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Merge pull request #10667 from peppy/fix-editor-play-after-drag

Fix editor clock not always remaining stopped when dragging timeline
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Dan Balasescu 2020-11-04 15:24:22 +09:00 committed by GitHub
commit c4076cad4b
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@ -174,6 +174,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
if (!track.IsLoaded || track.Length == 0)
return;
// covers the case where the user starts playback after a drag is in progress.
// we want to ensure the clock is always stopped during drags to avoid weird audio playback.
if (handlingDragInput)
editorClock.Stop();
ScrollTo((float)(editorClock.CurrentTime / track.Length) * Content.DrawWidth, false);
}