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mirror of https://github.com/ppy/osu.git synced 2025-01-12 17:43:05 +08:00

Merge remote-tracking branch 'upstream/master' into catch-hyperdash-fruit-colouring

This commit is contained in:
Salman Ahmed 2020-03-28 07:44:11 +03:00
commit c2e31f53f1
23 changed files with 296 additions and 162 deletions

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@ -52,6 +52,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.319.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2020.327.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -143,14 +143,14 @@ namespace osu.Game.Rulesets.Catch.UI
var ourRadius = fruit.DisplayRadius; var ourRadius = fruit.DisplayRadius;
float theirRadius = 0; float theirRadius = 0;
const float allowance = 6; const float allowance = 10;
while (caughtFruit.Any(f => while (caughtFruit.Any(f =>
f.LifetimeEnd == double.MaxValue && f.LifetimeEnd == double.MaxValue &&
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2))) Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
{ {
var diff = (ourRadius + theirRadius) / allowance; var diff = (ourRadius + theirRadius) / allowance;
fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff; fruit.X += (RNG.NextSingle() - 0.5f) * diff * 2;
fruit.Y -= RNG.NextSingle() * diff; fruit.Y -= RNG.NextSingle() * diff;
} }

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy; using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
@ -26,13 +27,7 @@ namespace osu.Game.Rulesets.Mania.Replays
public void FromLegacy(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null) public void FromLegacy(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
{ {
// We don't need to fully convert, just create the converter var maniaBeatmap = (ManiaBeatmap)beatmap;
var converter = new ManiaBeatmapConverter(beatmap, new ManiaRuleset());
// NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling
// elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage.
var stage = new StageDefinition { Columns = converter.TargetColumns };
var normalAction = ManiaAction.Key1; var normalAction = ManiaAction.Key1;
var specialAction = ManiaAction.Special1; var specialAction = ManiaAction.Special1;
@ -42,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Replays
while (activeColumns > 0) while (activeColumns > 0)
{ {
var isSpecial = stage.IsSpecialColumn(counter); var isSpecial = maniaBeatmap.Stages.First().IsSpecialColumn(counter);
if ((activeColumns & 1) > 0) if ((activeColumns & 1) > 0)
Actions.Add(isSpecial ? specialAction : normalAction); Actions.Add(isSpecial ? specialAction : normalAction);
@ -59,17 +54,15 @@ namespace osu.Game.Rulesets.Mania.Replays
public LegacyReplayFrame ToLegacy(IBeatmap beatmap) public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
{ {
var maniaBeatmap = (ManiaBeatmap)beatmap;
int keys = 0; int keys = 0;
var converter = new ManiaBeatmapConverter(beatmap, new ManiaRuleset());
var stage = new StageDefinition { Columns = converter.TargetColumns };
var specialColumns = new List<int>(); var specialColumns = new List<int>();
for (int i = 0; i < converter.TargetColumns; i++) for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
{ {
if (stage.IsSpecialColumn(i)) if (maniaBeatmap.Stages.First().IsSpecialColumn(i))
specialColumns.Add(i); specialColumns.Add(i);
} }

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@ -11,6 +11,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Skinning; using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Scoring;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -196,6 +197,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ApplyResult(r => r.Type = r.Judgement.MaxResult); ApplyResult(r => r.Type = r.Judgement.MaxResult);
} }
public override void PlaySamples()
{
// rather than doing it this way, we should probably attach the sample to the tail circle.
// this can only be done after we stop using LegacyLastTick.
if (TailCircle.Result.Type != HitResult.Miss)
base.PlaySamples();
}
protected override void UpdateStateTransforms(ArmedState state) protected override void UpdateStateTransforms(ArmedState state)
{ {
base.UpdateStateTransforms(state); base.UpdateStateTransforms(state);

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@ -34,8 +34,6 @@ namespace osu.Game.Rulesets.Osu.Objects
public class SliderRepeatJudgement : OsuJudgement public class SliderRepeatJudgement : OsuJudgement
{ {
public override bool IsBonus => true;
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 30 : 0; protected override int NumericResultFor(HitResult result) => result == MaxResult ? 30 : 0;
} }
} }

