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mirror of https://github.com/ppy/osu.git synced 2024-12-14 05:32:54 +08:00

Add flow for bypassing local cache lookups when refreshing beatmap metadata

This commit is contained in:
Dean Herbert 2022-07-28 16:18:30 +09:00
parent 17a3fd30fb
commit c35da62224
8 changed files with 22 additions and 23 deletions

View File

@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps
protected override string[] HashableFileTypes => new[] { ".osu" };
public Action<BeatmapSetInfo>? ProcessBeatmap { private get; set; }
public Action<BeatmapSetInfo, bool>? ProcessBeatmap { private get; set; }
public BeatmapImporter(Storage storage, RealmAccess realm)
: base(storage, realm)
@ -168,11 +168,11 @@ namespace osu.Game.Beatmaps
}
}
protected override void PostImport(BeatmapSetInfo model, Realm realm)
protected override void PostImport(BeatmapSetInfo model, Realm realm, bool batchImport)
{
base.PostImport(model, realm);
base.PostImport(model, realm, batchImport);
ProcessBeatmap?.Invoke(model);
ProcessBeatmap?.Invoke(model, batchImport);
}
private void validateOnlineIds(BeatmapSetInfo beatmapSet, Realm realm)

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@ -42,7 +42,7 @@ namespace osu.Game.Beatmaps
private readonly WorkingBeatmapCache workingBeatmapCache;
public Action<BeatmapSetInfo>? ProcessBeatmap { private get; set; }
public Action<BeatmapSetInfo, bool>? ProcessBeatmap { private get; set; }
public BeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider? api, AudioManager audioManager, IResourceStore<byte[]> gameResources, GameHost? host = null,
WorkingBeatmap? defaultBeatmap = null, BeatmapDifficultyCache? difficultyCache = null, bool performOnlineLookups = false)
@ -62,7 +62,7 @@ namespace osu.Game.Beatmaps
BeatmapTrackStore = audioManager.GetTrackStore(userResources);
beatmapImporter = CreateBeatmapImporter(storage, realm);
beatmapImporter.ProcessBeatmap = obj => ProcessBeatmap?.Invoke(obj);
beatmapImporter.ProcessBeatmap = (obj, isBatch) => ProcessBeatmap?.Invoke(obj, isBatch);
beatmapImporter.PostNotification = obj => PostNotification?.Invoke(obj);
workingBeatmapCache = CreateWorkingBeatmapCache(audioManager, gameResources, userResources, defaultBeatmap, host);
@ -323,7 +323,7 @@ namespace osu.Game.Beatmaps
setInfo.CopyChangesToRealm(liveBeatmapSet);
ProcessBeatmap?.Invoke(liveBeatmapSet);
ProcessBeatmap?.Invoke(liveBeatmapSet, false);
});
}

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@ -36,7 +36,7 @@ namespace osu.Game.Beatmaps
var matchingSet = r.All<BeatmapSetInfo>().FirstOrDefault(s => s.OnlineID == id);
if (matchingSet != null)
beatmapUpdater.Queue(matchingSet.ToLive(realm));
beatmapUpdater.Queue(matchingSet.ToLive(realm), true);
}
});
}

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@ -41,23 +41,21 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Queue a beatmap for background processing.
/// </summary>
public void Queue(Live<BeatmapSetInfo> beatmap)
public void Queue(Live<BeatmapSetInfo> beatmap, bool forceOnlineFetch = false)
{
Logger.Log($"Queueing change for local beatmap {beatmap}");
Task.Factory.StartNew(() => beatmap.PerformRead(b => Process(b)), default, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
Task.Factory.StartNew(() => beatmap.PerformRead(b => Process(b, forceOnlineFetch)), default, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
}
/// <summary>
/// Run all processing on a beatmap immediately.
/// </summary>
public void Process(BeatmapSetInfo beatmapSet) => beatmapSet.Realm.Write(r =>
public void Process(BeatmapSetInfo beatmapSet, bool forceOnlineFetch = false) => beatmapSet.Realm.Write(r =>
{
// Before we use below, we want to invalidate.
workingBeatmapCache.Invalidate(beatmapSet);
// TODO: this call currently uses the local `online.db` lookup.
// We probably don't want this to happen after initial import (as the data may be stale).
metadataLookup.Update(beatmapSet);
metadataLookup.Update(beatmapSet, forceOnlineFetch);
foreach (var beatmap in beatmapSet.Beatmaps)
{

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@ -48,15 +48,15 @@ namespace osu.Game.Beatmaps
prepareLocalCache();
}
public void Update(BeatmapSetInfo beatmapSet)
public void Update(BeatmapSetInfo beatmapSet, bool forceOnlineFetch)
{
foreach (var b in beatmapSet.Beatmaps)
lookup(beatmapSet, b);
lookup(beatmapSet, b, forceOnlineFetch);
}
private void lookup(BeatmapSetInfo set, BeatmapInfo beatmapInfo)
private void lookup(BeatmapSetInfo set, BeatmapInfo beatmapInfo, bool forceOnlineFetch)
{
if (checkLocalCache(set, beatmapInfo))
if (!forceOnlineFetch && checkLocalCache(set, beatmapInfo))
return;
if (api?.State.Value != APIState.Online)

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@ -340,7 +340,7 @@ namespace osu.Game.Database
// import to store
realm.Add(item);
PostImport(item, realm);
PostImport(item, realm, batchImport);
transaction.Commit();
}
@ -485,7 +485,8 @@ namespace osu.Game.Database
/// </summary>
/// <param name="model">The model prepared for import.</param>
/// <param name="realm">The current realm context.</param>
protected virtual void PostImport(TModel model, Realm realm)
/// <param name="batchImport">Whether the import was part of a batch.</param>
protected virtual void PostImport(TModel model, Realm realm, bool batchImport)
{
}

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@ -287,7 +287,7 @@ namespace osu.Game
AddInternal(new BeatmapOnlineChangeIngest(beatmapUpdater, realm, metadataClient));
BeatmapManager.ProcessBeatmap = set => beatmapUpdater.Process(set);
BeatmapManager.ProcessBeatmap = (set, isBatch) => beatmapUpdater.Process(set, forceOnlineFetch: !isBatch);
dependencies.Cache(userCache = new UserLookupCache());
AddInternal(userCache);

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@ -75,9 +75,9 @@ namespace osu.Game.Scoring
model.StatisticsJson = JsonConvert.SerializeObject(model.Statistics);
}
protected override void PostImport(ScoreInfo model, Realm realm)
protected override void PostImport(ScoreInfo model, Realm realm, bool batchImport)
{
base.PostImport(model, realm);
base.PostImport(model, realm, batchImport);
var userRequest = new GetUserRequest(model.RealmUser.Username);