1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 04:52:57 +08:00

Merge branch 'master' into argon-mania-hold-tail-no-sprite

This commit is contained in:
Dean Herbert 2023-01-31 19:05:52 +09:00 committed by GitHub
commit c428565e05
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
96 changed files with 1735 additions and 583 deletions

View File

@ -121,21 +121,12 @@ jobs:
build-only-ios:
name: Build only (iOS)
# change to macos-latest once GitHub finishes migrating all repositories to macOS 12.
runs-on: macos-12
runs-on: macos-latest
timeout-minutes: 60
steps:
- name: Checkout
uses: actions/checkout@v2
# see https://github.com/actions/runner-images/issues/6771#issuecomment-1354713617
# remove once all workflow VMs use Xcode 14.1
- name: Set Xcode Version
shell: bash
run: |
sudo xcode-select -s "/Applications/Xcode_14.1.app"
echo "MD_APPLE_SDK_ROOT=/Applications/Xcode_14.1.app" >> $GITHUB_ENV
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1
with:

View File

@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.120.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.131.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

View File

@ -113,6 +113,7 @@ namespace osu.Game.Rulesets.Catch
new MultiMod(new CatchModDoubleTime(), new CatchModNightcore()),
new CatchModHidden(),
new CatchModFlashlight(),
new ModAccuracyChallenge(),
};
case ModType.Conversion:

Binary file not shown.

After

Width:  |  Height:  |  Size: 99 KiB

View File

@ -15,3 +15,5 @@ Hit300: mania/hit300@2x
Hit300g: mania/hit300g@2x
StageLeft: mania/stage-left
StageRight: mania/stage-right
NoteImage0L: LongNoteTailWang
NoteImage1L: LongNoteTailWang

View File

@ -245,6 +245,7 @@ namespace osu.Game.Rulesets.Mania
new MultiMod(new ManiaModDoubleTime(), new ManiaModNightcore()),
new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()),
new ManiaModFlashlight(),
new ModAccuracyChallenge(),
};
case ModType.Conversion:

View File

@ -54,6 +54,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
float lightScale = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightScale)?.Value
?? 1;
float minimumColumnWidth = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.MinimumColumnWidth)?.Value
?? 1;
// Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length.
// This animation is discarded and re-queried with the appropriate frame length afterwards.
var tmp = skin.GetAnimation(lightImage, true, false);
@ -92,7 +95,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
d.RelativeSizeAxes = Axes.Both;
d.Size = Vector2.One;
d.FillMode = FillMode.Stretch;
// Todo: Wrap
d.Height = minimumColumnWidth / d.DrawWidth * 1.6f; // constant matching stable.
// Todo: Wrap?
});
if (bodySprite != null)

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
public partial class TestScenePathControlPointVisualiser : OsuManualInputManagerTestScene
{
private Slider slider;
private PathControlPointVisualiser visualiser;
private PathControlPointVisualiser<Slider> visualiser;
[SetUp]
public void Setup() => Schedule(() =>
@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertControlPointPathType(3, null);
}
private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser(slider, allowSelection)
private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser<Slider>(slider, allowSelection)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre

View File

@ -159,11 +159,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
}
private void assertSelectionCount(int count) =>
AddAssert($"{count} control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == count);
AddAssert($"{count} control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece<Slider>>().Count(piece => piece.IsSelected.Value) == count);
private void assertSelected(int index) =>
AddAssert($"{(index + 1).ToOrdinalWords()} control point piece selected",
() => this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[index]).IsSelected.Value);
() => this.ChildrenOfType<PathControlPointPiece<Slider>>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[index]).IsSelected.Value);
private void moveMouseToRelativePosition(Vector2 relativePosition) =>
AddStep($"move mouse to {relativePosition}", () =>
@ -202,12 +202,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
moveMouseToControlPoint(2);
AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece<Slider>>().Count(piece => piece.IsSelected.Value) == 3);
addMovementStep(new Vector2(450, 50));
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece<Slider>>().Count(piece => piece.IsSelected.Value) == 3);
assertControlPointPosition(2, new Vector2(450, 50));
assertControlPointType(2, PathType.PerfectCurve);
@ -236,12 +236,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
moveMouseToControlPoint(3);
AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece<Slider>>().Count(piece => piece.IsSelected.Value) == 3);
addMovementStep(new Vector2(550, 50));
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece<Slider>>().Count(piece => piece.IsSelected.Value) == 3);
// note: if the head is part of the selection being moved, the entire slider is moved.
// the unselected nodes will therefore change position relative to the slider head.
@ -354,7 +354,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
public new SliderBodyPiece BodyPiece => base.BodyPiece;
public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
public new PathControlPointVisualiser<Slider> ControlPointVisualiser => base.ControlPointVisualiser;
public TestSliderBlueprint(Slider slider)
: base(slider)

View File

@ -199,7 +199,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
public new SliderBodyPiece BodyPiece => base.BodyPiece;
public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
public new PathControlPointVisualiser<Slider> ControlPointVisualiser => base.ControlPointVisualiser;
public TestSliderBlueprint(Slider slider)
: base(slider)

View File

@ -72,14 +72,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[Test]
public void TestMovingUnsnappedSliderNodesSnaps()
{
PathControlPointPiece sliderEnd = null;
PathControlPointPiece<Slider> sliderEnd = null;
assertSliderSnapped(false);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("select slider end", () =>
{
sliderEnd = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints.Last());
sliderEnd = this.ChildrenOfType<PathControlPointPiece<Slider>>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints.Last());
InputManager.MoveMouseTo(sliderEnd.ScreenSpaceDrawQuad.Centre);
});
AddStep("move slider end", () =>
@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("move mouse to new point location", () =>
{
var firstPiece = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[0]);
var firstPiece = this.ChildrenOfType<PathControlPointPiece<Slider>>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[0]);
var pos = slider.Path.PositionAt(0.25d) + slider.Position;
InputManager.MoveMouseTo(firstPiece.Parent.ToScreenSpace(pos));
});
@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("move mouse to second control point", () =>
{
var secondPiece = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[1]);
var secondPiece = this.ChildrenOfType<PathControlPointPiece<Slider>>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[1]);
InputManager.MoveMouseTo(secondPiece);
});
AddStep("quick delete", () =>

View File

@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
private Slider? slider;
private PathControlPointVisualiser? visualiser;
private PathControlPointVisualiser<Slider>? visualiser;
private const double split_gap = 100;
@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("select added slider", () =>
{
EditorBeatmap.SelectedHitObjects.Add(slider);
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser<Slider>>().First();
});
moveMouseToControlPoint(2);
@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("select added slider", () =>
{
EditorBeatmap.SelectedHitObjects.Add(slider);
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser<Slider>>().First();
});
moveMouseToControlPoint(2);
@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("select added slider", () =>
{
EditorBeatmap.SelectedHitObjects.Add(slider);
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser<Slider>>().First();
});
moveMouseToControlPoint(2);

View File

@ -5,9 +5,11 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
@ -22,6 +24,9 @@ namespace osu.Game.Rulesets.Osu.Tests
{
private int depthIndex;
[Resolved]
private OsuConfigManager config { get; set; }
[Test]
public void TestHits()
{
@ -56,6 +61,13 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("Hit stream late", () => SetContents(_ => testStream(5, true, 150)));
}
[Test]
public void TestHitLighting()
{
AddToggleStep("toggle hit lighting", v => config.SetValue(OsuSetting.HitLighting, v));
AddStep("Hit Big Single", () => SetContents(_ => testSingle(2, true)));
}
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
{
var playfield = new TestOsuPlayfield();

View File

@ -4,29 +4,38 @@
#nullable disable
using NUnit.Framework;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public partial class TestSceneHitCircleKiai : TestSceneHitCircle
public partial class TestSceneHitCircleKiai : TestSceneHitCircle, IBeatSyncProvider
{
private ControlPointInfo controlPoints { get; set; }
[SetUp]
public void SetUp() => Schedule(() =>
{
var controlPointInfo = new ControlPointInfo();
controlPoints = new ControlPointInfo();
controlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
controlPoints.Add(0, new EffectControlPoint { KiaiMode = true });
Beatmap.Value = CreateWorkingBeatmap(new Beatmap
{
ControlPointInfo = controlPointInfo
ControlPointInfo = controlPoints
});
// track needs to be playing for BeatSyncedContainer to work.
Beatmap.Value.Track.Start();
});
ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => new ChannelAmplitudes();
ControlPointInfo IBeatSyncProvider.ControlPoints => controlPoints;
IClock IBeatSyncProvider.Clock => Clock;
}
}

View File

@ -13,7 +13,14 @@ using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
@ -22,7 +29,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public partial class TestSceneTouchInput : OsuManualInputManagerTestScene
public partial class TestSceneOsuTouchInput : OsuManualInputManagerTestScene
{
[Resolved]
private OsuConfigManager config { get; set; } = null!;
@ -33,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.Tests
private OsuInputManager osuInputManager = null!;
private Container mainContent = null!;
[SetUpSteps]
public void SetUpSteps()
{
@ -44,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
osuInputManager = new OsuInputManager(new OsuRuleset().RulesetInfo)
{
Child = new Container
Child = mainContent = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -54,13 +63,19 @@ namespace osu.Game.Rulesets.Osu.Tests
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
Depth = float.MinValue,
X = -100,
},
rightKeyCounter = new TestActionKeyCounter(OsuAction.RightButton)
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
Depth = float.MinValue,
X = 100,
},
new OsuCursorContainer
{
Depth = float.MinValue,
}
},
}
@ -70,6 +85,40 @@ namespace osu.Game.Rulesets.Osu.Tests
});
}
[Test]
public void TestStreamInputVisual()
{
addHitCircleAt(TouchSource.Touch1);
addHitCircleAt(TouchSource.Touch2);
beginTouch(TouchSource.Touch1);
beginTouch(TouchSource.Touch2);
endTouch(TouchSource.Touch1);
int i = 0;
AddRepeatStep("Alternate", () =>
{
TouchSource down = i % 2 == 0 ? TouchSource.Touch3 : TouchSource.Touch4;
TouchSource up = i % 2 == 0 ? TouchSource.Touch4 : TouchSource.Touch3;
// sometimes the user will end the previous touch before touching again, sometimes not.
if (RNG.NextBool())
{
InputManager.BeginTouch(new Touch(down, getSanePositionForSource(down)));
InputManager.EndTouch(new Touch(up, getSanePositionForSource(up)));
}
else
{
InputManager.EndTouch(new Touch(up, getSanePositionForSource(up)));
InputManager.BeginTouch(new Touch(down, getSanePositionForSource(down)));
}
i++;
}, 100);
}
[Test]
public void TestSimpleInput()
{
@ -116,9 +165,224 @@ namespace osu.Game.Rulesets.Osu.Tests
endTouch(TouchSource.Touch2);
checkPosition(TouchSource.Touch2);
// note that touch1 was never ended, but becomes active for tracking again.
// note that touch1 was never ended, but is no longer valid for touch input due to touch 2 occurring.
beginTouch(TouchSource.Touch1);
checkPosition(TouchSource.Touch2);
}
[Test]
public void TestStreamInput()
{
// In this scenario, the user is tapping on the first object in a stream,
// then using one or two fingers in empty space to continue the stream.
addHitCircleAt(TouchSource.Touch1);
beginTouch(TouchSource.Touch1);
// The first touch is handled as normal.
assertKeyCounter(1, 0);
checkPressed(OsuAction.LeftButton);
checkPosition(TouchSource.Touch1);
// The second touch should release the first, and also act as a right button.
beginTouch(TouchSource.Touch2);
assertKeyCounter(1, 1);
// Importantly, this is different from the simple case because an object was interacted with in the first touch, but not the second touch.
// left button is automatically released.
checkNotPressed(OsuAction.LeftButton);
checkPressed(OsuAction.RightButton);
// Also importantly, the positional part of the second touch is ignored.
checkPosition(TouchSource.Touch1);
// In this scenario, a third touch should be allowed, and handled similarly to the second.
beginTouch(TouchSource.Touch3);
assertKeyCounter(2, 1);
checkPressed(OsuAction.LeftButton);
checkPressed(OsuAction.RightButton);
// Position is still ignored.
checkPosition(TouchSource.Touch1);
endTouch(TouchSource.Touch2);
checkPressed(OsuAction.LeftButton);
checkNotPressed(OsuAction.RightButton);
// Position is still ignored.
checkPosition(TouchSource.Touch1);
// User continues streaming
beginTouch(TouchSource.Touch2);
assertKeyCounter(2, 2);
checkPressed(OsuAction.LeftButton);
checkPressed(OsuAction.RightButton);
// Position is still ignored.
checkPosition(TouchSource.Touch1);
// In this mode a maximum of three touches should be supported.
// A fourth touch should result in no changes anywhere.
beginTouch(TouchSource.Touch4);
assertKeyCounter(2, 2);
checkPressed(OsuAction.LeftButton);
checkPressed(OsuAction.RightButton);
checkPosition(TouchSource.Touch1);
endTouch(TouchSource.Touch4);
}
[Test]
public void TestStreamInputWithInitialTouchDownLeft()
{
// In this scenario, the user is wanting to use stream input but we start with one finger still on the screen.
// That finger is mapped to a left action.
addHitCircleAt(TouchSource.Touch2);
beginTouch(TouchSource.Touch1);
assertKeyCounter(1, 0);
checkPressed(OsuAction.LeftButton);
checkPosition(TouchSource.Touch1);
// hits circle as right action
beginTouch(TouchSource.Touch2);
assertKeyCounter(1, 1);
checkPressed(OsuAction.LeftButton);
checkPressed(OsuAction.RightButton);
checkPosition(TouchSource.Touch2);
endTouch(TouchSource.Touch1);
checkNotPressed(OsuAction.LeftButton);
// stream using other two fingers while touch2 tracks
beginTouch(TouchSource.Touch1);
assertKeyCounter(2, 1);
checkPressed(OsuAction.LeftButton);
// right button is automatically released
checkNotPressed(OsuAction.RightButton);
checkPosition(TouchSource.Touch2);
beginTouch(TouchSource.Touch3);
assertKeyCounter(2, 2);
checkPressed(OsuAction.LeftButton);
checkPressed(OsuAction.RightButton);
checkPosition(TouchSource.Touch2);
endTouch(TouchSource.Touch1);
checkNotPressed(OsuAction.LeftButton);
beginTouch(TouchSource.Touch1);
assertKeyCounter(3, 2);
checkPressed(OsuAction.LeftButton);
checkPressed(OsuAction.RightButton);
checkPosition(TouchSource.Touch2);
}
[Test]
public void TestStreamInputWithInitialTouchDownRight()
{
// In this scenario, the user is wanting to use stream input but we start with one finger still on the screen.
// That finger is mapped to a right action.
beginTouch(TouchSource.Touch1);
beginTouch(TouchSource.Touch2);
assertKeyCounter(1, 1);
checkPressed(OsuAction.LeftButton);
checkPressed(OsuAction.RightButton);
endTouch(TouchSource.Touch1);
addHitCircleAt(TouchSource.Touch1);
// hits circle as left action
beginTouch(TouchSource.Touch1);
assertKeyCounter(2, 1);
checkPressed(OsuAction.LeftButton);
checkPressed(OsuAction.RightButton);
checkPosition(TouchSource.Touch1);
endTouch(TouchSource.Touch2);
// stream using other two fingers while touch1 tracks
beginTouch(TouchSource.Touch2);
assertKeyCounter(2, 2);
checkPressed(OsuAction.RightButton);
// left button is automatically released
checkNotPressed(OsuAction.LeftButton);
checkPosition(TouchSource.Touch1);
beginTouch(TouchSource.Touch3);
assertKeyCounter(3, 2);
checkPressed(OsuAction.LeftButton);
checkPressed(OsuAction.RightButton);
checkPosition(TouchSource.Touch1);
endTouch(TouchSource.Touch2);
checkNotPressed(OsuAction.RightButton);
beginTouch(TouchSource.Touch2);
assertKeyCounter(3, 3);
checkPressed(OsuAction.LeftButton);
checkPressed(OsuAction.RightButton);
checkPosition(TouchSource.Touch1);
}
[Test]
public void TestNonStreamOverlappingDirectTouchesWithRelease()
{
// In this scenario, the user is tapping on three circles directly while correctly releasing the first touch.
// All three should be recognised.
addHitCircleAt(TouchSource.Touch1);
addHitCircleAt(TouchSource.Touch2);
addHitCircleAt(TouchSource.Touch3);
beginTouch(TouchSource.Touch1);
assertKeyCounter(1, 0);
checkPressed(OsuAction.LeftButton);
checkPosition(TouchSource.Touch1);
beginTouch(TouchSource.Touch2);
assertKeyCounter(1, 1);
checkPressed(OsuAction.LeftButton);
checkPressed(OsuAction.RightButton);
checkPosition(TouchSource.Touch2);
endTouch(TouchSource.Touch1);
beginTouch(TouchSource.Touch3);
assertKeyCounter(2, 1);
checkPressed(OsuAction.LeftButton);
checkPressed(OsuAction.RightButton);
checkPosition(TouchSource.Touch3);
}
[Test]
public void TestNonStreamOverlappingDirectTouchesWithoutRelease()
{
// In this scenario, the user is tapping on three circles directly without releasing any touches.
// The first two should be recognised, but a third should not (as the user already has two fingers down).
addHitCircleAt(TouchSource.Touch1);
addHitCircleAt(TouchSource.Touch2);
addHitCircleAt(TouchSource.Touch3);
beginTouch(TouchSource.Touch1);
assertKeyCounter(1, 0);
checkPressed(OsuAction.LeftButton);
checkPosition(TouchSource.Touch1);
beginTouch(TouchSource.Touch2);
assertKeyCounter(1, 1);
checkPressed(OsuAction.LeftButton);
checkPressed(OsuAction.RightButton);
checkPosition(TouchSource.Touch2);
beginTouch(TouchSource.Touch3);
assertKeyCounter(1, 1);
checkPressed(OsuAction.LeftButton);
checkPressed(OsuAction.RightButton);
checkPosition(TouchSource.Touch3);
}
[Test]
@ -263,6 +527,22 @@ namespace osu.Game.Rulesets.Osu.Tests
assertKeyCounter(1, 1);
}
private void addHitCircleAt(TouchSource source)
{
AddStep($"Add circle at {source}", () =>
{
var hitCircle = new HitCircle();
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
mainContent.Add(new DrawableHitCircle(hitCircle)
{
Clock = new FramedClock(new ManualClock()),
Position = mainContent.ToLocalSpace(getSanePositionForSource(source)),
});
});
}
private void beginTouch(TouchSource source, Vector2? screenSpacePosition = null) =>
AddStep($"Begin touch for {source}", () => InputManager.BeginTouch(new Touch(source, screenSpacePosition ??= getSanePositionForSource(source))));

