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Fix audio being dimmed on preview tracks (#5113)
Fix audio being dimmed on preview tracks
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commit
c34a7dd255
@ -9,7 +9,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.IO.Stores;
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using osu.Framework.IO.Stores;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -26,7 +25,7 @@ namespace osu.Game.Audio
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private TrackManagerPreviewTrack current;
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private TrackManagerPreviewTrack current;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, FrameworkConfigManager config)
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private void load(AudioManager audio)
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{
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{
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// this is a temporary solution to get around muting ourselves.
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// this is a temporary solution to get around muting ourselves.
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// todo: update this once we have a BackgroundTrackManager or similar.
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// todo: update this once we have a BackgroundTrackManager or similar.
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@ -36,8 +35,6 @@ namespace osu.Game.Audio
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trackStore.AddAdjustment(AdjustableProperty.Volume, audio.VolumeTrack);
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trackStore.AddAdjustment(AdjustableProperty.Volume, audio.VolumeTrack);
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this.audio = audio;
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this.audio = audio;
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config.BindWith(FrameworkSetting.VolumeMusic, trackStore.Volume);
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}
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}
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/// <summary>
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/// <summary>
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