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DrawableBeatDivisor -> BeatDivisorControl

This commit is contained in:
Dean Herbert 2018-03-20 20:10:27 +09:00
parent 6fd650777c
commit c2eb32c0e9
5 changed files with 7 additions and 7 deletions

View File

@ -10,14 +10,14 @@ using OpenTK;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
public class TestCaseDrawableBeatDivisor : OsuTestCase public class TestCaseBeatDivisorControl : OsuTestCase
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BindableBeatDivisor) }; public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BindableBeatDivisor) };
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
Child = new DrawableBeatDivisor(new BindableBeatDivisor()) Child = new BeatDivisorControl(new BindableBeatDivisor())
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

View File

@ -116,7 +116,7 @@
<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" /> <Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
<Compile Include="Visual\TestCaseBeatmapScoresContainer.cs" /> <Compile Include="Visual\TestCaseBeatmapScoresContainer.cs" />
<Compile Include="Visual\TestCaseBeatmapSetOverlay.cs" /> <Compile Include="Visual\TestCaseBeatmapSetOverlay.cs" />
<Compile Include="Visual\TestCaseDrawableBeatDivisor.cs" /> <Compile Include="Visual\TestCaseBeatDivisorControl.cs" />
<Compile Include="Visual\TestCaseBeatSyncedContainer.cs" /> <Compile Include="Visual\TestCaseBeatSyncedContainer.cs" />
<Compile Include="Visual\TestCaseBreadcrumbs.cs" /> <Compile Include="Visual\TestCaseBreadcrumbs.cs" />
<Compile Include="Visual\TestCaseBreakOverlay.cs" /> <Compile Include="Visual\TestCaseBreakOverlay.cs" />

View File

@ -16,13 +16,13 @@ using OpenTK.Graphics;
namespace osu.Game.Screens.Edit.Screens.Compose namespace osu.Game.Screens.Edit.Screens.Compose
{ {
public class DrawableBeatDivisor : CompositeDrawable public class BeatDivisorControl : CompositeDrawable
{ {
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor(); private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
private int currentDivisorIndex; private int currentDivisorIndex;
private TickSliderBar slider; private TickSliderBar slider;
public DrawableBeatDivisor(BindableBeatDivisor beatDivisor) public BeatDivisorControl(BindableBeatDivisor beatDivisor)
{ {
this.beatDivisor.BindTo(beatDivisor); this.beatDivisor.BindTo(beatDivisor);
} }

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@ -70,7 +70,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose
Padding = new MarginPadding { Right = 5 }, Padding = new MarginPadding { Right = 5 },
Child = timeline = new ScrollableTimeline { RelativeSizeAxes = Axes.Both } Child = timeline = new ScrollableTimeline { RelativeSizeAxes = Axes.Both }
}, },
new DrawableBeatDivisor(beatDivisor) { RelativeSizeAxes = Axes.Both } new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
}, },
}, },
ColumnDimensions = new[] ColumnDimensions = new[]

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@ -381,7 +381,7 @@
<Compile Include="Rulesets\Scoring\Legacy\LegacyScoreParser.cs" /> <Compile Include="Rulesets\Scoring\Legacy\LegacyScoreParser.cs" />
<Compile Include="Rulesets\UI\JudgementContainer.cs" /> <Compile Include="Rulesets\UI\JudgementContainer.cs" />
<Compile Include="Screens\Edit\Screens\Compose\BindableBeatDivisor.cs" /> <Compile Include="Screens\Edit\Screens\Compose\BindableBeatDivisor.cs" />
<Compile Include="Screens\Edit\Screens\Compose\DrawableBeatDivisor.cs" /> <Compile Include="Screens\Edit\Screens\Compose\BeatDivisorControl.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Layers\BorderLayer.cs" /> <Compile Include="Screens\Edit\Screens\Compose\Layers\BorderLayer.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Layers\HitObjectMaskLayer.cs" /> <Compile Include="Screens\Edit\Screens\Compose\Layers\HitObjectMaskLayer.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Layers\SelectionBox.cs" /> <Compile Include="Screens\Edit\Screens\Compose\Layers\SelectionBox.cs" />