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Fix audio being dimmed on preview tracks (#5113)

Fix audio being dimmed on preview tracks
This commit is contained in:
Dean Herbert 2019-06-22 00:44:23 +09:00 committed by GitHub
commit c34a7dd255
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@ -9,7 +9,6 @@ using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -26,7 +25,7 @@ namespace osu.Game.Audio
private TrackManagerPreviewTrack current; private TrackManagerPreviewTrack current;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio, FrameworkConfigManager config) private void load(AudioManager audio)
{ {
// this is a temporary solution to get around muting ourselves. // this is a temporary solution to get around muting ourselves.
// todo: update this once we have a BackgroundTrackManager or similar. // todo: update this once we have a BackgroundTrackManager or similar.
@ -36,8 +35,6 @@ namespace osu.Game.Audio
trackStore.AddAdjustment(AdjustableProperty.Volume, audio.VolumeTrack); trackStore.AddAdjustment(AdjustableProperty.Volume, audio.VolumeTrack);
this.audio = audio; this.audio = audio;
config.BindWith(FrameworkSetting.VolumeMusic, trackStore.Volume);
} }
/// <summary> /// <summary>