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mirror of https://github.com/ppy/osu.git synced 2025-01-15 16:03:01 +08:00

Merge pull request #471 from smoogipooo/beatmap_conversion

Beatmap conversion
This commit is contained in:
Dean Herbert 2017-03-13 22:17:22 +09:00 committed by GitHub
commit c51e97e8cc
8 changed files with 0 additions and 156 deletions

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@ -1,40 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Beatmaps;
namespace osu.Game.Modes.Catch.Objects
{
internal class CatchConverter : HitObjectConverter<CatchBaseHit>
{
public override List<CatchBaseHit> Convert(Beatmap beatmap)
{
List<CatchBaseHit> output = new List<CatchBaseHit>();
foreach (HitObject i in beatmap.HitObjects)
{
CatchBaseHit h = i as CatchBaseHit;
if (h == null)
{
OsuHitObject o = i as OsuHitObject;
if (o == null) throw new HitObjectConvertException(@"Catch", i);
h = new Fruit
{
StartTime = o.StartTime,
Position = o.Position.X,
};
}
output.Add(h);
}
return output;
}
}
}

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@ -50,7 +50,6 @@
<Compile Include="Beatmaps\CatchBeatmapConverter.cs" /> <Compile Include="Beatmaps\CatchBeatmapConverter.cs" />
<Compile Include="CatchDifficultyCalculator.cs" /> <Compile Include="CatchDifficultyCalculator.cs" />
<Compile Include="Objects\CatchBaseHit.cs" /> <Compile Include="Objects\CatchBaseHit.cs" />
<Compile Include="Objects\CatchConverter.cs" />
<Compile Include="Objects\Drawable\DrawableFruit.cs" /> <Compile Include="Objects\Drawable\DrawableFruit.cs" />
<Compile Include="Objects\Droplet.cs" /> <Compile Include="Objects\Droplet.cs" />
<Compile Include="Objects\Fruit.cs" /> <Compile Include="Objects\Fruit.cs" />

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Beatmaps;
namespace osu.Game.Modes.Mania.Objects
{
internal class ManiaConverter : HitObjectConverter<ManiaBaseHit>
{
private readonly int columns;
public ManiaConverter(int columns)
{
this.columns = columns;
}
public override List<ManiaBaseHit> Convert(Beatmap beatmap)
{
List<ManiaBaseHit> output = new List<ManiaBaseHit>();
foreach (HitObject i in beatmap.HitObjects)
{
ManiaBaseHit h = i as ManiaBaseHit;
if (h == null)
{
OsuHitObject o = i as OsuHitObject;
if (o == null) throw new HitObjectConvertException(@"Mania", i);
h = new Note
{
StartTime = o.StartTime,
Column = (int)Math.Round(o.Position.X / 512 * columns)
};
}
output.Add(h);
}
return output;
}
}
}

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@ -52,7 +52,6 @@
<Compile Include="Objects\Drawable\DrawableNote.cs" /> <Compile Include="Objects\Drawable\DrawableNote.cs" />
<Compile Include="Objects\HoldNote.cs" /> <Compile Include="Objects\HoldNote.cs" />
<Compile Include="Objects\ManiaBaseHit.cs" /> <Compile Include="Objects\ManiaBaseHit.cs" />
<Compile Include="Objects\ManiaConverter.cs" />
<Compile Include="Objects\Note.cs" /> <Compile Include="Objects\Note.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\ManiaHitRenderer.cs" /> <Compile Include="UI\ManiaHitRenderer.cs" />

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Beatmaps;
namespace osu.Game.Modes.Taiko.Objects
{
internal class TaikoConverter : HitObjectConverter<TaikoBaseHit>
{
public override List<TaikoBaseHit> Convert(Beatmap beatmap)
{
List<TaikoBaseHit> output = new List<TaikoBaseHit>();
foreach (HitObject i in beatmap.HitObjects)
{
TaikoBaseHit h = i as TaikoBaseHit;
if (h == null)
{
OsuHitObject o = i as OsuHitObject;
if (o == null) throw new HitObjectConvertException(@"Taiko", i);
h = new TaikoBaseHit
{
StartTime = o.StartTime,
};
}
output.Add(h);
}
return output;
}
}
}

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@ -51,7 +51,6 @@
<Compile Include="TaikoDifficultyCalculator.cs" /> <Compile Include="TaikoDifficultyCalculator.cs" />
<Compile Include="Objects\Drawable\DrawableTaikoHit.cs" /> <Compile Include="Objects\Drawable\DrawableTaikoHit.cs" />
<Compile Include="Objects\TaikoBaseHit.cs" /> <Compile Include="Objects\TaikoBaseHit.cs" />
<Compile Include="Objects\TaikoConverter.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\TaikoHitRenderer.cs" /> <Compile Include="UI\TaikoHitRenderer.cs" />
<Compile Include="UI\TaikoPlayfield.cs" /> <Compile Include="UI\TaikoPlayfield.cs" />

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@ -1,25 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using System;
using System.Collections.Generic;
namespace osu.Game.Modes.Objects
{
public abstract class HitObjectConverter<T>
where T : HitObject
{
public abstract List<T> Convert(Beatmap beatmap);
}
public class HitObjectConvertException : Exception
{
public HitObject Input { get; }
public HitObjectConvertException(string modeName, HitObject input)
: base($@"Can't convert from {input.GetType().Name} to {modeName} HitObject!")
{
Input = input;
}
}
}

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<Compile Include="Beatmaps\Drawables\Panel.cs" /> <Compile Include="Beatmaps\Drawables\Panel.cs" />
<Compile Include="Modes\Objects\Drawables\DrawableHitObject.cs" /> <Compile Include="Modes\Objects\Drawables\DrawableHitObject.cs" />
<Compile Include="Modes\Objects\HitObject.cs" /> <Compile Include="Modes\Objects\HitObject.cs" />
<Compile Include="Modes\Objects\HitObjectConverter.cs" />
<Compile Include="Beatmaps\Samples\HitSampleInfo.cs" /> <Compile Include="Beatmaps\Samples\HitSampleInfo.cs" />
<Compile Include="Beatmaps\Samples\SampleBank.cs" /> <Compile Include="Beatmaps\Samples\SampleBank.cs" />
<Compile Include="Beatmaps\Samples\SampleInfo.cs" /> <Compile Include="Beatmaps\Samples\SampleInfo.cs" />