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Remove unused parameter
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7cc6fe3819
commit
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@ -45,7 +45,7 @@ namespace osu.Desktop.Updater
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protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
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protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
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private async Task<bool> checkForUpdateAsync(UpdateProgressNotification? notification = null)
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private async Task<bool> checkForUpdateAsync()
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{
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{
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// whether to check again in 30 minutes. generally only if there's an error or no update was found (yet).
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// whether to check again in 30 minutes. generally only if there's an error or no update was found (yet).
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bool scheduleRecheck = false;
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bool scheduleRecheck = false;
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@ -86,26 +86,21 @@ namespace osu.Desktop.Updater
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}
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}
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// An update is found, let's notify the user and start downloading it.
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// An update is found, let's notify the user and start downloading it.
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if (notification == null)
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UpdateProgressNotification notification = new UpdateProgressNotification
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{
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{
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notification = new UpdateProgressNotification
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CompletionClickAction = () =>
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{
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{
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CompletionClickAction = () =>
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Task.Run(restartToApplyUpdate);
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{
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return true;
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Task.Run(restartToApplyUpdate);
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},
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return true;
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};
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},
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};
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runOutsideOfGameplay(() => notificationOverlay.Post(notification));
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}
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runOutsideOfGameplay(() => notificationOverlay.Post(notification));
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notification.StartDownload();
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notification.StartDownload();
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try
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try
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{
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{
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await updateManager.DownloadUpdatesAsync(pendingUpdate, p => notification.Progress = p / 100f).ConfigureAwait(false);
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await updateManager.DownloadUpdatesAsync(pendingUpdate, p => notification.Progress = p / 100f).ConfigureAwait(false);
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runOutsideOfGameplay(() => notification.State = ProgressNotificationState.Completed);
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runOutsideOfGameplay(() => notification.State = ProgressNotificationState.Completed);
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}
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}
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catch (Exception e)
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catch (Exception e)
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