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@ -36,8 +36,6 @@ namespace osu.Game.Rulesets.Osu.Objects
public class SliderTickJudgement : OsuJudgement public class SliderTickJudgement : OsuJudgement
{ {
public override bool IsBonus => true;
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 10 : 0; protected override int NumericResultFor(HitResult result) => result == MaxResult ? 10 : 0;
} }
} }

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@ -0,0 +1,31 @@
osu file format v14
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
[TimingPoints]
1674,333.333333333333,4,2,1,70,1,0
1674,-100,4,2,1,70,0,0
3340,-100,4,2,1,70,0,0
3507,-100,4,2,1,70,0,0
3673,-100,4,2,1,70,0,0
[Colours]
Combo1 : 240,80,80
Combo2 : 171,252,203
Combo3 : 128,128,255
Combo4 : 249,254,186
[HitObjects]
148,303,1674,5,6,3:2:0:0:
378,252,1840,1,0,0:0:0:0:
389,270,2340,5,2,0:1:0:0:

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@ -3,8 +3,10 @@
using System.ComponentModel; using System.ComponentModel;
using System.Linq; using System.Linq;
using osu.Framework.Testing;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Screens.Play.Break;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
@ -23,10 +25,11 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0); AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2)); AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.BreakOverlay.Breaks.First().StartTime)); AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.ChildrenOfType<BreakTracker>().First().Breaks.First().StartTime));
AddUntilStep("wait for seek to complete", () => AddUntilStep("wait for seek to complete", () =>
Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime); Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
AddAssert("test keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting); AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000)); AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0)); AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
} }

