mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 03:02:53 +08:00
Merge branch 'master' into fix_slider_velocities
This commit is contained in:
commit
c539e514f5
@ -1,12 +1,11 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
|
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
|
||||||
|
|
||||||
namespace osu.Desktop.VisualTests.Tests
|
namespace osu.Desktop.VisualTests.Tests
|
||||||
@ -24,7 +23,7 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
AddToggleStep("Kiai", b =>
|
AddToggleStep("Kiai", b =>
|
||||||
{
|
{
|
||||||
kiai = !kiai;
|
kiai = !kiai;
|
||||||
Reset();
|
updateKiaiState();
|
||||||
});
|
});
|
||||||
|
|
||||||
Add(new CirclePiece
|
Add(new CirclePiece
|
||||||
@ -87,37 +86,27 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
Add(new DrumRollCircle(new CirclePiece
|
Add(new CirclePiece
|
||||||
{
|
{
|
||||||
KiaiMode = kiai
|
Position = new Vector2(575, 100),
|
||||||
})
|
Width = 0.25f,
|
||||||
{
|
AccentColour = Color4.Orange,
|
||||||
Width = 250,
|
KiaiMode = kiai,
|
||||||
Position = new Vector2(575, 100)
|
|
||||||
});
|
});
|
||||||
|
|
||||||
Add(new DrumRollCircle(new StrongCirclePiece
|
Add(new StrongCirclePiece
|
||||||
{
|
{
|
||||||
|
Position = new Vector2(575, 300),
|
||||||
|
Width = 0.25f,
|
||||||
|
AccentColour = Color4.Orange,
|
||||||
KiaiMode = kiai
|
KiaiMode = kiai
|
||||||
})
|
|
||||||
{
|
|
||||||
Width = 250,
|
|
||||||
Position = new Vector2(575, 300)
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private class DrumRollCircle : BaseCircle
|
private void updateKiaiState()
|
||||||
{
|
{
|
||||||
public DrumRollCircle(CirclePiece piece)
|
foreach (var c in Children.OfType<CirclePiece>())
|
||||||
: base(piece)
|
c.KiaiMode = kiai;
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuColour colours)
|
|
||||||
{
|
|
||||||
Piece.AccentColour = colours.YellowDark;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private abstract class BaseCircle : Container
|
private abstract class BaseCircle : Container
|
||||||
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Primitives;
|
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Modes.Objects.Drawables;
|
using osu.Game.Modes.Objects.Drawables;
|
||||||
@ -26,6 +25,8 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
|
|
||||||
AddStep("Hit!", addHitJudgement);
|
AddStep("Hit!", addHitJudgement);
|
||||||
AddStep("Miss :(", addMissJudgement);
|
AddStep("Miss :(", addMissJudgement);
|
||||||
|
AddStep("DrumRoll", () => addDrumRoll(false));
|
||||||
|
AddStep("Strong DrumRoll", () => addDrumRoll(true));
|
||||||
AddStep("Swell", addSwell);
|
AddStep("Swell", addSwell);
|
||||||
AddStep("Centre", () => addCentreHit(false));
|
AddStep("Centre", () => addCentreHit(false));
|
||||||
AddStep("Strong Centre", () => addCentreHit(true));
|
AddStep("Strong Centre", () => addCentreHit(true));
|
||||||
@ -36,7 +37,6 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Y = 200,
|
Y = 200,
|
||||||
Padding = new MarginPadding { Left = 200 },
|
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
playfield = new TaikoPlayfield()
|
playfield = new TaikoPlayfield()
|
||||||
@ -83,6 +83,18 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void addDrumRoll(bool strong)
|
||||||
|
{
|
||||||
|
var d = new DrumRoll
|
||||||
|
{
|
||||||
|
StartTime = Time.Current + 1000,
|
||||||
|
Distance = 20000,
|
||||||
|
PreEmpt = 1000,
|
||||||
|
};
|
||||||
|
|
||||||
|
playfield.Add(strong ? new DrawableStrongDrumRoll(d) : new DrawableDrumRoll(d));
|
||||||
|
}
|
||||||
|
|
||||||
private void addCentreHit(bool strong)
|
private void addCentreHit(bool strong)
|
||||||
{
|
{
|
||||||
Hit h = new Hit
|
Hit h = new Hit
|
||||||
|
@ -1,38 +1,90 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.MathUtils;
|
||||||
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Modes.Objects.Drawables;
|
using osu.Game.Modes.Objects.Drawables;
|
||||||
using osu.Game.Modes.Taiko.Judgements;
|
using osu.Game.Modes.Taiko.Judgements;
|
||||||
|
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
namespace osu.Game.Modes.Taiko.Objects.Drawable
|
namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||||
{
|
{
|
||||||
public class DrawableDrumRoll : DrawableTaikoHitObject
|
public class DrawableDrumRoll : DrawableTaikoHitObject
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Number of rolling hits required to reach the dark/final accent colour.
