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Updated to work with latest framework
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@ -13,7 +13,8 @@ using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Input;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Modes;
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using osu.Game.Modes.UI;
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@ -127,7 +128,7 @@ namespace osu.Game.Overlays.Mods
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sampleOff = audio.Sample.Get(@"Checkbox/check-off");
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}
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protected override bool OnMouseDown(Framework.Input.InputState state, MouseDownEventArgs args)
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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(args.Button == MouseButton.Right ? (Action)SelectPrevious : SelectNext)();
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return true;
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@ -9,7 +9,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Sprites;
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@ -8,7 +8,7 @@ using osu.Game.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using OpenTK;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Graphics.Transforms;
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namespace osu.Game.Overlays
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{
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