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Merge branch 'master' into more-dropdown-search

This commit is contained in:
Dean Herbert 2023-12-14 18:44:57 +09:00
commit c3d881caee
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7 changed files with 101 additions and 42 deletions

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@ -192,7 +192,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select collection", () =>
{
InputManager.MoveMouseTo(getCollectionDropdownItems().ElementAt(1));
InputManager.MoveMouseTo(getCollectionDropdownItemAt(1));
InputManager.Click(MouseButton.Left);
});
@ -206,7 +206,8 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("click manage collections filter", () =>
{
InputManager.MoveMouseTo(getCollectionDropdownItems().Last());
int lastItemIndex = control.ChildrenOfType<CollectionDropdown>().Single().Items.Count() - 1;
InputManager.MoveMouseTo(getCollectionDropdownItemAt(lastItemIndex));
InputManager.Click(MouseButton.Left);
});
@ -232,10 +233,10 @@ namespace osu.Game.Tests.Visual.SongSelect
private void assertCollectionDropdownContains(string collectionName, bool shouldContain = true) =>
AddUntilStep($"collection dropdown {(shouldContain ? "contains" : "does not contain")} '{collectionName}'",
// A bit of a roundabout way of going about this, see: https://github.com/ppy/osu-framework/issues/3871 + https://github.com/ppy/osu-framework/issues/3872
() => shouldContain == (getCollectionDropdownItems().Any(i => i.ChildrenOfType<CompositeDrawable>().OfType<IHasText>().First().Text == collectionName)));
() => shouldContain == control.ChildrenOfType<Menu.DrawableMenuItem>().Any(i => i.ChildrenOfType<CompositeDrawable>().OfType<IHasText>().First().Text == collectionName));
private IconButton getAddOrRemoveButton(int index)
=> getCollectionDropdownItems().ElementAt(index).ChildrenOfType<IconButton>().Single();
=> getCollectionDropdownItemAt(index).ChildrenOfType<IconButton>().Single();
private void addExpandHeaderStep() => AddStep("expand header", () =>
{
@ -249,7 +250,11 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.Click(MouseButton.Left);
});
private IEnumerable<Dropdown<CollectionFilterMenuItem>.DropdownMenu.DrawableDropdownMenuItem> getCollectionDropdownItems()
=> control.ChildrenOfType<CollectionDropdown>().Single().ChildrenOfType<Dropdown<CollectionFilterMenuItem>.DropdownMenu.DrawableDropdownMenuItem>();
private Menu.DrawableMenuItem getCollectionDropdownItemAt(int index)
{
// todo: we should be able to use Items, but apparently that's not guaranteed to be ordered... see: https://github.com/ppy/osu-framework/pull/6079
CollectionFilterMenuItem item = control.ChildrenOfType<CollectionDropdown>().Single().ItemSource.ElementAt(index);
return control.ChildrenOfType<Menu.DrawableMenuItem>().Single(i => i.Item.Text.Value == item.CollectionName);
}
}
}

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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
@ -38,6 +39,9 @@ namespace osu.Game.Tests.Visual.UserInterface
private TestModSelectOverlay modSelectOverlay = null!;
[Resolved]
private OsuConfigManager configManager { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
@ -566,17 +570,33 @@ namespace osu.Game.Tests.Visual.UserInterface
}
[Test]
public void TestSearchFocusChangeViaKey()
public void TestTextSearchActiveByDefault()
{
configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, true);
createScreen();
const Key focus_switch_key = Key.Tab;
AddUntilStep("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus);
AddStep("press tab", () => InputManager.Key(focus_switch_key));
AddAssert("focused", () => modSelectOverlay.SearchTextBox.HasFocus);
AddStep("press tab", () => InputManager.Key(Key.Tab));
AddAssert("search text box unfocused", () => !modSelectOverlay.SearchTextBox.HasFocus);
AddStep("press tab", () => InputManager.Key(focus_switch_key));
AddAssert("lost focus", () => !modSelectOverlay.SearchTextBox.HasFocus);
AddStep("press tab", () => InputManager.Key(Key.Tab));
AddAssert("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus);
}
[Test]
public void TestTextSearchNotActiveByDefault()
{
configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, false);
createScreen();
AddUntilStep("search text box not focused", () => !modSelectOverlay.SearchTextBox.HasFocus);
AddStep("press tab", () => InputManager.Key(Key.Tab));
AddAssert("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus);
AddStep("press tab", () => InputManager.Key(Key.Tab));
AddAssert("search text box unfocused", () => !modSelectOverlay.SearchTextBox.HasFocus);
}
[Test]

