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mirror of https://github.com/ppy/osu.git synced 2024-11-06 10:47:28 +08:00

Apply further refactoring to star rating display UX-wise

This commit is contained in:
Salman Ahmed 2021-05-08 21:13:18 +03:00
parent 655e8d3d86
commit c52f1733be
2 changed files with 77 additions and 35 deletions

View File

@ -178,11 +178,7 @@ namespace osu.Game.Screens.Play
}; };
starDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo); starDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo);
starDifficulty.BindValueChanged(difficulty => starDifficulty.BindValueChanged(d => starRatingDisplay.Current.Value = d.NewValue, true);
{
if (difficulty.NewValue.HasValue)
starRatingDisplay.Current.Value = difficulty.NewValue.Value;
}, true);
Loading = true; Loading = true;
} }

View File

@ -13,7 +13,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -22,27 +22,50 @@ namespace osu.Game.Screens.Ranking.Expanded
/// <summary> /// <summary>
/// A pill that displays the star rating of a <see cref="BeatmapInfo"/>. /// A pill that displays the star rating of a <see cref="BeatmapInfo"/>.
/// </summary> /// </summary>
public class StarRatingDisplay : CompositeDrawable, IHasCurrentValue<StarDifficulty> public class StarRatingDisplay : CompositeDrawable, IHasCurrentValue<StarDifficulty?>
{ {
private Box background; private Box background;
private OsuTextFlowContainer textFlow; private OsuSpriteText wholePart;
private OsuSpriteText fractionPart;
private double displayedStarRating;
protected double DisplayedStarRating
{
get => displayedStarRating;
set
{
displayedStarRating = value;
var starRatingParts = value.ToString("0.00", CultureInfo.InvariantCulture).Split('.');
wholePart.Text = starRatingParts[0];
fractionPart.Text = starRatingParts[1];
}
}
[Resolved] [Resolved]
private OsuColour colours { get; set; } private OsuColour colours { get; set; }
private readonly BindableWithCurrent<StarDifficulty> current = new BindableWithCurrent<StarDifficulty>(); private readonly BindableWithCurrent<StarDifficulty?> current = new BindableWithCurrent<StarDifficulty?>();
public Bindable<StarDifficulty> Current public Bindable<StarDifficulty?> Current
{ {
get => current.Current; get => current.Current;
set => current.Current = value; set => current.Current = value;
} }
/// <summary>
/// Creates a new <see cref="StarRatingDisplay"/> without any <see cref="StarDifficulty"/> set, displaying a placeholder until <see cref="Current"/> is changed.
/// </summary>
public StarRatingDisplay()
{
}
/// <summary> /// <summary>
/// Creates a new <see cref="StarRatingDisplay"/> using an already computed <see cref="StarDifficulty"/>. /// Creates a new <see cref="StarRatingDisplay"/> using an already computed <see cref="StarDifficulty"/>.
/// </summary> /// </summary>
/// <param name="starDifficulty">The already computed <see cref="StarDifficulty"/> to display the star difficulty of.</param> /// <param name="starDifficulty">The already computed <see cref="StarDifficulty"/> to display the star difficulty of.</param>
public StarRatingDisplay(StarDifficulty starDifficulty = default) public StarRatingDisplay(StarDifficulty starDifficulty)
{ {
Current.Value = starDifficulty; Current.Value = starDifficulty;
} }
@ -82,13 +105,40 @@ namespace osu.Game.Screens.Ranking.Expanded
Icon = FontAwesome.Solid.Star, Icon = FontAwesome.Solid.Star,
Colour = Color4.Black Colour = Color4.Black
}, },
textFlow = new OsuTextFlowContainer(s => s.Font = OsuFont.Numeric.With(weight: FontWeight.Black)) new FillFlowContainer
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal, Direction = FillDirection.Horizontal,
TextAnchor = Anchor.BottomLeft, Children = new[]
{
wholePart = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Colour = Color4.Black,
Font = OsuFont.Numeric.With(size: 14, weight: FontWeight.Black),
UseFullGlyphHeight = false,
},
new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Colour = Color4.Black,
Text = NumberFormatInfo.CurrentInfo.NumberDecimalSeparator,
Font = OsuFont.Numeric.With(size: 7, weight: FontWeight.Black),
UseFullGlyphHeight = false,
},
fractionPart = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Colour = Color4.Black,
Font = OsuFont.Numeric.With(size: 7, weight: FontWeight.Black),
UseFullGlyphHeight = false,
}
}
} }
} }
} }
@ -98,35 +148,31 @@ namespace osu.Game.Screens.Ranking.Expanded
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
Current.BindValueChanged(difficulty => updateDisplay(difficulty.NewValue), true);
Current.BindValueChanged(_ => updateDisplay(), true);
FinishTransforms(true);
} }
private void updateDisplay(StarDifficulty difficulty) private void updateDisplay()
{ {
var starRatingParts = difficulty.Stars.ToString("0.00", CultureInfo.InvariantCulture).Split('.'); const double duration = 400;
string wholePart = starRatingParts[0]; const Easing easing = Easing.OutQuint;
string fractionPart = starRatingParts[1];
string separator = CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator;
background.Colour = difficulty.DifficultyRating == DifficultyRating.ExpertPlus ColourInfo backgroundColour;
if (Current.Value == null)
backgroundColour = Color4.SlateGray.Opacity(0.3f);
else
{
var rating = Current.Value.Value.DifficultyRating;
backgroundColour = rating == DifficultyRating.ExpertPlus
? ColourInfo.GradientVertical(Color4Extensions.FromHex("#C1C1C1"), Color4Extensions.FromHex("#595959")) ? ColourInfo.GradientVertical(Color4Extensions.FromHex("#C1C1C1"), Color4Extensions.FromHex("#595959"))
: (ColourInfo)colours.ForDifficultyRating(difficulty.DifficultyRating); : (ColourInfo)colours.ForDifficultyRating(rating);
}
textFlow.Clear(); background.FadeColour(backgroundColour, duration, easing);
this.TransformTo(nameof(DisplayedStarRating), Current.Value?.Stars ?? 0.0f, duration, easing);
textFlow.AddText($"{wholePart}", s =>
{
s.Colour = Color4.Black;
s.Font = s.Font.With(size: 14);
s.UseFullGlyphHeight = false;
});
textFlow.AddText($"{separator}{fractionPart}", s =>
{
s.Colour = Color4.Black;
s.Font = s.Font.With(size: 7);
s.UseFullGlyphHeight = false;
});
} }
} }
} }