mirror of
https://github.com/ppy/osu.git
synced 2025-02-19 07:04:15 +08:00
Merge pull request #166 from Tom94/various-improvements
Various improvements
This commit is contained in:
commit
c37afd7a81
@ -1 +1 @@
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|||||||
Subproject commit 5c0e4edbbcdc26ab56c70676856477cd21e7afdc
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Subproject commit 1cb936a4fe9e699ee37deb34eed0b04bc06167e3
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@ -21,8 +21,7 @@ namespace osu.Desktop.VisualTests.Tests
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protected override IFrameBasedClock Clock => ourClock;
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protected override IFrameBasedClock Clock => ourClock;
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[BackgroundDependencyLoader]
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public TestCaseHitObjects()
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private void load()
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{
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{
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var swClock = new StopwatchClock(true) { Rate = 1 };
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var swClock = new StopwatchClock(true) { Rate = 1 };
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ourClock = new FramedClock(swClock);
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ourClock = new FramedClock(swClock);
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@ -25,8 +25,7 @@ namespace osu.Desktop.Tests
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protected MusicController mc;
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protected MusicController mc;
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[BackgroundDependencyLoader]
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public TestCaseMusicController()
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private void load()
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{
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{
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ourClock = new FramedClock();
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ourClock = new FramedClock();
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}
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}
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@ -19,9 +19,12 @@ namespace osu.Desktop.VisualTests
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{
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{
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class VisualTestGame : OsuGameBase
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class VisualTestGame : OsuGameBase
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{
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{
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[BackgroundDependencyLoader]
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protected override void LoadComplete()
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private void load()
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{
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{
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base.LoadComplete();
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// Have to construct this here, rather than in the constructor, because
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// we depend on some dependencies to be loaded within OsuGameBase.load().
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Add(new TestBrowser());
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Add(new TestBrowser());
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}
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}
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}
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}
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@ -43,13 +43,18 @@ namespace osu.Game.GameModes
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public override bool Push(GameMode mode)
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public override bool Push(GameMode mode)
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{
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{
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//don't actually push until we've finished loading.
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// When trying to push a non-loaded GameMode, load it asynchronously and re-invoke Push
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if (!mode.IsLoaded)
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// once it's done.
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if (mode.LoadState == LoadState.NotLoaded)
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{
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{
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mode.Preload(game, d => Push((BackgroundMode)d));
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mode.Preload(game, d => Push((BackgroundMode)d));
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return true;
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return true;
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}
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}
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// Make sure the in-progress loading is complete before pushing the GameMode.
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while (mode.LoadState < LoadState.Loaded)
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Thread.Sleep(1);
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base.Push(mode);
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base.Push(mode);
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return true;
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return true;
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@ -1,8 +1,6 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Graphics.Background;
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using osu.Game.Graphics.Background;
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namespace osu.Game.GameModes.Backgrounds
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namespace osu.Game.GameModes.Backgrounds
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@ -14,11 +12,6 @@ namespace osu.Game.GameModes.Backgrounds
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public BackgroundModeCustom(string textureName)
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public BackgroundModeCustom(string textureName)
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{
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{
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this.textureName = textureName;
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this.textureName = textureName;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(new Background(textureName));
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Add(new Background(textureName));
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}
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}
