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Merge pull request #9540 from peppy/gameplay-pause-via-middle-mouse

Allow pausing gameplay via middle mouse button
This commit is contained in:
Dan Balasescu 2020-07-14 21:13:31 +09:00 committed by GitHub
commit c49ce65326
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 7 additions and 1 deletions

View File

@ -57,6 +57,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.Control, InputKey.Tilde }, GlobalAction.QuickExit), new KeyBinding(new[] { InputKey.Control, InputKey.Tilde }, GlobalAction.QuickExit),
new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed), new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed), new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
}; };
public IEnumerable<KeyBinding> AudioControlKeyBindings => new[] public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
@ -160,6 +161,9 @@ namespace osu.Game.Input.Bindings
Home, Home,
[Description("Toggle notifications")] [Description("Toggle notifications")]
ToggleNotifications ToggleNotifications,
[Description("Pause")]
PauseGameplay,
} }
} }

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@ -251,6 +251,7 @@ namespace osu.Game.Screens.Play.HUD
switch (action) switch (action)
{ {
case GlobalAction.Back: case GlobalAction.Back:
case GlobalAction.PauseGameplay: // in the future this behaviour will differ for replays etc.
if (!pendingAnimation) if (!pendingAnimation)
BeginConfirm(); BeginConfirm();
return true; return true;
@ -264,6 +265,7 @@ namespace osu.Game.Screens.Play.HUD
switch (action) switch (action)
{ {
case GlobalAction.Back: case GlobalAction.Back:
case GlobalAction.PauseGameplay:
AbortConfirm(); AbortConfirm();
break; break;
} }