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Use CompositeComponent in various locations

This commit is contained in:
Dean Herbert 2022-08-19 20:43:15 +09:00
parent 41321521e5
commit c3c44c19cd
2 changed files with 2 additions and 5 deletions

View File

@ -16,7 +16,7 @@ namespace osu.Game.Online
/// <summary> /// <summary>
/// A component which requires a constant polling process. /// A component which requires a constant polling process.
/// </summary> /// </summary>
public abstract class PollingComponent : CompositeDrawable // switch away from Component because InternalChildren are used in usages. public abstract class PollingComponent : CompositeComponent
{ {
private double? lastTimePolled; private double? lastTimePolled;

View File

@ -27,13 +27,10 @@ namespace osu.Game.Online.Rooms
/// This differs from a regular download tracking composite as this accounts for the /// This differs from a regular download tracking composite as this accounts for the
/// databased beatmap set's checksum, to disallow from playing with an altered version of the beatmap. /// databased beatmap set's checksum, to disallow from playing with an altered version of the beatmap.
/// </summary> /// </summary>
public class OnlinePlayBeatmapAvailabilityTracker : CompositeDrawable public class OnlinePlayBeatmapAvailabilityTracker : CompositeComponent
{ {
public readonly IBindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>(); public readonly IBindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
// Required to allow child components to update. Can potentially be replaced with a `CompositeComponent` class if or when we make one.
protected override bool RequiresChildrenUpdate => true;
[Resolved] [Resolved]
private RealmAccess realm { get; set; } = null!; private RealmAccess realm { get; set; } = null!;