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps.Timing; using osu.Game.Beatmaps.Timing;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -12,14 +13,16 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
[TestFixture] [TestFixture]
public class TestSceneBreakOverlay : OsuTestScene public class TestSceneBreakTracker : OsuTestScene
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
typeof(BreakOverlay), typeof(BreakOverlay),
}; };
private readonly TestBreakOverlay breakOverlay; private readonly BreakOverlay breakOverlay;
private readonly TestBreakTracker breakTracker;
private readonly IReadOnlyList<BreakPeriod> testBreaks = new List<BreakPeriod> private readonly IReadOnlyList<BreakPeriod> testBreaks = new List<BreakPeriod>
{ {
@ -35,9 +38,23 @@ namespace osu.Game.Tests.Visual.Gameplay
}, },
}; };
public TestSceneBreakOverlay() public TestSceneBreakTracker()
{ {
Add(breakOverlay = new TestBreakOverlay(true)); AddRange(new Drawable[]
{
breakTracker = new TestBreakTracker(),
breakOverlay = new BreakOverlay(true, null)
{
ProcessCustomClock = false,
}
});
}
protected override void Update()
{
base.Update();
breakOverlay.Clock = breakTracker.Clock;
} }
[Test] [Test]
@ -88,7 +105,7 @@ namespace osu.Game.Tests.Visual.Gameplay
loadBreaksStep("multiple breaks", testBreaks); loadBreaksStep("multiple breaks", testBreaks);
seekAndAssertBreak("seek to break start", testBreaks[1].StartTime, true); seekAndAssertBreak("seek to break start", testBreaks[1].StartTime, true);
AddAssert("is skipped to break #2", () => breakOverlay.CurrentBreakIndex == 1); AddAssert("is skipped to break #2", () => breakTracker.CurrentBreakIndex == 1);
seekAndAssertBreak("seek to break middle", testBreaks[1].StartTime + testBreaks[1].Duration / 2, true); seekAndAssertBreak("seek to break middle", testBreaks[1].StartTime + testBreaks[1].Duration / 2, true);
seekAndAssertBreak("seek to break end", testBreaks[1].EndTime, false); seekAndAssertBreak("seek to break end", testBreaks[1].EndTime, false);
@ -110,7 +127,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void addShowBreakStep(double seconds) private void addShowBreakStep(double seconds)
{ {
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = new List<BreakPeriod> AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = breakTracker.Breaks = new List<BreakPeriod>
{ {
new BreakPeriod new BreakPeriod
{ {
@ -122,12 +139,12 @@ namespace osu.Game.Tests.Visual.Gameplay
private void setClock(bool useManual) private void setClock(bool useManual)
{ {
AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakOverlay.SwitchClock(useManual)); AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakTracker.SwitchClock(useManual));
} }
private void loadBreaksStep(string breakDescription, IReadOnlyList<BreakPeriod> breaks) private void loadBreaksStep(string breakDescription, IReadOnlyList<BreakPeriod> breaks)
{ {
AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breaks); AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breakTracker.Breaks = breaks);
seekAndAssertBreak("seek back to 0", 0, false); seekAndAssertBreak("seek back to 0", 0, false);
} }
@ -151,17 +168,18 @@ namespace osu.Game.Tests.Visual.Gameplay
private void seekAndAssertBreak(string seekStepDescription, double time, bool shouldBeBreak) private void seekAndAssertBreak(string seekStepDescription, double time, bool shouldBeBreak)
{ {
AddStep(seekStepDescription, () => breakOverlay.ManualClockTime = time); AddStep(seekStepDescription, () => breakTracker.ManualClockTime = time);
AddAssert($"is{(!shouldBeBreak ? " not" : string.Empty)} break time", () => AddAssert($"is{(!shouldBeBreak ? " not" : string.Empty)} break time", () =>
{ {
breakOverlay.ProgressTime(); breakTracker.ProgressTime();
return breakOverlay.IsBreakTime.Value == shouldBeBreak; return breakTracker.IsBreakTime.Value == shouldBeBreak;
}); });
} }
private class TestBreakOverlay : BreakOverlay private class TestBreakTracker : BreakTracker
{ {
private readonly FramedClock framedManualClock; public readonly FramedClock FramedManualClock;
private readonly ManualClock manualClock; private readonly ManualClock manualClock;
private IFrameBasedClock originalClock; private IFrameBasedClock originalClock;
@ -173,20 +191,19 @@ namespace osu.Game.Tests.Visual.Gameplay
set => manualClock.CurrentTime = value; set => manualClock.CurrentTime = value;
} }
public TestBreakOverlay(bool letterboxing) public TestBreakTracker()
: base(letterboxing)
{ {
framedManualClock = new FramedClock(manualClock = new ManualClock()); FramedManualClock = new FramedClock(manualClock = new ManualClock());
ProcessCustomClock = false; ProcessCustomClock = false;
} }
public void ProgressTime() public void ProgressTime()
{ {
framedManualClock.ProcessFrame(); FramedManualClock.ProcessFrame();
Update(); Update();
} }
public void SwitchClock(bool setManual) => Clock = setManual ? framedManualClock : originalClock; public void SwitchClock(bool setManual) => Clock = setManual ? FramedManualClock : originalClock;
protected override void LoadComplete() protected override void LoadComplete()
{ {

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@ -9,8 +9,12 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Storyboards;
using osu.Game.Storyboards.Drawables; using osu.Game.Storyboards.Drawables;
using osu.Game.Tests.Resources;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
@ -54,7 +58,11 @@ namespace osu.Game.Tests.Visual.Gameplay
State = { Value = Visibility.Visible }, State = { Value = Visibility.Visible },
} }
}); });
}
[Test]
public void TestStoryboard()
{
AddStep("Restart", restart); AddStep("Restart", restart);
AddToggleStep("Passing", passing => AddToggleStep("Passing", passing =>
{ {
@ -62,6 +70,12 @@ namespace osu.Game.Tests.Visual.Gameplay
}); });
} }
[Test]
public void TestStoryboardMissingVideo()
{
AddStep("Load storyboard with missing video", loadStoryboardNoVideo);
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
@ -94,5 +108,28 @@ namespace osu.Game.Tests.Visual.Gameplay
storyboardContainer.Add(storyboard); storyboardContainer.Add(storyboard);
decoupledClock.ChangeSource(working.Track); decoupledClock.ChangeSource(working.Track);
} }
private void loadStoryboardNoVideo()
{
if (storyboard != null)
storyboardContainer.Remove(storyboard);
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
storyboardContainer.Clock = decoupledClock;
Storyboard sb;
using (var str = TestResources.OpenResource("storyboard_no_video.osu"))
using (var bfr = new LineBufferedReader(str))
{
var decoder = new LegacyStoryboardDecoder();
sb = decoder.Decode(bfr);
}
storyboard = sb.CreateDrawable(Beatmap.Value);
storyboardContainer.Add(storyboard);
decoupledClock.ChangeSource(Beatmap.Value.Track);
}
} }
} }

