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Merge pull request #12397 from EVAST9919/editor-timeline-fix

Simplify ExtendableCircle component
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Dean Herbert 2021-04-13 22:22:38 +09:00 committed by GitHub
commit c574c19f80
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@ -343,84 +343,31 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
/// <summary>
/// A circle with externalised end caps so it can take up the full width of a relative width area.
/// </summary>
public class ExtendableCircle : Container
public class ExtendableCircle : CompositeDrawable
{
private readonly Circle rightCircle;
private readonly Circle leftCircle;
private readonly CircularContainer content;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
{
return base.ReceivePositionalInputAt(screenSpacePos)
|| leftCircle.ReceivePositionalInputAt(screenSpacePos)
|| rightCircle.ReceivePositionalInputAt(screenSpacePos);
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => content.ReceivePositionalInputAt(screenSpacePos);
public override Quad ScreenSpaceDrawQuad
{
get
{
var leftQuad = leftCircle.ScreenSpaceDrawQuad;
if (Width == 0)
{
return leftQuad;
}
var rightQuad = rightCircle.ScreenSpaceDrawQuad;
return new Quad(leftQuad.TopLeft, rightQuad.TopRight, leftQuad.BottomLeft, rightQuad.BottomRight);
}
}
public override Quad ScreenSpaceDrawQuad => content.ScreenSpaceDrawQuad;
public ExtendableCircle()
{
var effect = new EdgeEffectParameters
Padding = new MarginPadding { Horizontal = -circle_size / 2f };
InternalChild = content = new CircularContainer
{
Type = EdgeEffectType.Shadow,
Radius = 5,
Colour = Color4.Black.Opacity(0.4f)
};
// TODO: figure how to do this whole thing with a single circle to avoid pixel-misaligned edges.
// just working with what i can make work for the time being..
const float fudge = 0.4f;
InternalChildren = new Drawable[]
{
new Container
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Padding = new MarginPadding { Vertical = fudge },
Masking = true,
AlwaysPresent = true,
EdgeEffect = effect,
Type = EdgeEffectType.Shadow,
Radius = 5,
Colour = Color4.Black.Opacity(0.4f)
},
leftCircle = new Circle
Child = new Box
{
EdgeEffect = effect,
Origin = Anchor.TopCentre,
Size = new Vector2(circle_size)
},
rightCircle = new Circle
{
EdgeEffect = effect,
Anchor = Anchor.TopRight,
Origin = Anchor.TopCentre,
Size = new Vector2(circle_size)
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Vertical = fudge },
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
new Box { RelativeSizeAxes = Axes.Both, }
}
},
RelativeSizeAxes = Axes.Both
}
};
}
}