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Merge pull request #19832 from peppy/fix-taiko-span-blueprint-overlay
Fix taiko blueprints displaying incorrectly for drum rolls
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commit
c4dee1cf6d
@ -13,6 +13,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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@ -30,6 +31,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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/// </summary>
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/// </summary>
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private const int rolling_hits_for_engaged_colour = 5;
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private const int rolling_hits_for_engaged_colour = 5;
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public override Quad ScreenSpaceDrawQuad => MainPiece.Drawable.ScreenSpaceDrawQuad;
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/// <summary>
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/// <summary>
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/// Rolling number of tick hits. This increases for hits and decreases for misses.
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/// Rolling number of tick hits. This increases for hits and decreases for misses.
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/// </summary>
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/// </summary>
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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects;
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@ -20,6 +21,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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{
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private Drawable backgroundLayer;
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private Drawable backgroundLayer;
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// required for editor blueprints (not sure why these circle pieces are zero size).
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public override Quad ScreenSpaceDrawQuad => backgroundLayer.ScreenSpaceDrawQuad;
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public LegacyCirclePiece()
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public LegacyCirclePiece()
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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@ -6,6 +6,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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@ -16,11 +17,22 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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{
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public class LegacyDrumRoll : CompositeDrawable, IHasAccentColour
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public class LegacyDrumRoll : CompositeDrawable, IHasAccentColour
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{
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{
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public override Quad ScreenSpaceDrawQuad
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{
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get
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{
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var headDrawQuad = headCircle.ScreenSpaceDrawQuad;
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var tailDrawQuad = tailCircle.ScreenSpaceDrawQuad;
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return new Quad(headDrawQuad.TopLeft, tailDrawQuad.TopRight, headDrawQuad.BottomLeft, tailDrawQuad.BottomRight);
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}
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}
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private LegacyCirclePiece headCircle;
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private LegacyCirclePiece headCircle;
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private Sprite body;
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private Sprite body;
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private Sprite end;
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private Sprite tailCircle;
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public LegacyDrumRoll()
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public LegacyDrumRoll()
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{
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{
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@ -32,7 +44,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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{
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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end = new Sprite
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tailCircle = new Sprite
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{
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{
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Anchor = Anchor.CentreRight,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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@ -82,7 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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headCircle.AccentColour = colour;
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headCircle.AccentColour = colour;
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body.Colour = colour;
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body.Colour = colour;
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end.Colour = colour;
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tailCircle.Colour = colour;
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}
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}
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}
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}
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}
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}
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