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@ -36,8 +36,6 @@ namespace osu.Game.Tests.Visual.Menus
[Test] [Test]
public void TestInstantLoad() public void TestInstantLoad()
{ {
// visual only, very impossible to test this using asserts.
AddStep("load immediately", () => AddStep("load immediately", () =>
{ {
loader = new TestLoader(); loader = new TestLoader();
@ -46,12 +44,17 @@ namespace osu.Game.Tests.Visual.Menus
LoadScreen(loader); LoadScreen(loader);
}); });
AddAssert("spinner did not display", () => loader.LoadingSpinner?.Alpha == 0); spinnerNotPresentOrHidden();
AddUntilStep("loaded", () => loader.ScreenLoaded); AddUntilStep("loaded", () => loader.ScreenLoaded);
AddUntilStep("not current", () => !loader.IsCurrentScreen()); AddUntilStep("not current", () => !loader.IsCurrentScreen());
spinnerNotPresentOrHidden();
} }
private void spinnerNotPresentOrHidden() =>
AddAssert("spinner did not display", () => loader.LoadingSpinner == null || loader.LoadingSpinner.Alpha == 0);
[Test] [Test]
public void TestDelayedLoad() public void TestDelayedLoad()
{ {

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@ -40,7 +40,7 @@ namespace osu.Game.Graphics.Containers
/// <summary> /// <summary>
/// Whether player is in break time. /// Whether player is in break time.
/// Must be bound to <see cref="BreakOverlay.IsBreakTime"/> to allow for dim adjustments in gameplay. /// Must be bound to <see cref="BreakTracker.IsBreakTime"/> to allow for dim adjustments in gameplay.
/// </summary> /// </summary>
public readonly IBindable<bool> IsBreakTime = new Bindable<bool>(); public readonly IBindable<bool> IsBreakTime = new Bindable<bool>();

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Configuration; using osu.Framework.Configuration;
@ -56,24 +57,32 @@ namespace osu.Game.Overlays.Settings.Sections.Input
}, },
}; };
rawInputToggle.ValueChanged += enabled => if (RuntimeInfo.OS != RuntimeInfo.Platform.Windows)
{ {
// this is temporary until we support per-handler settings. rawInputToggle.Disabled = true;
const string raw_mouse_handler = @"OsuTKRawMouseHandler"; sensitivity.Bindable.Disabled = true;
const string standard_mouse_handler = @"OsuTKMouseHandler"; }
else
ignoredInputHandler.Value = enabled.NewValue ? standard_mouse_handler : raw_mouse_handler;
};
ignoredInputHandler = config.GetBindable<string>(FrameworkSetting.IgnoredInputHandlers);
ignoredInputHandler.ValueChanged += handler =>
{ {
bool raw = !handler.NewValue.Contains("Raw"); rawInputToggle.ValueChanged += enabled =>
rawInputToggle.Value = raw; {
sensitivity.Bindable.Disabled = !raw; // this is temporary until we support per-handler settings.
}; const string raw_mouse_handler = @"OsuTKRawMouseHandler";
const string standard_mouse_handler = @"OsuTKMouseHandler";
ignoredInputHandler.TriggerChange(); ignoredInputHandler.Value = enabled.NewValue ? standard_mouse_handler : raw_mouse_handler;
};
ignoredInputHandler = config.GetBindable<string>(FrameworkSetting.IgnoredInputHandlers);
ignoredInputHandler.ValueChanged += handler =>
{
bool raw = !handler.NewValue.Contains("Raw");
rawInputToggle.Value = raw;
sensitivity.Bindable.Disabled = !raw;
};
ignoredInputHandler.TriggerChange();
}
} }
private class SensitivitySetting : SettingsSlider<double, SensitivitySlider> private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>