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@ -43,12 +43,13 @@ namespace osu.Game.Collections
private IDisposable? realmSubscription;
private readonly CollectionFilterMenuItem allBeatmapsItem = new AllBeatmapsCollectionFilterMenuItem();
public CollectionDropdown()
{
ItemSource = filters;
Current.Value = new AllBeatmapsCollectionFilterMenuItem();
Current.Value = allBeatmapsItem;
AlwaysShowSearchBar = true;
}
@ -63,37 +64,51 @@ namespace osu.Game.Collections
private void collectionsChanged(IRealmCollection<BeatmapCollection> collections, ChangeSet? changes)
{
var selectedItem = SelectedItem?.Value?.Collection;
var allBeatmaps = new AllBeatmapsCollectionFilterMenuItem();
filters.Clear();
filters.Add(allBeatmaps);
filters.AddRange(collections.Select(c => new CollectionFilterMenuItem(c.ToLive(realm))));
if (ShowManageCollectionsItem)
filters.Add(new ManageCollectionsFilterMenuItem());
// This current update and schedule is required to work around dropdown headers not updating text even when the selected item
// changes. It's not great but honestly the whole dropdown menu structure isn't great. This needs to be fixed, but I'll issue
// a warning that it's going to be a frustrating journey.
Current.Value = allBeatmaps;
Schedule(() =>
if (changes == null)
{
// current may have changed before the scheduled call is run.
if (Current.Value != allBeatmaps)
return;
Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection.ID == selectedItem?.ID) ?? filters[0];
});
// Trigger a re-filter if the current item was in the change set.
if (selectedItem != null && changes != null)
filters.Add(allBeatmapsItem);
filters.AddRange(collections.Select(c => new CollectionFilterMenuItem(c.ToLive(realm))));
if (ShowManageCollectionsItem)
filters.Add(new ManageCollectionsFilterMenuItem());
}
else
{
foreach (int index in changes.ModifiedIndices)
foreach (int i in changes.DeletedIndices)
filters.RemoveAt(i + 1);
foreach (int i in changes.InsertedIndices)
filters.Insert(i + 1, new CollectionFilterMenuItem(collections[i].ToLive(realm)));
var selectedItem = SelectedItem?.Value;
foreach (int i in changes.NewModifiedIndices)
{
if (collections[index].ID == selectedItem.ID)
var updatedItem = collections[i];
// This is responsible for updating the state of the +/- button and the collection's name.
// TODO: we can probably make the menu items update with changes to avoid this.
filters.RemoveAt(i + 1);
filters.Insert(i + 1, new CollectionFilterMenuItem(updatedItem.ToLive(realm)));
if (updatedItem.ID == selectedItem?.Collection?.ID)
{
// This current update and schedule is required to work around dropdown headers not updating text even when the selected item
// changes. It's not great but honestly the whole dropdown menu structure isn't great. This needs to be fixed, but I'll issue
// a warning that it's going to be a frustrating journey.
Current.Value = allBeatmapsItem;
Schedule(() =>
{
// current may have changed before the scheduled call is run.
if (Current.Value != allBeatmapsItem)
return;
Current.Value = filters.SingleOrDefault(f => f.Collection?.ID == selectedItem.Collection?.ID) ?? filters[0];
});
// Trigger an external re-filter if the current item was in the change set.
RequestFilter?.Invoke();
break;
}
}
}
}

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@ -49,6 +49,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
SetDefault(OsuSetting.ModSelectHotkeyStyle, ModSelectHotkeyStyle.Sequential);
SetDefault(OsuSetting.ModSelectTextSearchStartsActive, true);
SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f);
@ -416,5 +417,6 @@ namespace osu.Game.Configuration
AutomaticallyDownloadMissingBeatmaps,
EditorShowSpeedChanges,
TouchDisableGameplayTaps,
ModSelectTextSearchStartsActive,
}
}

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@ -104,6 +104,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString ModSelectHotkeyStyle => new TranslatableString(getKey(@"mod_select_hotkey_style"), @"Mod select hotkey style");
/// <summary>
/// "Automatically focus search text box in mod select"
/// </summary>
public static LocalisableString ModSelectTextSearchStartsActive => new TranslatableString(getKey(@"mod_select_text_search_starts_active"), @"Automatically focus search text box in mod select");
/// <summary>
/// "no limit"
/// </summary>

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@ -115,6 +115,7 @@ namespace osu.Game.Overlays.Mods
public IEnumerable<ModState> AllAvailableMods => AvailableMods.Value.SelectMany(pair => pair.Value);
private readonly BindableBool customisationVisible = new BindableBool();
private Bindable<bool> textSearchStartsActive = null!;
private ModSettingsArea modSettingsArea = null!;
private ColumnScrollContainer columnScroll = null!;
@ -154,7 +155,7 @@ namespace osu.Game.Overlays.Mods
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, OsuColour colours, AudioManager audio)
private void load(OsuGameBase game, OsuColour colours, AudioManager audio, OsuConfigManager configManager)
{
Header.Title = ModSelectOverlayStrings.ModSelectTitle;
Header.Description = ModSelectOverlayStrings.ModSelectDescription;
@ -282,6 +283,8 @@ namespace osu.Game.Overlays.Mods
}
globalAvailableMods.BindTo(game.AvailableMods);
textSearchStartsActive = configManager.GetBindable<bool>(OsuSetting.ModSelectTextSearchStartsActive);
}
public override void Hide()
@ -617,6 +620,9 @@ namespace osu.Game.Overlays.Mods
nonFilteredColumnCount += 1;
}
if (textSearchStartsActive.Value)
SearchTextBox.TakeFocus();
}
protected override void PopOut()

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@ -42,6 +42,12 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
ClassicDefault = ModSelectHotkeyStyle.Classic
},
new SettingsCheckbox
{
LabelText = UserInterfaceStrings.ModSelectTextSearchStartsActive,
Current = config.GetBindable<bool>(OsuSetting.ModSelectTextSearchStartsActive),
ClassicDefault = false
},
new SettingsCheckbox
{
LabelText = GameplaySettingsStrings.BackgroundBlur,
Current = config.GetBindable<bool>(OsuSetting.SongSelectBackgroundBlur),