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Merge pull request #9108 from peppy/editor-scrolling-playfield-support

Simplify scrolling ruleset editor implementation by adding base position support
This commit is contained in:
Dan Balasescu 2020-05-26 15:38:10 +09:00 committed by GitHub
commit c3c2c6c0f5
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GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 177 additions and 92 deletions

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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
var pos = column.ScreenSpacePositionAtTime(time);
return new ManiaSnapResult(pos, time, column);
return new SnapResult(pos, time, column);
}
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };

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@ -8,6 +8,7 @@ using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Input;
@ -22,6 +23,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
public HoldNotePlacementBlueprint()
: base(new HoldNote())
{
@ -43,6 +47,19 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
headPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.StartTime)).Y;
tailPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.EndTime)).Y;
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Down:
headPiece.Y -= headPiece.DrawHeight / 2;
tailPiece.Y -= tailPiece.DrawHeight / 2;
break;
case ScrollingDirection.Up:
headPiece.Y += headPiece.DrawHeight / 2;
tailPiece.Y += tailPiece.DrawHeight / 2;
break;
}
}
var topPosition = new Vector2(headPiece.DrawPosition.X, Math.Min(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y));
@ -78,9 +95,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
}
else
{
if (result is ManiaSnapResult maniaResult)
if (result.Playfield != null)
{
headPiece.Width = tailPiece.Width = maniaResult.Column.DrawWidth;
headPiece.Width = tailPiece.Width = result.Playfield.DrawWidth;
headPiece.X = tailPiece.X = ToLocalSpace(result.ScreenSpacePosition).X;
}

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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
base.UpdatePosition(result);
if (!PlacementActive)
Column = (result as ManiaSnapResult)?.Column;
Column = result.Playfield as Column;
}
}
}

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@ -11,7 +11,7 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class ManiaSelectionBlueprint : OverlaySelectionBlueprint
public abstract class ManiaSelectionBlueprint : OverlaySelectionBlueprint
{
public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
public ManiaSelectionBlueprint(DrawableHitObject drawableObject)
protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
: base(drawableObject)
{
RelativeSizeAxes = Axes.None;

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@ -26,9 +26,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
base.UpdatePosition(result);
if (result is ManiaSnapResult maniaResult)
if (result.Playfield != null)
{
piece.Width = maniaResult.Column.DrawWidth;
piece.Width = result.Playfield.DrawWidth;
piece.Position = ToLocalSpace(result.ScreenSpacePosition);
}
}

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@ -9,6 +9,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
@ -53,24 +54,31 @@ namespace osu.Game.Rulesets.Mania.Edit
public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
protected override Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) =>
Playfield.GetColumnByPosition(screenSpacePosition);
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
var column = Playfield.GetColumnByPosition(screenSpacePosition);
var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
if (column == null)
return new SnapResult(screenSpacePosition, null);
switch (ScrollingInfo.Direction.Value)
{
case ScrollingDirection.Down:
result.ScreenSpacePosition -= new Vector2(0, getNoteHeight() / 2);
break;
double targetTime = column.TimeAtScreenSpacePosition(screenSpacePosition);
case ScrollingDirection.Up:
result.ScreenSpacePosition += new Vector2(0, getNoteHeight() / 2);
break;
}
// apply beat snapping
targetTime = BeatSnapProvider.SnapTime(targetTime);
// convert back to screen space
screenSpacePosition = column.ScreenSpacePositionAtTime(targetTime);
return new ManiaSnapResult(screenSpacePosition, targetTime, column);
return result;
}
private float getNoteHeight() =>
Playfield.GetColumn(0).ToScreenSpace(new Vector2(DefaultNotePiece.NOTE_HEIGHT)).Y -
Playfield.GetColumn(0).ToScreenSpace(Vector2.Zero).Y;
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
{
drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);

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@ -1,20 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.UI;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaSnapResult : SnapResult
{
public readonly Column Column;
public ManiaSnapResult(Vector2 screenSpacePosition, double time, Column column)
: base(screenSpacePosition, time)
{
Column = column;
}
}
}

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@ -17,7 +17,6 @@ using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Mania.UI
{
@ -143,54 +142,5 @@ namespace osu.Game.Rulesets.Mania.UI
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
/// <summary>
/// Given a time, return the screen space position within this column.
/// </summary>
public Vector2 ScreenSpacePositionAtTime(double time)
{
var pos = ScrollingInfo.Algorithm.PositionAt(time, Time.Current, ScrollingInfo.TimeRange.Value, HitObjectContainer.DrawHeight);
switch (ScrollingInfo.Direction.Value)
{
case ScrollingDirection.Down:
// We're dealing with screen coordinates in which the position decreases towards the centre of the screen resulting in an increase in start time.
// The scrolling algorithm instead assumes a top anchor meaning an increase in time corresponds to an increase in position,
// so when scrolling downwards the coordinates need to be flipped.
pos = HitObjectContainer.DrawHeight - pos;
// Blueprints are centred on the mouse position, such that the hitobject position is anchored at the top or bottom of the blueprint depending on the scroll direction.
pos -= DefaultNotePiece.NOTE_HEIGHT / 2;
break;
case ScrollingDirection.Up:
pos += DefaultNotePiece.NOTE_HEIGHT / 2;
break;
}
return HitObjectContainer.ToScreenSpace(new Vector2(HitObjectContainer.DrawWidth / 2, pos));
}
/// <summary>
/// Given a position in screen space, return the time within this column.
/// </summary>
public double TimeAtScreenSpacePosition(Vector2 screenSpacePosition)
{
// convert to local space of column so we can snap and fetch correct location.
Vector2 localPosition = HitObjectContainer.ToLocalSpace(screenSpacePosition);
switch (ScrollingInfo.Direction.Value)
{
case ScrollingDirection.Down:
// as above
localPosition.Y = HitObjectContainer.DrawHeight - localPosition.Y;
break;
}
// offset for the fact that blueprints are centered, as above.
localPosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
return ScrollingInfo.Algorithm.TimeAt(localPosition.Y, Time.Current, ScrollingInfo.TimeRange.Value, HitObjectContainer.DrawHeight);
}
}
}