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@ -344,7 +344,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>. /// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit. /// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
/// </summary> /// </summary>
public void PlaySamples() => Samples?.Play(); public virtual void PlaySamples() => Samples?.Play();
protected override void Update() protected override void Update()
{ {

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@ -72,9 +72,9 @@ namespace osu.Game.Rulesets.UI
/// </summary> /// </summary>
public override Playfield Playfield => playfield.Value; public override Playfield Playfield => playfield.Value;
private Container overlays; public override Container Overlays { get; } = new Container { RelativeSizeAxes = Axes.Both };
public override Container Overlays => overlays; public override Container FrameStableComponents { get; } = new Container { RelativeSizeAxes = Axes.Both };
public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock; public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock;
@ -187,11 +187,12 @@ namespace osu.Game.Rulesets.UI
FrameStablePlayback = FrameStablePlayback, FrameStablePlayback = FrameStablePlayback,
Children = new Drawable[] Children = new Drawable[]
{ {
FrameStableComponents,
KeyBindingInputManager KeyBindingInputManager
.WithChild(CreatePlayfieldAdjustmentContainer() .WithChild(CreatePlayfieldAdjustmentContainer()
.WithChild(Playfield) .WithChild(Playfield)
), ),
overlays = new Container { RelativeSizeAxes = Axes.Both } Overlays,
} }
}, },
}; };
@ -406,10 +407,15 @@ namespace osu.Game.Rulesets.UI
public abstract Playfield Playfield { get; } public abstract Playfield Playfield { get; }
/// <summary> /// <summary>
/// Place to put drawables above hit objects but below UI. /// Content to be placed above hitobjects. Will be affected by frame stability.
/// </summary> /// </summary>
public abstract Container Overlays { get; } public abstract Container Overlays { get; }
/// <summary>
/// Components to be run potentially multiple times in line with frame-stable gameplay.
/// </summary>
public abstract Container FrameStableComponents { get; }
/// <summary> /// <summary>
/// The frame-stable clock which is being used for playfield display. /// The frame-stable clock which is being used for playfield display.
/// </summary> /// </summary>

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.UI
{ {
/// <summary> /// <summary>
/// A container which consumes a parent gameplay clock and standardises frame counts for children. /// A container which consumes a parent gameplay clock and standardises frame counts for children.
/// Will ensure a minimum of 40 frames per clock second is maintained, regardless of any system lag or seeks. /// Will ensure a minimum of 50 frames per clock second is maintained, regardless of any system lag or seeks.
/// </summary> /// </summary>
public class FrameStabilityContainer : Container, IHasReplayHandler public class FrameStabilityContainer : Container, IHasReplayHandler
{ {

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@ -45,9 +45,6 @@ namespace osu.Game.Scoring.Legacy
if (workingBeatmap is DummyWorkingBeatmap) if (workingBeatmap is DummyWorkingBeatmap)
throw new BeatmapNotFoundException(); throw new BeatmapNotFoundException();
currentBeatmap = workingBeatmap.Beatmap;
scoreInfo.Beatmap = currentBeatmap.BeatmapInfo;
scoreInfo.User = new User { Username = sr.ReadString() }; scoreInfo.User = new User { Username = sr.ReadString() };
// MD5Hash // MD5Hash
@ -68,6 +65,9 @@ namespace osu.Game.Scoring.Legacy
scoreInfo.Mods = currentRuleset.ConvertFromLegacyMods((LegacyMods)sr.ReadInt32()).ToArray(); scoreInfo.Mods = currentRuleset.ConvertFromLegacyMods((LegacyMods)sr.ReadInt32()).ToArray();
currentBeatmap = workingBeatmap.GetPlayableBeatmap(currentRuleset.RulesetInfo, scoreInfo.Mods);
scoreInfo.Beatmap = currentBeatmap.BeatmapInfo;
/* score.HpGraphString = */ /* score.HpGraphString = */
sr.ReadString(); sr.ReadString();

