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mirror of https://github.com/ppy/osu.git synced 2025-03-04 06:12:57 +08:00

add mods into difficulty hitobjects

This commit is contained in:
Givikap120 2024-10-11 21:44:59 +03:00
parent 3a8ed889b5
commit c549d7003f
5 changed files with 8 additions and 7 deletions

View File

@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
return attributes;
}
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, Mod[] mods, double clockRate)
{
CatchHitObject? lastObject = null;

View File

@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
return 1;
}
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, Mod[] mods, double clockRate)
{
var sortedObjects = beatmap.HitObjects.ToArray();

View File

@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
return attributes;
}
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, Mod[] mods, double clockRate)
{
List<DifficultyHitObject> objects = new List<DifficultyHitObject>();
@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
for (int i = 1; i < beatmap.HitObjects.Count; i++)
{
var lastLast = i > 1 ? beatmap.HitObjects[i - 2] : null;
objects.Add(new OsuDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], lastLast, clockRate, objects, objects.Count));
objects.Add(new OsuDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], lastLast, clockRate, objects, objects.Count, mods));
}
return objects;

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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
new TaikoModHardRock(),
};
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, Mod[] mods, double clockRate)
{
List<DifficultyHitObject> difficultyHitObjects = new List<DifficultyHitObject>();
List<TaikoDifficultyHitObject> centreObjects = new List<TaikoDifficultyHitObject>();

View File

@ -159,7 +159,7 @@ namespace osu.Game.Rulesets.Difficulty
/// <summary>
/// Retrieves the <see cref="DifficultyHitObject"/>s to calculate against.
/// </summary>
private IEnumerable<DifficultyHitObject> getDifficultyHitObjects() => SortObjects(CreateDifficultyHitObjects(Beatmap, clockRate));
private IEnumerable<DifficultyHitObject> getDifficultyHitObjects() => SortObjects(CreateDifficultyHitObjects(Beatmap, playableMods, clockRate));
/// <summary>
/// Performs required tasks before every calculation.
@ -276,9 +276,10 @@ namespace osu.Game.Rulesets.Difficulty
/// Enumerates <see cref="DifficultyHitObject"/>s to be processed from <see cref="HitObject"/>s in the <see cref="IBeatmap"/>.
/// </summary>
/// <param name="beatmap">The <see cref="IBeatmap"/> providing the <see cref="HitObject"/>s to enumerate.</param>
/// <param name="mods"></param>
/// <param name="clockRate">The rate at which the gameplay clock is run at.</param>
/// <returns>The enumerated <see cref="DifficultyHitObject"/>s.</returns>
protected abstract IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate);
protected abstract IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, Mod[] mods, double clockRate);
/// <summary>
/// Creates the <see cref="Skill"/>s to calculate the difficulty of an <see cref="IBeatmap"/>.