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Add beat snap grid to the composer
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@ -2,10 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
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@ -52,5 +54,31 @@ namespace osu.Game.Rulesets.Osu.Edit
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return base.CreateBlueprintFor(hitObject);
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}
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protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
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{
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var objects = selectedHitObjects.ToList();
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if (objects.Count == 0)
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{
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var lastObject = EditorBeatmap.HitObjects.LastOrDefault(h => h.StartTime < EditorClock.CurrentTime);
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if (lastObject == null)
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return null;
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return new OsuDistanceSnapGrid(lastObject);
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}
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else
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{
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double minTime = objects.Min(h => h.StartTime);
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var lastObject = EditorBeatmap.HitObjects.LastOrDefault(h => h.StartTime < minTime);
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if (lastObject == null)
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return null;
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return new OsuDistanceSnapGrid(lastObject);
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}
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}
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}
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}
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -33,12 +34,17 @@ namespace osu.Game.Rulesets.Edit
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protected EditorBeatmap<TObject> EditorBeatmap { get; private set; }
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protected readonly Ruleset Ruleset;
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[Resolved]
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protected IFrameBasedClock EditorClock { get; private set; }
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private IWorkingBeatmap workingBeatmap;
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private Beatmap<TObject> playableBeatmap;
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private IBeatmapProcessor beatmapProcessor;
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private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
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private BlueprintContainer blueprintContainer;
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private Container distanceSnapGridContainer;
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private DistanceSnapGrid distanceSnapGrid;
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private readonly List<Container> layerContainers = new List<Container>();
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private InputManager inputManager;
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@ -65,11 +71,13 @@ namespace osu.Game.Rulesets.Edit
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return;
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}
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var layerBelowRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer();
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layerBelowRuleset.Child = new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both };
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var layerBelowRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChildren(new Drawable[]
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{
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distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both },
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new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
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});
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var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer();
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layerAboveRuleset.Child = blueprintContainer = new BlueprintContainer();
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var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(blueprintContainer = new BlueprintContainer());
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layerContainers.Add(layerBelowRuleset);
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layerContainers.Add(layerAboveRuleset);
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@ -112,11 +120,13 @@ namespace osu.Game.Rulesets.Edit
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};
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toolboxCollection.Items =
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CompositionTools.Select(t => new RadioButton(t.Name, () => blueprintContainer.CurrentTool = t))
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.Prepend(new RadioButton("Select", () => blueprintContainer.CurrentTool = null))
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CompositionTools.Select(t => new RadioButton(t.Name, () => selectTool(t)))
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.Prepend(new RadioButton("Select", () => selectTool(null)))
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.ToList();
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toolboxCollection.Items[0].Select();
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blueprintContainer.SelectionChanged += selectionChanged;
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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@ -149,6 +159,14 @@ namespace osu.Game.Rulesets.Edit
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inputManager = GetContainingInputManager();
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}
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protected override void Update()
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{
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base.Update();
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if (EditorClock.ElapsedFrameTime != 0 && blueprintContainer.CurrentTool != null)
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showGridFor(Enumerable.Empty<HitObject>());
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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@ -162,6 +180,38 @@ namespace osu.Game.Rulesets.Edit
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});
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}
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private void selectionChanged(IEnumerable<HitObject> selectedHitObjects)
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{
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var hitObjects = selectedHitObjects.ToArray();
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if (!hitObjects.Any())
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distanceSnapGridContainer.Hide();
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else
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showGridFor(hitObjects);
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}
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private void selectTool(HitObjectCompositionTool tool)
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{
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blueprintContainer.CurrentTool = tool;
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if (tool == null)
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distanceSnapGridContainer.Hide();
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else
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showGridFor(Enumerable.Empty<HitObject>());
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}
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private void showGridFor(IEnumerable<HitObject> selectedHitObjects)
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{
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distanceSnapGridContainer.Clear();
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distanceSnapGrid = CreateDistanceSnapGrid(selectedHitObjects);
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if (distanceSnapGrid != null)
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{
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distanceSnapGridContainer.Child = distanceSnapGrid;
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distanceSnapGridContainer.Show();
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}
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}
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private void addHitObject(HitObject hitObject) => updateHitObject(hitObject);
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private void removeHitObject(HitObject hitObject)
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@ -232,5 +282,13 @@ namespace osu.Game.Rulesets.Edit
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/// Creates a <see cref="SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
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/// </summary>
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public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
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/// <summary>
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/// Creates the <see cref="DistanceSnapGrid"/> applicable for a <see cref="HitObject"/> selection.
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/// </summary>
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/// <param name="selectedHitObjects">The <see cref="HitObject"/> selection.</param>
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/// <returns>The <see cref="DistanceSnapGrid"/> for <paramref name="selectedHitObjects"/>.</returns>
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[CanBeNull]
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protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
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}
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}
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