View File

@ -8,34 +8,36 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
/// <summary>
/// A visualisation of the line between two <see cref="PathControlPointPiece"/>s.
/// A visualisation of the line between two <see cref="PathControlPointPiece{T}"/>s.
/// </summary>
public partial class PathControlPointConnectionPiece : CompositeDrawable
/// <typeparam name="T">The type of <see cref="OsuHitObject"/> which this <see cref="PathControlPointConnectionPiece{T}"/> visualises.</typeparam>
public partial class PathControlPointConnectionPiece<T> : CompositeDrawable where T : OsuHitObject, IHasPath
{
public readonly PathControlPoint ControlPoint;
private readonly Path path;
private readonly Slider slider;
private readonly T hitObject;
public int ControlPointIndex { get; set; }
private IBindable<Vector2> sliderPosition;
private IBindable<Vector2> hitObjectPosition;
private IBindable<int> pathVersion;
public PathControlPointConnectionPiece(Slider slider, int controlPointIndex)
public PathControlPointConnectionPiece(T hitObject, int controlPointIndex)
{
this.slider = slider;
this.hitObject = hitObject;
ControlPointIndex = controlPointIndex;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
ControlPoint = slider.Path.ControlPoints[controlPointIndex];
ControlPoint = hitObject.Path.ControlPoints[controlPointIndex];
InternalChild = path = new SmoothPath
{
@ -48,10 +50,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
base.LoadComplete();
sliderPosition = slider.PositionBindable.GetBoundCopy();
sliderPosition.BindValueChanged(_ => updateConnectingPath());
hitObjectPosition = hitObject.PositionBindable.GetBoundCopy();
hitObjectPosition.BindValueChanged(_ => updateConnectingPath());
pathVersion = slider.Path.Version.GetBoundCopy();
pathVersion = hitObject.Path.Version.GetBoundCopy();
pathVersion.BindValueChanged(_ => updateConnectingPath());
updateConnectingPath();
@ -62,16 +64,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// </summary>
private void updateConnectingPath()
{
Position = slider.StackedPosition + ControlPoint.Position;
Position = hitObject.StackedPosition + ControlPoint.Position;
path.ClearVertices();
int nextIndex = ControlPointIndex + 1;
if (nextIndex == 0 || nextIndex >= slider.Path.ControlPoints.Count)
if (nextIndex == 0 || nextIndex >= hitObject.Path.ControlPoints.Count)
return;
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[nextIndex].Position - ControlPoint.Position);
path.AddVertex(hitObject.Path.ControlPoints[nextIndex].Position - ControlPoint.Position);
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}

View File

@ -29,11 +29,13 @@ using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
/// <summary>
/// A visualisation of a single <see cref="PathControlPoint"/> in a <see cref="Slider"/>.
/// A visualisation of a single <see cref="PathControlPoint"/> in an osu hit object with a path.
/// </summary>
public partial class PathControlPointPiece : BlueprintPiece<Slider>, IHasTooltip
/// <typeparam name="T">The type of <see cref="OsuHitObject"/> which this <see cref="PathControlPointPiece{T}"/> visualises.</typeparam>
public partial class PathControlPointPiece<T> : BlueprintPiece<T>, IHasTooltip
where T : OsuHitObject, IHasPath
{
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
public Action<PathControlPointPiece<T>, MouseButtonEvent> RequestSelection;
public Action<PathControlPoint> DragStarted;
public Action<DragEvent> DragInProgress;
@ -44,34 +46,34 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public readonly BindableBool IsSelected = new BindableBool();
public readonly PathControlPoint ControlPoint;
private readonly Slider slider;
private readonly T hitObject;
private readonly Container marker;
private readonly Drawable markerRing;
[Resolved]
private OsuColour colours { get; set; }
private IBindable<Vector2> sliderPosition;
private IBindable<float> sliderScale;
private IBindable<Vector2> hitObjectPosition;
private IBindable<float> hitObjectScale;
[UsedImplicitly]
private readonly IBindable<int> sliderVersion;
private readonly IBindable<int> hitObjectVersion;
public PathControlPointPiece(Slider slider, PathControlPoint controlPoint)
public PathControlPointPiece(T hitObject, PathControlPoint controlPoint)
{
this.slider = slider;
this.hitObject = hitObject;
ControlPoint = controlPoint;
// we don't want to run the path type update on construction as it may inadvertently change the slider.
cachePoints(slider);
// we don't want to run the path type update on construction as it may inadvertently change the hit object.
cachePoints(hitObject);
sliderVersion = slider.Path.Version.GetBoundCopy();
hitObjectVersion = hitObject.Path.Version.GetBoundCopy();
// schedule ensure that updates are only applied after all operations from a single frame are applied.
// this avoids inadvertently changing the slider path type for batch operations.
sliderVersion.BindValueChanged(_ => Scheduler.AddOnce(() =>
// this avoids inadvertently changing the hit object path type for batch operations.
hitObjectVersion.BindValueChanged(_ => Scheduler.AddOnce(() =>
{
cachePoints(slider);
cachePoints(hitObject);
updatePathType();
}));
@ -120,11 +122,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
base.LoadComplete();
sliderPosition = slider.PositionBindable.GetBoundCopy();
sliderPosition.BindValueChanged(_ => updateMarkerDisplay());
hitObjectPosition = hitObject.PositionBindable.GetBoundCopy();
hitObjectPosition.BindValueChanged(_ => updateMarkerDisplay());
sliderScale = slider.ScaleBindable.GetBoundCopy();
sliderScale.BindValueChanged(_ => updateMarkerDisplay());
hitObjectScale = hitObject.ScaleBindable.GetBoundCopy();
hitObjectScale.BindValueChanged(_ => updateMarkerDisplay());
IsSelected.BindValueChanged(_ => updateMarkerDisplay());
@ -212,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override void OnDragEnd(DragEndEvent e) => DragEnded?.Invoke();
private void cachePoints(Slider slider) => PointsInSegment = slider.Path.PointsInSegment(ControlPoint);
private void cachePoints(T hitObject) => PointsInSegment = hitObject.Path.PointsInSegment(ControlPoint);
/// <summary>
/// Handles correction of invalid path types.
@ -239,7 +241,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// </summary>
private void updateMarkerDisplay()
{
Position = slider.StackedPosition + ControlPoint.Position;
Position = hitObject.StackedPosition + ControlPoint.Position;
markerRing.Alpha = IsSelected.Value ? 1 : 0;
@ -249,7 +251,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
colour = colour.Lighten(1);
marker.Colour = colour;
marker.Scale = new Vector2(slider.Scale);
marker.Scale = new Vector2(hitObject.Scale);
}
private Color4 getColourFromNodeType()

View File

@ -29,15 +29,16 @@ using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public partial class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
public partial class PathControlPointVisualiser<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
where T : OsuHitObject, IHasPath
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield.
internal readonly Container<PathControlPointPiece> Pieces;
internal readonly Container<PathControlPointConnectionPiece> Connections;
internal readonly Container<PathControlPointPiece<T>> Pieces;
internal readonly Container<PathControlPointConnectionPiece<T>> Connections;
private readonly IBindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
private readonly Slider slider;
private readonly T hitObject;
private readonly bool allowSelection;
private InputManager inputManager;
@ -48,17 +49,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider snapProvider { get; set; }
public PathControlPointVisualiser(Slider slider, bool allowSelection)
public PathControlPointVisualiser(T hitObject, bool allowSelection)
{
this.slider = slider;
this.hitObject = hitObject;
this.allowSelection = allowSelection;
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
Connections = new Container<PathControlPointConnectionPiece> { RelativeSizeAxes = Axes.Both },
Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both }
Connections = new Container<PathControlPointConnectionPiece<T>> { RelativeSizeAxes = Axes.Both },
Pieces = new Container<PathControlPointPiece<T>> { RelativeSizeAxes = Axes.Both }
};
}
@ -69,12 +70,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
inputManager = GetContainingInputManager();
controlPoints.CollectionChanged += onControlPointsChanged;
controlPoints.BindTo(slider.Path.ControlPoints);
controlPoints.BindTo(hitObject.Path.ControlPoints);
}
/// <summary>
/// Selects the <see cref="PathControlPointPiece"/> corresponding to the given <paramref name="pathControlPoint"/>,
/// and deselects all other <see cref="PathControlPointPiece"/>s.
/// Selects the <see cref="PathControlPointPiece{T}"/> corresponding to the given <paramref name="pathControlPoint"/>,
/// and deselects all other <see cref="PathControlPointPiece{T}"/>s.
/// </summary>
public void SetSelectionTo(PathControlPoint pathControlPoint)
{
@ -124,8 +125,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
return true;
}
private bool isSplittable(PathControlPointPiece p) =>
// A slider can only be split on control points which connect two different slider segments.
private bool isSplittable(PathControlPointPiece<T> p) =>
// A hit object can only be split on control points which connect two different path segments.
p.ControlPoint.Type.HasValue && p != Pieces.FirstOrDefault() && p != Pieces.LastOrDefault();
private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e)
@ -150,7 +151,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
var point = (PathControlPoint)e.NewItems[i];
Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
Pieces.Add(new PathControlPointPiece<T>(hitObject, point).With(d =>
{
if (allowSelection)
d.RequestSelection = selectionRequested;
@ -160,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
d.DragEnded = dragEnded;
}));
Connections.Add(new PathControlPointConnectionPiece(slider, e.NewStartingIndex + i));
Connections.Add(new PathControlPointConnectionPiece<T>(hitObject, e.NewStartingIndex + i));
}
break;
@ -219,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
}
private void selectionRequested(PathControlPointPiece piece, MouseButtonEvent e)
private void selectionRequested(PathControlPointPiece<T> piece, MouseButtonEvent e)
{
if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
piece.IsSelected.Toggle();
@ -234,7 +235,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// </summary>
/// <param name="piece">The control point piece that we want to change the path type of.</param>
/// <param name="type">The path type we want to assign to the given control point piece.</param>
private void updatePathType(PathControlPointPiece piece, PathType? type)
private void updatePathType(PathControlPointPiece<T> piece, PathType? type)
{
int indexInSegment = piece.PointsInSegment.IndexOf(piece.ControlPoint);
@ -252,7 +253,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
break;
}
slider.Path.ExpectedDistance.Value = null;
hitObject.Path.ExpectedDistance.Value = null;
piece.ControlPoint.Type = type;
}
@ -268,9 +269,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private void dragStarted(PathControlPoint controlPoint)
{
dragStartPositions = slider.Path.ControlPoints.Select(point => point.Position).ToArray();
dragPathTypes = slider.Path.ControlPoints.Select(point => point.Type).ToArray();
draggedControlPointIndex = slider.Path.ControlPoints.IndexOf(controlPoint);
dragStartPositions = hitObject.Path.ControlPoints.Select(point => point.Position).ToArray();
dragPathTypes = hitObject.Path.ControlPoints.Select(point => point.Type).ToArray();
draggedControlPointIndex = hitObject.Path.ControlPoints.IndexOf(controlPoint);
selectedControlPoints = new HashSet<PathControlPoint>(Pieces.Where(piece => piece.IsSelected.Value).Select(piece => piece.ControlPoint));
Debug.Assert(draggedControlPointIndex >= 0);
@ -280,25 +281,25 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private void dragInProgress(DragEvent e)
{
Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position).ToArray();
var oldPosition = slider.Position;
double oldStartTime = slider.StartTime;
Vector2[] oldControlPoints = hitObject.Path.ControlPoints.Select(cp => cp.Position).ToArray();
var oldPosition = hitObject.Position;
double oldStartTime = hitObject.StartTime;
if (selectedControlPoints.Contains(slider.Path.ControlPoints[0]))
if (selectedControlPoints.Contains(hitObject.Path.ControlPoints[0]))
{
// Special handling for selections containing head control point - the position of the slider changes which means the snapped position and time have to be taken into account
// Special handling for selections containing head control point - the position of the hit object changes which means the snapped position and time have to be taken into account
Vector2 newHeadPosition = Parent.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
var result = snapProvider?.FindSnappedPositionAndTime(newHeadPosition);
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - slider.Position;
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - hitObject.Position;
slider.Position += movementDelta;
slider.StartTime = result?.Time ?? slider.StartTime;
hitObject.Position += movementDelta;
hitObject.StartTime = result?.Time ?? hitObject.StartTime;
for (int i = 1; i < slider.Path.ControlPoints.Count; i++)
for (int i = 1; i < hitObject.Path.ControlPoints.Count; i++)
{
var controlPoint = slider.Path.ControlPoints[i];
// Since control points are relative to the position of the slider, all points that are _not_ selected
var controlPoint = hitObject.Path.ControlPoints[i];
// Since control points are relative to the position of the hit object, all points that are _not_ selected
// need to be offset _back_ by the delta corresponding to the movement of the head point.
// All other selected control points (if any) will move together with the head point
// (and so they will not move at all, relative to each other).
@ -310,7 +311,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
var result = snapProvider?.FindSnappedPositionAndTime(Parent.ToScreenSpace(e.MousePosition));
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? Parent.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - slider.Position;
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? Parent.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - hitObject.Position;
for (int i = 0; i < controlPoints.Count; ++i)
{
@ -321,23 +322,23 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
// Snap the path to the current beat divisor before checking length validity.
slider.SnapTo(snapProvider);
hitObject.SnapTo(snapProvider);
if (!slider.Path.HasValidLength)
if (!hitObject.Path.HasValidLength)
{
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
slider.Path.ControlPoints[i].Position = oldControlPoints[i];
for (int i = 0; i < hitObject.Path.ControlPoints.Count; i++)
hitObject.Path.ControlPoints[i].Position = oldControlPoints[i];
slider.Position = oldPosition;
slider.StartTime = oldStartTime;
hitObject.Position = oldPosition;
hitObject.StartTime = oldStartTime;
// Snap the path length again to undo the invalid length.
slider.SnapTo(snapProvider);
hitObject.SnapTo(snapProvider);
return;
}
// Maintain the path types in case they got defaulted to bezier at some point during the drag.
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
slider.Path.ControlPoints[i].Type = dragPathTypes[i];
for (int i = 0; i < hitObject.Path.ControlPoints.Count; i++)
hitObject.Path.ControlPoints[i].Type = dragPathTypes[i];
}
private void dragEnded() => changeHandler?.EndChange();

View File

@ -22,6 +22,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// </summary>
public Vector2 PathStartLocation => body.PathOffset;
/// <summary>
/// Offset in absolute (local) coordinates from the end of the curve.
/// </summary>
public Vector2 PathEndLocation => body.PathEndOffset;
public SliderBodyPiece()
{
InternalChild = body = new ManualSliderBody

