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Fix DT being doubled in multiplayer spectator
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@ -22,6 +22,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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// Isolates beatmap/ruleset to this screen.
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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// We are managing our own adjustments. For now, this happens inside the Player instances themselves.
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public override bool AllowRateAdjustments => false;
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/// <summary>
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/// Whether all spectating players have finished loading.
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/// </summary>
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