From c4992d347975459823ee14ef3c07e42010470b98 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 3 Oct 2023 19:08:59 +0900 Subject: [PATCH] Fix one case of difficulty calculation no longer accounting for leniency --- .../Difficulty/Preprocessing/OsuDifficultyHitObject.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index e627c9ad67..00cb4acfb4 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -214,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing if (slider.LazyEndPosition != null) return; - slider.LazyTravelTime = slider.NestedHitObjects[^1].StartTime - slider.StartTime; + slider.LazyTravelTime = slider.NestedHitObjects[^1].StartTime + SliderEventGenerator.TAIL_LENIENCY - slider.StartTime; double endTimeMin = slider.LazyTravelTime / slider.SpanDuration; if (endTimeMin % 2 >= 1)