|
||||||
|
/// </summary>
|
||||||
|
private const int rolling_hits_for_dark_accent = 5;
|
||||||
|
|
||||||
private readonly DrumRoll drumRoll;
|
private readonly DrumRoll drumRoll;
|
||||||
|
|
||||||
|
private readonly CirclePiece circle;
|
||||||
|
|
||||||
|
private Color4 accentDarkColour;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Rolling number of tick hits. This increases for hits and decreases for misses.
|
||||||
|
/// </summary>
|
||||||
|
private int rollingHits;
|
||||||
|
|
||||||
public DrawableDrumRoll(DrumRoll drumRoll)
|
public DrawableDrumRoll(DrumRoll drumRoll)
|
||||||
: base(drumRoll)
|
: base(drumRoll)
|
||||||
{
|
{
|
||||||
this.drumRoll = drumRoll;
|
this.drumRoll = drumRoll;
|
||||||
|
|
||||||
int tickIndex = 0;
|
RelativeSizeAxes = Axes.X;
|
||||||
|
Width = (float)(drumRoll.Duration / drumRoll.PreEmpt);
|
||||||
|
|
||||||
|
Add(circle = CreateCirclePiece());
|
||||||
|
|
||||||
foreach (var tick in drumRoll.Ticks)
|
foreach (var tick in drumRoll.Ticks)
|
||||||
{
|
{
|
||||||
var newTick = new DrawableDrumRollTick(tick)
|
var newTick = new DrawableDrumRollTick(tick)
|
||||||
{
|
{
|
||||||
Depth = tickIndex,
|
|
||||||
X = (float)((tick.StartTime - HitObject.StartTime) / drumRoll.Duration)
|
X = (float)((tick.StartTime - HitObject.StartTime) / drumRoll.Duration)
|
||||||
};
|
};
|
||||||
|
|
||||||
|
newTick.OnJudgement += onTickJudgement;
|
||||||
|
|
||||||
AddNested(newTick);
|
AddNested(newTick);
|
||||||
|
Add(newTick);
|
||||||
tickIndex++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
|
circle.AccentColour = AccentColour = colours.YellowDark;
|
||||||
|
accentDarkColour = colours.YellowDarker;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
// This is naive, however it's based on the reasoning that the hit target
|
||||||
|
// is further than mid point of the play field, so the time taken to scroll in should always
|
||||||
|
// be greater than the time taken to scroll out to the left of the screen.
|
||||||
|
// Thus, using PreEmpt here is enough for the drum roll to completely scroll out.
|
||||||
|
LifetimeEnd = drumRoll.EndTime + drumRoll.PreEmpt;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onTickJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> obj)
|
||||||
|
{
|
||||||
|
if (obj.Judgement.Result == HitResult.Hit)
|
||||||
|
rollingHits++;
|
||||||
|
else
|
||||||
|
rollingHits--;
|
||||||
|
|
||||||
|
rollingHits = MathHelper.Clamp(rollingHits, 0, rolling_hits_for_dark_accent);
|
||||||
|
|
||||||
|
Color4 newAccent = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_dark_accent, AccentColour, accentDarkColour, 0, 1);
|
||||||
|
circle.FadeAccent(newAccent, 100);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void CheckJudgement(bool userTriggered)
|
protected override void CheckJudgement(bool userTriggered)
|
||||||
@ -53,5 +105,11 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
|
|||||||
else
|
else
|
||||||
Judgement.Result = HitResult.Miss;
|
Judgement.Result = HitResult.Miss;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void UpdateState(ArmedState state)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual CirclePiece CreateCirclePiece() => new CirclePiece();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,20 +5,66 @@ using OpenTK.Input;
|
|||||||
using osu.Game.Modes.Taiko.Judgements;
|
using osu.Game.Modes.Taiko.Judgements;
|
||||||
using System;
|
using System;
|
||||||
using osu.Game.Modes.Objects.Drawables;
|
using osu.Game.Modes.Objects.Drawables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
|
||||||
namespace osu.Game.Modes.Taiko.Objects.Drawable
|
namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||||
{
|
{
|
||||||
public class DrawableDrumRollTick : DrawableTaikoHitObject
|
public class DrawableDrumRollTick : DrawableTaikoHitObject
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The size of a tick.
