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Fix results screen accuracy circle not showing correctly for failed S with no flair
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56caf19350
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@ -194,11 +194,11 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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rankText = new RankText(score.Rank)
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rankText = new RankText(score.Rank)
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};
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};
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if (withFlair)
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{
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if (isFailedSDueToMisses)
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if (isFailedSDueToMisses)
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AddInternal(failedSRankText = new RankText(ScoreRank.S));
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AddInternal(failedSRankText = new RankText(ScoreRank.S));
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if (withFlair)
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{
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var applauseSamples = new List<string> { applauseSampleName };
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var applauseSamples = new List<string> { applauseSampleName };
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if (score.Rank >= ScoreRank.B)
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if (score.Rank >= ScoreRank.B)
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// when rank is B or higher, play legacy applause sample on legacy skins.
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// when rank is B or higher, play legacy applause sample on legacy skins.
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@ -326,8 +326,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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{
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{
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rankText.Appear();
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rankText.Appear();
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if (!withFlair) return;
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if (withFlair)
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{
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Schedule(() =>
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Schedule(() =>
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{
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{
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isTicking = false;
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isTicking = false;
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@ -346,6 +346,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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});
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});
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}
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}
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}
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}
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}
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if (isFailedSDueToMisses)
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if (isFailedSDueToMisses)
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{
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{
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