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@ -78,65 +78,64 @@ namespace osu.Game.GameModes
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Content.FadeIn(transition_time, EasingTypes.OutExpo);
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Content.FadeIn(transition_time, EasingTypes.OutExpo);
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}
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}
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[BackgroundDependencyLoader]
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public GameModeWhiteBox()
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private void load()
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{
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{
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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box = new Box
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box = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.3f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = getColourFor(GetType()),
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Alpha = 1,
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BlendingMode = BlendingMode.Additive,
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},
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textContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new[]
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{
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{
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RelativeSizeAxes = Axes.Both,
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new SpriteText
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Size = new Vector2(0.3f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = getColourFor(GetType()),
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Alpha = 1,
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BlendingMode = BlendingMode.Additive,
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},
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textContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new[]
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{
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{
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new SpriteText
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Text = GetType().Name,
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{
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Anchor = Anchor.Centre,
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Text = GetType().Name,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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TextSize = 50,
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Origin = Anchor.Centre,
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},
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TextSize = 50,
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new SpriteText
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},
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{
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new SpriteText
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Text = GetType().Namespace,
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{
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Anchor = Anchor.Centre,
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Text = GetType().Namespace,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Position = new Vector2(0, 30)
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Origin = Anchor.Centre,
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},
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Position = new Vector2(0, 30)
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},
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}
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},
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popButton = new Button
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{
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Text = @"Back",
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(0.1f, 40),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Colour = new Color4(235, 51, 153, 255),
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Alpha = 0,
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Action = delegate {
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Exit();
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}
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},
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childModeButtons = new FlowContainer
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{
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Direction = FlowDirection.VerticalOnly,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.1f, 1)
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}
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}
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},
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popButton = new Button
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{
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Text = @"Back",
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(0.1f, 40),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Colour = new Color4(235, 51, 153, 255),
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Alpha = 0,
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Action = delegate {
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Exit();
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}
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},
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childModeButtons = new FlowContainer
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{
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Direction = FlowDirection.VerticalOnly,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.1f, 1)
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}
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};
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};
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if (PossibleChildren != null)
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if (PossibleChildren != null)
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@ -47,53 +47,48 @@ namespace osu.Game.GameModes.Menu
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this.text = text;
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this.text = text;
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Alpha = 0;
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Alpha = 0;
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Vector2 boxSize = new Vector2(ButtonSystem.button_width + Math.Abs(extraWidth), ButtonSystem.button_area_height);
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Vector2 boxSize = new Vector2(ButtonSystem.button_width + Math.Abs(extraWidth), ButtonSystem.button_area_height);
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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box = new Box
