diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs new file mode 100644 index 0000000000..007b27b2e7 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Rulesets.Osu.Edit; +using osu.Game.Screens.Edit.Compose.Components; +using osu.Game.Tests.Visual; +using osuTK.Input; + +namespace osu.Game.Rulesets.Osu.Tests.Editor +{ + public class TestSceneOsuEditorGrids : EditorTestScene + { + protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); + + [Test] + public void TestGridExclusivity() + { + AddStep("enable distance snap grid", () => InputManager.Key(Key.T)); + AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1))); + AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); + + AddStep("enable rectangular grid", () => InputManager.Key(Key.Y)); + AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType().Any()); + AddUntilStep("rectangular grid visible", () => this.ChildrenOfType().Any()); + + AddStep("enable distance snap grid", () => InputManager.Key(Key.T)); + AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); + AddUntilStep("rectangular grid hidden", () => !this.ChildrenOfType().Any()); + } + } +}