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Add flow for bypassing local cache lookups when refreshing beatmap metadata
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@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps
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protected override string[] HashableFileTypes => new[] { ".osu" };
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public Action<BeatmapSetInfo>? ProcessBeatmap { private get; set; }
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public Action<BeatmapSetInfo, bool>? ProcessBeatmap { private get; set; }
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public BeatmapImporter(Storage storage, RealmAccess realm)
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: base(storage, realm)
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@ -168,11 +168,11 @@ namespace osu.Game.Beatmaps
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}
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}
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protected override void PostImport(BeatmapSetInfo model, Realm realm)
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protected override void PostImport(BeatmapSetInfo model, Realm realm, bool batchImport)
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{
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base.PostImport(model, realm);
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base.PostImport(model, realm, batchImport);
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ProcessBeatmap?.Invoke(model);
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ProcessBeatmap?.Invoke(model, batchImport);
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}
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private void validateOnlineIds(BeatmapSetInfo beatmapSet, Realm realm)
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@ -42,7 +42,7 @@ namespace osu.Game.Beatmaps
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private readonly WorkingBeatmapCache workingBeatmapCache;
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public Action<BeatmapSetInfo>? ProcessBeatmap { private get; set; }
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public Action<BeatmapSetInfo, bool>? ProcessBeatmap { private get; set; }
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public BeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider? api, AudioManager audioManager, IResourceStore<byte[]> gameResources, GameHost? host = null,
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WorkingBeatmap? defaultBeatmap = null, BeatmapDifficultyCache? difficultyCache = null, bool performOnlineLookups = false)
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@ -62,7 +62,7 @@ namespace osu.Game.Beatmaps
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BeatmapTrackStore = audioManager.GetTrackStore(userResources);
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beatmapImporter = CreateBeatmapImporter(storage, realm);
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beatmapImporter.ProcessBeatmap = obj => ProcessBeatmap?.Invoke(obj);
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beatmapImporter.ProcessBeatmap = (obj, isBatch) => ProcessBeatmap?.Invoke(obj, isBatch);
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beatmapImporter.PostNotification = obj => PostNotification?.Invoke(obj);
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workingBeatmapCache = CreateWorkingBeatmapCache(audioManager, gameResources, userResources, defaultBeatmap, host);
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@ -323,7 +323,7 @@ namespace osu.Game.Beatmaps
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setInfo.CopyChangesToRealm(liveBeatmapSet);
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ProcessBeatmap?.Invoke(liveBeatmapSet);
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ProcessBeatmap?.Invoke(liveBeatmapSet, false);
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});
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}
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@ -36,7 +36,7 @@ namespace osu.Game.Beatmaps
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var matchingSet = r.All<BeatmapSetInfo>().FirstOrDefault(s => s.OnlineID == id);
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if (matchingSet != null)
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beatmapUpdater.Queue(matchingSet.ToLive(realm));
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beatmapUpdater.Queue(matchingSet.ToLive(realm), true);
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}
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});
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}
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@ -41,23 +41,21 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// Queue a beatmap for background processing.
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/// </summary>
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public void Queue(Live<BeatmapSetInfo> beatmap)
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public void Queue(Live<BeatmapSetInfo> beatmap, bool forceOnlineFetch = false)
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{
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Logger.Log($"Queueing change for local beatmap {beatmap}");
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Task.Factory.StartNew(() => beatmap.PerformRead(b => Process(b)), default, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
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Task.Factory.StartNew(() => beatmap.PerformRead(b => Process(b, forceOnlineFetch)), default, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
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}
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/// <summary>
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/// Run all processing on a beatmap immediately.
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/// </summary>
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public void Process(BeatmapSetInfo beatmapSet) => beatmapSet.Realm.Write(r =>
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public void Process(BeatmapSetInfo beatmapSet, bool forceOnlineFetch = false) => beatmapSet.Realm.Write(r =>
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{
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// Before we use below, we want to invalidate.
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workingBeatmapCache.Invalidate(beatmapSet);
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// TODO: this call currently uses the local `online.db` lookup.
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// We probably don't want this to happen after initial import (as the data may be stale).
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metadataLookup.Update(beatmapSet);
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metadataLookup.Update(beatmapSet, forceOnlineFetch);
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foreach (var beatmap in beatmapSet.Beatmaps)
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{
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@ -48,15 +48,15 @@ namespace osu.Game.Beatmaps
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prepareLocalCache();
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}
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public void Update(BeatmapSetInfo beatmapSet)
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public void Update(BeatmapSetInfo beatmapSet, bool forceOnlineFetch)
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{
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foreach (var b in beatmapSet.Beatmaps)
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lookup(beatmapSet, b);
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lookup(beatmapSet, b, forceOnlineFetch);
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}
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private void lookup(BeatmapSetInfo set, BeatmapInfo beatmapInfo)
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private void lookup(BeatmapSetInfo set, BeatmapInfo beatmapInfo, bool forceOnlineFetch)
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{
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if (checkLocalCache(set, beatmapInfo))
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if (!forceOnlineFetch && checkLocalCache(set, beatmapInfo))
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return;
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if (api?.State.Value != APIState.Online)
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@ -340,7 +340,7 @@ namespace osu.Game.Database
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// import to store
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realm.Add(item);
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PostImport(item, realm);
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PostImport(item, realm, batchImport);
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transaction.Commit();
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}
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@ -485,7 +485,8 @@ namespace osu.Game.Database
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/// </summary>
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/// <param name="model">The model prepared for import.</param>
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/// <param name="realm">The current realm context.</param>
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protected virtual void PostImport(TModel model, Realm realm)
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/// <param name="batchImport">Whether the import was part of a batch.</param>
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protected virtual void PostImport(TModel model, Realm realm, bool batchImport)
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{
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}
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@ -287,7 +287,7 @@ namespace osu.Game
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AddInternal(new BeatmapOnlineChangeIngest(beatmapUpdater, realm, metadataClient));
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BeatmapManager.ProcessBeatmap = set => beatmapUpdater.Process(set);
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BeatmapManager.ProcessBeatmap = (set, isBatch) => beatmapUpdater.Process(set, forceOnlineFetch: !isBatch);
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dependencies.Cache(userCache = new UserLookupCache());
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AddInternal(userCache);
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@ -75,9 +75,9 @@ namespace osu.Game.Scoring
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model.StatisticsJson = JsonConvert.SerializeObject(model.Statistics);
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}
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protected override void PostImport(ScoreInfo model, Realm realm)
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protected override void PostImport(ScoreInfo model, Realm realm, bool batchImport)
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{
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base.PostImport(model, realm);
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base.PostImport(model, realm, batchImport);
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var userRequest = new GetUserRequest(model.RealmUser.Username);
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