From c4cae006aa800e78f29b46dfcdccda0220838a60 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 4 Jun 2020 22:47:14 +0200 Subject: [PATCH] Correctly slice node sample list when converting --- .../Legacy/DistanceObjectPatternGenerator.cs | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs index 1bd796511b..b49b881656 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs @@ -472,15 +472,21 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// /// The time to retrieve the sample info list from. /// - private IList sampleInfoListAt(double time) + private IList sampleInfoListAt(double time) => nodeSamplesAt(time)?.First() ?? HitObject.Samples; + + /// + /// Retrieves the list of node samples that occur at time greater than or equal to . + /// + /// The time to retrieve node samples at. + private IEnumerable> nodeSamplesAt(double time) { if (!(HitObject is IHasPathWithRepeats curveData)) - return HitObject.Samples; + return null; double segmentTime = (EndTime - HitObject.StartTime) / spanCount; int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime); - return curveData.NodeSamples[index]; + return curveData.NodeSamples.Skip(index); } /// @@ -511,7 +517,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy Duration = endTime - startTime, Column = column, Samples = HitObject.Samples, - NodeSamples = (HitObject as IHasRepeats)?.NodeSamples + NodeSamples = nodeSamplesAt(startTime)?.ToList() }; }