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Merge pull request #16719 from peppy/mania-column-touch

Add basic touch input support for osu!mania
This commit is contained in:
Dan Balasescu 2022-02-01 12:26:29 +09:00 committed by GitHub
commit c421d8d3cd
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4 changed files with 52 additions and 4 deletions

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@ -2,11 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania
{
[Cached] // Used for touch input, see ColumnTouchInputArea.
public class ManiaInputManager : RulesetInputManager<ManiaAction>
{
public ManiaInputManager(RulesetInfo ruleset, int variant)

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@ -68,7 +68,8 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Both
},
background,
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both },
new ColumnTouchInputArea(this)
};
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
@ -139,5 +140,50 @@ namespace osu.Game.Rulesets.Mania.UI
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
public class ColumnTouchInputArea : Drawable
{
private readonly Column column;
[Resolved(canBeNull: true)]
private ManiaInputManager maniaInputManager { get; set; }
private KeyBindingContainer<ManiaAction> keyBindingContainer;
public ColumnTouchInputArea(Column column)
{
RelativeSizeAxes = Axes.Both;
this.column = column;
}
protected override void LoadComplete()
{
keyBindingContainer = maniaInputManager?.KeyBindingContainer;
}
protected override bool OnMouseDown(MouseDownEvent e)
{
keyBindingContainer?.TriggerPressed(column.Action.Value);
return base.OnMouseDown(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
keyBindingContainer?.TriggerReleased(column.Action.Value);
base.OnMouseUp(e);
}
protected override bool OnTouchDown(TouchDownEvent e)
{
keyBindingContainer?.TriggerPressed(column.Action.Value);
return true;
}
protected override void OnTouchUp(TouchUpEvent e)
{
keyBindingContainer?.TriggerReleased(column.Action.Value);
}
}
}
}

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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
AlwaysPresent = true
}
}
}
},
}
};

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@ -24,6 +24,8 @@ namespace osu.Game.Rulesets.UI
public abstract class RulesetInputManager<T> : PassThroughInputManager, ICanAttachKeyCounter, IHasReplayHandler, IHasRecordingHandler
where T : struct
{
public readonly KeyBindingContainer<T> KeyBindingContainer;
private ReplayRecorder recorder;
public ReplayRecorder Recorder
@ -43,8 +45,6 @@ namespace osu.Game.Rulesets.UI
protected override InputState CreateInitialState() => new RulesetInputManagerInputState<T>(base.CreateInitialState());
protected readonly KeyBindingContainer<T> KeyBindingContainer;
protected override Container<Drawable> Content => content;
private readonly Container content;