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Reorganise beatmap snap control to work better in compact mode
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@ -123,16 +123,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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new Drawable[]
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new Drawable[]
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{
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new TextFlowContainer(s => s.Font = s.Font.With(size: 14))
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{
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Padding = new MarginPadding { Horizontal = 15 },
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Text = "beat snap",
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RelativeSizeAxes = Axes.X,
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TextAnchor = Anchor.TopCentre
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},
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},
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new Drawable[]
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{
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{
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new Container
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new Container
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{
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{
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@ -173,6 +163,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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}
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}
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}
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},
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},
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new Drawable[]
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{
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new TextFlowContainer(s => s.Font = s.Font.With(size: 14))
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{
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Padding = new MarginPadding { Horizontal = 15, Vertical = 8 },
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Text = "beat snap",
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RelativeSizeAxes = Axes.X,
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TextAnchor = Anchor.TopCentre,
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},
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},
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},
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},
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RowDimensions = new[]
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RowDimensions = new[]
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{
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{
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