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mirror of https://github.com/ppy/osu.git synced 2024-12-15 04:13:00 +08:00

Add EditorScreen + screen changing functionality

This commit is contained in:
smoogipoo 2017-10-02 09:26:41 +09:00
parent 221902f4fe
commit c2d63eb0bd
4 changed files with 67 additions and 1 deletions

View File

@ -13,6 +13,7 @@ using osu.Game.Screens.Edit.Menus;
using osu.Game.Screens.Edit.Components.Timelines.Summary; using osu.Game.Screens.Edit.Components.Timelines.Summary;
using OpenTK; using OpenTK;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Screens.Edit.Screens;
namespace osu.Game.Screens.Edit namespace osu.Game.Screens.Edit
{ {
@ -23,6 +24,9 @@ namespace osu.Game.Screens.Edit
internal override bool ShowOverlays => false; internal override bool ShowOverlays => false;
private readonly Box bottomBackground; private readonly Box bottomBackground;
private readonly Container modeContainer;
private EditorScreen currentScreen;
public Editor() public Editor()
{ {
@ -77,10 +81,16 @@ namespace osu.Game.Screens.Edit
} }
} }
}, },
modeContainer = new Container
{
Name = "Screen container",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 40, Bottom = 60 }
} }
}; };
timeline.Beatmap.BindTo(Beatmap); timeline.Beatmap.BindTo(Beatmap);
menuBar.ModeChanged += onModeChanged;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -89,6 +99,20 @@ namespace osu.Game.Screens.Edit
bottomBackground.Colour = colours.Gray2; bottomBackground.Colour = colours.Gray2;
} }
private void onModeChanged(EditorScreenMode mode)
{
currentScreen?.Exit();
switch (mode)
{
default:
currentScreen = new EditorScreen();
break;
}
modeContainer.Add(currentScreen);
}
protected override void OnResuming(Screen last) protected override void OnResuming(Screen last)
{ {
Beatmap.Value.Track?.Stop(); Beatmap.Value.Track?.Stop();

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@ -0,0 +1,40 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
namespace osu.Game.Screens.Edit.Screens
{
public class EditorScreen : CompositeDrawable
{
private readonly Container content;
public EditorScreen()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
}
protected override void LoadComplete()
{
base.LoadComplete();
this.ScaleTo(0.5f).FadeTo(0)
.Then()
.ScaleTo(1f, 500, Easing.OutQuint).FadeTo(1f, 500, Easing.OutQuint);
}
public void Exit()
{
this.ScaleTo(1.5f, 500).FadeOut(500f).Expire();
}
}
}

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@ -7,12 +7,13 @@ using osu.Framework.Allocation;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Screens;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
public class TestCaseEditor : OsuTestCase public class TestCaseEditor : OsuTestCase
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Editor) }; public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Editor), typeof(EditorScreen) };
private readonly Random rng; private readonly Random rng;

View File

@ -618,6 +618,7 @@
<Compile Include="Screens\Edit\Menus\EditorMenuItem.cs" /> <Compile Include="Screens\Edit\Menus\EditorMenuItem.cs" />
<Compile Include="Screens\Edit\Menus\EditorMenuItemSpacer.cs" /> <Compile Include="Screens\Edit\Menus\EditorMenuItemSpacer.cs" />
<Compile Include="Screens\Edit\Menus\ScreenSelectionTabControl.cs" /> <Compile Include="Screens\Edit\Menus\ScreenSelectionTabControl.cs" />
<Compile Include="Screens\Edit\Screens\EditorScreen.cs" />
<Compile Include="Screens\Loader.cs" /> <Compile Include="Screens\Loader.cs" />
<Compile Include="Screens\Menu\Button.cs" /> <Compile Include="Screens\Menu\Button.cs" />
<Compile Include="Screens\Menu\ButtonSystem.cs" /> <Compile Include="Screens\Menu\ButtonSystem.cs" />