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Merge pull request #24097 from peppy/scrollbar-clickability

Increase the minimum size of the scroll bar
This commit is contained in:
Bartłomiej Dach 2023-07-01 18:17:48 +02:00 committed by GitHub
commit c3667aaa0b
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 9 additions and 8 deletions

View File

@ -188,7 +188,7 @@ namespace osu.Game.Collections
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
X = -OsuScrollContainer.SCROLL_BAR_HEIGHT,
X = -OsuScrollContainer.SCROLL_BAR_WIDTH,
Scale = new Vector2(0.65f),
Action = addOrRemove,
});

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@ -28,7 +28,7 @@ namespace osu.Game.Graphics.Containers
public partial class OsuScrollContainer<T> : ScrollContainer<T> where T : Drawable
{
public const float SCROLL_BAR_HEIGHT = 10;
public const float SCROLL_BAR_WIDTH = 10;
public const float SCROLL_BAR_PADDING = 3;
/// <summary>
@ -139,6 +139,8 @@ namespace osu.Game.Graphics.Containers
private readonly Box box;
protected override float MinimumDimSize => SCROLL_BAR_WIDTH * 3;
public OsuScrollbar(Direction scrollDir)
: base(scrollDir)
{
@ -147,7 +149,7 @@ namespace osu.Game.Graphics.Containers
CornerRadius = 5;
// needs to be set initially for the ResizeTo to respect minimum size
Size = new Vector2(SCROLL_BAR_HEIGHT);
Size = new Vector2(SCROLL_BAR_WIDTH);
const float margin = 3;
@ -173,11 +175,10 @@ namespace osu.Game.Graphics.Containers
public override void ResizeTo(float val, int duration = 0, Easing easing = Easing.None)
{
Vector2 size = new Vector2(SCROLL_BAR_HEIGHT)
this.ResizeTo(new Vector2(SCROLL_BAR_WIDTH)
{
[(int)ScrollDirection] = val
};
this.ResizeTo(size, duration, easing);
}, duration, easing);
}
protected override bool OnHover(HoverEvent e)

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@ -28,7 +28,7 @@ namespace osu.Game.Overlays
scrollbarBackground = new Box
{
RelativeSizeAxes = Axes.Y,
Width = OsuScrollContainer.SCROLL_BAR_HEIGHT,
Width = OsuScrollContainer.SCROLL_BAR_WIDTH,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Alpha = 0.5f

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@ -29,7 +29,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
RelativeSizeAxes = Axes.X;
scroll.RelativeSizeAxes = Axes.X;
scroll.Height = ParticipantsList.TILE_SIZE + OsuScrollContainer.SCROLL_BAR_HEIGHT + OsuScrollContainer.SCROLL_BAR_PADDING * 2;
scroll.Height = ParticipantsList.TILE_SIZE + OsuScrollContainer.SCROLL_BAR_WIDTH + OsuScrollContainer.SCROLL_BAR_PADDING * 2;
list.RelativeSizeAxes = Axes.Y;
list.AutoSizeAxes = Axes.X;