View File

@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private SliderBodyPiece bodyPiece;
private HitCirclePiece headCirclePiece;
private HitCirclePiece tailCirclePiece;
private PathControlPointVisualiser controlPointVisualiser;
private PathControlPointVisualiser<Slider> controlPointVisualiser;
private InputManager inputManager;
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
bodyPiece = new SliderBodyPiece(),
headCirclePiece = new HitCirclePiece(),
tailCirclePiece = new HitCirclePiece(),
controlPointVisualiser = new PathControlPointVisualiser(HitObject, false)
controlPointVisualiser = new PathControlPointVisualiser<Slider>(HitObject, false)
};
setState(SliderPlacementState.Initial);

View File

@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected SliderCircleOverlay TailOverlay { get; private set; }
[CanBeNull]
protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
protected PathControlPointVisualiser<Slider> ControlPointVisualiser { get; private set; }
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider snapProvider { get; set; }
@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
if (ControlPointVisualiser == null)
{
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(HitObject, true)
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser<Slider>(HitObject, true)
{
RemoveControlPointsRequested = removeControlPoints,
SplitControlPointsRequested = splitControlPoints
@ -409,6 +409,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.SliderBody?.ToScreenSpace(DrawableObject.SliderBody.PathOffset)
?? BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation);
protected override Vector2[] ScreenSpaceAdditionalNodes => new[]
{
DrawableObject.SliderBody?.ToScreenSpace(DrawableObject.SliderBody.PathEndOffset) ?? BodyPiece.ToScreenSpace(BodyPiece.PathEndLocation)
};
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;

View File

@ -0,0 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModAccuracyChallenge : ModAccuracyChallenge
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
}
}

View File

@ -9,8 +9,10 @@ using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu
{
@ -40,6 +42,13 @@ namespace osu.Game.Rulesets.Osu
protected override KeyBindingContainer<OsuAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
=> new OsuKeyBindingContainer(ruleset, variant, unique);
public bool CheckScreenSpaceActionPressJudgeable(Vector2 screenSpacePosition) =>
// This is a very naive but simple approach.
//
// Based on user feedback of more nuanced scenarios (where touch doesn't behave as expected),
// this can be expanded to a more complex implementation, but I'd still want to keep it as simple as we can.
NonPositionalInputQueue.OfType<DrawableHitCircle.HitReceptor>().Any(c => c.ReceivePositionalInputAt(screenSpacePosition));
public OsuInputManager(RulesetInfo ruleset)
: base(ruleset, 0, SimultaneousBindingMode.Unique)
{

View File

@ -164,7 +164,8 @@ namespace osu.Game.Rulesets.Osu
new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
new OsuModHidden(),
new MultiMod(new OsuModFlashlight(), new OsuModBlinds()),
new OsuModStrictTracking()
new OsuModStrictTracking(),
new OsuModAccuracyChallenge(),
};
case ModType.Conversion:

View File

@ -10,6 +10,7 @@ using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
@ -43,6 +44,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
private readonly FlashPiece flash;
private readonly Container kiaiContainer;
private Bindable<bool> configHitLighting = null!;
[Resolved]
private DrawableHitObject drawableObject { get; set; } = null!;
@ -64,24 +68,32 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
outerGradient = new Circle // renders the outer bright gradient
{
Size = new Vector2(OUTER_GRADIENT_SIZE),
Alpha = 1,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
innerGradient = new Circle // renders the inner bright gradient
{
Size = new Vector2(INNER_GRADIENT_SIZE),
Alpha = 1,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
innerFill = new Circle // renders the inner dark fill
{
Size = new Vector2(INNER_FILL_SIZE),
Alpha = 1,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
kiaiContainer = new CircularContainer
{
Masking = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = Size,
Child = new KiaiFlash
{
RelativeSizeAxes = Axes.Both,
}
},
number = new OsuSpriteText
{
Font = OsuFont.Default.With(size: 52, weight: FontWeight.Bold),
@ -96,12 +108,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
}
[BackgroundDependencyLoader]
private void load()
private void load(OsuConfigManager config)
{
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
accentColour.BindTo(drawableObject.AccentColour);
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
configHitLighting = config.GetBindable<bool>(OsuSetting.HitLighting);
}
protected override void LoadComplete()
@ -117,20 +131,25 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
outerGradient.ClearTransforms(targetMember: nameof(Colour));
outerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue, colour.NewValue.Darken(0.1f));
kiaiContainer.Colour = colour.NewValue;
outerFill.Colour = innerFill.Colour = colour.NewValue.Darken(4);
innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
flash.Colour = colour.NewValue;
// Accent colour may be changed many times during a paused gameplay state.
// Schedule the change to avoid transforms piling up.
Scheduler.AddOnce(updateStateTransforms);
Scheduler.AddOnce(() =>
{
ApplyTransformsAt(double.MinValue, true);
ClearTransformsAfter(double.MinValue, true);
updateStateTransforms(drawableObject, drawableObject.State.Value);
});
}, true);
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
}
private void updateStateTransforms() => updateStateTransforms(drawableObject, drawableObject.State.Value);
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
@ -140,7 +159,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
case ArmedState.Hit:
// Fade out time is at a maximum of 800. Must match `DrawableHitCircle`'s arbitrary lifetime spec.
const double fade_out_time = 800;
const double flash_in_duration = 150;
const double resize_duration = 400;
@ -171,20 +189,40 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
// gradient layers.
border.ResizeTo(Size * shrink_size + new Vector2(border.BorderThickness), resize_duration, Easing.OutElasticHalf);
// Kiai flash should track the overall size but also be cleaned up quite fast, so we don't get additional
// flashes after the hit animation is already in a mostly-completed state.
kiaiContainer.ResizeTo(Size * shrink_size, resize_duration, Easing.OutElasticHalf);
kiaiContainer.FadeOut(flash_in_duration, Easing.OutQuint);
// The outer gradient is resize with a slight delay from the border.
// This is to give it a bomb-like effect, with the border "triggering" its animation when getting close.
using (BeginDelayedSequence(flash_in_duration / 12))
{
outerGradient.ResizeTo(OUTER_GRADIENT_SIZE * shrink_size, resize_duration, Easing.OutElasticHalf);
outerGradient
.FadeColour(Color4.White, 80)
.Then()
.FadeOut(flash_in_duration);
}
if (configHitLighting.Value)
{
flash.HitLighting = true;
flash.FadeTo(1, flash_in_duration, Easing.OutQuint);
this.FadeOut(fade_out_time, Easing.OutQuad);
}
else
{
flash.HitLighting = false;
flash.FadeTo(1, flash_in_duration, Easing.OutQuint)
.Then()
.FadeOut(flash_in_duration, Easing.OutQuint);
this.FadeOut(fade_out_time * 0.8f, Easing.OutQuad);
}
break;
}
}
@ -215,6 +253,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
Child.AlwaysPresent = true;
}
public bool HitLighting { get; set; }
protected override void Update()
{
base.Update();
@ -223,7 +263,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
Type = EdgeEffectType.Glow,
Colour = Colour,
Radius = OsuHitObject.OBJECT_RADIUS * 1.2f,
Radius = OsuHitObject.OBJECT_RADIUS * (HitLighting ? 1.2f : 0.6f),
};
}
}

View File

@ -31,6 +31,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
/// </summary>
public virtual Vector2 PathOffset => path.PositionInBoundingBox(path.Vertices[0]);
/// <summary>
/// Offset in absolute coordinates from the end of the curve.
/// </summary>
public virtual Vector2 PathEndOffset => path.PositionInBoundingBox(path.Vertices[^1]);
/// <summary>
/// Used to colour the path.
/// </summary>

View File

@ -43,6 +43,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
public override Vector2 PathOffset => snakedPathOffset;
public override Vector2 PathEndOffset => snakedPathEndOffset;
/// <summary>
/// The top-left position of the path when fully snaked.
/// </summary>
@ -53,6 +55,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
/// </summary>
private Vector2 snakedPathOffset;
/// <summary>
/// The offset of the end of path from <see cref="snakedPosition"/> when fully snaked.
/// </summary>
private Vector2 snakedPathEndOffset;
private DrawableSlider drawableSlider = null!;
[BackgroundDependencyLoader]
@ -109,6 +116,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
snakedPosition = Path.PositionInBoundingBox(Vector2.Zero);
snakedPathOffset = Path.PositionInBoundingBox(Path.Vertices[0]);
snakedPathEndOffset = Path.PositionInBoundingBox(Path.Vertices[^1]);
double lastSnakedStart = SnakedStart ?? 0;
double lastSnakedEnd = SnakedEnd ?? 0;

View File

@ -10,6 +10,7 @@ using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Input.StateChanges;
using osu.Game.Configuration;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI
{
@ -21,6 +22,8 @@ namespace osu.Game.Rulesets.Osu.UI
/// </summary>
private readonly List<TrackedTouch> trackedTouches = new List<TrackedTouch>();
private TrackedTouch? positionTrackingTouch;
private readonly OsuInputManager osuInputManager;
private Bindable<bool> mouseDisabled = null!;
@ -38,6 +41,9 @@ namespace osu.Game.Rulesets.Osu.UI
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
}
// Required to handle touches outside of the playfield when screen scaling is enabled.
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
protected override void OnTouchMove(TouchMoveEvent e)
{
base.OnTouchMove(e);
@ -53,7 +59,15 @@ namespace osu.Game.Rulesets.Osu.UI
// Ignore any taps which trigger an action which is already handled. But track them for potential positional input in the future.
bool shouldResultInAction = osuInputManager.AllowGameplayInputs && !mouseDisabled.Value && trackedTouches.All(t => t.Action != action);
trackedTouches.Add(new TrackedTouch(e.Touch.Source, shouldResultInAction ? action : null));
// If we can actually accept as an action, check whether this tap was on a circle's receptor.
// This case gets special handling to allow for empty-space stream tapping.
bool isDirectCircleTouch = osuInputManager.CheckScreenSpaceActionPressJudgeable(e.ScreenSpaceTouchDownPosition);
var newTouch = new TrackedTouch(e.Touch.Source, shouldResultInAction ? action : null, isDirectCircleTouch);
updatePositionTracking(newTouch);
trackedTouches.Add(newTouch);
// Important to update position before triggering the pressed action.
handleTouchMovement(e);
@ -64,10 +78,47 @@ namespace osu.Game.Rulesets.Osu.UI
return true;
}
/// <summary>
/// Given a new touch, update the positional tracking state and any related operations.
/// </summary>
private void updatePositionTracking(TrackedTouch newTouch)
{
// If the new touch directly interacted with a circle's receptor, it always becomes the current touch for positional tracking.
if (newTouch.DirectTouch)
{
positionTrackingTouch = newTouch;
return;
}
// Otherwise, we only want to use the new touch for position tracking if no other touch is tracking position yet..
if (positionTrackingTouch == null)
{
positionTrackingTouch = newTouch;
return;
}
// ..or if the current position tracking touch was not a direct touch (this one is debatable and may be change in the future, but it's the simplest way to handle)
if (!positionTrackingTouch.DirectTouch)
{
positionTrackingTouch = newTouch;
return;
}
// In the case the new touch was not used for position tracking, we should also check the previous position tracking touch.
// If it was a direct touch and still has its action pressed, that action should be released.
//
// This is done to allow tracking with the initial touch while still having both Left/Right actions available for alternating with two more touches.
if (positionTrackingTouch.DirectTouch && positionTrackingTouch.Action is OsuAction directTouchAction)
{
osuInputManager.KeyBindingContainer.TriggerReleased(directTouchAction);
positionTrackingTouch.Action = null;
}
}
private void handleTouchMovement(TouchEvent touchEvent)
{
// Movement should only be tracked for the most recent touch.
if (touchEvent.Touch.Source != trackedTouches.Last().Source)
if (touchEvent.Touch.Source != positionTrackingTouch?.Source)
return;
if (!osuInputManager.AllowUserCursorMovement)
@ -83,6 +134,9 @@ namespace osu.Game.Rulesets.Osu.UI
if (tracked.Action is OsuAction action)
osuInputManager.KeyBindingContainer.TriggerReleased(action);
if (positionTrackingTouch == tracked)
positionTrackingTouch = null;
trackedTouches.Remove(tracked);
base.OnTouchUp(e);
@ -92,12 +146,15 @@ namespace osu.Game.Rulesets.Osu.UI
{
public readonly TouchSource Source;
public readonly OsuAction? Action;
public OsuAction? Action;
public TrackedTouch(TouchSource source, OsuAction? action)
public readonly bool DirectTouch;
public TrackedTouch(TouchSource source, OsuAction? action, bool directTouch)
{
Source = source;
Action = action;
DirectTouch = directTouch;
}
}
}

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
@ -9,30 +8,15 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset<TaikoHitObject>, IUpdatableByPlayfield
public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset<TaikoHitObject>
{
private DrawableTaikoRuleset? drawableTaikoRuleset;
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{
drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
var drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
drawableTaikoRuleset.LockPlayfieldMaxAspect.Value = false;
var playfield = (TaikoPlayfield)drawableRuleset.Playfield;
playfield.ClassicHitTargetPosition.Value = true;
}
public void Update(Playfield playfield)
{
Debug.Assert(drawableTaikoRuleset != null);
// Classic taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened.
const float scroll_rate = 10;
// Since the time range will depend on a positional value, it is referenced to the x480 pixel space.
float ratio = drawableTaikoRuleset.DrawHeight / 480;
drawableTaikoRuleset.TimeRange.Value = (playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
}
}
}

View File

@ -144,6 +144,7 @@ namespace osu.Game.Rulesets.Taiko
new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()),
new TaikoModHidden(),
new TaikoModFlashlight(),
new ModAccuracyChallenge(),
};
case ModType.Conversion:

View File

@ -43,7 +43,6 @@ namespace osu.Game.Rulesets.Taiko.UI
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Left;
TimeRange.Value = 7000;
}
[BackgroundDependencyLoader]
@ -60,6 +59,19 @@ namespace osu.Game.Rulesets.Taiko.UI
KeyBindingInputManager.Add(new DrumTouchInputArea());
}
protected override void Update()
{
base.Update();
// Taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened.
const float scroll_rate = 10;
// Since the time range will depend on a positional value, it is referenced to the x480 pixel space.
float ratio = DrawHeight / 480;
TimeRange.Value = (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();

View File

@ -150,6 +150,8 @@ namespace osu.Game.Tests.Rulesets
public IBindable<double> AggregateTempo => throw new NotImplementedException();
public int PlaybackConcurrency { get; set; }
public void AddExtension(string extension) => throw new NotImplementedException();
}
private class TestShaderManager : ShaderManager

View File

@ -1,12 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Beatmaps;
@ -20,29 +19,36 @@ namespace osu.Game.Tests.Skins
public partial class TestSceneBeatmapSkinResources : OsuTestScene
{
[Resolved]
private BeatmapManager beatmaps { get; set; }
private IWorkingBeatmap beatmap;
[BackgroundDependencyLoader]
private void load()
{
var imported = beatmaps.Import(new ImportTask(TestResources.OpenResource("Archives/ogg-beatmap.osz"), "ogg-beatmap.osz")).GetResultSafely();
imported?.PerformRead(s =>
{
beatmap = beatmaps.GetWorkingBeatmap(s.Beatmaps[0]);
});
}
private BeatmapManager beatmaps { get; set; } = null!;
[Test]
public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo("sample")) != null);
public void TestRetrieveOggAudio()
{
IWorkingBeatmap beatmap = null!;
[Test]
public void TestRetrieveOggTrack() => AddAssert("track is non-null", () =>
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"ogg-beatmap.osz"));
AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"sample")) != null);
AddAssert("track is non-null", () =>
{
using (var track = beatmap.LoadTrack())
return track is not TrackVirtual;
});
}
[Test]
public void TestRetrievalWithConflictingFilenames()
{
IWorkingBeatmap beatmap = null!;
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"conflicting-filenames-beatmap.osz"));
AddAssert("texture is non-null", () => beatmap.Skin.GetTexture(@"spinner-osu") != null);
AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"spinner-osu")) != null);
}
private IWorkingBeatmap importBeatmapFromArchives(string filename)
{
var imported = beatmaps.Import(new ImportTask(TestResources.OpenResource($@"Archives/{filename}"), filename)).GetResultSafely();
return imported.AsNonNull().PerformRead(s => beatmaps.GetWorkingBeatmap(s.Beatmaps[0]));
}
}
}

