diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs
index 1fc9ccccd1..20cb9ef05d 100644
--- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs
+++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs
@@ -42,14 +42,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
});
- protected override TestPlayer CreateReplayPlayer(Score score) => new ScoreAccessibleTestPlayer(score);
+ protected override TestPlayer CreateReplayPlayer(Score score, bool allowFail) => new ScoreAccessibleTestPlayer(score, allowFail);
private class ScoreAccessibleTestPlayer : TestPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
- public ScoreAccessibleTestPlayer(Score score)
- : base(score)
+ public ScoreAccessibleTestPlayer(Score score, bool allowFail)
+ : base(score, allowFail)
{
}
}
diff --git a/osu.Game/Tests/Visual/ModSandboxTestScene.cs b/osu.Game/Tests/Visual/ModSandboxTestScene.cs
index 11612d0eca..8a9cdf009b 100644
--- a/osu.Game/Tests/Visual/ModSandboxTestScene.cs
+++ b/osu.Game/Tests/Visual/ModSandboxTestScene.cs
@@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Game.Beatmaps;
-using osu.Game.Replays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
@@ -56,22 +55,26 @@ namespace osu.Game.Tests.Visual
var score = currentTest.Autoplay
? ruleset.GetAutoplayMod().CreateReplayScore(Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, SelectedMods.Value))
- : new Score { Replay = new Replay() };
+ : null;
- return CreateReplayPlayer(score);
+ return CreateReplayPlayer(score, AllowFail);
}
///
/// Creates the for a test case.
///
/// The .
- protected virtual TestPlayer CreateReplayPlayer(Score score) => new TestPlayer(score);
+ /// Whether the player can fail.
+ protected virtual TestPlayer CreateReplayPlayer(Score score, bool allowFail) => new TestPlayer(score, allowFail);
protected class TestPlayer : TestReplayPlayer
{
- public TestPlayer(Score score)
+ protected override bool AllowFail { get; }
+
+ public TestPlayer(Score score, bool allowFail)
: base(score, false, false)
{
+ AllowFail = allowFail;
}
}
diff --git a/osu.Game/Tests/Visual/PlayerTestScene.cs b/osu.Game/Tests/Visual/PlayerTestScene.cs
index 0d5aac8cfd..17ad6e80df 100644
--- a/osu.Game/Tests/Visual/PlayerTestScene.cs
+++ b/osu.Game/Tests/Visual/PlayerTestScene.cs
@@ -68,6 +68,8 @@ namespace osu.Game.Tests.Visual
Beatmap.Value = CreateWorkingBeatmap(beatmap);
+ SelectedMods.Value = Array.Empty();
+
if (!AllowFail)
{
var noFailMod = ruleset.GetAllMods().FirstOrDefault(m => m is ModNoFail);