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Add ManualInputManager to screen tests
Also sanitises content init order (ctor for content; bdl for other)
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parent
4c0121a112
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@ -27,7 +27,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Cached(Type = typeof(IRoomManager))]
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[Cached(Type = typeof(IRoomManager))]
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private TestRoomManager roomManager = new TestRoomManager();
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private TestRoomManager roomManager = new TestRoomManager();
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public TestCaseLoungeRoomsContainer()
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[BackgroundDependencyLoader]
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private void load()
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{
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{
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RoomsContainer container;
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RoomsContainer container;
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@ -3,6 +3,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel;
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using osu.Framework.Allocation;
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using osu.Game.Screens.Tournament;
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using osu.Game.Screens.Tournament;
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using osu.Game.Screens.Tournament.Teams;
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using osu.Game.Screens.Tournament.Teams;
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@ -11,7 +12,8 @@ namespace osu.Game.Tests.Visual.Tournament
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[Description("for tournament use")]
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[Description("for tournament use")]
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public class TestCaseDrawings : ScreenTestCase
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public class TestCaseDrawings : ScreenTestCase
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{
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{
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public TestCaseDrawings()
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[BackgroundDependencyLoader]
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private void load()
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{
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{
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LoadScreen(new Drawings
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LoadScreen(new Drawings
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{
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{
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@ -14,8 +14,7 @@ namespace osu.Game.Tests.Visual
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protected ManualInputManagerTestCase()
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protected ManualInputManagerTestCase()
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{
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{
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base.Content.Add(InputManager = new ManualInputManager());
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base.Content.Add(InputManager = new ManualInputManager { UseParentInput = true });
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ReturnUserInput();
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}
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}
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/// <summary>
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/// <summary>
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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@ -23,7 +24,11 @@ namespace osu.Game.Tests.Visual
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protected PlayerTestCase(Ruleset ruleset)
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protected PlayerTestCase(Ruleset ruleset)
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{
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{
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this.ruleset = ruleset;
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this.ruleset = ruleset;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(new Box
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Add(new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Screens;
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using osu.Game.Screens;
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@ -9,11 +10,12 @@ namespace osu.Game.Tests.Visual
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/// <summary>
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/// <summary>
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/// A test case which can be used to test a screen (that relies on OnEntering being called to execute startup instructions).
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/// A test case which can be used to test a screen (that relies on OnEntering being called to execute startup instructions).
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/// </summary>
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/// </summary>
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public abstract class ScreenTestCase : OsuTestCase
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public abstract class ScreenTestCase : ManualInputManagerTestCase
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{
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{
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private readonly OsuScreenStack stack;
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private OsuScreenStack stack;
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protected ScreenTestCase()
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[BackgroundDependencyLoader]
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private void load()
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{
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{
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Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
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Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
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}
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}
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