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Update comment with new knowledge.

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Dean Herbert 2017-02-24 21:46:34 +09:00
parent 5096f6b83d
commit c4fbfb5a8f
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@ -90,7 +90,7 @@ namespace osu.Game.Screens.Play
Content.ScaleTo(0.7f, 150, EasingTypes.InQuint);
FadeOut(150);
//this is required to clean up the InputManager in Player.
//OsuScreens are currently never finalised due to the Bindable<Beatmap> bindings.
//can be removed once we solve that one.
if (player != null && player.LoadState != LoadState.Alive)
player.Dispose();