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Fix DT being doubled in multiplayer spectator

This commit is contained in:
smoogipoo 2021-06-08 22:48:07 +09:00
parent 475788041a
commit c3ea1b26e1

View File

@ -22,6 +22,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
// Isolates beatmap/ruleset to this screen.
public override bool DisallowExternalBeatmapRulesetChanges => true;
// We are managing our own adjustments. For now, this happens inside the Player instances themselves.
public override bool AllowRateAdjustments => false;
/// <summary>
/// Whether all spectating players have finished loading.
/// </summary>