View File

@ -31,17 +31,24 @@ namespace osu.Game.Tests.Skins
[Resolved]
private SkinManager skins { get; set; } = null!;
private ISkin skin = null!;
[BackgroundDependencyLoader]
private void load()
[Test]
public void TestRetrieveOggSample()
{
var imported = skins.Import(new ImportTask(TestResources.OpenResource("Archives/ogg-skin.osk"), "ogg-skin.osk")).GetResultSafely();
skin = imported.PerformRead(skinInfo => skins.GetSkin(skinInfo));
ISkin skin = null!;
AddStep("import skin", () => skin = importSkinFromArchives(@"ogg-skin.osk"));
AddAssert("sample is non-null", () => skin.GetSample(new SampleInfo(@"sample")) != null);
}
[Test]
public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => skin.GetSample(new SampleInfo("sample")) != null);
public void TestRetrievalWithConflictingFilenames()
{
ISkin skin = null!;
AddStep("import skin", () => skin = importSkinFromArchives(@"conflicting-filenames-skin.osk"));
AddAssert("texture is non-null", () => skin.GetTexture(@"spinner-osu") != null);
AddAssert("sample is non-null", () => skin.GetSample(new SampleInfo(@"spinner-osu")) != null);
}
[Test]
public void TestSampleRetrievalOrder()
@ -78,6 +85,12 @@ namespace osu.Game.Tests.Skins
});
}
private Skin importSkinFromArchives(string filename)
{
var imported = skins.Import(new ImportTask(TestResources.OpenResource($@"Archives/{filename}"), filename)).GetResultSafely();
return imported.PerformRead(skinInfo => skins.GetSkin(skinInfo));
}
private class TestSkin : Skin
{
public const string SAMPLE_NAME = "test-sample";

View File

@ -5,6 +5,7 @@ using osu.Game.Graphics.Backgrounds;
using osu.Framework.Graphics;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osuTK;
namespace osu.Game.Tests.Visual.Background
{
@ -25,7 +26,10 @@ namespace osu.Game.Tests.Visual.Background
{
RelativeSizeAxes = Axes.Both,
ColourLight = Color4.White,
ColourDark = Color4.Gray
ColourDark = Color4.Gray,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.9f)
}
};
}
@ -35,6 +39,8 @@ namespace osu.Game.Tests.Visual.Background
base.LoadComplete();
AddSliderStep("Triangle scale", 0f, 10f, 1f, s => triangles.TriangleScale = s);
AddSliderStep("Seed", 0, 1000, 0, s => triangles.Reset(s));
AddToggleStep("Masking", m => triangles.Masking = m);
}
}
}

View File

@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("move mouse to common point", () =>
{
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
AddStep("right click", () => InputManager.Click(MouseButton.Right));

View File

@ -286,7 +286,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("move mouse to controlpoint", () =>
{
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));

View File

@ -13,6 +13,7 @@ using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Collections;
using osu.Game.Database;
using osu.Game.Overlays.Dialog;
using osu.Game.Rulesets;
@ -42,6 +43,9 @@ namespace osu.Game.Tests.Visual.Editing
[Resolved]
private BeatmapManager beatmapManager { get; set; } = null!;
[Resolved]
private RealmAccess realm { get; set; } = null!;
private Guid currentBeatmapSetID => EditorBeatmap.BeatmapInfo.BeatmapSet?.ID ?? Guid.Empty;
public override void SetUpSteps()
@ -224,7 +228,8 @@ namespace osu.Game.Tests.Visual.Editing
return beatmap != null
&& beatmap.DifficultyName == secondDifficultyName
&& set != null
&& set.PerformRead(s => s.Beatmaps.Count == 2 && s.Beatmaps.Any(b => b.DifficultyName == secondDifficultyName) && s.Beatmaps.All(b => s.Status == BeatmapOnlineStatus.LocallyModified));
&& set.PerformRead(s =>
s.Beatmaps.Count == 2 && s.Beatmaps.Any(b => b.DifficultyName == secondDifficultyName) && s.Beatmaps.All(b => s.Status == BeatmapOnlineStatus.LocallyModified));
});
}
@ -327,6 +332,56 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("old beatmap file not deleted", () => refetchedBeatmapSet.AsNonNull().PerformRead(s => s.Files.Count == 2));
}
[Test]
public void TestCopyDifficultyDoesNotChangeCollections()
{
string originalDifficultyName = Guid.NewGuid().ToString();
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = originalDifficultyName);
AddStep("save beatmap", () => Editor.Save());
string originalMd5 = string.Empty;
BeatmapCollection collection = null!;
AddStep("setup a collection with original beatmap", () =>
{
collection = new BeatmapCollection("test copy");
collection.BeatmapMD5Hashes.Add(originalMd5 = EditorBeatmap.BeatmapInfo.MD5Hash);
realm.Write(r =>
{
r.Add(collection);
});
});
AddAssert("collection contains original beatmap", () =>
!string.IsNullOrEmpty(originalMd5) && collection.BeatmapMD5Hashes.Contains(originalMd5));
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
AddStep("confirm creation as a copy", () => DialogOverlay.CurrentDialog.Buttons.ElementAt(1).TriggerClick());
AddUntilStep("wait for created", () =>
{
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != originalDifficultyName;
});
AddStep("save without changes", () => Editor.Save());
AddAssert("collection still points to old beatmap", () => !collection.BeatmapMD5Hashes.Contains(EditorBeatmap.BeatmapInfo.MD5Hash)
&& collection.BeatmapMD5Hashes.Contains(originalMd5));
AddStep("clean up collection", () =>
{
realm.Write(r =>
{
r.Remove(collection);
});
});
}
[Test]
public void TestCreateMultipleNewDifficultiesSucceeds()
{

View File

@ -16,6 +16,7 @@ using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
@ -85,6 +86,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => MultiplayerClient.RoomJoined);
AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
}
[Test]

View File

@ -15,7 +15,6 @@ using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Screens.Play;
@ -44,14 +43,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest]
/*
* TearDown : System.TimeoutException : "wait for ongoing operation to complete" timed out
* --TearDown
* at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
* at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
* at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
*/
public void TestItemAddedToTheEndOfQueue()
{
addItem(() => OtherBeatmap);
@ -64,7 +55,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest] // See above
public void TestNextItemSelectedAfterGameplayFinish()
{
addItem(() => OtherBeatmap);
@ -82,7 +72,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest] // See above
public void TestItemsNotClearedWhenSwitchToHostOnlyMode()
{
addItem(() => OtherBeatmap);
@ -98,7 +87,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest] // See above
public void TestCorrectItemSelectedAfterNewItemAdded()
{
addItem(() => OtherBeatmap);
@ -106,7 +94,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest] // See above
public void TestCorrectRulesetSelectedAfterNewItemAdded()
{
addItem(() => OtherBeatmap, new CatchRuleset().RulesetInfo);
@ -124,7 +111,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest] // See above
public void TestCorrectModsSelectedAfterNewItemAdded()
{
addItem(() => OtherBeatmap, mods: new Mod[] { new OsuModDoubleTime() });
@ -153,7 +139,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for song select", () => (songSelect = CurrentSubScreen as Screens.Select.SongSelect) != null);
AddUntilStep("wait for loaded", () => songSelect.AsNonNull().BeatmapSetsLoaded);
AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
if (ruleset != null)
AddStep($"set {ruleset.Name} ruleset", () => songSelect.AsNonNull().Ruleset.Value = ruleset);

View File

@ -50,14 +50,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest]
/*
* TearDown : System.TimeoutException : "wait for ongoing operation to complete" timed out
* --TearDown
* at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
* at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
* at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
*/
public void TestItemStillSelectedAfterChangeToSameBeatmap()
{
selectNewItem(() => InitialBeatmap);
@ -66,7 +58,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest] // See above
public void TestItemStillSelectedAfterChangeToOtherBeatmap()
{
selectNewItem(() => OtherBeatmap);
@ -75,7 +66,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest] // See above
public void TestOnlyLastItemChangedAfterGameplayFinished()
{
RunGameplay();
@ -90,7 +80,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest] // See above
public void TestAddItemsAsHost()
{
addItem(() => OtherBeatmap);
@ -115,7 +104,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
BeatmapInfo otherBeatmap = null;
AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap()));
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
@ -131,7 +119,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(beatmap()));
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
}

View File

@ -262,7 +262,7 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("Nothing happened", () => this.ChildrenOfType<ReportCommentPopover>().Any());
AddStep("Set report data", () =>
{
var field = this.ChildrenOfType<OsuTextBox>().Single();
var field = this.ChildrenOfType<ReportCommentPopover>().Single().ChildrenOfType<OsuTextBox>().Single();
field.Current.Value = report_text;
var reason = this.ChildrenOfType<OsuEnumDropdown<CommentReportReason>>().Single();
reason.Current.Value = CommentReportReason.Other;

View File

@ -0,0 +1,54 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Profile.Header.Components;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public partial class TestSceneLevelBadge : OsuTestScene
{
public TestSceneLevelBadge()
{
var levels = new List<UserStatistics.LevelInfo>();
for (int i = 0; i < 11; i++)
{
levels.Add(new UserStatistics.LevelInfo
{
Current = i * 10
});
}
levels.Add(new UserStatistics.LevelInfo { Current = 101 });
levels.Add(new UserStatistics.LevelInfo { Current = 105 });
levels.Add(new UserStatistics.LevelInfo { Current = 110 });
levels.Add(new UserStatistics.LevelInfo { Current = 115 });
levels.Add(new UserStatistics.LevelInfo { Current = 120 });
Children = new Drawable[]
{
new FillFlowContainer<LevelBadge>
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Full,
Spacing = new Vector2(5),
ChildrenEnumerable = levels.Select(level => new LevelBadge
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(60),
LevelInfo = { Value = level }
})
}
};
}
}
}

View File

@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.Profile;
@ -19,6 +20,9 @@ namespace osu.Game.Tests.Visual.Online
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
[Resolved]
private OsuConfigManager configManager { get; set; } = null!;
private ProfileHeader header = null!;
[SetUpSteps]
@ -33,6 +37,22 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Show example user", () => header.User.Value = new UserProfileData(TestSceneUserProfileOverlay.TEST_USER, new OsuRuleset().RulesetInfo));
}
[Test]
public void TestProfileCoverExpanded()
{
AddStep("Set cover to expanded", () => configManager.SetValue(OsuSetting.ProfileCoverExpanded, true));
AddStep("Show example user", () => header.User.Value = new UserProfileData(TestSceneUserProfileOverlay.TEST_USER, new OsuRuleset().RulesetInfo));
AddUntilStep("Cover is expanded", () => header.ChildrenOfType<UserCoverBackground>().Single().Height, () => Is.GreaterThan(0));
}
[Test]
public void TestProfileCoverCollapsed()
{
AddStep("Set cover to collapsed", () => configManager.SetValue(OsuSetting.ProfileCoverExpanded, false));
AddStep("Show example user", () => header.User.Value = new UserProfileData(TestSceneUserProfileOverlay.TEST_USER, new OsuRuleset().RulesetInfo));
AddUntilStep("Cover is collapsed", () => header.ChildrenOfType<UserCoverBackground>().Single().Height, () => Is.EqualTo(0));
}
[Test]
public void TestOnlineState()
{

View File

@ -82,13 +82,14 @@ namespace osu.Game.Tests.Visual.Online
{
Username = @"Somebody",
Id = 1,
CountryCode = CountryCode.Unknown,
CountryCode = CountryCode.JP,
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg",
JoinDate = DateTimeOffset.Now.AddDays(-1),
LastVisit = DateTimeOffset.Now,
Groups = new[]
{
new APIUserGroup { Colour = "#EB47D0", ShortName = "DEV", Name = "Developers" },
new APIUserGroup { Colour = "#A347EB", ShortName = "BN", Name = "Beatmap Nominators", Playmodes = new[] { "mania" } },
new APIUserGroup { Colour = "#A347EB", ShortName = "BN", Name = "Beatmap Nominators", Playmodes = new[] { "osu", "taiko" } }
},
ProfileOrder = new[]
@ -142,7 +143,8 @@ namespace osu.Game.Tests.Visual.Online
{
Available = 10,
Total = 50
}
},
SupportLevel = 2,
};
}
}

View File

@ -123,7 +123,7 @@ needs_cleanup: true
AddStep("Add absolute image", () =>
{
markdownContainer.CurrentPath = "https://dev.ppy.sh";
markdownContainer.Text = "![intro](/wiki/Interface/img/intro-screen.jpg)";
markdownContainer.Text = "![intro](/wiki/images/Client/Interface/img/intro-screen.jpg)";
});
}
@ -133,7 +133,7 @@ needs_cleanup: true
AddStep("Add relative image", () =>
{
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/Interface/";
markdownContainer.Text = "![intro](img/intro-screen.jpg)";
markdownContainer.Text = "![intro](../images/Client/Interface/img/intro-screen.jpg)";
});
}
@ -145,7 +145,7 @@ needs_cleanup: true
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/Interface/";
markdownContainer.Text = @"Line before image
![play menu](img/play-menu.jpg ""Main Menu in osu!"")
![play menu](../images/Client/Interface/img/play-menu.jpg ""Main Menu in osu!"")
Line after image";
});
@ -170,12 +170,12 @@ Line after image";
markdownContainer.Text = @"
| Image | Name | Effect |
| :-: | :-: | :-- |
| ![](/wiki/Skinning/Interface/img/hit300.png ""300"") | 300 | A possible score when tapping a hit circle precisely on time, completing a Slider and keeping the cursor over every tick, or completing a Spinner with the Spinner Metre full. A score of 300 appears in an blue score by default. Scoring nothing except 300s in a beatmap will award the player with the SS or SSH grade. |
| ![](/wiki/Skinning/Interface/img/hit300g.png ""Geki"") | () Geki | A term from Ouendan, called Elite Beat! in EBA. Appears when playing the last element in a combo in which the player has scored only 300s. Getting a Geki will give a sizable boost to the Life Bar. By default, it is blue. |
| ![](/wiki/Skinning/Interface/img/hit100.png ""100"") | 100 | A possible score one can get when tapping a Hit Object slightly late or early, completing a Slider and missing a number of ticks, or completing a Spinner with the Spinner Meter almost full. A score of 100 appears in a green score by default. When very skilled players test a beatmap and they get a lot of 100s, this may mean that the beatmap does not have correct timing. |
| ![](/wiki/Skinning/Interface/img/hit300k.png ""300 Katu"") ![](/wiki/Skinning/Interface/img/hit100k.png ""100 Katu"") | () Katu or Katsu | A term from Ouendan, called Beat! in EBA. Appears when playing the last element in a combo in which the player has scored at least one 100, but no 50s or misses. Getting a Katu will give a small boost to the Life Bar. By default, it is coloured green or blue depending on whether the Katu itself is a 100 or a 300. |
| ![](/wiki/Skinning/Interface/img/hit50.png ""50"") | 50 | A possible score one can get when tapping a hit circle rather early or late but not early or late enough to cause a miss, completing a Slider and missing a lot of ticks, or completing a Spinner with the Spinner Metre close to full. A score of 50 appears in a orange score by default. Scoring a 50 in a combo will prevent the appearance of a Katu or a Geki at the combo's end. |
| ![](/wiki/Skinning/Interface/img/hit0.png ""Miss"") | Miss | A possible score one can get when not tapping a hit circle or too early (based on OD and AR, it may *shake* instead), not tapping or holding the Slider at least once, or completing a Spinner with low Spinner Metre fill. Scoring a Miss will reset the current combo to 0 and will prevent the appearance of a Katu or a Geki at the combo's end. |
| ![](/wiki/images/shared/judgement/osu!/hit300.png ""300"") | 300 | A possible score when tapping a hit circle precisely on time, completing a Slider and keeping the cursor over every tick, or completing a Spinner with the Spinner Metre full. A score of 300 appears in an blue score by default. Scoring nothing except 300s in a beatmap will award the player with the SS or SSH grade. |
| ![](/wiki/images/shared/judgement/osu!/hit300g.png ""Geki"") | () Geki | A term from Ouendan, called Elite Beat! in EBA. Appears when playing the last element in a combo in which the player has scored only 300s. Getting a Geki will give a sizable boost to the Life Bar. By default, it is blue. |
| ![](/wiki/images/shared/judgement/osu!/hit100.png ""100"") | 100 | A possible score one can get when tapping a Hit Object slightly late or early, completing a Slider and missing a number of ticks, or completing a Spinner with the Spinner Meter almost full. A score of 100 appears in a green score by default. When very skilled players test a beatmap and they get a lot of 100s, this may mean that the beatmap does not have correct timing. |
| ![](/wiki/images/shared/judgement/osu!/hit300k.png ""300 Katu"") ![](/wiki/Skinning/Interface/img/hit100k.png ""100 Katu"") | () Katu or Katsu | A term from Ouendan, called Beat! in EBA. Appears when playing the last element in a combo in which the player has scored at least one 100, but no 50s or misses. Getting a Katu will give a small boost to the Life Bar. By default, it is coloured green or blue depending on whether the Katu itself is a 100 or a 300. |
| ![](/wiki/images/shared/judgement/osu!/hit50.png ""50"") | 50 | A possible score one can get when tapping a hit circle rather early or late but not early or late enough to cause a miss, completing a Slider and missing a lot of ticks, or completing a Spinner with the Spinner Metre close to full. A score of 50 appears in a orange score by default. Scoring a 50 in a combo will prevent the appearance of a Katu or a Geki at the combo's end. |
| ![](/wiki/images/shared/judgement/osu!/hit0.png ""Miss"") | Miss | A possible score one can get when not tapping a hit circle or too early (based on OD and AR, it may *shake* instead), not tapping or holding the Slider at least once, or completing a Spinner with low Spinner Metre fill. Scoring a Miss will reset the current combo to 0 and will prevent the appearance of a Katu or a Geki at the combo's end. |
";
});
}
@ -186,7 +186,7 @@ Line after image";
AddStep("Add image", () =>
{
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/osu!_Program_Files/";
markdownContainer.Text = "![](img/file_structure.jpg \"The file structure of osu!'s installation folder, on Windows and macOS\")";
markdownContainer.Text = "![](../images/Client/Program_files/img/file_structure.jpg \"The file structure of osu!'s installation folder, on Windows and macOS\")";
});
AddUntilStep("Wait image to load", () => markdownContainer.ChildrenOfType<DelayedLoadWrapper>().First().DelayedLoadCompleted);
@ -270,6 +270,30 @@ Phasellus eu nunc nec ligula semper fringilla. Aliquam magna neque, placerat sed
});
}
[Test]
public void TestCodeSyntax()
{
AddStep("set content", () =>
{
markdownContainer.Text = @"
This is a paragraph containing `inline code` synatax.
Oh wow I do love the `WikiMarkdownContainer`, it is very cool!
This is a line before the fenced code block:
```csharp
public class WikiMarkdownContainer : MarkdownContainer
{
public WikiMarkdownContainer()
{
this.foo = bar;
}
}
```
This is a line after the fenced code block!
";
});
}
private partial class TestMarkdownContainer : WikiMarkdownContainer
{
public LinkInline Link;

