1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 19:27:26 +08:00

Add lights

This commit is contained in:
Dean Herbert 2022-06-01 19:45:11 +09:00
parent d12f6ea221
commit c3ba7b2c3b

View File

@ -6,7 +6,10 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
@ -21,17 +24,23 @@ namespace osu.Game.Screens.Edit.Timing
private OverlayColourProvider colourProvider { get; set; }
private Circle hoverLayer;
private CircularContainer innerCircle;
private Circle outerCircle;
private Box innerCircleHighlight;
private int currentLight;
private Container scaleContainer;
private Container lights;
private const int light_count = 6;
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(SIZE);
const float ring_width = 20;
const float ring_width = 18;
const float light_padding = 3;
InternalChild = scaleContainer = new Container
@ -41,11 +50,15 @@ namespace osu.Game.Screens.Edit.Timing
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
outerCircle = new Circle
new Circle
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background3
},
lights = new Container
{
RelativeSizeAxes = Axes.Both,
},
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
@ -64,35 +77,65 @@ namespace osu.Game.Screens.Edit.Timing
},
}
},
new Circle
{
Size = new Vector2(SIZE - ring_width * 2 + light_padding * 2),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = colourProvider.Background3,
},
innerCircle = new CircularContainer
{
Size = new Vector2(SIZE - ring_width + light_padding),
Size = new Vector2(SIZE - ring_width * 2),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
BorderThickness = light_padding,
BorderColour = colourProvider.Background3,
Children = new Drawable[]
{
new Box
{
Colour = colourProvider.Background2,
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
},
innerCircleHighlight = new Box
{
Colour = colourProvider.Colour3,
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
},
new OsuSpriteText
{
Font = OsuFont.Torus.With(size: 20),
Colour = colourProvider.Background1,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Tap!"
},
hoverLayer = new Circle
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background1.Opacity(0.3f),
Blending = BlendingParameters.Additive,
Alpha = 0,
},
}
},
hoverLayer = new Circle
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White.Opacity(0.01f),
Blending = BlendingParameters.Additive,
Alpha = 0,
},
}
};
for (int i = 0; i < light_count; i++)
{
lights.Add(new Light
{
Rotation = i * (360f / light_count)
});
}
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
hoverLayer.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnHover(HoverEvent e)
{
hoverLayer.FadeIn(500, Easing.OutQuint);
@ -107,16 +150,87 @@ namespace osu.Game.Screens.Edit.Timing
protected override bool OnMouseDown(MouseDownEvent e)
{
scaleContainer.ScaleTo(0.98f, 200, Easing.OutQuint);
innerCircle.ScaleTo(0.95f, 200, Easing.OutQuint);
const double in_duration = 100;
scaleContainer.ScaleTo(0.99f, in_duration, Easing.OutQuint);
innerCircle.ScaleTo(0.96f, in_duration, Easing.OutQuint);
innerCircleHighlight
.FadeIn(50, Easing.OutQuint)
.FlashColour(Color4.White, 1000, Easing.OutQuint);
lights[currentLight % light_count].Hide();
lights[(currentLight + light_count / 2) % light_count].Hide();
currentLight++;
lights[currentLight % light_count].Show();
lights[(currentLight + light_count / 2) % light_count].Show();
return base.OnMouseDown(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
scaleContainer.ScaleTo(1, 1200, Easing.OutQuint);
innerCircle.ScaleTo(1, 1200, Easing.OutQuint);
const double out_duration = 800;
scaleContainer.ScaleTo(1, out_duration, Easing.OutQuint);
innerCircle.ScaleTo(1, out_duration, Easing.OutQuint);
innerCircleHighlight.FadeOut(out_duration, Easing.OutQuint);
base.OnMouseUp(e);
}
private class Light : CompositeDrawable
{
private CircularProgress fill;
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
{
new CircularProgress
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.99f),
Current = { Value = 1f / light_count - 0.01f },
Colour = colourProvider.Background2,
},
fill = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0,
Size = new Vector2(0.99f),
Current = { Value = 1f / light_count - 0.01f },
Colour = colourProvider.Colour1,
Blending = BlendingParameters.Additive
},
};
}
public override void Show()
{
fill
.FadeIn(50, Easing.OutQuint)
.FlashColour(Color4.White, 1000, Easing.OutQuint);
}
public override void Hide()
{
fill
.FadeOut(300, Easing.OutQuint);
}
}
}
}