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@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Edit
(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time);
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, PlayfieldAtScreenSpacePosition(screenSpacePosition));
}
private void updateDistanceSnapGrid()

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@ -19,6 +19,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.RadioButtons;
using osu.Game.Screens.Edit.Compose;
@ -205,7 +206,26 @@ namespace osu.Game.Rulesets.Edit
public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, null);
protected virtual Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) => drawableRulesetWrapper.Playfield;
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
double? targetTime = null;
if (playfield is ScrollingPlayfield scrollingPlayfield)
{
targetTime = scrollingPlayfield.TimeAtScreenSpacePosition(screenSpacePosition);
// apply beat snapping
targetTime = BeatSnapProvider.SnapTime(targetTime.Value);
// convert back to screen space
screenSpacePosition = scrollingPlayfield.ScreenSpacePositionAtTime(targetTime.Value);
}
return new SnapResult(screenSpacePosition, targetTime, playfield);
}
public override float GetBeatSnapDistanceAt(double referenceTime)
{

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Edit
@ -20,10 +21,13 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public double? Time;
public SnapResult(Vector2 screenSpacePosition, double? time)
public readonly Playfield Playfield;
public SnapResult(Vector2 screenSpacePosition, double? time, Playfield playfield = null)
{
ScreenSpacePosition = screenSpacePosition;
Time = time;
Playfield = playfield;
}
}
}

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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Layout;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.UI.Scrolling
{
@ -78,6 +79,98 @@ namespace osu.Game.Rulesets.UI.Scrolling
hitObjectInitialStateCache.Clear();
}
/// <summary>
/// Given a position in screen space, return the time within this column.
/// </summary>
public double TimeAtScreenSpacePosition(Vector2 screenSpacePosition)
{
// convert to local space of column so we can snap and fetch correct location.
Vector2 localPosition = ToLocalSpace(screenSpacePosition);
float position = 0;
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
position = localPosition.Y;
break;
case ScrollingDirection.Right:
case ScrollingDirection.Left:
position = localPosition.X;
break;
}
flipPositionIfRequired(ref position);
return scrollingInfo.Algorithm.TimeAt(position, Time.Current, scrollingInfo.TimeRange.Value, getLength());
}
/// <summary>
/// Given a time, return the screen space position within this column.
/// </summary>
public Vector2 ScreenSpacePositionAtTime(double time)
{
var pos = scrollingInfo.Algorithm.PositionAt(time, Time.Current, scrollingInfo.TimeRange.Value, getLength());
flipPositionIfRequired(ref pos);
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
return ToScreenSpace(new Vector2(getBreadth() / 2, pos));
default:
return ToScreenSpace(new Vector2(pos, getBreadth() / 2));
}
}
private float getLength()
{
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Left:
case ScrollingDirection.Right:
return DrawWidth;
default:
return DrawHeight;
}
}
private float getBreadth()
{
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
return DrawWidth;
default:
return DrawHeight;
}
}
private void flipPositionIfRequired(ref float position)
{
// We're dealing with screen coordinates in which the position decreases towards the centre of the screen resulting in an increase in start time.
// The scrolling algorithm instead assumes a top anchor meaning an increase in time corresponds to an increase in position,
// so when scrolling downwards the coordinates need to be flipped.
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Down:
position = DrawHeight - position;
break;
case ScrollingDirection.Right:
position = DrawWidth - position;
break;
}
}
private void onDefaultsApplied(DrawableHitObject drawableObject)
{
// The cache may not exist if the hitobject state hasn't been computed yet (e.g. if the hitobject was added + defaults applied in the same frame).

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@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.UI.Scrolling
{
@ -23,6 +24,18 @@ namespace osu.Game.Rulesets.UI.Scrolling
Direction.BindTo(ScrollingInfo.Direction);
}
/// <summary>
/// Given a position in screen space, return the time within this column.
/// </summary>
public virtual double TimeAtScreenSpacePosition(Vector2 screenSpacePosition) =>
((ScrollingHitObjectContainer)HitObjectContainer).TimeAtScreenSpacePosition(screenSpacePosition);
/// <summary>
/// Given a time, return the screen space position within this column.
/// </summary>
public virtual Vector2 ScreenSpacePositionAtTime(double time)
=> ((ScrollingHitObjectContainer)HitObjectContainer).ScreenSpacePositionAtTime(time);
protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer();
}
}