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@ -2,8 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
@ -16,8 +14,6 @@ namespace osu.Game.Screens.Play
{ {
public class BreakOverlay : Container public class BreakOverlay : Container
{ {
private readonly ScoreProcessor scoreProcessor;
/// <summary> /// <summary>
/// The duration of the break overlay fading. /// The duration of the break overlay fading.
/// </summary> /// </summary>
@ -37,10 +33,6 @@ namespace osu.Game.Screens.Play
{ {
breaks = value; breaks = value;
// reset index in case the new breaks list is smaller than last one
isBreakTime.Value = false;
CurrentBreakIndex = 0;
if (IsLoaded) if (IsLoaded)
initializeBreaks(); initializeBreaks();
} }
@ -48,27 +40,17 @@ namespace osu.Game.Screens.Play
public override bool RemoveCompletedTransforms => false; public override bool RemoveCompletedTransforms => false;
/// <summary>
/// Whether the gameplay is currently in a break.
/// </summary>
public IBindable<bool> IsBreakTime => isBreakTime;
protected int CurrentBreakIndex;
private readonly BindableBool isBreakTime = new BindableBool();
private readonly Container remainingTimeAdjustmentBox; private readonly Container remainingTimeAdjustmentBox;
private readonly Container remainingTimeBox; private readonly Container remainingTimeBox;
private readonly RemainingTimeCounter remainingTimeCounter; private readonly RemainingTimeCounter remainingTimeCounter;
private readonly BreakInfo info;
private readonly BreakArrows breakArrows; private readonly BreakArrows breakArrows;
private readonly double gameplayStartTime;
public BreakOverlay(bool letterboxing, double gameplayStartTime = 0, ScoreProcessor scoreProcessor = null) public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor)
{ {
this.gameplayStartTime = gameplayStartTime;
this.scoreProcessor = scoreProcessor;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
BreakInfo info;
Child = fadeContainer = new Container Child = fadeContainer = new Container
{ {
Alpha = 0, Alpha = 0,
@ -119,13 +101,11 @@ namespace osu.Game.Screens.Play
} }
}; };
if (scoreProcessor != null) bindProcessor(scoreProcessor); if (scoreProcessor != null)
} {
info.AccuracyDisplay.Current.BindTo(scoreProcessor.Accuracy);
[BackgroundDependencyLoader(true)] info.GradeDisplay.Current.BindTo(scoreProcessor.Rank);
private void load(GameplayClock clock) }
{
if (clock != null) Clock = clock;
} }
protected override void LoadComplete() protected override void LoadComplete()
@ -134,42 +114,6 @@ namespace osu.Game.Screens.Play
initializeBreaks(); initializeBreaks();
} }
protected override void Update()
{
base.Update();
updateBreakTimeBindable();
}
private void updateBreakTimeBindable() =>
isBreakTime.Value = getCurrentBreak()?.HasEffect == true
|| Clock.CurrentTime < gameplayStartTime
|| scoreProcessor?.HasCompleted == true;
private BreakPeriod getCurrentBreak()
{
if (breaks?.Count > 0)
{
var time = Clock.CurrentTime;
if (time > breaks[CurrentBreakIndex].EndTime)
{
while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
CurrentBreakIndex++;
}
else
{
while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
CurrentBreakIndex--;
}
var closest = breaks[CurrentBreakIndex];
return closest.Contains(time) ? closest : null;
}
return null;
}
private void initializeBreaks() private void initializeBreaks()
{ {
FinishTransforms(true); FinishTransforms(true);
@ -207,11 +151,5 @@ namespace osu.Game.Screens.Play
} }
} }
} }
private void bindProcessor(ScoreProcessor processor)
{
info.AccuracyDisplay.Current.BindTo(processor.Accuracy);
info.GradeDisplay.Current.BindTo(processor.Rank);
}
} }
} }

