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Edited to remove unessicary blank lines
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@ -46,8 +46,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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private double prev;
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public TestSceneUnstableRateCounter()
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{
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Score score = new Score
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@ -58,10 +56,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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scoreProcessor.NewJudgement += result => scoreProcessor.PopulateScore(score.ScoreInfo);
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}
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[SetUpSteps]
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public void SetUp()
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{
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@ -73,7 +67,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep("Create Display", () => recreateDisplay(new OsuHitWindows(), 5));
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AddRepeatStep("Set UR to 250ms", () => setUR(25), 20);
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AddStep("Reset UR", () =>
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@ -133,11 +126,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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}
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private void newJudgement(double offset = 0, HitResult result = HitResult.Perfect)
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{
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scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = drawableRuleset.HitWindows }, new Judgement())
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@ -159,12 +147,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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prev = placement;
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}
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[SuppressMessage("ReSharper", "UnassignedGetOnlyAutoProperty")]
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private class TestDrawableRuleset : DrawableRuleset
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{
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@ -100,15 +100,12 @@ namespace osu.Game.Screens.Play.HUD
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protected override OsuSpriteText CreateSpriteText()
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=> base.CreateSpriteText().With(s => {
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=> base.CreateSpriteText().With(s =>
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{
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s.Font = s.Font.With(size: 12f, fixedWidth: true);
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s.Alpha = alpha_when_invalid;
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});
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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