From c4ca18eeba6eedca47d5a60d68df462e2a339cd8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 2 Mar 2017 16:28:51 +0900 Subject: [PATCH] Remove references to PassThrough. --- osu.Game/Screens/Play/Player.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 46f93900fc..0a094d2050 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -152,7 +152,6 @@ namespace osu.Game.Screens.Play playerInputManager = new PlayerInputManager(game.Host) { Clock = new InterpolatingFramedClock(sourceClock), - PassThrough = false, Children = new Drawable[] { hitRenderer, @@ -196,7 +195,6 @@ namespace osu.Game.Screens.Play if (canPause || force) { lastPauseActionTime = Time.Current; - playerInputManager.PassThrough = true; scoreOverlay.KeyCounter.IsCounting = false; pauseOverlay.Retries = RestartCount; pauseOverlay.Show(); @@ -212,7 +210,6 @@ namespace osu.Game.Screens.Play public void Resume() { lastPauseActionTime = Time.Current; - playerInputManager.PassThrough = false; scoreOverlay.KeyCounter.IsCounting = true; pauseOverlay.Hide(); sourceClock.Start();