View File

@ -0,0 +1,82 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play
{
public class BreakTracker : Component
{
private readonly ScoreProcessor scoreProcessor;
private readonly double gameplayStartTime;
/// <summary>
/// Whether the gameplay is currently in a break.
/// </summary>
public IBindable<bool> IsBreakTime => isBreakTime;
protected int CurrentBreakIndex;
private readonly BindableBool isBreakTime = new BindableBool();
private IReadOnlyList<BreakPeriod> breaks;
public IReadOnlyList<BreakPeriod> Breaks
{
get => breaks;
set
{
breaks = value;
// reset index in case the new breaks list is smaller than last one
isBreakTime.Value = false;
CurrentBreakIndex = 0;
}
}
public BreakTracker(double gameplayStartTime = 0, ScoreProcessor scoreProcessor = null)
{
this.gameplayStartTime = gameplayStartTime;
this.scoreProcessor = scoreProcessor;
}
protected override void Update()
{
base.Update();
isBreakTime.Value = getCurrentBreak()?.HasEffect == true
|| Clock.CurrentTime < gameplayStartTime
|| scoreProcessor?.HasCompleted == true;
}
private BreakPeriod getCurrentBreak()
{
if (breaks?.Count > 0)
{
var time = Clock.CurrentTime;
if (time > breaks[CurrentBreakIndex].EndTime)
{
while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
CurrentBreakIndex++;
}
else
{
while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
CurrentBreakIndex--;
}
var closest = breaks[CurrentBreakIndex];
return closest.Contains(time) ? closest : null;
}
return null;
}
}
}

