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Fix infinite polling rate in certain scenarios

This commit is contained in:
Dean Herbert 2018-12-27 20:03:32 +09:00
parent 7ecd96e329
commit c5764ded1c

View File

@ -112,7 +112,7 @@ namespace osu.Game.Online
pollingActive = false;
if (scheduledPoll == null)
scheduleNextPoll();
pollIfNecessary();
}
private void scheduleNextPoll()