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box = new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = colour,
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Scale = new Vector2(0, 1),
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Size = boxSize,
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Shear = new Vector2(ButtonSystem.wedge_width / boxSize.Y, 0),
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EdgeSmoothness = new Vector2(2, 0),
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},
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iconText = new Container
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{
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AutoSizeAxes = Axes.Both,
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Position = new Vector2(extraWidth / 2, 0),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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{
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Anchor = Anchor.Centre,
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icon = new TextAwesome
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Origin = Anchor.Centre,
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Colour = colour,
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Scale = new Vector2(0, 1),
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Size = boxSize,
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Shear = new Vector2(ButtonSystem.wedge_width / boxSize.Y, 0),
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EdgeSmoothness = new Vector2(2, 0),
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},
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iconText = new Container
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{
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AutoSizeAxes = Axes.Both,
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Position = new Vector2(extraWidth / 2, 0),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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{
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icon = new TextAwesome
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Anchor = Anchor.Centre,
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{
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TextSize = 30,
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Anchor = Anchor.Centre,
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Position = new Vector2(0, 0),
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TextSize = 30,
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Icon = symbol
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Position = new Vector2(0, 0),
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},
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Icon = symbol
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new SpriteText
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},
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{
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new SpriteText
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Direction = FlowDirection.HorizontalOnly,
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{
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Anchor = Anchor.Centre,
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Direction = FlowDirection.HorizontalOnly,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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TextSize = 16,
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Origin = Anchor.Centre,
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Position = new Vector2(0, 35),
|
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TextSize = 16,
|
Text = text
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Position = new Vector2(0, 35),
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|
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Text = text
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|
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}
|
|
||||||
}
|
}
|
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}
|
}
|
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|
}
|
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};
|
};
|
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}
|
}
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@ -52,11 +52,7 @@ namespace osu.Game.GameModes.Menu
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public ButtonSystem()
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public ButtonSystem()
|
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{
|
{
|
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RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
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buttonArea = new Container
|
buttonArea = new Container
|
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@ -105,13 +101,13 @@ namespace osu.Game.GameModes.Menu
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|
|
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buttonFlow.Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0);
|
buttonFlow.Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0);
|
||||||
|
|
||||||
buttonsPlay.Add(new Button(@"solo", @"freeplay", FontAwesome.fa_user, new Color4(102, 68, 204, 255), OnSolo, wedge_width, Key.P));
|
buttonsPlay.Add(new Button(@"solo", @"freeplay", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), wedge_width, Key.P));
|
||||||
buttonsPlay.Add(new Button(@"multi", @"multiplayer", FontAwesome.fa_users, new Color4(94, 63, 186, 255), OnMulti, 0, Key.M));
|
buttonsPlay.Add(new Button(@"multi", @"multiplayer", FontAwesome.fa_users, new Color4(94, 63, 186, 255), () => OnMulti?.Invoke(), 0, Key.M));
|
||||||
buttonsPlay.Add(new Button(@"chart", @"charts", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), OnChart));
|
buttonsPlay.Add(new Button(@"chart", @"charts", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke()));
|
||||||
|
|
||||||
buttonsTopLevel.Add(new Button(@"play", @"play", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, wedge_width, Key.P));
|
buttonsTopLevel.Add(new Button(@"play", @"play", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, wedge_width, Key.P));
|
||||||
buttonsTopLevel.Add(new Button(@"osu!editor", @"edit", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), OnEdit, 0, Key.E));
|
buttonsTopLevel.Add(new Button(@"osu!editor", @"edit", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
|
||||||
buttonsTopLevel.Add(new Button(@"osu!direct", @"direct", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), OnDirect, 0, Key.D));
|
buttonsTopLevel.Add(new Button(@"osu!direct", @"direct", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
|
||||||
buttonsTopLevel.Add(new Button(@"exit", @"exit", FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
|
buttonsTopLevel.Add(new Button(@"exit", @"exit", FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
|
||||||
|
|
||||||
buttonFlow.Add(buttonsPlay);
|
buttonFlow.Add(buttonsPlay);
|
||||||
|
@ -19,11 +19,7 @@ namespace osu.Game.GameModes.Play.Catch
|
|||||||
Size = new Vector2(512, 0.9f);
|