View File

@ -186,7 +186,7 @@ namespace osu.Game.Beatmaps
targetBeatmapSet.Beatmaps.Add(newBeatmap.BeatmapInfo);
newBeatmap.BeatmapInfo.BeatmapSet = targetBeatmapSet;
Save(newBeatmap.BeatmapInfo, newBeatmap, beatmapSkin);
save(newBeatmap.BeatmapInfo, newBeatmap, beatmapSkin, transferCollections: false);
workingBeatmapCache.Invalidate(targetBeatmapSet);
return GetWorkingBeatmap(newBeatmap.BeatmapInfo);
@ -280,77 +280,16 @@ namespace osu.Game.Beatmaps
public IWorkingBeatmap DefaultBeatmap => workingBeatmapCache.DefaultBeatmap;
/// <summary>
/// Saves an <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
/// Saves an existing <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
/// </summary>
/// <remarks>
/// This method will also update any user beatmap collection hash references to the new post-saved hash.
/// </remarks>
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
public virtual void Save(BeatmapInfo beatmapInfo, IBeatmap beatmapContent, ISkin? beatmapSkin = null)
{
var setInfo = beatmapInfo.BeatmapSet;
Debug.Assert(setInfo != null);
// Difficulty settings must be copied first due to the clone in `Beatmap<>.BeatmapInfo_Set`.
// This should hopefully be temporary, assuming said clone is eventually removed.
// Warning: The directionality here is important. Changes have to be copied *from* beatmapContent (which comes from editor and is being saved)
// *to* the beatmapInfo (which is a database model and needs to receive values without the taiko slider velocity multiplier for correct operation).
// CopyTo() will undo such adjustments, while CopyFrom() will not.
beatmapContent.Difficulty.CopyTo(beatmapInfo.Difficulty);
// All changes to metadata are made in the provided beatmapInfo, so this should be copied to the `IBeatmap` before encoding.
beatmapContent.BeatmapInfo = beatmapInfo;
using (var stream = new MemoryStream())
{
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
stream.Seek(0, SeekOrigin.Begin);
// AddFile generally handles updating/replacing files, but this is a case where the filename may have also changed so let's delete for simplicity.
var existingFileInfo = beatmapInfo.Path != null ? setInfo.GetFile(beatmapInfo.Path) : null;
string targetFilename = createBeatmapFilenameFromMetadata(beatmapInfo);
// ensure that two difficulties from the set don't point at the same beatmap file.
if (setInfo.Beatmaps.Any(b => b.ID != beatmapInfo.ID && string.Equals(b.Path, targetFilename, StringComparison.OrdinalIgnoreCase)))
throw new InvalidOperationException($"{setInfo.GetDisplayString()} already has a difficulty with the name of '{beatmapInfo.DifficultyName}'.");
if (existingFileInfo != null)
DeleteFile(setInfo, existingFileInfo);
string oldMd5Hash = beatmapInfo.MD5Hash;
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
beatmapInfo.Hash = stream.ComputeSHA2Hash();
beatmapInfo.LastLocalUpdate = DateTimeOffset.Now;
beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified;
AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
updateHashAndMarkDirty(setInfo);
Realm.Write(r =>
{
var liveBeatmapSet = r.Find<BeatmapSetInfo>(setInfo.ID);
setInfo.CopyChangesToRealm(liveBeatmapSet);
beatmapInfo.TransferCollectionReferences(r, oldMd5Hash);
ProcessBeatmap?.Invoke((liveBeatmapSet, false));
});
}
Debug.Assert(beatmapInfo.BeatmapSet != null);
static string createBeatmapFilenameFromMetadata(BeatmapInfo beatmapInfo)
{
var metadata = beatmapInfo.Metadata;
return $"{metadata.Artist} - {metadata.Title} ({metadata.Author.Username}) [{beatmapInfo.DifficultyName}].osu".GetValidFilename();
}
}
public virtual void Save(BeatmapInfo beatmapInfo, IBeatmap beatmapContent, ISkin? beatmapSkin = null) =>
save(beatmapInfo, beatmapContent, beatmapSkin, transferCollections: true);
public void DeleteAllVideos()
{
@ -460,6 +399,74 @@ namespace osu.Game.Beatmaps
setInfo.Status = BeatmapOnlineStatus.LocallyModified;
}
private void save(BeatmapInfo beatmapInfo, IBeatmap beatmapContent, ISkin? beatmapSkin, bool transferCollections)
{
var setInfo = beatmapInfo.BeatmapSet;
Debug.Assert(setInfo != null);
// Difficulty settings must be copied first due to the clone in `Beatmap<>.BeatmapInfo_Set`.
// This should hopefully be temporary, assuming said clone is eventually removed.
// Warning: The directionality here is important. Changes have to be copied *from* beatmapContent (which comes from editor and is being saved)
// *to* the beatmapInfo (which is a database model and needs to receive values without the taiko slider velocity multiplier for correct operation).
// CopyTo() will undo such adjustments, while CopyFrom() will not.
beatmapContent.Difficulty.CopyTo(beatmapInfo.Difficulty);
// All changes to metadata are made in the provided beatmapInfo, so this should be copied to the `IBeatmap` before encoding.
beatmapContent.BeatmapInfo = beatmapInfo;
using (var stream = new MemoryStream())
{
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
stream.Seek(0, SeekOrigin.Begin);
// AddFile generally handles updating/replacing files, but this is a case where the filename may have also changed so let's delete for simplicity.
var existingFileInfo = beatmapInfo.Path != null ? setInfo.GetFile(beatmapInfo.Path) : null;
string targetFilename = createBeatmapFilenameFromMetadata(beatmapInfo);
// ensure that two difficulties from the set don't point at the same beatmap file.
if (setInfo.Beatmaps.Any(b => b.ID != beatmapInfo.ID && string.Equals(b.Path, targetFilename, StringComparison.OrdinalIgnoreCase)))
throw new InvalidOperationException($"{setInfo.GetDisplayString()} already has a difficulty with the name of '{beatmapInfo.DifficultyName}'.");
if (existingFileInfo != null)
DeleteFile(setInfo, existingFileInfo);
string oldMd5Hash = beatmapInfo.MD5Hash;
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
beatmapInfo.Hash = stream.ComputeSHA2Hash();
beatmapInfo.LastLocalUpdate = DateTimeOffset.Now;
beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified;
AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
updateHashAndMarkDirty(setInfo);
Realm.Write(r =>
{
var liveBeatmapSet = r.Find<BeatmapSetInfo>(setInfo.ID);
setInfo.CopyChangesToRealm(liveBeatmapSet);
if (transferCollections)
beatmapInfo.TransferCollectionReferences(r, oldMd5Hash);
ProcessBeatmap?.Invoke((liveBeatmapSet, false));
});
}
Debug.Assert(beatmapInfo.BeatmapSet != null);
static string createBeatmapFilenameFromMetadata(BeatmapInfo beatmapInfo)
{
var metadata = beatmapInfo.Metadata;
return $"{metadata.Artist} - {metadata.Title} ({metadata.Author.Username}) [{beatmapInfo.DifficultyName}].osu".GetValidFilename();
}
}
#region Implementation of ICanAcceptFiles
public Task Import(params string[] paths) => beatmapImporter.Import(paths);

View File

@ -268,7 +268,10 @@ namespace osu.Game.Beatmaps
Stream storyboardFileStream = null;
if (BeatmapSetInfo?.Files.FirstOrDefault(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename is string storyboardFilename)
string mainStoryboardFilename = getMainStoryboardFilename(BeatmapSetInfo.Metadata);
if (BeatmapSetInfo?.Files.FirstOrDefault(f => f.Filename.Equals(mainStoryboardFilename, StringComparison.OrdinalIgnoreCase))?.Filename is string
storyboardFilename)
{
string storyboardFileStorePath = BeatmapSetInfo?.GetPathForFile(storyboardFilename);
storyboardFileStream = GetStream(storyboardFileStorePath);
@ -312,6 +315,33 @@ namespace osu.Game.Beatmaps
}
public override Stream GetStream(string storagePath) => resources.Files.GetStream(storagePath);
private string getMainStoryboardFilename(IBeatmapMetadataInfo metadata)
{
// Matches stable implementation, because it's probably simpler than trying to do anything else.
// This may need to be reconsidered after we begin storing storyboards in the new editor.
return windowsFilenameStrip(
(metadata.Artist.Length > 0 ? metadata.Artist + @" - " + metadata.Title : Path.GetFileNameWithoutExtension(metadata.AudioFile))
+ (metadata.Author.Username.Length > 0 ? @" (" + metadata.Author.Username + @")" : string.Empty)
+ @".osb");
string windowsFilenameStrip(string entry)
{
// Inlined from Path.GetInvalidFilenameChars() to ensure the windows characters are used (to match stable).
char[] invalidCharacters =
{
'\x00', '\x01', '\x02', '\x03', '\x04', '\x05', '\x06', '\x07',
'\x08', '\x09', '\x0A', '\x0B', '\x0C', '\x0D', '\x0E', '\x0F', '\x10', '\x11', '\x12',
'\x13', '\x14', '\x15', '\x16', '\x17', '\x18', '\x19', '\x1A', '\x1B', '\x1C', '\x1D',
'\x1E', '\x1F', '\x22', '\x3C', '\x3E', '\x7C', ':', '*', '?', '\\', '/'
};
foreach (char c in invalidCharacters)
entry = entry.Replace(c.ToString(), string.Empty);
return entry;
}
}
}
}
}

View File

@ -58,8 +58,12 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.BeatmapListingCardSize, BeatmapCardSize.Normal);
SetDefault(OsuSetting.ProfileCoverExpanded, true);
SetDefault(OsuSetting.ToolbarClockDisplayMode, ToolbarClockDisplayMode.Full);
SetDefault(OsuSetting.SongSelectBackgroundBlur, true);
// Online settings
SetDefault(OsuSetting.Username, string.Empty);
SetDefault(OsuSetting.Token, string.Empty);
@ -339,6 +343,7 @@ namespace osu.Game.Configuration
ChatDisplayHeight,
BeatmapListingCardSize,
ToolbarClockDisplayMode,
SongSelectBackgroundBlur,
Version,
ShowFirstRunSetup,
ShowConvertedBeatmaps,
@ -375,5 +380,6 @@ namespace osu.Game.Configuration
LastProcessedMetadataId,
SafeAreaConsiderations,
ComboColourNormalisationAmount,
ProfileCoverExpanded,
}
}

View File

@ -31,12 +31,6 @@ namespace osu.Game.Graphics.Backgrounds
/// </summary>
private const float equilateral_triangle_ratio = 0.866f;
/// <summary>
/// How many screen-space pixels are smoothed over.
/// Same behavior as Sprite's EdgeSmoothness.
/// </summary>
private const float edge_smoothness = 1;
private Color4 colourLight = Color4.White;
public Color4 ColourLight
@ -83,6 +77,12 @@ namespace osu.Game.Graphics.Backgrounds
set => triangleScale.Value = value;
}
/// <summary>
/// If enabled, only the portion of triangles that falls within this <see cref="Drawable"/>'s
/// shape is drawn to the screen.
/// </summary>
public bool Masking { get; set; }
/// <summary>
/// Whether we should drop-off alpha values of triangles more quickly to improve
/// the visual appearance of fading. This defaults to on as it is generally more
@ -115,7 +115,7 @@ namespace osu.Game.Graphics.Backgrounds
private void load(IRenderer renderer, ShaderManager shaders)
{
texture = renderer.WhitePixel;
shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE);
shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, "TriangleBorder");
}
protected override void LoadComplete()
@ -252,14 +252,18 @@ namespace osu.Game.Graphics.Backgrounds
private class TrianglesDrawNode : DrawNode
{
private float fill = 1f;
protected new Triangles Source => (Triangles)base.Source;
private IShader shader;
private Texture texture;
private bool masking;
private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
private Vector2 size;
private readonly Vector2 triangleSize = new Vector2(1f, equilateral_triangle_ratio) * triangle_size;
private Vector2 size;
private IVertexBatch<TexturedVertex2D> vertexBatch;
public TrianglesDrawNode(Triangles source)
@ -274,6 +278,7 @@ namespace osu.Game.Graphics.Backgrounds
shader = Source.shader;
texture = Source.texture;
size = Source.DrawSize;
masking = Source.Masking;
parts.Clear();
parts.AddRange(Source.parts);
@ -290,34 +295,52 @@ namespace osu.Game.Graphics.Backgrounds
}
shader.Bind();
Vector2 localInflationAmount = edge_smoothness * DrawInfo.MatrixInverse.ExtractScale().Xy;
shader.GetUniform<float>("thickness").UpdateValue(ref fill);
foreach (TriangleParticle particle in parts)
{
var offset = triangle_size * new Vector2(particle.Scale * 0.5f, particle.Scale * equilateral_triangle_ratio);
Vector2 relativeSize = Vector2.Divide(triangleSize * particle.Scale, size);
var triangle = new Triangle(
Vector2Extensions.Transform(particle.Position * size, DrawInfo.Matrix),
Vector2Extensions.Transform(particle.Position * size + offset, DrawInfo.Matrix),
Vector2Extensions.Transform(particle.Position * size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix)
Vector2 topLeft = particle.Position - new Vector2(relativeSize.X * 0.5f, 0f);
Quad triangleQuad = masking ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y);
var drawQuad = new Quad(
Vector2Extensions.Transform(triangleQuad.TopLeft * size, DrawInfo.Matrix),
Vector2Extensions.Transform(triangleQuad.TopRight * size, DrawInfo.Matrix),
Vector2Extensions.Transform(triangleQuad.BottomLeft * size, DrawInfo.Matrix),
Vector2Extensions.Transform(triangleQuad.BottomRight * size, DrawInfo.Matrix)
);
ColourInfo colourInfo = DrawColourInfo.Colour;
colourInfo.ApplyChild(particle.Colour);
renderer.DrawTriangle(
texture,
triangle,
colourInfo,
null,
vertexBatch.AddAction,
Vector2.Divide(localInflationAmount, new Vector2(2 * offset.X, offset.Y)));
RectangleF textureCoords = new RectangleF(
triangleQuad.TopLeft.X - topLeft.X,
triangleQuad.TopLeft.Y - topLeft.Y,
triangleQuad.Width,
triangleQuad.Height
) / relativeSize;
renderer.DrawQuad(texture, drawQuad, colourInfo, new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords);
}
shader.Unbind();
}
private static Quad clampToDrawable(Vector2 topLeft, Vector2 size)
{
float leftClamped = Math.Clamp(topLeft.X, 0f, 1f);
float topClamped = Math.Clamp(topLeft.Y, 0f, 1f);
return new Quad(
leftClamped,
topClamped,
Math.Clamp(topLeft.X + size.X, 0f, 1f) - leftClamped,
Math.Clamp(topLeft.Y + size.Y, 0f, 1f) - topClamped
);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);

