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Added content proxying to drull roll elements
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@ -241,6 +241,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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drawableHit = new DrawableFlyingCentreHit(Time.Current, isStrong);
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drawableHit = new DrawableFlyingCentreHit(Time.Current, isStrong);
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drumRollHitContainer.Add(drawableHit);
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drumRollHitContainer.Add(drawableHit);
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topLevelHitContainer.Add(drawableHit.CreateProxiedContent());
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}
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}
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internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
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internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
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