|
||||||
|
/// </summary>
|
||||||
|
private const float tick_size = TaikoHitObject.CIRCLE_RADIUS / 2;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
|
||||||
|
/// as a hollow circle. This is what controls the border width of that circle.
|
||||||
|
/// </summary>
|
||||||
|
private const float tick_border_width = tick_size / 4;
|
||||||
|
|
||||||
private readonly DrumRollTick tick;
|
private readonly DrumRollTick tick;
|
||||||
|
|
||||||
|
private readonly CircularContainer bodyContainer;
|
||||||
|
|
||||||
public DrawableDrumRollTick(DrumRollTick tick)
|
public DrawableDrumRollTick(DrumRollTick tick)
|
||||||
: base(tick)
|
: base(tick)
|
||||||
{
|
{
|
||||||
this.tick = tick;
|
this.tick = tick;
|
||||||
|
|
||||||
|
Anchor = Anchor.CentreLeft;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
|
RelativePositionAxes = Axes.X;
|
||||||
|
Size = new Vector2(tick_size);
|
||||||
|
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
bodyContainer = new CircularContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
BorderThickness = tick_border_width,
|
||||||
|
BorderColour = Color4.White,
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = tick.FirstTick ? 1 : 0,
|
||||||
|
AlwaysPresent = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement();
|
protected override TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement { SecondHit = tick.IsStrong };
|
||||||
|
|
||||||
protected override void CheckJudgement(bool userTriggered)
|
protected override void CheckJudgement(bool userTriggered)
|
||||||
{
|
{
|
||||||
@ -38,11 +84,17 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
|
|||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
protected override void UpdateState(ArmedState state)
|
||||||
{
|
{
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case ArmedState.Hit:
|
||||||
|
bodyContainer.ScaleTo(0, 100, EasingTypes.OutQuint);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateScrollPosition(double time)
|
protected override void UpdateScrollPosition(double time)
|
||||||
{
|
{
|
||||||
// Drum roll ticks shouldn't move
|
// Ticks don't move
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool HandleKeyPress(Key key)
|
protected override bool HandleKeyPress(Key key)
|
||||||
|
@ -0,0 +1,20 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Modes.Taiko.Judgements;
|
||||||
|
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
|
||||||
|
|
||||||
|
namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||||
|
{
|
||||||
|
public class DrawableStrongDrumRoll : DrawableDrumRoll
|
||||||
|
{
|
||||||
|
public DrawableStrongDrumRoll(DrumRoll drumRoll)
|
||||||
|
: base(drumRoll)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = true };
|
||||||
|
|
||||||
|
protected override CirclePiece CreateCirclePiece() => new StrongCirclePiece();
|
||||||
|
}
|
||||||
|
}
|
@ -22,7 +22,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
|
|||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft;
|
Anchor = Anchor.CentreLeft;
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.CentreLeft;
|
||||||
|
|
||||||
RelativePositionAxes = Axes.X;
|
RelativePositionAxes = Axes.X;
|
||||||
}
|
}
|
||||||
|
@ -36,10 +36,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
|||||||
{
|
{
|
||||||
accentColour = value;
|
accentColour = value;
|
||||||
|
|
||||||
innerBackground.Colour = AccentColour;
|
background.Colour = AccentColour;
|
||||||
|
|
||||||
triangles.ColourLight = AccentColour;
|
|
||||||
triangles.ColourDark = AccentColour.Darken(0.1f);
|
|
||||||
|
|
||||||
resetEdgeEffects();
|
resetEdgeEffects();
|
||||||
}
|
}
|
||||||
@ -69,10 +66,8 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
|||||||
protected override Container<Framework.Graphics.Drawable> Content => SymbolContainer;