View File

@ -42,8 +42,12 @@ namespace osu.Game.Graphics.Containers.Markdown
protected override void AddFootnoteBacklink(FootnoteLink footnoteBacklink) => AddDrawable(new OsuMarkdownFootnoteBacklink(footnoteBacklink));
protected override SpriteText CreateEmphasisedSpriteText(bool bold, bool italic)
=> CreateSpriteText().With(t => t.Font = t.Font.With(weight: bold ? FontWeight.Bold : FontWeight.Regular, italics: italic));
protected override void ApplyEmphasisedCreationParameters(SpriteText spriteText, bool bold, bool italic)
{
base.ApplyEmphasisedCreationParameters(spriteText, bold, italic);
spriteText.Font = spriteText.Font.With(weight: bold ? FontWeight.Bold : FontWeight.Regular, italics: italic);
}
protected override void AddCustomComponent(CustomContainerInline inline)
{

View File

@ -5,6 +5,7 @@
using System;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Colour;
using osu.Game.Beatmaps;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
@ -187,6 +188,41 @@ namespace osu.Game.Graphics
}
}
/// <summary>
/// Retrieves colour for a <see cref="RankingTier"/>.
/// See https://www.figma.com/file/YHWhp9wZ089YXgB7pe6L1k/Tier-Colours
/// </summary>
public ColourInfo ForRankingTier(RankingTier tier)
{
switch (tier)
{
default:
case RankingTier.Iron:
return Color4Extensions.FromHex(@"BAB3AB");
case RankingTier.Bronze:
return ColourInfo.GradientVertical(Color4Extensions.FromHex(@"B88F7A"), Color4Extensions.FromHex(@"855C47"));
case RankingTier.Silver:
return ColourInfo.GradientVertical(Color4Extensions.FromHex(@"E0E0EB"), Color4Extensions.FromHex(@"A3A3C2"));
case RankingTier.Gold:
return ColourInfo.GradientVertical(Color4Extensions.FromHex(@"F0E4A8"), Color4Extensions.FromHex(@"E0C952"));
case RankingTier.Platinum:
return ColourInfo.GradientVertical(Color4Extensions.FromHex(@"A8F0EF"), Color4Extensions.FromHex(@"52E0DF"));
case RankingTier.Rhodium:
return ColourInfo.GradientVertical(Color4Extensions.FromHex(@"D9F8D3"), Color4Extensions.FromHex(@"A0CF96"));
case RankingTier.Radiant:
return ColourInfo.GradientVertical(Color4Extensions.FromHex(@"97DCFF"), Color4Extensions.FromHex(@"ED82FF"));
case RankingTier.Lustrous:
return ColourInfo.GradientVertical(Color4Extensions.FromHex(@"FFE600"), Color4Extensions.FromHex(@"ED82FF"));
}
}
/// <summary>
/// Returns a foreground text colour that is supposed to contrast well with
/// the supplied <paramref name="backgroundColour"/>.

View File

@ -3,6 +3,7 @@
#nullable disable
using System.ComponentModel;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Graphics
@ -115,6 +116,8 @@ namespace osu.Game.Graphics
{
Venera,
Torus,
[Description("Torus (alternate)")]
TorusAlternate,
Inter,
}

View File

@ -250,12 +250,15 @@ namespace osu.Game.Graphics.UserInterface
protected override void OnFocus(FocusEvent e)
{
if (Masking)
BorderThickness = 3;
base.OnFocus(e);
}
protected override void OnFocusLost(FocusLostEvent e)
{
if (Masking)
BorderThickness = 0;
base.OnFocusLost(e);

View File

@ -152,22 +152,6 @@ namespace osu.Game.Graphics.UserInterface
segments.Sort();
}
private ColourInfo getSegmentColour(SegmentInfo segment)
{
var segmentColour = new ColourInfo
{
TopLeft = DrawColourInfo.Colour.Interpolate(new Vector2(segment.Start, 0f)),
TopRight = DrawColourInfo.Colour.Interpolate(new Vector2(segment.End, 0f)),
BottomLeft = DrawColourInfo.Colour.Interpolate(new Vector2(segment.Start, 1f)),
BottomRight = DrawColourInfo.Colour.Interpolate(new Vector2(segment.End, 1f))
};
var tierColour = segment.Tier >= 0 ? tierColours[segment.Tier] : new Colour4(0, 0, 0, 0);
segmentColour.ApplyChild(tierColour);
return segmentColour;
}
protected override DrawNode CreateDrawNode() => new SegmentedGraphDrawNode(this);
protected struct SegmentInfo
@ -215,6 +199,7 @@ namespace osu.Game.Graphics.UserInterface
private IShader shader = null!;
private readonly List<SegmentInfo> segments = new List<SegmentInfo>();
private Vector2 drawSize;
private readonly List<Colour4> tierColours = new List<Colour4>();
public SegmentedGraphDrawNode(SegmentedGraph<T> source)
: base(source)
@ -228,8 +213,12 @@ namespace osu.Game.Graphics.UserInterface
texture = Source.texture;
shader = Source.shader;
drawSize = Source.DrawSize;
segments.Clear();
segments.AddRange(Source.segments.Where(s => s.Length * drawSize.X > 1));
tierColours.Clear();
tierColours.AddRange(Source.tierColours);
}
public override void Draw(IRenderer renderer)
@ -252,11 +241,27 @@ namespace osu.Game.Graphics.UserInterface
Vector2Extensions.Transform(topRight, DrawInfo.Matrix),
Vector2Extensions.Transform(bottomLeft, DrawInfo.Matrix),
Vector2Extensions.Transform(bottomRight, DrawInfo.Matrix)),
Source.getSegmentColour(segment));
getSegmentColour(segment));
}
shader.Unbind();
}
private ColourInfo getSegmentColour(SegmentInfo segment)
{
var segmentColour = new ColourInfo
{
TopLeft = DrawColourInfo.Colour.Interpolate(new Vector2(segment.Start, 0f)),
TopRight = DrawColourInfo.Colour.Interpolate(new Vector2(segment.End, 0f)),
BottomLeft = DrawColourInfo.Colour.Interpolate(new Vector2(segment.Start, 1f)),
BottomRight = DrawColourInfo.Colour.Interpolate(new Vector2(segment.End, 1f))
};
var tierColour = segment.Tier >= 0 ? tierColours[segment.Tier] : new Colour4(0, 0, 0, 0);
segmentColour.ApplyChild(tierColour);
return segmentColour;
}
}
protected class SegmentManager : IEnumerable<SegmentInfo>

View File

@ -160,9 +160,12 @@ namespace osu.Game
protected Bindable<WorkingBeatmap> Beatmap { get; private set; } // cached via load() method
/// <summary>
/// The current ruleset selection for the local user.
/// </summary>
[Cached]
[Cached(typeof(IBindable<RulesetInfo>))]
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
protected internal readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
/// <summary>
/// The current mod selection for the local user.
@ -553,8 +556,8 @@ namespace osu.Game
case JoystickHandler jh:
return new JoystickSettings(jh);
case TouchHandler:
return new InputSection.HandlerSection(handler);
case TouchHandler th:
return new TouchSettings(th);
}
}

View File

@ -5,12 +5,14 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using osu.Game.Online.API.Requests;
@ -22,8 +24,6 @@ namespace osu.Game.Overlays
{
public partial class ChangelogOverlay : OnlineOverlay<ChangelogHeader>
{
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
public readonly Bindable<APIChangelogBuild> Current = new Bindable<APIChangelogBuild>();
private List<APIChangelogBuild> builds;
@ -81,6 +81,8 @@ namespace osu.Game.Overlays
ArgumentNullException.ThrowIfNull(updateStream);
ArgumentNullException.ThrowIfNull(version);
Show();
performAfterFetch(() =>
{
var build = builds.Find(b => b.Version == version && b.UpdateStream.Name == updateStream)
@ -89,8 +91,6 @@ namespace osu.Game.Overlays
if (build != null)
ShowBuild(build);
});
Show();
}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
@ -127,11 +127,16 @@ namespace osu.Game.Overlays
private Task initialFetchTask;
private void performAfterFetch(Action action) => Schedule(() =>
private void performAfterFetch(Action action)
{
Debug.Assert(State.Value == Visibility.Visible);
Schedule(() =>
{
fetchListing()?.ContinueWith(_ =>
Schedule(action), TaskContinuationOptions.OnlyOnRanToCompletion);
});
}
private Task fetchListing()
{

View File

@ -147,7 +147,7 @@ namespace osu.Game.Overlays.Comments
private void updateCommitButtonState() =>
commitButton.Enabled.Value = loadingSpinner.State.Value == Visibility.Hidden && !string.IsNullOrEmpty(Current.Value);
private partial class EditorTextBox : BasicTextBox
private partial class EditorTextBox : OsuTextBox
{
protected override float LeftRightPadding => side_padding;
@ -173,12 +173,6 @@ namespace osu.Game.Overlays.Comments
{
Font = OsuFont.GetFont(weight: FontWeight.Regular),
};
protected override Drawable GetDrawableCharacter(char c) => new FallingDownContainer
{
AutoSizeAxes = Axes.Both,
Child = new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) }
};
}
protected partial class EditorButton : RoundedButton

View File

@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
{
public partial class GroupBadge : Container, IHasTooltip
{
public LocalisableString TooltipText { get; }
public LocalisableString TooltipText { get; private set; }
public int TextSize { get; set; } = 12;
@ -78,6 +78,11 @@ namespace osu.Game.Overlays.Profile.Header.Components
icon.Size = new Vector2(TextSize - 1);
})).ToList()
);
var badgeModesList = group.Playmodes.Select(p => rulesets.GetRuleset(p)?.Name).ToList();
string modesDisplay = string.Join(", ", badgeModesList);
TooltipText += $" ({modesDisplay})";
}
}
}

View File

@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
@ -12,6 +13,7 @@ using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Overlays.Profile.Header.Components
@ -23,6 +25,10 @@ namespace osu.Game.Overlays.Profile.Header.Components
public LocalisableString TooltipText { get; private set; }
private OsuSpriteText levelText = null!;
private Sprite sprite = null!;
[Resolved]
private OsuColour osuColour { get; set; } = null!;
public LevelBadge()
{
@ -34,7 +40,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
{
InternalChildren = new Drawable[]
{
new Sprite
sprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Texture = textures.Get("Profile/levelbadge"),
@ -58,9 +64,34 @@ namespace osu.Game.Overlays.Profile.Header.Components
private void updateLevel(UserStatistics.LevelInfo? levelInfo)
{
string level = levelInfo?.Current.ToString() ?? "0";
levelText.Text = level;
TooltipText = UsersStrings.ShowStatsLevel(level);
int level = levelInfo?.Current ?? 0;
levelText.Text = level.ToString();
TooltipText = UsersStrings.ShowStatsLevel(level.ToString());
sprite.Colour = mapLevelToTierColour(level);
}
private ColourInfo mapLevelToTierColour(int level)
{
var tier = RankingTier.Iron;
if (level > 0)
{
tier = (RankingTier)(level / 20);
}
if (level >= 105)
{
tier = RankingTier.Radiant;
}
if (level >= 110)
{
tier = RankingTier.Lustrous;
}
return osuColour.ForRankingTier(tier);
}
}
}

View File

@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
@ -15,11 +14,11 @@ using osuTK;
namespace osu.Game.Overlays.Profile.Header.Components
{
public partial class ExpandDetailsButton : ProfileHeaderButton
public partial class ToggleCoverButton : ProfileHeaderButton
{
public readonly BindableBool DetailsVisible = new BindableBool();
public readonly BindableBool CoverExpanded = new BindableBool(true);
public override LocalisableString TooltipText => DetailsVisible.Value ? CommonStrings.ButtonsCollapse : CommonStrings.ButtonsExpand;
public override LocalisableString TooltipText => CoverExpanded.Value ? UsersStrings.ShowCoverTo0 : UsersStrings.ShowCoverTo1;
private SpriteIcon icon = null!;
private Sample? sampleOpen;
@ -27,12 +26,12 @@ namespace osu.Game.Overlays.Profile.Header.Components
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverClickSounds();
public ExpandDetailsButton()
public ToggleCoverButton()
{
Action = () =>
{
DetailsVisible.Toggle();
(DetailsVisible.Value ? sampleOpen : sampleClose)?.Play();
CoverExpanded.Toggle();
(CoverExpanded.Value ? sampleOpen : sampleClose)?.Play();
};
}
@ -40,19 +39,21 @@ namespace osu.Game.Overlays.Profile.Header.Components
private void load(OverlayColourProvider colourProvider, AudioManager audio)
{
IdleColour = colourProvider.Background2;
HoverColour = colourProvider.Background2.Lighten(0.2f);
HoverColour = colourProvider.Background1;
sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
sampleClose = audio.Samples.Get(@"UI/dropdown-close");
AutoSizeAxes = Axes.None;
Size = new Vector2(30);
Child = icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(20, 12)
Size = new Vector2(10.5f, 12)
};
DetailsVisible.BindValueChanged(visible => updateState(visible.NewValue), true);
CoverExpanded.BindValueChanged(visible => updateState(visible.NewValue), true);
}
private void updateState(bool detailsVisible) => icon.Icon = detailsVisible ? FontAwesome.Solid.ChevronUp : FontAwesome.Solid.ChevronDown;

View File

@ -7,13 +7,16 @@ using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Overlays.Profile.Header.Components;
using osu.Game.Users;
using osu.Game.Users.Drawables;
using osuTK;
@ -21,13 +24,15 @@ namespace osu.Game.Overlays.Profile.Header
{
public partial class TopHeaderContainer : CompositeDrawable
{
private const float avatar_size = 110;
private const float content_height = 65;
private const float vertical_padding = 10;
public readonly Bindable<UserProfileData?> User = new Bindable<UserProfileData?>();
[Resolved]
private IAPIProvider api { get; set; } = null!;
private UserCoverBackground cover = null!;
private SupporterIcon supporterTag = null!;
private UpdateableAvatar avatar = null!;
private OsuSpriteText usernameText = null!;
@ -36,11 +41,19 @@ namespace osu.Game.Overlays.Profile.Header
private UpdateableFlag userFlag = null!;
private OsuSpriteText userCountryText = null!;
private GroupBadgeFlow groupBadgeFlow = null!;
private ToggleCoverButton coverToggle = null!;
private Bindable<bool> coverExpanded = null!;
private FillFlowContainer flow = null!;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
private void load(OverlayColourProvider colourProvider, OsuConfigManager configManager)
{
Height = 150;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
coverExpanded = configManager.GetBindable<bool>(OsuSetting.ProfileCoverExpanded);
InternalChildren = new Drawable[]
{
@ -50,49 +63,78 @@ namespace osu.Game.Overlays.Profile.Header
Colour = colourProvider.Background4,
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
cover = new ProfileCoverBackground
{
RelativeSizeAxes = Axes.X,
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
flow = new FillFlowContainer
{
Direction = FillDirection.Horizontal,
Margin = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN },
Height = avatar_size,
AutoSizeAxes = Axes.X,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Padding = new MarginPadding
{
Left = UserProfileOverlay.CONTENT_X_MARGIN,
Vertical = vertical_padding
},
Height = content_height + 2 * vertical_padding,
RelativeSizeAxes = Axes.X,
Children = new Drawable[]
{
avatar = new UpdateableAvatar(isInteractive: false, showGuestOnNull: false)
{
Size = new Vector2(avatar_size),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Masking = true,
CornerRadius = avatar_size * 0.25f,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0, 1),
Radius = 3,
Colour = Colour4.Black.Opacity(0.25f),
}
},
new OsuContextMenuContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Child = new Container
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Padding = new MarginPadding { Left = 10 },
Children = new Drawable[]
{
new FillFlowContainer
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Spacing = new Vector2(5, 0),
Children = new Drawable[]
{
usernameText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 24, weight: FontWeight.Regular)
},
supporterTag = new SupporterIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Height = 15,
},
openUserExternally = new ExternalLinkButton
{
Anchor = Anchor.CentreLeft,
@ -102,39 +144,17 @@ namespace osu.Game.Overlays.Profile.Header
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
}
},
}
},
titleText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 18, weight: FontWeight.Regular)
},
}
},
new FillFlowContainer
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
supporterTag = new SupporterIcon
{
Height = 20,
Margin = new MarginPadding { Top = 5 }
},
new Box
{
RelativeSizeAxes = Axes.X,
Height = 1.5f,
Margin = new MarginPadding { Top = 10 },
Colour = colourProvider.Light1,
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular),
Margin = new MarginPadding { Bottom = 5 }
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 5 },
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
@ -145,30 +165,46 @@ namespace osu.Game.Overlays.Profile.Header
},
userCountryText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 17.5f, weight: FontWeight.Regular),
Margin = new MarginPadding { Left = 10 },
Font = OsuFont.GetFont(size: 14f, weight: FontWeight.Regular),
Margin = new MarginPadding { Left = 5 },
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Colour = colourProvider.Light1,
}
}
},
}
},
},
}
},
coverToggle = new ToggleCoverButton
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding { Right = 10 },
CoverExpanded = { BindTarget = coverExpanded }
}
}
}
}
},
},
},
},
};
}
User.BindValueChanged(user => updateUser(user.NewValue));
protected override void LoadComplete()
{
base.LoadComplete();
User.BindValueChanged(user => updateUser(user.NewValue), true);
coverExpanded.BindValueChanged(_ => updateCoverState(), true);
FinishTransforms(true);
}
private void updateUser(UserProfileData? data)
{
var user = data?.User;
cover.User = user;
avatar.User = user;
usernameText.Text = user?.Username ?? string.Empty;
openUserExternally.Link = $@"{api.WebsiteRootUrl}/users/{user?.Id ?? 0}";
@ -179,5 +215,27 @@ namespace osu.Game.Overlays.Profile.Header
titleText.Colour = Color4Extensions.FromHex(user?.Colour ?? "fff");
groupBadgeFlow.User.Value = user;
}
private void updateCoverState()
{
const float transition_duration = 500;
bool expanded = coverToggle.CoverExpanded.Value;
cover.ResizeHeightTo(expanded ? 250 : 0, transition_duration, Easing.OutQuint);
avatar.ResizeTo(new Vector2(expanded ? 120 : content_height), transition_duration, Easing.OutQuint);
avatar.TransformTo(nameof(avatar.CornerRadius), expanded ? 40f : 20f, transition_duration, Easing.OutQuint);
flow.TransformTo(nameof(flow.Spacing), new Vector2(expanded ? 20f : 10f), transition_duration, Easing.OutQuint);
}
private partial class ProfileCoverBackground : UserCoverBackground
{
protected override double LoadDelay => 0;
public ProfileCoverBackground()
{
Masking = true;
}
}
}
}

