont.Score)
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(LegacyFont.Score)
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
};
protected override void Update()
{
base.Update();
if (hud?.ScoreCounter.Drawable is LegacyScoreCounter score)
{
// for now align with the score counter. eventually this will be user customisable.
Y = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight).Y;
}
}
}
}

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@ -16,11 +16,13 @@ using osuTK.Graphics;
namespace osu.Game.Skinning
{
public class LegacyHealthDisplay : HealthDisplay
public class LegacyHealthDisplay : HealthDisplay, ISkinnableDrawable
{
private const double epic_cutoff = 0.5;
private readonly Skin skin;
[Resolved]
private ISkinSource skin { get; set; }
private LegacyHealthPiece fill;
private LegacyHealthPiece marker;
@ -28,11 +30,6 @@ namespace osu.Game.Skinning
private bool isNewStyle;
public LegacyHealthDisplay(Skin skin)
{
this.skin = skin;
}
[BackgroundDependencyLoader]
private void load()
{
@ -79,7 +76,7 @@ namespace osu.Game.Skinning
protected override void Flash(JudgementResult result) => marker.Flash(result);
private static Texture getTexture(Skin skin, string name) => skin.GetTexture($"scorebar-{name}");
private static Texture getTexture(ISkinSource skin, string name) => skin.GetTexture($"scorebar-{name}");
private static Color4 getFillColour(double hp)
{
@ -98,7 +95,7 @@ namespace osu.Game.Skinning
private readonly Texture dangerTexture;
private readonly Texture superDangerTexture;
public LegacyOldStyleMarker(Skin skin)
public LegacyOldStyleMarker(ISkinSource skin)
{
normalTexture = getTexture(skin, "ki");
dangerTexture = getTexture(skin, "kidanger");
@ -129,9 +126,9 @@ namespace osu.Game.Skinning
public class LegacyNewStyleMarker : LegacyMarker
{
private readonly Skin skin;
private readonly ISkinSource skin;
public LegacyNewStyleMarker(Skin skin)
public LegacyNewStyleMarker(ISkinSource skin)
{
this.skin = skin;
}
@ -153,7 +150,7 @@ namespace osu.Game.Skinning
internal class LegacyOldStyleFill : LegacyHealthPiece
{
public LegacyOldStyleFill(Skin skin)
public LegacyOldStyleFill(ISkinSource skin)
{
// required for sizing correctly..
var firstFrame = getTexture(skin, "colour-0");
@ -176,7 +173,7 @@ namespace osu.Game.Skinning
internal class LegacyNewStyleFill : LegacyHealthPiece
{
public LegacyNewStyleFill(Skin skin)
public LegacyNewStyleFill(ISkinSource skin)
{
InternalChild = new Sprite
{

View File

@ -12,7 +12,6 @@ namespace osu.Game.Skinning
/// </summary>
public class LegacyRollingCounter : RollingCounter<int>
{
private readonly ISkin skin;
private readonly LegacyFont font;
protected override bool IsRollingProportional => true;
@ -20,11 +19,9 @@ namespace osu.Game.Skinning
/// <summary>
/// Creates a new <see cref="LegacyRollingCounter"/>.
/// </summary>
/// <param name="skin">The <see cref="ISkin"/> from which to get counter number sprites.</param>
/// <param name="font">The legacy font to use for the counter.</param>
public LegacyRollingCounter(ISkin skin, LegacyFont font)
public LegacyRollingCounter(LegacyFont font)
{
this.skin = skin;
this.font = font;
}
@ -33,6 +30,6 @@ namespace osu.Game.Skinning
return Math.Abs(newValue - currentValue) * 75.0;
}
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(skin, font);
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(font);
}
}