View File

@ -76,6 +76,8 @@ namespace osu.Game.Screens.Play
public BreakOverlay BreakOverlay; public BreakOverlay BreakOverlay;
private BreakTracker breakTracker;
protected ScoreProcessor ScoreProcessor { get; private set; } protected ScoreProcessor ScoreProcessor { get; private set; }
protected HealthProcessor HealthProcessor { get; private set; } protected HealthProcessor HealthProcessor { get; private set; }
@ -204,7 +206,7 @@ namespace osu.Game.Screens.Play
foreach (var mod in Mods.Value.OfType<IApplicableToHealthProcessor>()) foreach (var mod in Mods.Value.OfType<IApplicableToHealthProcessor>())
mod.ApplyToHealthProcessor(HealthProcessor); mod.ApplyToHealthProcessor(HealthProcessor);
BreakOverlay.IsBreakTime.BindValueChanged(onBreakTimeChanged, true); breakTracker.IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
} }
private void addUnderlayComponents(Container target) private void addUnderlayComponents(Container target)
@ -231,12 +233,30 @@ namespace osu.Game.Screens.Play
DrawableRuleset, DrawableRuleset,
new ComboEffects(ScoreProcessor) new ComboEffects(ScoreProcessor)
}); });
DrawableRuleset.FrameStableComponents.AddRange(new Drawable[]
{
ScoreProcessor,
HealthProcessor,
breakTracker = new BreakTracker(DrawableRuleset.GameplayStartTime, ScoreProcessor)
{
Breaks = working.Beatmap.Breaks
}
});
HealthProcessor.IsBreakTime.BindTo(breakTracker.IsBreakTime);
} }
private void addOverlayComponents(Container target, WorkingBeatmap working) private void addOverlayComponents(Container target, WorkingBeatmap working)
{ {
target.AddRange(new[] target.AddRange(new[]
{ {
BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
{
Clock = DrawableRuleset.FrameStableClock,
ProcessCustomClock = false,
Breaks = working.Beatmap.Breaks
},
// display the cursor above some HUD elements. // display the cursor above some HUD elements.
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(), DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
DrawableRuleset.ResumeOverlay?.CreateProxy() ?? new Container(), DrawableRuleset.ResumeOverlay?.CreateProxy() ?? new Container(),
@ -293,20 +313,8 @@ namespace osu.Game.Screens.Play
performImmediateExit(); performImmediateExit();
}, },
}, },
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, } failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, },
}); });
DrawableRuleset.Overlays.Add(BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, DrawableRuleset.GameplayStartTime, ScoreProcessor)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Breaks = working.Beatmap.Breaks
});
DrawableRuleset.Overlays.Add(ScoreProcessor);
DrawableRuleset.Overlays.Add(HealthProcessor);
HealthProcessor.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
} }
private void onBreakTimeChanged(ValueChangedEvent<bool> isBreakTime) private void onBreakTimeChanged(ValueChangedEvent<bool> isBreakTime)
@ -318,7 +326,7 @@ namespace osu.Game.Screens.Play
private void updatePauseOnFocusLostState() => private void updatePauseOnFocusLostState() =>
HUDOverlay.HoldToQuit.PauseOnFocusLost = PauseOnFocusLost HUDOverlay.HoldToQuit.PauseOnFocusLost = PauseOnFocusLost
&& !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.HasReplayLoaded.Value
&& !BreakOverlay.IsBreakTime.Value; && !breakTracker.IsBreakTime.Value;
private IBeatmap loadPlayableBeatmap() private IBeatmap loadPlayableBeatmap()
{ {
@ -540,7 +548,7 @@ namespace osu.Game.Screens.Play
PauseOverlay.Hide(); PauseOverlay.Hide();
// breaks and time-based conditions may allow instant resume. // breaks and time-based conditions may allow instant resume.
if (BreakOverlay.IsBreakTime.Value) if (breakTracker.IsBreakTime.Value)
completeResume(); completeResume();
else else
DrawableRuleset.RequestResume(completeResume); DrawableRuleset.RequestResume(completeResume);
@ -574,8 +582,8 @@ namespace osu.Game.Screens.Play
Background.BlurAmount.Value = 0; Background.BlurAmount.Value = 0;
// bind component bindables. // bind component bindables.
Background.IsBreakTime.BindTo(BreakOverlay.IsBreakTime); Background.IsBreakTime.BindTo(breakTracker.IsBreakTime);
DimmableStoryboard.IsBreakTime.BindTo(BreakOverlay.IsBreakTime); DimmableStoryboard.IsBreakTime.BindTo(breakTracker.IsBreakTime);
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground); Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground); DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
@ -657,7 +665,7 @@ namespace osu.Game.Screens.Play
using (var stream = new MemoryStream()) using (var stream = new MemoryStream())
{ {
new LegacyScoreEncoder(score, gameplayBeatmap).Encode(stream); new LegacyScoreEncoder(score, gameplayBeatmap.PlayableBeatmap).Encode(stream);
replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr"); replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr");
} }
} }

View File

@ -55,6 +55,8 @@ namespace osu.Game.Storyboards.Drawables
{ {
base.LoadComplete(); base.LoadComplete();
if (videoSprite == null) return;
using (videoSprite.BeginAbsoluteSequence(0)) using (videoSprite.BeginAbsoluteSequence(0))
videoSprite.FadeIn(500); videoSprite.FadeIn(500);
} }

View File

@ -23,7 +23,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.319.0" /> <PackageReference Include="ppy.osu.Framework" Version="2020.327.0" />
<PackageReference Include="Sentry" Version="2.1.1" /> <PackageReference Include="Sentry" Version="2.1.1" />
<PackageReference Include="SharpCompress" Version="0.24.0" /> <PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />

View File

@ -71,7 +71,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.319.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2020.327.0" />
</ItemGroup> </ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. --> <!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies"> <ItemGroup Label="Transitive Dependencies">
@ -79,7 +79,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.319.0" /> <PackageReference Include="ppy.osu.Framework" Version="2020.327.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" /> <PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />