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Do not reset online info on beatmap save

This commit is contained in:
Bartłomiej Dach 2025-01-31 12:05:30 +01:00
parent d3b233b08f
commit c3981f1097
No known key found for this signature in database
2 changed files with 5 additions and 4 deletions

View File

@ -4,6 +4,7 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Tests.Resources;
@ -25,13 +26,16 @@ namespace osu.Game.Tests.Visual.Editing
[Test]
public void TestLocallyModifyingOnlineBeatmap()
{
string initialHash = string.Empty;
AddAssert("editor beatmap has online ID", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.GreaterThan(0));
AddStep("store hash for later", () => initialHash = EditorBeatmap.BeatmapInfo.MD5Hash);
AddStep("delete first hitobject", () => EditorBeatmap.RemoveAt(0));
SaveEditor();
ReloadEditorToSameBeatmap();
AddAssert("editor beatmap online ID reset", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.EqualTo(-1));
AddAssert("beatmap marked as locally modified", () => EditorBeatmap.BeatmapInfo.Status, () => Is.EqualTo(BeatmapOnlineStatus.LocallyModified));
AddAssert("beatmap hash changed", () => EditorBeatmap.BeatmapInfo.MD5Hash, () => Is.Not.EqualTo(initialHash));
}
}
}

View File

@ -475,11 +475,8 @@ namespace osu.Game.Beatmaps
beatmapContent.BeatmapInfo = beatmapInfo;
// Since now this is a locally-modified beatmap, we also set all relevant flags to indicate this.
// Importantly, the `ResetOnlineInfo()` call must happen before encoding, as online ID is encoded into the `.osu` file,
// which influences the beatmap checksums.
beatmapInfo.LastLocalUpdate = DateTimeOffset.Now;
beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified;
beatmapInfo.ResetOnlineInfo();
Realm.Write(r =>
{