Size = new Vector2(512, 0.9f);
|
||||||
Anchor = Anchor.BottomCentre;
|
Anchor = Anchor.BottomCentre;
|
||||||
Origin = Anchor.BottomCentre;
|
Origin = Anchor.BottomCentre;
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
|
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -119,11 +119,7 @@ namespace osu.Game.GameModes.Play
|
|||||||
};
|
};
|
||||||
|
|
||||||
TextSize = 80;
|
TextSize = 80;
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
DisplayedCountSpriteText.Text = FormatCount(Count);
|
DisplayedCountSpriteText.Text = FormatCount(Count);
|
||||||
DisplayedCountSpriteText.Anchor = Anchor;
|
DisplayedCountSpriteText.Anchor = Anchor;
|
||||||
DisplayedCountSpriteText.Origin = Origin;
|
DisplayedCountSpriteText.Origin = Origin;
|
||||||
|
@ -43,11 +43,14 @@ namespace osu.Game.GameModes.Play
|
|||||||
|
|
||||||
protected virtual List<T> Convert(List<HitObject> objects) => Converter.Convert(objects);
|
protected virtual List<T> Convert(List<HitObject> objects) => Converter.Convert(objects);
|
||||||
|
|
||||||
|
public HitRenderer()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
Playfield = CreatePlayfield()
|
Playfield = CreatePlayfield()
|
||||||
|
@ -2,12 +2,9 @@
|
|||||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework;
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
|
|
||||||
namespace osu.Game.GameModes.Play.Mania
|
namespace osu.Game.GameModes.Play.Mania
|
||||||
{
|
{
|
||||||
@ -22,11 +19,7 @@ namespace osu.Game.GameModes.Play.Mania
|
|||||||
Size = new Vector2(columns / 20f, 1f);
|
Size = new Vector2(columns / 20f, 1f);
|
||||||
Anchor = Anchor.BottomCentre;
|
Anchor = Anchor.BottomCentre;
|
||||||
Origin = Anchor.BottomCentre;
|
Origin = Anchor.BottomCentre;
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
|
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
|
||||||
|
|
||||||
for (int i = 0; i < columns; i++)
|
for (int i = 0; i < columns; i++)
|
||||||
|
@ -33,9 +33,8 @@ namespace osu.Game.GameModes.Play.Osu
|
|||||||
DisplayedCountSpriteText.Position = value;
|
DisplayedCountSpriteText.Position = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
public OsuComboCounter()
|
||||||
private void load()
|
|
||||||
{
|
{
|
||||||
PopOutSpriteText.Origin = Origin;
|
PopOutSpriteText.Origin = Origin;
|
||||||
PopOutSpriteText.Anchor = Anchor;
|
PopOutSpriteText.Anchor = Anchor;
|
||||||
|
@ -26,18 +26,19 @@ namespace osu.Game.Graphics.Background
|
|||||||
this.textureName = textureName;
|
this.textureName = textureName;
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
Depth = float.MinValue;
|
Depth = float.MinValue;
|
||||||
|
|
||||||
|
Add(BackgroundSprite = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Colour = Color4.DarkGray
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(TextureStore textures)
|
private void load(TextureStore textures)
|
||||||
{
|
{
|
||||||
Add(BackgroundSprite = new Sprite
|
BackgroundSprite.Texture = textures.Get(textureName);
|
||||||
{
|
|
||||||
Texture = textures.Get(textureName),
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Colour = Color4.DarkGray
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
|
@ -118,11 +118,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
TextSize = 40;
|
TextSize = 40;
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
DisplayedCount = Count;
|
DisplayedCount = Count;
|
||||||
|
|
||||||
DisplayedCountSpriteText.Text = FormatCount(count);
|
DisplayedCountSpriteText.Text = FormatCount(count);
|
||||||
|
@ -108,11 +108,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
Origin = Anchor.CentreLeft,
|
Origin = Anchor.CentreLeft,
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
starContainer.Width = MaxStars * StarSize + Math.Max(MaxStars - 1, 0) * StarSpacing;
|
starContainer.Width = MaxStars * StarSize + Math.Max(MaxStars - 1, 0) * StarSpacing;
|
||||||
starContainer.Height = StarSize;
|
starContainer.Height = StarSize;
|
||||||
|
|
||||||
|
@ -18,6 +18,9 @@ namespace osu.Game.Graphics.UserInterface.Volume
|
|||||||
|
|
||||||
private VolumeMeter volumeMeterMaster;
|
private VolumeMeter volumeMeterMaster;
|
||||||
|
|
||||||
|
private FlowContainer content;
|
||||||
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||||
|
|
||||||
private void volumeChanged(object sender, EventArgs e)
|
private void volumeChanged(object sender, EventArgs e)
|
||||||
@ -31,32 +34,31 @@ namespace osu.Game.Graphics.UserInterface.Volume
|
|||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
Anchor = Anchor.BottomRight;
|
Anchor = Anchor.BottomRight;
|
||||||
Origin = Anchor.BottomRight;
|
Origin = Anchor.BottomRight;
|
||||||
|
|
||||||
|
AddInternal(content = new FlowContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.BottomRight,
|
||||||
|
Origin = Anchor.BottomRight,
|
||||||
|
Position = new Vector2(10, 30),
|
||||||
|
Spacing = new Vector2(15, 0),
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
protected override void LoadComplete()
|
||||||
private void load()
|
|
||||||
{
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
VolumeGlobal.ValueChanged += volumeChanged;
|
VolumeGlobal.ValueChanged += volumeChanged;
|
||||||
VolumeSample.ValueChanged += volumeChanged;
|
VolumeSample.ValueChanged += volumeChanged;
|
||||||
VolumeTrack.ValueChanged += volumeChanged;
|
VolumeTrack.ValueChanged += volumeChanged;
|
||||||
|
|
||||||
Children = new Drawable[]
|
Add(new[]
|
||||||
{
|
{
|
||||||
new FlowContainer
|
volumeMeterMaster = new VolumeMeter("Master", VolumeGlobal),
|
||||||
{
|
new VolumeMeter("Effects", VolumeSample),
|
||||||
AutoSizeAxes = Axes.Both,
|
new VolumeMeter("Music", VolumeTrack)
|
||||||
Anchor = Anchor.BottomRight,
|
});
|
||||||
Origin = Anchor.BottomRight,
|
|
||||||
Position = new Vector2(10, 30),
|
|
||||||
Spacing = new Vector2(15,0),
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
volumeMeterMaster = new VolumeMeter("Master", VolumeGlobal),
|
|
||||||
new VolumeMeter("Effects", VolumeSample),
|
|
||||||
new VolumeMeter("Music", VolumeTrack)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
|
@ -20,17 +20,13 @@ namespace osu.Game.Online.Chat.Display
|
|||||||
{
|
{
|
||||||
public readonly Message Message;
|
public readonly Message Message;
|
||||||
|
|
||||||
public ChatLine(Message message)
|
|
||||||
{
|
|
||||||
this.Message = message;
|
|
||||||
}
|
|
||||||
|
|
||||||
const float padding = 200;
|
const float padding = 200;
|
||||||
const float text_size = 20;
|
const float text_size = 20;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
public ChatLine(Message message)
|
||||||
private void load()
|
|
||||||
{
|
{
|
||||||
|
this.Message = message;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
AutoSizeAxes = Axes.Y;
|
AutoSizeAxes = Axes.Y;
|
||||||
|
|
||||||
|
@ -80,8 +80,12 @@ namespace osu.Game
|
|||||||
Audio.VolumeTrack.Weld(Config.GetBindable<double>(OsuConfig.VolumeMusic));
|
Audio.VolumeTrack.Weld(Config.GetBindable<double>(OsuConfig.VolumeMusic));
|
||||||
|
|
||||||
PlayMode = Config.GetBindable<PlayMode>(OsuConfig.PlayMode);
|
PlayMode = Config.GetBindable<PlayMode>(OsuConfig.PlayMode);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
//todo: move to constructor or LoadComplete.