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@ -8,26 +8,22 @@ using osuTK;
namespace osu.Game.Skinning
{
public class LegacyScoreCounter : GameplayScoreCounter, ISkinnableComponent
public class LegacyScoreCounter : GameplayScoreCounter, ISkinnableDrawable
{
private readonly ISkin skin;
protected override double RollingDuration => 1000;
protected override Easing RollingEasing => Easing.Out;
public LegacyScoreCounter(ISkin skin)
public LegacyScoreCounter()
: base(6)
{
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
this.skin = skin;
Scale = new Vector2(0.96f);
Margin = new MarginPadding(10);
}
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(skin, LegacyFont.Score)
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(LegacyFont.Score)
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,

View File

@ -52,13 +52,14 @@ namespace osu.Game.Skinning
private readonly Dictionary<int, LegacyManiaSkinConfiguration> maniaConfigurations = new Dictionary<int, LegacyManiaSkinConfiguration>();
[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
public LegacySkin(SkinInfo skin, IStorageResourceProvider resources)
: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, resources.Files), resources, "skin.ini")
{
}
protected LegacySkin(SkinInfo skin, [CanBeNull] IResourceStore<byte[]> storage, [CanBeNull] IStorageResourceProvider resources, string filename)
: base(skin)
: base(skin, resources)
{
using (var stream = storage?.GetStream(filename))
{
@ -321,8 +322,42 @@ namespace osu.Game.Skinning
public override Drawable GetDrawableComponent(ISkinComponent component)
{
if (base.GetDrawableComponent(component) is Drawable c)
return c;
switch (component)
{
case SkinnableTargetComponent target:
switch (target.Target)
{
case SkinnableTarget.MainHUDComponents:
var skinnableTargetWrapper = new SkinnableTargetComponentsContainer(container =>
{
var score = container.OfType<LegacyScoreCounter>().FirstOrDefault();
var accuracy = container.OfType<GameplayAccuracyCounter>().FirstOrDefault();
if (score != null && accuracy != null)
{
accuracy.Y = container.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight).Y;
}
})
{
Children = new[]
{
// TODO: these should fallback to the osu!classic skin.
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ComboCounter)) ?? new DefaultComboCounter(),
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreCounter)) ?? new DefaultScoreCounter(),
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter)) ?? new DefaultAccuracyCounter(),
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.HealthDisplay)) ?? new DefaultHealthDisplay(),
}
};
return skinnableTargetWrapper;
}
return null;
case HUDSkinComponent hudComponent:
{
if (!this.HasFont(LegacyFont.Score))
@ -334,13 +369,13 @@ namespace osu.Game.Skinning
return new LegacyComboCounter();
case HUDSkinComponents.ScoreCounter:
return new LegacyScoreCounter(this);
return new LegacyScoreCounter();
case HUDSkinComponents.AccuracyCounter:
return new LegacyAccuracyCounter(this);
return new LegacyAccuracyCounter();
case HUDSkinComponents.HealthDisplay:
return new LegacyHealthDisplay(this);
return new LegacyHealthDisplay();
}
return null;

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Text;
using osu.Game.Graphics.Sprites;
@ -9,19 +10,26 @@ using osuTK;
namespace osu.Game.Skinning
{
public class LegacySpriteText : OsuSpriteText
public sealed class LegacySpriteText : OsuSpriteText
{
private readonly LegacyGlyphStore glyphStore;
private readonly LegacyFont font;
private LegacyGlyphStore glyphStore;
protected override char FixedWidthReferenceCharacter => '5';
protected override char[] FixedWidthExcludeCharacters => new[] { ',', '.', '%', 'x' };
public LegacySpriteText(ISkin skin, LegacyFont font)
public LegacySpriteText(LegacyFont font)
{
this.font = font;
Shadow = false;
UseFullGlyphHeight = false;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
Font = new FontUsage(skin.GetFontPrefix(font), 1, fixedWidth: true);
Spacing = new Vector2(-skin.GetFontOverlap(font), 0);

