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No longer using KeyCounter/key-hit.png as it was unnecessary to create the needed visuals.

Borrowed nicer spritetext positions from huoyaoyuan
This commit is contained in:
Remie Richards 2016-09-23 22:39:36 +01:00
parent b4ce71fbbe
commit c31b88941a

View File

@ -54,14 +54,18 @@ namespace osu.Game.Graphics
keySpriteText = new SpriteText keySpriteText = new SpriteText
{ {
Text = name, Text = name,
Anchor = Anchor.TopCentre, Anchor = Anchor.Centre,
Origin = Anchor.TopCentre, Origin = Anchor.Centre,
Position = new Vector2(0, -buttonSprite.Height / 4),
Colour = textColourNormal,
}, },
countSpriteText = new SpriteText countSpriteText = new SpriteText
{ {
Text = count.ToString(), Text = count.ToString(),
Anchor = Anchor.BottomCentre, Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre, Origin = Anchor.Centre,
Position = new Vector2(0, buttonSprite.Height / 4),
Colour = textColourNormal,
} }
}; };
@ -76,7 +80,6 @@ namespace osu.Game.Graphics
countSpriteText.Text = (++count).ToString(); countSpriteText.Text = (++count).ToString();
countSpriteText.Colour = textColourGlow; countSpriteText.Colour = textColourGlow;
keySpriteText.Colour = textColourGlow; keySpriteText.Colour = textColourGlow;
buttonSprite.Texture = Game.Textures.Get(@"key-hit");
glowSprite.Show(); glowSprite.Show();
} }
@ -86,7 +89,6 @@ namespace osu.Game.Graphics
return; return;
countSpriteText.Colour = textColourNormal; countSpriteText.Colour = textColourNormal;
keySpriteText.Colour = textColourNormal; keySpriteText.Colour = textColourNormal;
buttonSprite.Texture = Game.Textures.Get(@"KeyCounter/key-up");
glowSprite.FadeOut(4); glowSprite.FadeOut(4);
isLit = false; isLit = false;
} }