|
|
||||||
Add(new Drawable[] {
|
Add(new Drawable[] {
|
||||||
new VolumeControlReceptor
|
new VolumeControlReceptor
|
||||||
{
|
{
|
||||||
|
@ -37,10 +37,6 @@ namespace osu.Game
|
|||||||
|
|
||||||
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||||
|
|
||||||
private void Beatmap_ValueChanged(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
@ -65,15 +61,6 @@ namespace osu.Game
|
|||||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));
|
||||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
|
||||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));
|
||||||
|
|
||||||
AddInternal(ratioContainer = new RatioAdjust());
|
|
||||||
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
Cursor = new OsuCursorContainer { Depth = float.MaxValue }
|
|
||||||
};
|
|
||||||
|
|
||||||
Beatmap.ValueChanged += Beatmap_ValueChanged;
|
|
||||||
|
|
||||||
OszArchiveReader.Register();
|
OszArchiveReader.Register();
|
||||||
|
|
||||||
@ -85,6 +72,19 @@ namespace osu.Game
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
AddInternal(ratioContainer = new RatioAdjust
|
||||||
|
{
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
Cursor = new OsuCursorContainer { Depth = float.MaxValue }
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
public override void SetHost(BasicGameHost host)
|
public override void SetHost(BasicGameHost host)
|
||||||
{
|
{
|
||||||
if (Config == null)
|
if (Config == null)
|
||||||
|
@ -44,9 +44,9 @@ namespace osu.Game.Overlays
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
protected override void LoadComplete()
|
||||||
private void load()
|
|
||||||
{
|
{
|
||||||
|
base.LoadComplete();
|
||||||
DrawableIcon.TextSize *= 1.4f;
|
DrawableIcon.TextSize *= 1.4f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -29,11 +29,7 @@ namespace osu.Game.Overlays
|
|||||||
public ToolbarModeSelector()
|
public ToolbarModeSelector()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Y;
|
RelativeSizeAxes = Axes.Y;
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Box
|
new Box
|
||||||
@ -59,8 +55,11 @@ namespace osu.Game.Overlays
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
int amountButtons = 0;
|
||||||
foreach (PlayMode m in Enum.GetValues(typeof(PlayMode)))
|
foreach (PlayMode m in Enum.GetValues(typeof(PlayMode)))
|
||||||
{
|
{
|
||||||
|
++amountButtons;
|
||||||
|
|
||||||
var localMode = m;
|
var localMode = m;
|
||||||
modeButtons.Add(new ToolbarModeButton
|
modeButtons.Add(new ToolbarModeButton
|
||||||
{
|
{
|
||||||
@ -73,8 +72,8 @@ namespace osu.Game.Overlays
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Y;
|
// We need to set the size within LoadComplete, because
|
||||||
Size = new Vector2(modeButtons.Children.Count() * ToolbarButton.WIDTH + padding * 2, 1);
|
Size = new Vector2(amountButtons * ToolbarButton.WIDTH + padding * 2, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetGameMode(PlayMode mode)
|
public void SetGameMode(PlayMode mode)
|
||||||
|
Loading…
Reference in New Issue
Block a user