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only affect spinner, hitcircle and slider and nothing else.
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@ -22,13 +22,15 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override string Description => "Everything rotates. EVERYTHING.";
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public override string Description => "Everything rotates. EVERYTHING.";
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public override double ScoreMultiplier => 1;
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public override double ScoreMultiplier => 1;
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private readonly IReadOnlyList<Type> TargetHitObjectTypes = new List<Type>() {
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typeof(HitCircle),
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typeof(Slider),
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typeof(Spinner),
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};
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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{
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drawables.Where(drawable => (
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drawables.ForEach(drawable =>
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drawable is DrawableHitCircle ||
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drawable is DrawableSlider ||
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drawable is DrawableSpinner
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)).ForEach(drawable =>
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drawable.ApplyCustomUpdateState += drawableOnApplyCustomUpdateState
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drawable.ApplyCustomUpdateState += drawableOnApplyCustomUpdateState
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);
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);
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}
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}
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@ -39,6 +41,9 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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var hitObject = (OsuHitObject) drawable.HitObject;
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var hitObject = (OsuHitObject) drawable.HitObject;
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if (!TargetHitObjectTypes.Contains(hitObject.GetType()))
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return;
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float appear_distance = (float)hitObject.TimePreempt * 0.5f;
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float appear_distance = (float)hitObject.TimePreempt * 0.5f;
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Vector2 originalPosition = drawable.Position;
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Vector2 originalPosition = drawable.Position;
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