|
protected override Container<Framework.Graphics.Drawable> Content => SymbolContainer;
|
||||||
protected readonly Container SymbolContainer;
|
protected readonly Container SymbolContainer;
|
||||||
|
|
||||||
|
private readonly Container background;
|
||||||
private readonly Container innerLayer;
|
private readonly Container innerLayer;
|
||||||
private readonly Container innerCircleContainer;
|
|
||||||
private readonly Box innerBackground;
|
|
||||||
private readonly Triangles triangles;
|
|
||||||
|
|
||||||
public CirclePiece()
|
public CirclePiece()
|
||||||
{
|
{
|
||||||
@ -88,26 +83,28 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
|||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
Children = new Framework.Graphics.Drawable[]
|
Children = new Framework.Graphics.Drawable[]
|
||||||
{
|
{
|
||||||
innerCircleContainer = new CircularContainer
|
background = new CircularContainer
|
||||||
{
|
{
|
||||||
Name = "Inner Circle",
|
Name = "Background",
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
Children = new Framework.Graphics.Drawable[]
|
Children = new Framework.Graphics.Drawable[]
|
||||||
{
|
{
|
||||||
innerBackground = new Box
|
new Box
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
},
|
},
|
||||||
triangles = new Triangles
|
new Triangles
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
ColourLight = Color4.White,
|
||||||
|
ColourDark = Color4.White.Darken(0.1f)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -150,7 +147,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
|||||||
|
|
||||||
private void resetEdgeEffects()
|
private void resetEdgeEffects()
|
||||||
{
|
{
|
||||||
innerCircleContainer.EdgeEffect = new EdgeEffect
|
background.EdgeEffect = new EdgeEffect
|
||||||
{
|
{
|
||||||
Type = EdgeEffectType.Glow,
|
Type = EdgeEffectType.Glow,
|
||||||
Colour = AccentColour,
|
Colour = AccentColour,
|
||||||
|
@ -30,13 +30,13 @@ namespace osu.Game.Modes.Taiko.Objects
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Velocity of the drum roll in positional length units per millisecond.
|
/// Velocity of the drum roll in positional length units per millisecond.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public double Velocity { get; protected set; }
|
public double Velocity { get; protected set; } = 5;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The distance between ticks of this drumroll.
|
/// The distance between ticks of this drumroll.
|
||||||
/// <para>Half of this value is the hit window of the ticks.</para>
|
/// <para>Half of this value is the hit window of the ticks.</para>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public double TickTimeDistance { get; protected set; }
|
public double TickTimeDistance { get; protected set; } = 100;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Number of drum roll ticks required for a "Good" hit.
|
/// Number of drum roll ticks required for a "Good" hit.
|
||||||
@ -93,6 +93,7 @@ namespace osu.Game.Modes.Taiko.Objects
|
|||||||
PreEmpt = PreEmpt,
|
PreEmpt = PreEmpt,
|
||||||
TickTimeDistance = TickTimeDistance,
|
TickTimeDistance = TickTimeDistance,
|
||||||
StartTime = t,
|
StartTime = t,
|
||||||
|
IsStrong = IsStrong,
|
||||||
Sample = new HitSampleInfo
|
Sample = new HitSampleInfo
|
||||||
{
|
{
|
||||||
Type = SampleType.None,
|
Type = SampleType.None,
|
||||||
|
@ -2,15 +2,17 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Modes.Objects.Drawables;
|
using osu.Game.Modes.Objects.Drawables;
|
||||||
using osu.Game.Modes.Replays;
|
|
||||||
using osu.Game.Modes.Scoring;
|
using osu.Game.Modes.Scoring;
|
||||||
using osu.Game.Modes.Taiko.Beatmaps;
|
using osu.Game.Modes.Taiko.Beatmaps;
|
||||||
using osu.Game.Modes.Taiko.Judgements;
|
using osu.Game.Modes.Taiko.Judgements;
|
||||||
