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Merge pull request #15882 from peppy/fix-invalid-screen-exist-multiplayer-test
Fix double screen exit in multiplayer song select tests potentially causing failure
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@ -144,7 +144,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() });
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AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() });
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AddStep("confirm selection", () => songSelect.FinaliseSelection());
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AddStep("confirm selection", () => songSelect.FinaliseSelection());
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AddStep("exit song select", () => songSelect.Exit());
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AddUntilStep("song select exited", () => !songSelect.IsCurrentScreen());
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AddAssert("beatmap not changed", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
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AddAssert("beatmap not changed", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
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AddAssert("ruleset not changed", () => Ruleset.Value.Equals(new TaikoRuleset().RulesetInfo));
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AddAssert("ruleset not changed", () => Ruleset.Value.Equals(new TaikoRuleset().RulesetInfo));
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