View File

@ -2,12 +2,18 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Newtonsoft.Json;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.IO;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Skinning
{
@ -17,7 +23,9 @@ namespace osu.Game.Skinning
public SkinConfiguration Configuration { get; protected set; }
public abstract Drawable GetDrawableComponent(ISkinComponent componentName);
public IDictionary<SkinnableTarget, SkinnableInfo[]> DrawableComponentInfo => drawableComponentInfo;
private readonly Dictionary<SkinnableTarget, SkinnableInfo[]> drawableComponentInfo = new Dictionary<SkinnableTarget, SkinnableInfo[]>();
public abstract ISample GetSample(ISampleInfo sampleInfo);
@ -27,9 +35,65 @@ namespace osu.Game.Skinning
public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
protected Skin(SkinInfo skin)
protected Skin(SkinInfo skin, IStorageResourceProvider resources)
{
SkinInfo = skin;
// we may want to move this to some kind of async operation in the future.
foreach (SkinnableTarget skinnableTarget in Enum.GetValues(typeof(SkinnableTarget)))
{
string filename = $"{skinnableTarget}.json";
// skininfo files may be null for default skin.
var fileInfo = SkinInfo.Files?.FirstOrDefault(f => f.Filename == filename);
if (fileInfo == null)
continue;
var bytes = resources?.Files.Get(fileInfo.FileInfo.StoragePath);
if (bytes == null)
continue;
string jsonContent = Encoding.UTF8.GetString(bytes);
DrawableComponentInfo[skinnableTarget] = JsonConvert.DeserializeObject<IEnumerable<SkinnableInfo>>(jsonContent).ToArray();
}
}
/// <summary>
/// Remove all stored customisations for the provided target.
/// </summary>
/// <param name="targetContainer">The target container to reset.</param>
public void ResetDrawableTarget(ISkinnableTarget targetContainer)
{
DrawableComponentInfo.Remove(targetContainer.Target);
}
/// <summary>
/// Update serialised information for the provided target.
/// </summary>
/// <param name="targetContainer">The target container to serialise to this skin.</param>
public void UpdateDrawableTarget(ISkinnableTarget targetContainer)
{
DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSkinnableInfo().ToArray();
}
public virtual Drawable GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
case SkinnableTargetComponent target:
if (!DrawableComponentInfo.TryGetValue(target.Target, out var skinnableInfo))
return null;
return new SkinnableTargetComponentsContainer
{
ChildrenEnumerable = skinnableInfo.Select(i => i.CreateInstance())
};
}
return null;
}
#region Disposal

View File

@ -3,8 +3,11 @@
using System;
using System.Collections.Generic;
using osu.Framework.IO.Stores;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.IO;
namespace osu.Game.Skinning
{
@ -22,7 +25,22 @@ namespace osu.Game.Skinning
public string Creator { get; set; }
public List<SkinFileInfo> Files { get; set; }
public string InstantiationInfo { get; set; }
public virtual Skin CreateInstance(IResourceStore<byte[]> legacyDefaultResources, IStorageResourceProvider resources)
{
var type = string.IsNullOrEmpty(InstantiationInfo)
// handle the case of skins imported before InstantiationInfo was added.
? typeof(LegacySkin)
: Type.GetType(InstantiationInfo);
if (type == typeof(DefaultLegacySkin))
return (Skin)Activator.CreateInstance(type, this, legacyDefaultResources, resources);
return (Skin)Activator.CreateInstance(type, this, resources);
}
public List<SkinFileInfo> Files { get; set; } = new List<SkinFileInfo>();
public List<DatabasedSetting> Settings { get; set; }
@ -32,7 +50,8 @@ namespace osu.Game.Skinning
{
ID = DEFAULT_SKIN,
Name = "osu!lazer",
Creator = "team osu!"
Creator = "team osu!",
InstantiationInfo = typeof(DefaultSkin).GetInvariantInstantiationInfo()
};
public bool Equals(SkinInfo other) => other != null && ID == other.ID;

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