View File

@ -3,23 +3,17 @@
using System.Diagnostics;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Overlays.Profile.Header;
using osu.Game.Overlays.Profile.Header.Components;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Users;
namespace osu.Game.Overlays.Profile
{
public partial class ProfileHeader : TabControlOverlayHeader<LocalisableString>
{
private UserCoverBackground coverContainer = null!;
public Bindable<UserProfileData?> User = new Bindable<UserProfileData?>();
private CentreHeaderContainer centreHeaderContainer;
@ -29,8 +23,6 @@ namespace osu.Game.Overlays.Profile
{
ContentSidePadding = UserProfileOverlay.CONTENT_X_MARGIN;
User.ValueChanged += e => updateDisplay(e.NewValue);
TabControl.AddItem(LayoutStrings.HeaderUsersShow);
// todo: pending implementation.
@ -41,25 +33,7 @@ namespace osu.Game.Overlays.Profile
Debug.Assert(detailHeaderContainer != null);
}
protected override Drawable CreateBackground() =>
new Container
{
RelativeSizeAxes = Axes.X,
Height = 150,
Masking = true,
Children = new Drawable[]
{
coverContainer = new ProfileCoverBackground
{
RelativeSizeAxes = Axes.Both,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("222").Opacity(0.8f), Color4Extensions.FromHex("222").Opacity(0.2f))
},
}
};
protected override Drawable CreateBackground() => Empty();
protected override Drawable CreateContent() => new FillFlowContainer
{
@ -103,8 +77,6 @@ namespace osu.Game.Overlays.Profile
User = { BindTarget = User }
};
private void updateDisplay(UserProfileData? user) => coverContainer.User = user?.User;
private partial class ProfileHeaderTitle : OverlayTitle
{
public ProfileHeaderTitle()
@ -113,10 +85,5 @@ namespace osu.Game.Overlays.Profile
IconTexture = "Icons/Hexacons/profile";
}
}
private partial class ProfileCoverBackground : UserCoverBackground
{
protected override double LoadDelay => 0;
}
}
}

View File

@ -35,6 +35,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
new SettingsCheckbox
{
LabelText = SkinSettingsStrings.GameplayCursorDuringTouch,
Keywords = new[] { @"touchscreen" },
Current = config.GetBindable<bool>(OsuSetting.GameplayCursorDuringTouch)
},
};

View File

@ -70,6 +70,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
Add(new SettingsButton
{
Text = GeneralSettingsStrings.OpenOsuFolder,
Keywords = new[] { @"logs", @"files", @"access", "directory" },
Action = () => storage.PresentExternally(),
});

View File

@ -34,6 +34,7 @@ namespace osu.Game.Overlays.Settings.Sections
new SettingsButton
{
Text = GeneralSettingsStrings.RunSetupWizard,
Keywords = new[] { @"first run", @"initial", @"getting started" },
TooltipText = FirstRunSetupOverlayStrings.FirstRunSetupDescription,
Action = () => firstRunSetupOverlay?.Show(),
},

View File

@ -133,6 +133,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
new SettingsSlider<float>
{
LabelText = GraphicsSettingsStrings.HorizontalPosition,
Keywords = new[] { "screen", "scaling" },
Current = scalingPositionX,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
@ -140,6 +141,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
new SettingsSlider<float>
{
LabelText = GraphicsSettingsStrings.VerticalPosition,
Keywords = new[] { "screen", "scaling" },
Current = scalingPositionY,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
@ -147,6 +149,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
new SettingsSlider<float>
{
LabelText = GraphicsSettingsStrings.HorizontalScale,
Keywords = new[] { "screen", "scaling" },
Current = scalingSizeX,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
@ -154,6 +157,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
new SettingsSlider<float>
{
LabelText = GraphicsSettingsStrings.VerticalScale,
Keywords = new[] { "screen", "scaling" },
Current = scalingSizeY,
KeyboardStep = 0.01f,
DisplayAsPercentage = true

View File

@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{
protected override LocalisableString Header => BindingSettingsStrings.ShortcutAndGameplayBindings;
public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { "keybindings" });
public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { @"keybindings", @"controls", @"keyboard", @"keys" });
public BindingSettings(KeyBindingPanel keyConfig)
{

View File

@ -0,0 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Handlers.Touch;
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Input
{
public partial class TouchSettings : SettingsSubsection
{
private readonly TouchHandler handler;
public TouchSettings(TouchHandler handler)
{
this.handler = handler;
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = CommonStrings.Enabled,
Current = handler.Enabled
},
};
}
public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { @"touchscreen" });
protected override LocalisableString Header => handler.Description;
}
}

View File

@ -47,7 +47,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
var directoryInfos = target.GetDirectories();
var fileInfos = target.GetFiles();
if (directoryInfos.Length > 0 || fileInfos.Length > 0)
if (directoryInfos.Length > 0 || fileInfos.Length > 0 || target.Parent == null)
{
// Quick test for whether there's already an osu! install at the target path.
if (fileInfos.Any(f => f.Name == OsuGameBase.CLIENT_DATABASE_FILENAME))
@ -65,7 +65,9 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
return;
}
target = target.CreateSubdirectory("osu-lazer");
// Not using CreateSubDirectory as it throws unexpectedly when attempting to create a directory when already at the root of a disk.
// See https://cs.github.com/dotnet/runtime/blob/f1bdd5a6182f43f3928b389b03f7bc26f826c8bc/src/libraries/System.Private.CoreLib/src/System/IO/DirectoryInfo.cs#L88-L94
target = Directory.CreateDirectory(Path.Combine(target.FullName, @"osu-lazer"));
}
}
catch (Exception e)

View File

@ -42,6 +42,12 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
LabelText = UserInterfaceStrings.ModSelectHotkeyStyle,
Current = config.GetBindable<ModSelectHotkeyStyle>(OsuSetting.ModSelectHotkeyStyle),
ClassicDefault = ModSelectHotkeyStyle.Classic
},
new SettingsCheckbox
{
LabelText = GameplaySettingsStrings.BackgroundBlur,
Current = config.GetBindable<bool>(OsuSetting.SongSelectBackgroundBlur),
ClassicDefault = false,
}
};
}

View File

@ -1,8 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -22,6 +22,8 @@ namespace osu.Game.Overlays.Settings
public LocalisableString TooltipText { get; set; }
public IEnumerable<string> Keywords { get; set; } = Array.Empty<string>();
public BindableBool CanBeShown { get; } = new BindableBool(true);
IBindable<bool> IConditionalFilterable.CanBeShown => CanBeShown;
@ -30,9 +32,13 @@ namespace osu.Game.Overlays.Settings
get
{
if (TooltipText != default)
return base.FilterTerms.Append(TooltipText);
yield return TooltipText;
return base.FilterTerms;
foreach (string s in Keywords)
yield return s;
foreach (LocalisableString s in base.FilterTerms)
yield return s;
}
}
}

View File

@ -49,7 +49,7 @@ namespace osu.Game.Overlays.Settings
Text = game.Name,
Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold),
},
new BuildDisplay(game.Version, DebugUtils.IsDebugBuild)
new BuildDisplay(game.Version)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
@ -81,15 +81,13 @@ namespace osu.Game.Overlays.Settings
private partial class BuildDisplay : OsuAnimatedButton
{
private readonly string version;
private readonly bool isDebug;
[Resolved]
private OsuColour colours { get; set; }
public BuildDisplay(string version, bool isDebug)
public BuildDisplay(string version)
{
this.version = version;
this.isDebug = isDebug;
Content.RelativeSizeAxes = Axes.Y;
Content.AutoSizeAxes = AutoSizeAxes = Axes.X;
@ -99,7 +97,6 @@ namespace osu.Game.Overlays.Settings
[BackgroundDependencyLoader(true)]
private void load(ChangelogOverlay changelog)
{
if (!isDebug)
Action = () => changelog?.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
Add(new OsuSpriteText
@ -110,7 +107,7 @@ namespace osu.Game.Overlays.Settings
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Padding = new MarginPadding(5),
Colour = isDebug ? colours.Red : Color4.White,
Colour = DebugUtils.IsDebugBuild ? colours.Red : Color4.White,
});
}
}

View File

@ -4,6 +4,7 @@
#nullable disable
using System;
using System.Linq;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -125,10 +126,21 @@ namespace osu.Game.Rulesets.Edit
public virtual MenuItem[] ContextMenuItems => Array.Empty<MenuItem>();
/// <summary>
/// The screen-space point that causes this <see cref="HitObjectSelectionBlueprint"/> to be selected via a drag.
/// The screen-space main point that causes this <see cref="HitObjectSelectionBlueprint"/> to be selected via a drag.
/// </summary>
public virtual Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.Centre;
/// <summary>
/// Any points that should be used for snapping purposes in addition to <see cref="ScreenSpaceSelectionPoint"/>. Exposed via <see cref="ScreenSpaceSnapPoints"/>.
/// </summary>
protected virtual Vector2[] ScreenSpaceAdditionalNodes => Array.Empty<Vector2>();
/// <summary>
/// The screen-space collection of base points on this <see cref="HitObjectSelectionBlueprint"/> that other objects can be snapped to.
/// The first element of this collection is <see cref="ScreenSpaceSelectionPoint"/>
/// </summary>
public Vector2[] ScreenSpaceSnapPoints => ScreenSpaceAdditionalNodes.Prepend(ScreenSpaceSelectionPoint).ToArray();
/// <summary>
/// The screen-space quad that outlines this <see cref="HitObjectSelectionBlueprint"/> for selections.
/// </summary>

View File

@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Judgements;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mods
{
public class ModAccuracyChallenge : ModFailCondition, IApplicableToScoreProcessor
{
public override string Name => "Accuracy Challenge";
public override string Acronym => "AC";
public override LocalisableString Description => "Fail if your accuracy drops too low!";
public override ModType Type => ModType.DifficultyIncrease;
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModEasyWithExtraLives), typeof(ModPerfect) }).ToArray();
public override bool RequiresConfiguration => false;
public override string SettingDescription => base.SettingDescription.Replace(MinimumAccuracy.ToString(), MinimumAccuracy.Value.ToString("##%", NumberFormatInfo.InvariantInfo));
[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsSlider<double, PercentSlider>))]
public BindableNumber<double> MinimumAccuracy { get; } = new BindableDouble
{
MinValue = 0.60,
MaxValue = 0.99,
Precision = 0.01,
Default = 0.9,
Value = 0.9,
};
private ScoreProcessor scoreProcessor = null!;
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) => this.scoreProcessor = scoreProcessor;
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
{
if (!result.Type.AffectsAccuracy())
return false;
return getAccuracyWithImminentResultAdded(result) < MinimumAccuracy.Value;
}
private double getAccuracyWithImminentResultAdded(JudgementResult result)
{
var score = new ScoreInfo { Ruleset = scoreProcessor.Ruleset.RulesetInfo };
// This is super ugly, but if we don't do it this way we will not have the most recent result added to the accuracy value.
// Hopefully we can improve this in the future.
scoreProcessor.PopulateScore(score);
score.Statistics[result.Type]++;
return scoreProcessor.ComputeAccuracy(score);
}
}
public partial class PercentSlider : OsuSliderBar<double>
{
public PercentSlider()
{
DisplayAsPercentage = true;
}
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using Humanizer;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
@ -19,6 +21,7 @@ namespace osu.Game.Rulesets.Mods
};
public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModAccuracyChallenge)).ToArray();
private int retries;

View File

@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mods
public override double ScoreMultiplier => 1;
public override LocalisableString Description => "SS or quit.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModSuddenDeath)).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModSuddenDeath), typeof(ModAccuracyChallenge) }).ToArray();
protected ModPerfect()
{

View File

@ -97,7 +97,11 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
protected virtual double ClassicScoreMultiplier => 36;
private readonly Ruleset ruleset;
/// <summary>
/// The ruleset this score processor is valid for.
/// </summary>
public readonly Ruleset Ruleset;
private readonly double accuracyPortion;
private readonly double comboPortion;
@ -145,7 +149,7 @@ namespace osu.Game.Rulesets.Scoring
public ScoreProcessor(Ruleset ruleset)
{
this.ruleset = ruleset;
Ruleset = ruleset;
accuracyPortion = DefaultAccuracyPortion;
comboPortion = DefaultComboPortion;
@ -291,8 +295,8 @@ namespace osu.Game.Rulesets.Scoring
[Pure]
public double ComputeAccuracy(ScoreInfo scoreInfo)
{
if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
if (!Ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
throw new ArgumentException($"Unexpected score ruleset. Expected \"{Ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
// We only extract scoring values from the score's statistics. This is because accuracy is always relative to the point of pass or fail rather than relative to the whole beatmap.
extractScoringValues(scoreInfo.Statistics, out var current, out var maximum);
@ -312,8 +316,8 @@ namespace osu.Game.Rulesets.Scoring
[Pure]
public long ComputeScore(ScoringMode mode, ScoreInfo scoreInfo)
{
if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
if (!Ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
throw new ArgumentException($"Unexpected score ruleset. Expected \"{Ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
extractScoringValues(scoreInfo, out var current, out var maximum);
@ -552,7 +556,7 @@ namespace osu.Game.Rulesets.Scoring
break;
default:
maxResult = maxBasicResult ??= ruleset.GetHitResults().MaxBy(kvp => Judgement.ToNumericResult(kvp.result)).result;
maxResult = maxBasicResult ??= Ruleset.GetHitResults().MaxBy(kvp => Judgement.ToNumericResult(kvp.result)).result;
break;
}

View File

@ -157,6 +157,8 @@ namespace osu.Game.Rulesets.UI
set => throw new NotSupportedException();
}
public void AddExtension(string extension) => throw new NotSupportedException();
public void Dispose()
{
if (primary.IsNotNull()) primary.Dispose();

View File

@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Scoring
{
public enum RankingTier
{
Iron,
Bronze,
Silver,
Gold,
Platinum,
Rhodium,
Radiant,
Lustrous
}
}

