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Make constant private
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commit
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@ -34,7 +34,7 @@ namespace osu.Game.Screens.Menu
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private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
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private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
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public const int EXIT_DELAY = 3000;
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private const int exit_delay = 3000;
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[Resolved]
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[Resolved]
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private AudioManager audio { get; set; }
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private AudioManager audio { get; set; }
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@ -110,7 +110,7 @@ namespace osu.Game.Screens.Menu
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{
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{
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this.FadeIn(300);
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this.FadeIn(300);
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double fadeOutTime = EXIT_DELAY;
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double fadeOutTime = exit_delay;
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//we also handle the exit transition.
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//we also handle the exit transition.
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if (MenuVoice.Value)
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if (MenuVoice.Value)
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seeya.Play();
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seeya.Play();
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@ -151,8 +151,8 @@ namespace osu.Game.Screens.Menu
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.ScaleTo(1, initialMovementTime, Easing.OutQuint)
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.ScaleTo(1, initialMovementTime, Easing.OutQuint)
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.FadeIn(quick_appear, Easing.OutQuint)
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.FadeIn(quick_appear, Easing.OutQuint)
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.Then()
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.Then()
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.RotateTo(20, EXIT_DELAY * 1.5f)
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.RotateTo(20, exit_delay * 1.5f)
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.FadeOut(EXIT_DELAY);
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.FadeOut(exit_delay);
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}
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}
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}
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}
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