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Merge branch 'master' into net5.0
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commit
c3049f431a
@ -52,6 +52,7 @@ namespace osu.Game.Online.Multiplayer
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/// <summary>
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/// Whether the <see cref="StatefulMultiplayerClient"/> is currently connected.
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/// This is NOT thread safe and usage should be scheduled.
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/// </summary>
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public abstract IBindable<bool> IsConnected { get; }
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@ -34,8 +34,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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base.LoadComplete();
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isConnected.BindValueChanged(_ => updateState());
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operationInProgress.BindValueChanged(_ => updateState(), true);
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isConnected.BindValueChanged(_ => Scheduler.AddOnce(updateState));
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operationInProgress.BindValueChanged(_ => Scheduler.AddOnce(updateState), true);
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}
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private void updateState() => Enabled.Value = isConnected.Value && !operationInProgress.Value;
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@ -77,14 +77,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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});
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isConnected = client.IsConnected.GetBoundCopy();
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isConnected.BindValueChanged(connected =>
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isConnected.BindValueChanged(connected => Schedule(() =>
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{
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if (!connected.NewValue)
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{
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// messaging to the user about this disconnect will be provided by the MultiplayerMatchSubScreen.
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failAndBail();
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}
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}, true);
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}), true);
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Debug.Assert(client.Room != null);
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}
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@ -34,10 +34,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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base.LoadComplete();
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isConnected.BindTo(multiplayerClient.IsConnected);
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isConnected.BindValueChanged(_ => Schedule(updatePolling));
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JoinedRoom.BindValueChanged(_ => updatePolling());
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updatePolling();
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isConnected.BindValueChanged(_ => Scheduler.AddOnce(updatePolling));
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JoinedRoom.BindValueChanged(_ => Scheduler.AddOnce(updatePolling), true);
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}
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public override void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
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@ -500,7 +500,7 @@ namespace osu.Game.Screens.Select
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if (beatmap != null)
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{
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if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID)
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if (beatmap.BeatmapSetInfoID == previous?.BeatmapInfo.BeatmapSetInfoID)
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sampleChangeDifficulty.Play();
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else
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sampleChangeBeatmap.Play();
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