using osu.Game.Modes.Taiko.Objects;
|
using osu.Game.Modes.Taiko.Objects;
|
||||||
using osu.Game.Modes.Taiko.Replays;
|
using osu.Game.Modes.Taiko.Objects.Drawable;
|
||||||
using osu.Game.Modes.Taiko.Scoring;
|
using osu.Game.Modes.Taiko.Scoring;
|
||||||
using osu.Game.Modes.UI;
|
using osu.Game.Modes.UI;
|
||||||
|
using osu.Game.Modes.Replays;
|
||||||
|
using osu.Game.Modes.Taiko.Replays;
|
||||||
|
|
||||||
namespace osu.Game.Modes.Taiko.UI
|
namespace osu.Game.Modes.Taiko.UI
|
||||||
{
|
{
|
||||||
@ -27,9 +29,44 @@ namespace osu.Game.Modes.Taiko.UI
|
|||||||
|
|
||||||
protected override IBeatmapProcessor<TaikoHitObject> CreateBeatmapProcessor() => new TaikoBeatmapProcessor();
|
protected override IBeatmapProcessor<TaikoHitObject> CreateBeatmapProcessor() => new TaikoBeatmapProcessor();
|
||||||
|
|
||||||
protected override Playfield<TaikoHitObject, TaikoJudgement> CreatePlayfield() => new TaikoPlayfield();
|
protected override Playfield<TaikoHitObject, TaikoJudgement> CreatePlayfield() => new TaikoPlayfield
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.CentreLeft
|
||||||
|
};
|
||||||
|
|
||||||
protected override DrawableHitObject<TaikoHitObject, TaikoJudgement> GetVisualRepresentation(TaikoHitObject h) => null;
|
protected override DrawableHitObject<TaikoHitObject, TaikoJudgement> GetVisualRepresentation(TaikoHitObject h)
|
||||||
|
{
|
||||||
|
var centreHit = h as CentreHit;
|
||||||
|
if (centreHit != null)
|
||||||
|
{
|
||||||
|
if (h.IsStrong)
|
||||||
|
return new DrawableStrongCentreHit(centreHit);
|
||||||
|
return new DrawableCentreHit(centreHit);
|
||||||
|
}
|
||||||
|
|
||||||
|
var rimHit = h as RimHit;
|
||||||
|
if (rimHit != null)
|
||||||
|
{
|
||||||
|
if (h.IsStrong)
|
||||||
|
return new DrawableStrongRimHit(rimHit);
|
||||||
|
return new DrawableRimHit(rimHit);
|
||||||
|
}
|
||||||
|
|
||||||
|
var drumRoll = h as DrumRoll;
|
||||||
|
if (drumRoll != null)
|
||||||
|
{
|
||||||
|
if (h.IsStrong)
|
||||||
|
return new DrawableStrongDrumRoll(drumRoll);
|
||||||
|
return new DrawableDrumRoll(drumRoll);
|
||||||
|
}
|
||||||
|
|
||||||
|
var swell = h as Swell;
|
||||||
|
if (swell != null)
|
||||||
|
return new DrawableSwell(swell);
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
|
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
|
||||||
}
|
}
|
||||||
|
@ -58,6 +58,7 @@
|
|||||||
<Compile Include="Objects\Drawable\DrawableStrongRimHit.cs" />
|
<Compile Include="Objects\Drawable\DrawableStrongRimHit.cs" />
|
||||||
<Compile Include="Objects\Drawable\DrawableCentreHit.cs" />
|
<Compile Include="Objects\Drawable\DrawableCentreHit.cs" />
|
||||||
<Compile Include="Objects\Drawable\DrawableHit.cs" />
|
<Compile Include="Objects\Drawable\DrawableHit.cs" />
|
||||||
|
<Compile Include="Objects\Drawable\DrawableStrongDrumRoll.cs" />
|
||||||
<Compile Include="Objects\Drawable\DrawableStrongCentreHit.cs" />
|
<Compile Include="Objects\Drawable\DrawableStrongCentreHit.cs" />
|
||||||
<Compile Include="Objects\Drawable\DrawableStrongHit.cs" />
|
<Compile Include="Objects\Drawable\DrawableStrongHit.cs" />
|
||||||
<Compile Include="Objects\Drawable\Pieces\CentreHitSymbolPiece.cs" />
|
<Compile Include="Objects\Drawable\Pieces\CentreHitSymbolPiece.cs" />
|
||||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
var beatmap = Beatmap.Beatmap;
|
var beatmap = Beatmap.Beatmap;
|
||||||
|
|
||||||
if (beatmap.BeatmapInfo?.Mode > PlayMode.Osu)
|
if (beatmap.BeatmapInfo?.Mode > PlayMode.Taiko)
|
||||||
{
|
{
|
||||||
//we only support osu! mode for now because the hitobject parsing is crappy and needs a refactor.
|
//we only support osu! mode for now because the hitobject parsing is crappy and needs a refactor.
|
||||||
Exit();
|
Exit();
|
||||||
|
Loading…
Reference in New Issue
Block a user