View File

@ -439,7 +439,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
#region Selection Movement
private Vector2[] movementBlueprintOriginalPositions;
private Vector2[][] movementBlueprintsOriginalPositions;
private SelectionBlueprint<T>[] movementBlueprints;
private bool isDraggingBlueprint;
@ -459,7 +459,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
// Movement is tracked from the blueprint of the earliest item, since it only makes sense to distance snap from that item
movementBlueprints = SortForMovement(SelectionHandler.SelectedBlueprints).ToArray();
movementBlueprintOriginalPositions = movementBlueprints.Select(m => m.ScreenSpaceSelectionPoint).ToArray();
movementBlueprintsOriginalPositions = movementBlueprints.Select(m => m.ScreenSpaceSnapPoints).ToArray();
return true;
}
@ -480,26 +480,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (movementBlueprints == null)
return false;
Debug.Assert(movementBlueprintOriginalPositions != null);
Debug.Assert(movementBlueprintsOriginalPositions != null);
Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
if (snapProvider != null)
{
// check for positional snap for every object in selection (for things like object-object snapping)
for (int i = 0; i < movementBlueprintOriginalPositions.Length; i++)
for (int i = 0; i < movementBlueprints.Length; i++)
{
Vector2 originalPosition = movementBlueprintOriginalPositions[i];
var testPosition = originalPosition + distanceTravelled;
var positionalResult = snapProvider.FindSnappedPositionAndTime(testPosition, SnapType.NearbyObjects);
if (positionalResult.ScreenSpacePosition == testPosition) continue;
var delta = positionalResult.ScreenSpacePosition - movementBlueprints[i].ScreenSpaceSelectionPoint;
// attempt to move the objects, and abort any time based snapping if we can.
if (SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(movementBlueprints[i], delta)))
if (checkSnappingBlueprintToNearbyObjects(movementBlueprints[i], distanceTravelled, movementBlueprintsOriginalPositions[i]))
return true;
}
}
@ -508,7 +497,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
// item in the selection.
// The final movement position, relative to movementBlueprintOriginalPosition.
Vector2 movePosition = movementBlueprintOriginalPositions.First() + distanceTravelled;
Vector2 movePosition = movementBlueprintsOriginalPositions.First().First() + distanceTravelled;
// Retrieve a snapped position.
var result = snapProvider?.FindSnappedPositionAndTime(movePosition, ~SnapType.NearbyObjects);
@ -521,6 +510,36 @@ namespace osu.Game.Screens.Edit.Compose.Components
return ApplySnapResult(movementBlueprints, result);
}
/// <summary>
/// Check for positional snap for given blueprint.
/// </summary>
/// <param name="blueprint">The blueprint to check for snapping.</param>
/// <param name="distanceTravelled">Distance travelled since start of dragging action.</param>
/// <param name="originalPositions">The snap positions of blueprint before start of dragging action.</param>
/// <returns>Whether an object to snap to was found.</returns>
private bool checkSnappingBlueprintToNearbyObjects(SelectionBlueprint<T> blueprint, Vector2 distanceTravelled, Vector2[] originalPositions)
{
var currentPositions = blueprint.ScreenSpaceSnapPoints;
for (int i = 0; i < originalPositions.Length; i++)
{
Vector2 originalPosition = originalPositions[i];
var testPosition = originalPosition + distanceTravelled;
var positionalResult = snapProvider.FindSnappedPositionAndTime(testPosition, SnapType.NearbyObjects);
if (positionalResult.ScreenSpacePosition == testPosition) continue;
var delta = positionalResult.ScreenSpacePosition - currentPositions[i];
// attempt to move the objects, and abort any time based snapping if we can.
if (SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(blueprint, delta)))
return true;
}
return false;
}
protected virtual bool ApplySnapResult(SelectionBlueprint<T>[] blueprints, SnapResult result) =>
SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(blueprints.First(), result.ScreenSpacePosition - blueprints.First().ScreenSpaceSelectionPoint));
@ -533,7 +552,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (movementBlueprints == null)
return false;
movementBlueprintOriginalPositions = null;
movementBlueprintsOriginalPositions = null;
movementBlueprints = null;
return true;

View File

@ -51,6 +51,7 @@ namespace osu.Game.Screens.Play
private const float duration = 2500;
private ISample? failSample;
private SampleChannel? failSampleChannel;
[Resolved]
private OsuConfigManager config { get; set; } = null!;
@ -119,13 +120,13 @@ namespace osu.Game.Screens.Play
this.TransformBindableTo(trackFreq, 0, duration).OnComplete(_ =>
{
// Don't reset frequency as the pause screen may appear post transform, causing a second frequency sweep.
RemoveFilters(false);
removeFilters(false);
OnComplete?.Invoke();
});
failHighPassFilter.CutoffTo(300);
failLowPassFilter.CutoffTo(300, duration, Easing.OutCubic);
failSample?.Play();
failSampleChannel = failSample?.Play();
track.AddAdjustment(AdjustableProperty.Frequency, trackFreq);
track.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment);
@ -153,7 +154,16 @@ namespace osu.Game.Screens.Play
Background?.FadeColour(OsuColour.Gray(0.3f), 60);
}
public void RemoveFilters(bool resetTrackFrequency = true)
/// <summary>
/// Stops any and all persistent effects added by the ongoing fail animation.
/// </summary>
public void Stop()
{
failSampleChannel?.Stop();
removeFilters();
}
private void removeFilters(bool resetTrackFrequency = true)
{
filtersRemoved = true;

View File

@ -78,11 +78,19 @@ namespace osu.Game.Screens.Play.HUD
public DefaultHealthDisplay()
{
Size = new Vector2(1, 5);
RelativeSizeAxes = Axes.X;
Margin = new MarginPadding { Top = 20 };
const float padding = 20;
const float bar_height = 5;
InternalChildren = new Drawable[]
Size = new Vector2(1, bar_height + padding * 2);
RelativeSizeAxes = Axes.X;
InternalChild = new Container
{
Padding = new MarginPadding { Vertical = padding },
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
@ -102,6 +110,7 @@ namespace osu.Game.Screens.Play.HUD
}
}
},
}
};
}

View File

@ -1072,7 +1072,7 @@ namespace osu.Game.Screens.Play
public override bool OnExiting(ScreenExitEvent e)
{
screenSuspension?.RemoveAndDisposeImmediately();
failAnimationLayer?.RemoveFilters();
failAnimationLayer?.Stop();
if (LoadedBeatmapSuccessfully)
{

View File

@ -30,14 +30,16 @@ namespace osu.Game.Screens.Select.Details
{
public partial class AdvancedStats : Container
{
[Resolved]
private BeatmapDifficultyCache difficultyCache { get; set; }
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
private OsuGameBase game { get; set; }
[Resolved]
private BeatmapDifficultyCache difficultyCache { get; set; }
private IBindable<RulesetInfo> gameRuleset;
protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
private readonly StatisticRow starDifficulty;
@ -84,7 +86,13 @@ namespace osu.Game.Screens.Select.Details
{
base.LoadComplete();
ruleset.BindValueChanged(_ => updateStatistics());
// the cached ruleset bindable might be a decoupled bindable provided by SongSelect,
// which we can't rely on in combination with the game-wide selected mods list,
// since mods could be updated to the new ruleset instances while the decoupled bindable is held behind,
// therefore resulting in performing difficulty calculation with invalid states.
gameRuleset = game.Ruleset.GetBoundCopy();
gameRuleset.BindValueChanged(_ => updateStatistics());
mods.BindValueChanged(modsChanged, true);
}
@ -142,7 +150,14 @@ namespace osu.Game.Screens.Select.Details
private CancellationTokenSource starDifficultyCancellationSource;
private void updateStarDifficulty()
/// <summary>
/// Updates the displayed star difficulty statistics with the values provided by the currently-selected beatmap, ruleset, and selected mods.
/// </summary>
/// <remarks>
/// This is scheduled to avoid scenarios wherein a ruleset changes first before selected mods do,
/// potentially resulting in failure during difficulty calculation due to incomplete bindable state updates.
/// </remarks>
private void updateStarDifficulty() => Scheduler.AddOnce(() =>
{
starDifficultyCancellationSource?.Cancel();
@ -151,8 +166,8 @@ namespace osu.Game.Screens.Select.Details
starDifficultyCancellationSource = new CancellationTokenSource();
var normalStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, ruleset.Value, null, starDifficultyCancellationSource.Token);
var moddedStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
var normalStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, gameRuleset.Value, null, starDifficultyCancellationSource.Token);
var moddedStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, gameRuleset.Value, mods.Value, starDifficultyCancellationSource.Token);
Task.WhenAll(normalStarDifficultyTask, moddedStarDifficultyTask).ContinueWith(_ => Schedule(() =>
{
@ -164,7 +179,7 @@ namespace osu.Game.Screens.Select.Details
starDifficulty.Value = ((float)normalDifficulty.Value.Stars, (float)moddedDifficulty.Value.Stars);
}), starDifficultyCancellationSource.Token, TaskContinuationOptions.OnlyOnRanToCompletion, TaskScheduler.Current);
}
});
protected override void Dispose(bool isDisposing)
{

View File

@ -104,6 +104,9 @@ namespace osu.Game.Screens.Select.Leaderboards
protected override APIRequest? FetchScores(CancellationToken cancellationToken)
{
scoreRetrievalRequest?.Cancel();
scoreRetrievalRequest = null;
var fetchBeatmapInfo = BeatmapInfo;
if (fetchBeatmapInfo == null)
@ -152,8 +155,6 @@ namespace osu.Game.Screens.Select.Leaderboards
else if (filterMods)
requestMods = mods.Value;
scoreRetrievalRequest?.Cancel();
var newRequest = new GetScoresRequest(fetchBeatmapInfo, fetchRuleset, Scope, requestMods);
newRequest.Success += response => Schedule(() =>
{

View File

@ -35,6 +35,7 @@ using osu.Game.Collections;
using osu.Game.Graphics.UserInterface;
using System.Diagnostics;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Configuration;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
@ -124,9 +125,20 @@ namespace osu.Game.Screens.Select
[Resolved]
internal IOverlayManager? OverlayManager { get; private set; }
private Bindable<bool> configBackgroundBlur { get; set; } = new BindableBool();
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog? manageCollectionsDialog, DifficultyRecommender? recommender)
private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog? manageCollectionsDialog, DifficultyRecommender? recommender, OsuConfigManager config)
{
configBackgroundBlur = config.GetBindable<bool>(OsuSetting.SongSelectBackgroundBlur);
configBackgroundBlur.BindValueChanged(e =>
{
if (!this.IsCurrentScreen())
return;
ApplyToBackground(b => b.BlurAmount.Value = e.NewValue ? BACKGROUND_BLUR : 0);
});
LoadComponentAsync(Carousel = new BeatmapCarousel
{
AllowSelection = false, // delay any selection until our bindables are ready to make a good choice.
@ -742,7 +754,7 @@ namespace osu.Game.Screens.Select
ApplyToBackground(backgroundModeBeatmap =>
{
backgroundModeBeatmap.Beatmap = beatmap;
backgroundModeBeatmap.BlurAmount.Value = BACKGROUND_BLUR;
backgroundModeBeatmap.BlurAmount.Value = configBackgroundBlur.Value ? BACKGROUND_BLUR : 0f;
backgroundModeBeatmap.FadeColour(Color4.White, 250);
});

View File

@ -11,12 +11,11 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
using osu.Game.Resources.Localisation.Web;
@ -24,10 +23,8 @@ using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Skinning.Components
{
[UsedImplicitly]
public partial class BeatmapAttributeText : Container, ISkinnableDrawable
public partial class BeatmapAttributeText : FontAdjustableSkinComponent
{
public bool UsesFixedAnchor { get; set; }
[SettingSource("Attribute", "The attribute to be displayed.")]
public Bindable<BeatmapAttribute> Attribute { get; } = new Bindable<BeatmapAttribute>(BeatmapAttribute.StarRating);
@ -67,7 +64,6 @@ namespace osu.Game.Skinning.Components
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.Default.With(size: 40)
}
};
}
@ -122,6 +118,8 @@ namespace osu.Game.Skinning.Components
text.Text = LocalisableString.Format(numberedTemplate, args);
}
protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
}
public enum BeatmapAttribute

View File

@ -4,7 +4,7 @@
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@ -12,17 +12,16 @@ using osu.Game.Graphics.Sprites;
namespace osu.Game.Skinning.Components
{
[UsedImplicitly]
public partial class TextElement : Container, ISkinnableDrawable
public partial class TextElement : FontAdjustableSkinComponent
{
public bool UsesFixedAnchor { get; set; }
[SettingSource("Text", "The text to be displayed.")]
public Bindable<string> Text { get; } = new Bindable<string>("Circles!");
private readonly OsuSpriteText text;
public TextElement()
{
AutoSizeAxes = Axes.Both;
OsuSpriteText text;
InternalChildren = new Drawable[]
{
text = new OsuSpriteText
@ -34,5 +33,7 @@ namespace osu.Game.Skinning.Components
};
text.Current.BindTo(Text);
}
protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
}
}

View File

@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Graphics;
namespace osu.Game.Skinning
{
/// <summary>
/// A skin component that contains text and allows the user to choose its font.
/// </summary>
public abstract partial class FontAdjustableSkinComponent : Container, ISkinnableDrawable
{
public bool UsesFixedAnchor { get; set; }
[SettingSource("Font", "The font to use.")]
public Bindable<Typeface> Font { get; } = new Bindable<Typeface>(Typeface.Torus);
/// <summary>
/// Implement to apply the user font selection to one or more components.
/// </summary>
protected abstract void SetFont(FontUsage font);
protected override void LoadComplete()
{
base.LoadComplete();
Font.BindValueChanged(e =>
{
// We only have bold weight for venera, so let's force that.
FontWeight fontWeight = e.NewValue == Typeface.Venera ? FontWeight.Bold : FontWeight.Regular;
FontUsage f = OsuFont.GetFont(e.NewValue, weight: fontWeight);
SetFont(f);
}, true);
}
}
}

View File

@ -0,0 +1,84 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Processing;
namespace osu.Game.Skinning
{
public class MaxDimensionLimitedTextureLoaderStore : IResourceStore<TextureUpload>
{
private readonly IResourceStore<TextureUpload>? textureStore;
public MaxDimensionLimitedTextureLoaderStore(IResourceStore<TextureUpload>? textureStore)
{
this.textureStore = textureStore;
}
public void Dispose()
{
textureStore?.Dispose();
}
public TextureUpload Get(string name)
{
var textureUpload = textureStore?.Get(name);
// NRT not enabled on framework side classes (IResourceStore / TextureLoaderStore), welp.
if (textureUpload == null)
return null!;
return limitTextureUploadSize(textureUpload);
}
public async Task<TextureUpload> GetAsync(string name, CancellationToken cancellationToken = new CancellationToken())
{
// NRT not enabled on framework side classes (IResourceStore / TextureLoaderStore), welp.
if (textureStore == null)
return null!;
var textureUpload = await textureStore.GetAsync(name, cancellationToken).ConfigureAwait(false);
if (textureUpload == null)
return null!;
return await Task.Run(() => limitTextureUploadSize(textureUpload), cancellationToken).ConfigureAwait(false);
}
private TextureUpload limitTextureUploadSize(TextureUpload textureUpload)
{
// So there's a thing where some users have taken it upon themselves to create skin elements of insane dimensions.
// To the point where GPUs cannot load the textures (along with most image editor apps).
// To work around this, let's look out for any stupid images and shrink them down into a usable size.
const int max_supported_texture_size = 8192;
if (textureUpload.Height > max_supported_texture_size || textureUpload.Width > max_supported_texture_size)
{
var image = Image.LoadPixelData(textureUpload.Data.ToArray(), textureUpload.Width, textureUpload.Height);
// The original texture upload will no longer be returned or used.
textureUpload.Dispose();
image.Mutate(i => i.Resize(new Size(
Math.Min(textureUpload.Width, max_supported_texture_size),
Math.Min(textureUpload.Height, max_supported_texture_size)
)));
return new TextureUpload(image);
}
return textureUpload;
}
public Stream? GetStream(string name) => textureStore?.GetStream(name);
public IEnumerable<string> GetAvailableResources() => textureStore?.GetAvailableResources() ?? Array.Empty<string>();
}
}

View File

@ -69,15 +69,18 @@ namespace osu.Game.Skinning
storage ??= realmBackedStorage = new RealmBackedResourceStore<SkinInfo>(SkinInfo, resources.Files, resources.RealmAccess);
var samples = resources.AudioManager?.GetSampleStore(storage);
if (samples != null)
{
samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
// osu-stable performs audio lookups in order of wav -> mp3 -> ogg.
// The GetSampleStore() call above internally adds wav and mp3, so ogg is added at the end to ensure expected ordering.
(storage as ResourceStore<byte[]>)?.AddExtension("ogg");
samples.AddExtension(@"ogg");
}
Samples = samples;
Textures = new TextureStore(resources.Renderer, resources.CreateTextureLoaderStore(storage));
Textures = new TextureStore(resources.Renderer, new MaxDimensionLimitedTextureLoaderStore(resources.CreateTextureLoaderStore(storage)));
}
else
{

View File

@ -35,7 +35,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.18.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.120.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.131.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1221.0" />
<PackageReference Include="Sentry" Version="3.23.1" />
<PackageReference Include="SharpCompress" Version="0.32.2" />

View File

@ -16,6 +16,6 @@
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.120.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.131.0" />
</ItemGroup>
</Project>