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Ensure current channel is set to the ChannelListingChannel
when it becomes null
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parent
136ecb45e2
commit
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@ -22,9 +22,9 @@ namespace osu.Game.Overlays.Chat.ChannelList
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public Action<Channel>? OnRequestSelect;
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public Action<Channel>? OnRequestLeave;
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private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>();
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public readonly ChannelListing.ChannelListingChannel ChannelListingChannel = new ChannelListing.ChannelListingChannel();
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private readonly ChannelListing.ChannelListingChannel channelListingChannel = new ChannelListing.ChannelListingChannel();
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private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>();
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private ChannelListItemFlow publicChannelFlow = null!;
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private ChannelListItemFlow privateChannelFlow = null!;
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@ -54,7 +54,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
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Children = new Drawable[]
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{
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publicChannelFlow = new ChannelListItemFlow("CHANNELS"),
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selector = new ChannelListItem(channelListingChannel)
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selector = new ChannelListItem(ChannelListingChannel)
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{
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Margin = new MarginPadding { Bottom = 10 },
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},
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@ -179,7 +179,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
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private void updateState()
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{
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bool selected = selectedChannel.Value == Channel || (isSelector && selectedChannel.Value == null);
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bool selected = selectedChannel.Value == Channel;
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if (selected)
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selectBox.FadeIn(300, Easing.OutQuint);
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@ -244,9 +244,15 @@ namespace osu.Game.Overlays
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{
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Channel? newChannel = channel.NewValue;
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if (newChannel == null || newChannel is ChannelListing.ChannelListingChannel)
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// null channel denotes that we should be showing the listing.
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if (newChannel == null)
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{
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currentChannel.Value = channelList.ChannelListingChannel;
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return;
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}
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if (newChannel is ChannelListing.ChannelListingChannel)
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{
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// null channel denotes that we should be showing the listing.
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channelListing.State.Value = Visibility.Visible;
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textBar.ShowSearch.Value = true;
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}
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