mirror of
https://github.com/ppy/osu.git
synced 2025-02-05 02:03:04 +08:00
Initial implementation of new flow (only working for approach rate)
This commit is contained in:
parent
fcee69ffe6
commit
c4313d6e96
@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
{
|
{
|
||||||
public class OsuModDifficultyAdjust : ModDifficultyAdjust
|
public class OsuModDifficultyAdjust : ModDifficultyAdjust
|
||||||
{
|
{
|
||||||
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
|
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
|
||||||
public Bindable<float?> CircleSize { get; } = new Bindable<float?>
|
public Bindable<float?> CircleSize { get; } = new Bindable<float?>
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
*/
|
*/
|
||||||
};
|
};
|
||||||
|
|
||||||
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
|
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1, SettingControlType = typeof(ApproachRateSettingsControl))]
|
||||||
public Bindable<float?> ApproachRate { get; } = new Bindable<float?>
|
public Bindable<float?> ApproachRate { get; } = new Bindable<float?>
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
|
@ -0,0 +1,74 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.UserInterface
|
||||||
|
{
|
||||||
|
public class TestSceneModDifficultyAdjustSettings : OsuManualInputManagerTestScene
|
||||||
|
{
|
||||||
|
[SetUpSteps]
|
||||||
|
public void SetUpSteps()
|
||||||
|
{
|
||||||
|
AddStep("create difficulty adjust", () =>
|
||||||
|
{
|
||||||
|
var modDifficultyAdjust = new OsuModDifficultyAdjust();
|
||||||
|
|
||||||
|
Child = new Container
|
||||||
|
{
|
||||||
|
Size = new Vector2(300),
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Colour = Color4.Black,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
ChildrenEnumerable = modDifficultyAdjust.CreateSettingsControls(),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
};
|
||||||
|
});
|
||||||
|
|
||||||
|
setBeatmapWithDifficultyParameters(5);
|
||||||
|
setBeatmapWithDifficultyParameters(8);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestBasic()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setBeatmapWithDifficultyParameters(float value)
|
||||||
|
{
|
||||||
|
AddStep($"set beatmap with all {value}", () => Beatmap.Value = CreateWorkingBeatmap(new Beatmap()
|
||||||
|
{
|
||||||
|
BeatmapInfo = new BeatmapInfo
|
||||||
|
{
|
||||||
|
BaseDifficulty = new BeatmapDifficulty
|
||||||
|
{
|
||||||
|
OverallDifficulty = value,
|
||||||
|
CircleSize = value,
|
||||||
|
DrainRate = value,
|
||||||
|
ApproachRate = value,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
20
osu.Game/Rulesets/Mods/ApproachRateSettingsControl.cs
Normal file
20
osu.Game/Rulesets/Mods/ApproachRateSettingsControl.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mods
|
||||||
|
{
|
||||||
|
public class ApproachRateSettingsControl : DifficultyAdjustSettingsControl
|
||||||
|
{
|
||||||
|
public ApproachRateSettingsControl()
|
||||||
|
{
|
||||||
|
CurrentNumber.Precision = 0.1f;
|
||||||
|
|
||||||
|
CurrentNumber.MinValue = 0;
|
||||||
|
CurrentNumber.MaxValue = 10;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override float UpdateFromDifficulty(BeatmapDifficulty difficulty) => difficulty.ApproachRate;
|
||||||
|
}
|
||||||
|
}
|
97
osu.Game/Rulesets/Mods/DifficultyAdjustSettingsControl.cs
Normal file
97
osu.Game/Rulesets/Mods/DifficultyAdjustSettingsControl.cs
Normal file
@ -0,0 +1,97 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Overlays.Settings;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mods
|
||||||
|
{
|
||||||
|
// TODO: make abstract once we finish making each implementation.
|
||||||
|
public class DifficultyAdjustSettingsControl : SettingsItem<float?>
|
||||||
|
{
|
||||||
|
[Resolved]
|
||||||
|
private IBindable<WorkingBeatmap> beatmap { get; set; }
|
||||||
|
|
||||||
|
protected readonly BindableNumber<float> CurrentNumber = new BindableNumber<float>
|
||||||
|
{
|
||||||
|
// TODO: these need to be pulled out of the main bindable.
|
||||||
|
MinValue = 0,
|
||||||
|
MaxValue = 10,
|
||||||
|
};
|
||||||
|
|
||||||
|
protected override Drawable CreateControl() => new ControlDrawable(CurrentNumber);
|
||||||
|
|
||||||
|
private bool isInternalChange;
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
beatmap.BindValueChanged(b =>
|
||||||
|
{
|
||||||
|
updateFromDifficulty();
|
||||||
|
}, true);
|
||||||
|
|
||||||
|
Current.BindValueChanged(current =>
|
||||||
|
{
|
||||||
|
if (current.NewValue == null)
|
||||||
|
updateFromDifficulty();
|
||||||
|
});
|
||||||
|
|
||||||
|
CurrentNumber.BindValueChanged(number =>
|
||||||
|
{
|
||||||
|
if (!isInternalChange)
|
||||||
|
Current.Value = number.NewValue;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateFromDifficulty()
|
||||||
|
{
|
||||||
|
var difficulty = beatmap.Value.BeatmapInfo.BaseDifficulty;
|
||||||
|
|
||||||
|
if (difficulty == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (Current.Value == null)
|
||||||
|
{
|
||||||
|
isInternalChange = true;
|
||||||
|
CurrentNumber.Value = UpdateFromDifficulty(difficulty);
|
||||||
|
isInternalChange = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: make abstract
|
||||||
|
protected virtual float UpdateFromDifficulty(BeatmapDifficulty difficulty) => 0;
|
||||||
|
|
||||||
|
private class ControlDrawable : CompositeDrawable, IHasCurrentValue<float?>
|
||||||
|
{
|
||||||
|
private readonly BindableWithCurrent<float?> current = new BindableWithCurrent<float?>();
|
||||||
|
|
||||||
|
public Bindable<float?> Current
|
||||||
|
{
|
||||||
|
get => current.Current;
|
||||||
|
set => current.Current = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ControlDrawable(BindableNumber<float> currentNumber)
|
||||||
|
{
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new SettingsSlider<float>
|
||||||
|
{
|
||||||
|
ShowsDefaultIndicator = false,
|
||||||
|
Current = currentNumber,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
AutoSizeAxes = Axes.Y;
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
|
|
||||||
protected const int LAST_SETTING_ORDER = 2;
|
protected const int LAST_SETTING_ORDER = 2;
|
||||||
|
|
||||||
[SettingSource("HP Drain", "Override a beatmap's set HP.", FIRST_SETTING_ORDER)]
|
[SettingSource("HP Drain", "Override a beatmap's set HP.", FIRST_SETTING_ORDER, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
|
||||||
public Bindable<float?> DrainRate { get; } = new Bindable<float?>
|
public Bindable<float?> DrainRate { get; } = new Bindable<float?>
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
*/
|
*/
|
||||||
};
|
};
|
||||||
|
|
||||||
[SettingSource("Accuracy", "Override a beatmap's set OD.", LAST_SETTING_ORDER)]
|
[SettingSource("Accuracy", "Override a beatmap's set OD.", LAST_SETTING_ORDER, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
|
||||||
public Bindable<float?> OverallDifficulty { get; } = new Bindable<float?>
|
public Bindable<float?> OverallDifficulty { get; } = new Bindable<float?>
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
|
Loading…
Reference in New Issue
Block a user